mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
398 lines
9.5 KiB
Lua
398 lines
9.5 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.tooltip"))
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local loveframes = require(path .. ".libraries.common")
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-- tooltip clas
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local newobject = loveframes.NewObject("tooltip", "loveframes_object_tooltip", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(object, text)
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self.type = "tooltip"
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self.parent = loveframes.base
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self.object = object or nil
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self.width = 0
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self.height = 0
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self.padding = 5
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self.xoffset = 10
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self.yoffset = -10
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self.internal = true
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self.show = false
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self.followcursor = true
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self.followobject = false
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self.alwaysupdate = true
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self.internals = {}
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-- create the object's text
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local textobject = loveframes.Create("text")
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textobject:Remove()
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textobject.parent = self
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textobject:SetText(text or "")
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textobject:SetPos(0, 0)
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table.insert(self.internals, textobject)
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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table.insert(loveframes.base.internals, self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local internals = self.internals
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local textobject = internals[1]
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local padding = self.padding
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local object = self.object
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local draworder = self.draworder
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local update = self.Update
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self.width = textobject.width + padding * 2
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self.height = textobject.height + padding * 2
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if object then
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if object == loveframes.base then
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self:Remove()
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return
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end
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local ovisible = object.visible
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local ohover = object.hover
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local ostate = object.state
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if ostate ~= state then
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self.show = false
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self.visible = false
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return
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end
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self.show = ohover
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self.visible = ovisible
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if ohover and ovisible then
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local top = self:IsTopInternal()
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local followcursor = self.followcursor
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local followobject = self.followobject
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local xoffset = self.xoffset
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local yoffset = self.yoffset
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if followcursor then
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local height = self.height
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local mx, my = love.mouse.getPosition()
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self.x = mx + xoffset
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self.y = my - height + yoffset
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elseif followobject then
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local ox = object.x
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local oy = object.y
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self.x = ox + xoffset
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self.y = oy + yoffset
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end
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if not top then
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self:MoveToTop()
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end
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textobject:SetPos(padding, padding)
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end
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end
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textobject:SetVisible(self.show)
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textobject:SetState(selfstate)
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textobject:update(dt)
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local internals = self.internals
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local textobject = internals[1]
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local show = self.show
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawToolTip or skins[defaultskin].DrawToolTip
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if show then
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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textobject:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: SetFollowCursor(bool)
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- desc: sets whether or not the tooltip should follow the
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cursor
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--]]---------------------------------------------------------
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function newobject:SetFollowCursor(bool)
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self.followcursor = bool
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return self
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end
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--[[---------------------------------------------------------
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- func: GetFollowCursor()
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- desc: gets whether or not the tooltip should follow the
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cursor
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--]]---------------------------------------------------------
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function newobject:GetFollowCursor()
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return self.followcursor
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end
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--[[---------------------------------------------------------
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- func: SetObject(object)
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- desc: sets the tooltip's object
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--]]---------------------------------------------------------
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function newobject:SetObject(object)
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self.object = object
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self.x = object.x
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self.y = object.y
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return self
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end
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--[[---------------------------------------------------------
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- func: GetObject()
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- desc: gets the tooltip's object
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--]]---------------------------------------------------------
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function newobject:GetObject()
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return self.object
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the tooltip's text
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--]]---------------------------------------------------------
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function newobject:SetText(text)
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local internals = self.internals
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local textobject = internals[1]
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textobject:SetText(text)
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return self
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the tooltip's text
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--]]---------------------------------------------------------
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function newobject:GetText()
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local internals = self.internals
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local textobject = internals[1]
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local text = textobject:GetText()
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return text
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end
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--[[---------------------------------------------------------
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- func: SetTextMaxWidth(text)
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- desc: sets the tooltip's text max width
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--]]---------------------------------------------------------
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function newobject:SetTextMaxWidth(width)
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local internals = self.internals
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local textobject = internals[1]
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textobject:SetMaxWidth(width)
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return self
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end
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--[[---------------------------------------------------------
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- func: SetOffsetX(xoffset)
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- desc: sets the tooltip's x offset
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--]]---------------------------------------------------------
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function newobject:SetOffsetX(xoffset)
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self.xoffset = xoffset
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return self
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end
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--[[---------------------------------------------------------
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- func: GetOffsetX()
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- desc: gets the tooltip's x offset
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--]]---------------------------------------------------------
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function newobject:GetOffsetX()
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return self.xoffset
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end
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--[[---------------------------------------------------------
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- func: SetOffsetY(yoffset)
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- desc: sets the tooltip's y offset
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--]]---------------------------------------------------------
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function newobject:SetOffsetY(yoffset)
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self.yoffset = yoffset
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return self
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end
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--[[---------------------------------------------------------
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- func: GetOffsetY()
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- desc: gets the tooltip's y offset
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--]]---------------------------------------------------------
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function newobject:GetOffsetY()
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return self.yoffset
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end
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--[[---------------------------------------------------------
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- func: SetOffsets(xoffset, yoffset)
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- desc: sets the tooltip's x and y offset
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--]]---------------------------------------------------------
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function newobject:SetOffsets(xoffset, yoffset)
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self.xoffset = xoffset
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self.yoffset = yoffset
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return self
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end
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--[[---------------------------------------------------------
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- func: GetOffsets()
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- desc: gets the tooltip's x and y offset
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--]]---------------------------------------------------------
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function newobject:GetOffsets()
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return self.xoffset, self.yoffset
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end
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--[[---------------------------------------------------------
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- func: SetPadding(padding)
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- desc: sets the tooltip's padding
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--]]---------------------------------------------------------
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function newobject:SetPadding(padding)
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self.padding = padding
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return self
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end
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--[[---------------------------------------------------------
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- func: GetPadding()
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- desc: gets the tooltip's padding
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--]]---------------------------------------------------------
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function newobject:GetPadding()
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return self.padding
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the tooltip's font
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--]]---------------------------------------------------------
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function newobject:SetFont(font)
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local internals = self.internals
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local textobject = internals[1]
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textobject:SetFont(font)
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return self
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end
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--[[---------------------------------------------------------
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- func: GetFont()
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- desc: gets the tooltip's font
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--]]---------------------------------------------------------
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function newobject:GetFont()
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local internals = self.internals
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local textobject = internals[1]
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return textobject:GetFont()
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end
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--[[---------------------------------------------------------
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- func: SetFollowObject(bool)
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- desc: sets whether or not the tooltip should follow
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its assigned object
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--]]---------------------------------------------------------
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function newobject:SetFollowObject(bool)
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self.followobject = bool
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return self
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end
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--[[---------------------------------------------------------
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- func: GetFollowObject()
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- desc: gets whether or not the tooltip should follow
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its assigned object
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--]]---------------------------------------------------------
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function newobject:GetFollowObject()
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return self.followobject
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end
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