mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
767 lines
19 KiB
Lua
767 lines
19 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.tabs"))
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local loveframes = require(path .. ".libraries.common")
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-- tabs object
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local newobject = loveframes.NewObject("tabs", "loveframes_object_tabs", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize()
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self.type = "tabs"
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self.width = 100
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self.height = 50
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self.clickx = 0
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self.clicky = 0
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self.offsetx = 0
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self.tab = 1
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self.tabnumber = 1
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self.padding = 5
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self.tabheight = 25
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self.previoustabheight = 25
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self.buttonscrollamount = 200
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self.mousewheelscrollamount = 1500
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self.buttonareax = 0
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self.buttonareawidth = self.width
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self.autosize = true
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self.autobuttonareawidth = true
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self.dtscrolling = true
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self.internal = false
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self.tooltipfont = loveframes.basicfontsmall
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self.internals = {}
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self.children = {}
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self:AddScrollButtons()
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the element
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local x, y = love.mouse.getPosition()
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local tabheight = self.tabheight
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local padding = self.padding
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local autosize = self.autosize
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local autobuttonareawidth = self.autobuttonareawidth
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local padding = self.padding
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local children = self.children
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local numchildren = #children
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local internals = self.internals
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local tab = self.tab
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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self:CheckHover()
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if numchildren > 0 and tab == 0 then
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self.tab = 1
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end
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if autobuttonareawidth then
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local width = self.width
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self.buttonareawidth = width
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end
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local pos = 0
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for k, v in ipairs(internals) do
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v:update(dt)
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if v.type == "tabbutton" then
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v.x = (v.parent.x + v.staticx) + pos + self.offsetx + self.buttonareax
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v.y = (v.parent.y + v.staticy)
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pos = pos + v.width - 1
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end
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end
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if #self.children > 0 then
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self.children[self.tab]:update(dt)
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self.children[self.tab]:SetPos(padding, tabheight + padding)
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local x = self.x
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local y = self.y
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local width = self.width
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local height = self.height
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local internals = self.internals
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local tabheight = self:GetHeightOfButtons()
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local stencilfunc = function() love.graphics.rectangle("fill", x + self.buttonareax, y, self.buttonareawidth, height) end
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local internals = self.internals
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawTabPanel or skins[defaultskin].DrawTabPanel
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local drawoverfunc = skin.DrawOverTabPanel or skins[defaultskin].DrawOverTabPanel
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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love.graphics.setStencil(stencilfunc)
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for k, v in ipairs(internals) do
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local col = loveframes.util.BoundingBox(x + self.buttonareax, v.x, self.y, v.y, self.buttonareawidth, v.width, tabheight, v.height)
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if col or v.type == "scrollbutton" then
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v:draw()
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end
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end
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love.graphics.setStencil()
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if #self.children > 0 then
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self.children[self.tab]:draw()
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end
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if not draw then
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drawoverfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local children = self.children
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local internals = self.internals
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local numchildren = #children
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local numinternals = #internals
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local tab = self.tab
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local hover = self.hover
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if hover and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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end
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if button == "wu" then
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local buttonheight = self:GetHeightOfButtons()
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local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1)
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local visible = internals[numinternals - 1]:GetVisible()
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if col and visible then
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local scrollamount = self.mousewheelscrollamount
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local dtscrolling = self.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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self.offsetx = self.offsetx + scrollamount * dt
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else
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self.offsetx = self.offsetx + scrollamount
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end
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if self.offsetx > 0 then
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self.offsetx = 0
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end
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end
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end
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if button == "wd" then
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local buttonheight = self:GetHeightOfButtons()
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local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1)
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local visible = internals[numinternals]:GetVisible()
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if col and visible then
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local bwidth = self:GetWidthOfButtons()
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local scrollamount = self.mousewheelscrollamount
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local dtscrolling = self.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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self.offsetx = self.offsetx - scrollamount * dt
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else
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self.offsetx = self.offsetx - scrollamount
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end
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if ((self.offsetx + bwidth) + self.width) < self.width then
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self.offsetx = -(bwidth + 10)
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end
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end
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end
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for k, v in ipairs(internals) do
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v:mousepressed(x, y, button)
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end
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if numchildren > 0 then
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children[tab]:mousepressed(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local children = self.children
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local numchildren = #children
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local tab = self.tab
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local internals = self.internals
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if not visible then
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return
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end
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for k, v in ipairs(internals) do
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v:mousereleased(x, y, button)
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end
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if numchildren > 0 then
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children[tab]:mousereleased(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: AddTab(name, object, tip, image)
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- desc: adds a new tab to the tab panel
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--]]---------------------------------------------------------
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function newobject:AddTab(name, object, tip, image, onopened, onclosed)
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local padding = self.padding
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local autosize = self.autosize
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local tabnumber = self.tabnumber
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local tabheight = self.tabheight
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local internals = self.internals
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local state = self.state
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object:Remove()
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object.parent = self
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object:SetState(state)
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object.staticx = 0
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object.staticy = 0
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if tabnumber ~= 1 then
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object.visible = false
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end
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local tab = loveframes.objects["tabbutton"]:new(self, name, tabnumber, tip, image, onopened, onclosed)
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table.insert(self.children, object)
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table.insert(self.internals, #self.internals - 1, tab)
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self.tabnumber = tabnumber + 1
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if autosize and not retainsize then
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object:SetSize(self.width - padding * 2, (self.height - tabheight) - padding * 2)
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end
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return tab
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end
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--[[---------------------------------------------------------
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- func: AddScrollButtons()
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- desc: creates scroll buttons fot the tab panel
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- note: for internal use only
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--]]---------------------------------------------------------
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function newobject:AddScrollButtons()
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local internals = self.internals
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local state = self.state
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for k, v in ipairs(internals) do
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if v.type == "scrollbutton" then
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table.remove(internals, k)
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end
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end
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local leftbutton = loveframes.objects["scrollbutton"]:new("left")
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leftbutton.parent = self
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leftbutton:SetPos(0, 0)
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leftbutton:SetSize(15, 25)
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leftbutton:SetAlwaysUpdate(true)
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leftbutton.Update = function(object, dt)
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object.staticx = 0
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object.staticy = 0
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if self.offsetx ~= 0 then
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object.visible = true
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else
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object.visible = false
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object.down = false
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object.hover = false
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end
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if object.down then
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if self.offsetx > 0 then
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self.offsetx = 0
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elseif self.offsetx ~= 0 then
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local scrollamount = self.buttonscrollamount
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local dtscrolling = self.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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self.offsetx = self.offsetx + scrollamount * dt
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else
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self.offsetx = self.offsetx + scrollamount
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end
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end
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end
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end
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local rightbutton = loveframes.objects["scrollbutton"]:new("right")
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rightbutton.parent = self
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rightbutton:SetPos(self.width - 15, 0)
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rightbutton:SetSize(15, 25)
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rightbutton:SetAlwaysUpdate(true)
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rightbutton.Update = function(object, dt)
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object.staticx = self.width - object.width
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object.staticy = 0
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local bwidth = self:GetWidthOfButtons()
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if (self.offsetx + bwidth) - (self.buttonareax * 2 - 1) > self.width then
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object.visible = true
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else
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object.visible = false
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object.down = false
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object.hover = false
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end
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if object.down then
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if ((self.x + self.offsetx) + bwidth) ~= (self.x + self.width) then
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local scrollamount = self.buttonscrollamount
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local dtscrolling = self.dtscrolling
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if dtscrolling then
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local dt = love.timer.getDelta()
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self.offsetx = self.offsetx - scrollamount * dt
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else
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self.offsetx = self.offsetx - scrollamount
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end
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end
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end
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end
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leftbutton.state = state
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rightbutton.state = state
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table.insert(internals, leftbutton)
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table.insert(internals, rightbutton)
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end
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--[[---------------------------------------------------------
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- func: GetWidthOfButtons()
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- desc: gets the total width of all of the tab buttons
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--]]---------------------------------------------------------
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function newobject:GetWidthOfButtons()
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local width = 0
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local internals = self.internals
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for k, v in ipairs(internals) do
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if v.type == "tabbutton" then
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width = width + v.width
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end
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end
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return width
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end
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--[[---------------------------------------------------------
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- func: GetHeightOfButtons()
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- desc: gets the height of one tab button
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--]]---------------------------------------------------------
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function newobject:GetHeightOfButtons()
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return self.tabheight
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end
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--[[---------------------------------------------------------
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- func: SwitchToTab(tabnumber)
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- desc: makes the specified tab the active tab
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--]]---------------------------------------------------------
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function newobject:SwitchToTab(tabnumber)
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local children = self.children
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for k, v in ipairs(children) do
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v.visible = false
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end
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self.tab = tabnumber
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self.children[tabnumber].visible = true
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return self
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end
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--[[---------------------------------------------------------
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- func: SetScrollButtonSize(width, height)
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- desc: sets the size of the scroll buttons
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--]]---------------------------------------------------------
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function newobject:SetScrollButtonSize(width, height)
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local internals = self.internals
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for k, v in ipairs(internals) do
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if v.type == "scrollbutton" then
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v:SetSize(width, height)
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end
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetPadding(paddint)
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- desc: sets the padding for the tab panel
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--]]---------------------------------------------------------
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function newobject:SetPadding(padding)
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self.padding = padding
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return self
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end
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--[[---------------------------------------------------------
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- func: SetPadding(paddint)
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- desc: gets the padding of the tab panel
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--]]---------------------------------------------------------
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function newobject:GetPadding()
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return self.padding
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end
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--[[---------------------------------------------------------
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- func: SetTabHeight(height)
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- desc: sets the height of the tab buttons
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--]]---------------------------------------------------------
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function newobject:SetTabHeight(height)
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local autosize = self.autosize
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local padding = self.padding
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local previoustabheight = self.previoustabheight
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local children = self.children
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local internals = self.internals
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self.tabheight = height
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local tabheight = self.tabheight
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if tabheight ~= previoustabheight then
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for k, v in ipairs(children) do
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local retainsize = v.retainsize
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if autosize and not retainsize then
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v:SetSize(self.width - padding*2, (self.height - tabheight) - padding*2)
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end
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end
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self.previoustabheight = tabheight
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end
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for k, v in ipairs(internals) do
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if v.type == "tabbutton" then
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v:SetHeight(self.tabheight)
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end
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetToolTipFont(font)
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- desc: sets the height of the tab buttons
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--]]---------------------------------------------------------
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function newobject:SetToolTipFont(font)
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local internals = self.internals
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for k, v in ipairs(internals) do
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if v.type == "tabbutton" and v.tooltip then
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v.tooltip:SetFont(font)
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end
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: GetTabNumber()
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- desc: gets the object's tab number
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--]]---------------------------------------------------------
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function newobject:GetTabNumber()
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return self.tab
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end
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--[[---------------------------------------------------------
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- func: RemoveTab(id)
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- desc: removes a tab from the object
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--]]---------------------------------------------------------
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function newobject:RemoveTab(id)
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local children = self.children
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local internals = self.internals
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local tab = children[id]
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if tab then
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tab:Remove()
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end
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for k, v in ipairs(internals) do
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if v.type == "tabbutton" then
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if v.tabnumber == id then
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v:Remove()
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end
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end
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end
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local tabnumber = 1
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for k, v in ipairs(internals) do
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if v.type == "tabbutton" then
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v.tabnumber = tabnumber
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tabnumber = tabnumber + 1
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end
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end
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self.tabnumber = tabnumber
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return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetButtonScrollAmount(speed)
|
|
- desc: sets the scroll amount of the object's scrollbar
|
|
buttons
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetButtonScrollAmount(amount)
|
|
|
|
self.buttonscrollamount = amount
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetButtonScrollAmount()
|
|
- desc: gets the scroll amount of the object's scrollbar
|
|
buttons
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetButtonScrollAmount()
|
|
|
|
return self.buttonscrollamount
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetMouseWheelScrollAmount(amount)
|
|
- desc: sets the scroll amount of the mouse wheel
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetMouseWheelScrollAmount(amount)
|
|
|
|
self.mousewheelscrollamount = amount
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetMouseWheelScrollAmount()
|
|
- desc: gets the scroll amount of the mouse wheel
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetButtonScrollAmount()
|
|
|
|
return self.mousewheelscrollamount
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetDTScrolling(bool)
|
|
- desc: sets whether or not the object should use delta
|
|
time when scrolling
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetDTScrolling(bool)
|
|
|
|
self.dtscrolling = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetDTScrolling()
|
|
- desc: gets whether or not the object should use delta
|
|
time when scrolling
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetDTScrolling()
|
|
|
|
return self.dtscrolling
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetTabObject(id, object)
|
|
- desc: sets the object of a tab
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetTabObject(id, object)
|
|
|
|
local children = self.children
|
|
local internals = self.internals
|
|
local tab = children[id]
|
|
|
|
if tab then
|
|
tab:Remove()
|
|
object:Remove()
|
|
object.parent = self
|
|
object:SetState(state)
|
|
object.staticx = 0
|
|
object.staticy = 0
|
|
children[id] = object
|
|
end
|
|
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetButtonAreaX(x)
|
|
- desc: sets the x position of the object's button area
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetButtonAreaX(x)
|
|
|
|
self.buttonareax = x
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetButtonAreaX()
|
|
- desc: gets the x position of the object's button area
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetButtonAreaX()
|
|
|
|
return self.buttonareax
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetButtonAreaWidth(width)
|
|
- desc: sets the width of the object's button area
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetButtonAreaWidth(width)
|
|
|
|
self.buttonareawidth = width
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetButtonAreaWidth()
|
|
- desc: gets the width of the object's button area
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetButtonAreaWidth()
|
|
|
|
return self.buttonareawidth
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetAutoButtonAreaWidth(bool)
|
|
- desc: sets whether or not the width of the object's
|
|
button area should be adjusted automatically
|
|
--]]---------------------------------------------------------
|
|
function newobject:SetAutoButtonAreaWidth(bool)
|
|
|
|
self.autobuttonareawidth = bool
|
|
return self
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetAutoButtonAreaWidth()
|
|
- desc: gets whether or not the width of the object's
|
|
button area should be adjusted automatically
|
|
--]]---------------------------------------------------------
|
|
function newobject:GetAutoButtonAreaWidth()
|
|
|
|
return self.autobuttonareawidth
|
|
|
|
end
|