mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
256 lines
6.1 KiB
Lua
256 lines
6.1 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2013 Kenny Shields --
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--]]------------------------------------------------
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-- tooltip clas
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local newobject = loveframes.NewObject("tooltip", "loveframes_object_tooltip", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(object, text, width)
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local width = width or 0
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self.type = "tooltip"
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self.parent = loveframes.base
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self.object = object or nil
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self.width = width or 0
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self.height = 0
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self.padding = 5
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self.xoffset = 10
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self.yoffset = -10
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self.internal = true
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self.show = false
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self.followcursor = true
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self.followobject = false
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self.alwaysupdate = true
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-- create the object's text
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self.text = loveframes.Create("text")
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self.text:Remove()
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self.text.parent = self
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self.text:SetText(text or "")
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self.text:SetWidth(width or 0)
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self.text:SetPos(0, 0)
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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table.insert(loveframes.base.internals, self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local text = self.text
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local object = self.object
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local draworder = self.draworder
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local update = self.Update
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self.width = text.width + self.padding * 2
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self.height = text.height + self.padding * 2
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if object then
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if object == loveframes.base then
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self:Remove()
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return
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end
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local hover = object.hover
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local odraworder = object.draworder
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local ovisible = object.visible
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local ohover = object.hover
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local ostate = object.state
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if ostate ~= state then
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self.show = false
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self.visible = false
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return
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end
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self.show = ohover
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self.visible = ovisible
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if ohover and ovisible then
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local top = self:IsTopInternal()
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local followcursor = self.followcursor
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local followobject = self.followobject
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if followcursor then
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local x, y = love.mouse.getPosition()
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self.x = x + self.xoffset
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self.y = y - self.height + self.yoffset
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elseif followobject then
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self.x = object.x + self.xoffset
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self.y = object.y + self.yoffset
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end
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if not top then
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self:MoveToTop()
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end
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text:SetPos(self.padding, self.padding)
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end
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local baseparent = object:GetBaseParent()
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if baseparent then
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if baseparent.removed and baseparent.removed then
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self:Remove()
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end
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elseif object.removed then
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self:Remove()
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end
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end
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text:update(dt)
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local show = self.show
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local text = self.text
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawToolTip or skins[defaultskin].DrawToolTip
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if show then
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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text:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: SetFollowCursor(bool)
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- desc: sets whether or not the tooltip should follow the
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cursor
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--]]---------------------------------------------------------
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function newobject:SetFollowCursor(bool)
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self.followcursor = bool
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end
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--[[---------------------------------------------------------
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- func: SetObject(object)
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- desc: sets the tooltip's object
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--]]---------------------------------------------------------
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function newobject:SetObject(object)
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self.object = object
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self.x = object.x
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self.y = object.y
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the tooltip's text
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--]]---------------------------------------------------------
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function newobject:SetText(text)
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self.text:SetText(text)
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self.text2 = text
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end
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--[[---------------------------------------------------------
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- func: SetTextMaxWidth(text)
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- desc: sets the tooltip's text max width
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--]]---------------------------------------------------------
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function newobject:SetTextMaxWidth(width)
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self.text:SetMaxWidth(width)
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end
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--[[---------------------------------------------------------
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- func: SetOffsets(xoffset, yoffset)
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- desc: sets the tooltip's x and y offset
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--]]---------------------------------------------------------
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function newobject:SetOffsets(xoffset, yoffset)
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self.xoffset = xoffset
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self.yoffset = yoffset
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end
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--[[---------------------------------------------------------
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- func: SetPadding(padding)
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- desc: sets the tooltip's padding
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--]]---------------------------------------------------------
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function newobject:SetPadding(padding)
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self.padding = padding
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the tooltip's font
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--]]---------------------------------------------------------
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function newobject:SetFont(font)
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self.text:SetFont(font)
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end
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--[[---------------------------------------------------------
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- func: SetFollowObject(bool)
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- desc: sets whether or not the tooltip should follow
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its assigned object
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--]]---------------------------------------------------------
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function newobject:SetFollowObject(bool)
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self.followobject = bool
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end |