mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
297 lines
6.5 KiB
Lua
297 lines
6.5 KiB
Lua
--[[------------------------------------------------
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-- LÖVE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- button clas
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checkbox = class("checkbox", base)
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checkbox:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function checkbox:initialize()
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self.type = "checkbox"
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self.width = 0
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self.height = 0
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self.boxwidth = 20
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self.boxheight = 20
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self.font = love.graphics.newFont(12)
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self.checked = false
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self.lastvalue = false
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self.internal = false
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self.down = true
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self.internals = {}
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self.OnChanged = nil
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function checkbox:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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if self.hover == false then
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self.down = false
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elseif self.hover == true then
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if loveframes.hoverobject == self then
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self.down = true
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end
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end
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if self.down == false and loveframes.hoverobject == self then
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self.hover = true
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end
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.internals[1] then
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self.width = self.boxwidth + 5 + self.internals[1].width
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if self.internals[1].height == self.boxheight then
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self.height = self.boxheight
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else
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if self.internals[1].height > self.boxheight then
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self.height = self.internals[1].height
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else
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self.height = self.boxheight
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end
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end
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else
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self.width = self.boxwidth
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self.height = self.boxheight
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end
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for k, v in ipairs(self.internals) do
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v:update(dt)
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function checkbox:draw()
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if self.visible == false then
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawCheckBox(self)
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end
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for k, v in ipairs(self.internals) do
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v:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function checkbox:mousepressed(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.down = true
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loveframes.hoverobject = self
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function checkbox:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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local hover = self.hover
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local checked = self.checked
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if hover == true and button == "l" then
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if checked == true then
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self.checked = false
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else
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self.checked = true
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end
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if self.OnChanged then
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self.OnChanged(self)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function checkbox:SetText(text)
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if text ~= "" then
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self.internals = {}
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local textobject = loveframes.Create("text")
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textobject:Remove()
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textobject.parent = self
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textobject.collide = false
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textobject:SetFont(self.font)
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textobject:SetText(text)
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textobject.Update = function(object, dt)
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if object.height > self.boxheight then
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object:SetPos(self.boxwidth + 5, 0)
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else
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object:SetPos(self.boxwidth + 5, self.boxheight/2 - object.height/2)
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end
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end
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table.insert(self.internals, textobject)
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else
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self.width = self.boxwidth
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self.height = self.boxheight
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self.internals = {}
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end
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function checkbox:GetText()
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if self.internals[1] then
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return self.internals[1].text
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else
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return false
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end
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end
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--[[---------------------------------------------------------
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- func: SetSize(width, height)
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- desc: sets the object's size
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--]]---------------------------------------------------------
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function checkbox:SetSize(width, height)
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self.boxwidth = width
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self.boxheight = height
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end
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--[[---------------------------------------------------------
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- func: SetWidth(width)
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- desc: sets the object's width
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--]]---------------------------------------------------------
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function checkbox:SetWidth(width)
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self.boxwidth = width
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end
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--[[---------------------------------------------------------
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- func: SetHeight(height)
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- desc: sets the object's height
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--]]---------------------------------------------------------
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function checkbox:SetHeight(height)
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self.boxheight = height
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end
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--[[---------------------------------------------------------
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- func: SetChecked(bool)
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- desc: sets whether the object is checked or not
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--]]---------------------------------------------------------
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function checkbox:SetChecked(bool)
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self.checked = bool
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if self.OnChanged then
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self.OnChanged(self)
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end
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end
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--[[---------------------------------------------------------
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- func: GetChecked()
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- desc: gets whether the object is checked or not
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--]]---------------------------------------------------------
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function checkbox:GetChecked()
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return self.checked
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the font of the object's text
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--]]---------------------------------------------------------
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function checkbox:SetFont(font)
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self.font = font
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if self.internals[1] then
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self.internals[1]:SetFont(font)
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end
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end |