LoveFrames/objects/internal/tabbutton.lua
2012-05-14 22:47:38 -04:00

177 lines
4.1 KiB
Lua

--[[------------------------------------------------
-- LÖVE Frames --
-- By Nikolai Resokav --
--]]------------------------------------------------
-- tabbutton clas
tabbutton = class("tabbutton", base)
tabbutton:include(loveframes.templates.default)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function tabbutton:initialize(parent, text, tabnumber, tip, image)
self.type = "tabbutton"
self.text = text
self.tabnumber = tabnumber
self.parent = parent
self.staticx = 0
self.staticy = 0
self.width = 50
self.height = 25
self.internal = true
self.down = false
self.image = nil
if tip then
self.tooltip = tooltip:new(self, tip)
self.tooltip:SetFollowCursor(false)
self.tooltip:SetOffsets(0, -5)
end
if image then
self:SetImage(image)
end
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function tabbutton:update(dt)
if self.visible == false then
if self.alwaysupdate == false then
return
end
end
self:CheckHover()
self:SetClickBounds(self.parent.x, self.parent.y, self.parent.width, self.parent.height)
-- move to parent if there is a parent
if self.parent ~= loveframes.base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
if self.Update then
self.Update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function tabbutton:draw()
if self.visible == false then
return
end
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
-- skin variables
local index = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
if self.Draw ~= nil then
self.Draw(self)
else
skin.DrawTabButton(self)
end
local font = love.graphics.getFont()
local width = font:getWidth(self.text)
local image = self.image
if image then
local imagewidth = image:getWidth()
self.width = imagewidth + 15 + width
else
self.width = 10 + width
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function tabbutton:mousepressed(x, y, button)
if self.visible == false then
return
end
if self.hover == true and button == "l" then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
self.down = true
loveframes.hoverobject = self
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function tabbutton:mousereleased(x, y, button)
if self.visible == false then
return
end
local pinternals = self.parent.internals
if self.hover == true and self.down == true then
if button == "l" then
self.parent:SwitchToTab(self.tabnumber)
end
end
self.down = false
end
--[[---------------------------------------------------------
- func: SetText(text)
- desc: sets the object's text
--]]---------------------------------------------------------
function tabbutton:SetText(text)
self.text = text
end
--[[---------------------------------------------------------
- func: SetImage(image)
- desc: adds an image to the object
--]]---------------------------------------------------------
function tabbutton:SetImage(image)
if type(image) == "string" then
self.image = love.graphics.newImage(image)
else
self.image = image
end
end