mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
156 lines
3.8 KiB
Lua
156 lines
3.8 KiB
Lua
--[[------------------------------------------------
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-- LÖVE Frames --
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-- By Nikolai Resokav --
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--]]------------------------------------------------
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-- columnlistrow object
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columnlistrow = class("columnlistrow", base)
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columnlistrow:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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function columnlistrow:initialize(parent, data)
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self.type = "columnlistrow"
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self.parent = parent
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self.colorindex = self.parent.rowcolorindex
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self.font = love.graphics.newFont(12)
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self.width = 80
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self.height = 25
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self.internal = true
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self.columndata = data
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function columnlistrow:update(dt)
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if self.visible == false then
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if self.alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function columnlistrow:draw()
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if self.visible == false then
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return
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end
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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-- skin variables
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local index = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
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if self.Draw ~= nil then
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self.Draw(self)
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else
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skin.DrawColumnListRow(self)
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end
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local cwidth, cheight = self:GetParent():GetParent():GetColumnSize()
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local x = 5
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for k, v in ipairs(self.columndata) do
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local height = self.font:getHeight("a")
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love.graphics.print(v, self.x + x, self.y + self.height/2 - height/2)
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x = x + cwidth
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function columnlistrow:mousepressed(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function columnlistrow:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true and button == "l" then
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local parent1 = self:GetParent()
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local parent2 = parent1:GetParent()
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if parent2.OnRowClicked then
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parent2.OnRowClicked(parent2, self, self.columndata)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: keypressed(key)
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- desc: called when the player presses a key
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--]]---------------------------------------------------------
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function columnlistrow:keypressed(key, unicode)
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if self.visible == false then
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return
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end
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end
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--[[---------------------------------------------------------
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- func: keyreleased(key)
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- desc: called when the player releases a key
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--]]---------------------------------------------------------
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function columnlistrow:keyreleased(key)
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if self.visible == false then
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return
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end
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end |