LoveFrames/skins/Blue/skin.lua
2013-08-14 22:09:22 -04:00

1599 lines
51 KiB
Lua

--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2013 Kenny Shields --
--]]------------------------------------------------
-- skin table
local skin = {}
-- skin info (you always need this in a skin)
skin.name = "Blue"
skin.author = "Nikolai Resokav"
skin.version = "1.0"
local smallfont = love.graphics.newFont(10)
local imagebuttonfont = love.graphics.newFont(15)
local bordercolor = {143, 143, 143, 255}
-- controls
skin.controls = {}
-- frame
skin.controls.frame_body_color = {232, 232, 232, 255}
skin.controls.frame_name_color = {255, 255, 255, 255}
skin.controls.frame_name_font = smallfont
-- button
skin.controls.button_text_down_color = {255, 255, 255, 255}
skin.controls.button_text_nohover_color = {0, 0, 0, 200}
skin.controls.button_text_hover_color = {255, 255, 255, 255}
skin.controls.button_text_nonclickable_color = {0, 0, 0, 100}
skin.controls.button_text_font = smallfont
-- imagebutton
skin.controls.imagebutton_text_down_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_nohover_color = {255, 255, 255, 200}
skin.controls.imagebutton_text_hover_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_font = imagebuttonfont
-- closebutton
skin.controls.closebutton_body_down_color = {255, 255, 255, 255}
skin.controls.closebutton_body_nohover_color = {255, 255, 255, 255}
skin.controls.closebutton_body_hover_color = {255, 255, 255, 255}
-- progressbar
skin.controls.progressbar_body_color = {255, 255, 255, 255}
skin.controls.progressbar_text_color = {0, 0, 0, 255}
skin.controls.progressbar_text_font = smallfont
-- list
skin.controls.list_body_color = {232, 232, 232, 255}
-- scrollarea
skin.controls.scrollarea_body_color = {220, 220, 220, 255}
-- scrollbody
skin.controls.scrollbody_body_color = {0, 0, 0, 0}
-- panel
skin.controls.panel_body_color = {232, 232, 232, 255}
-- tabpanel
skin.controls.tabpanel_body_color = {232, 232, 232, 255}
-- tabbutton
skin.controls.tab_text_nohover_color = {0, 0, 0, 200}
skin.controls.tab_text_hover_color = {255, 255, 255, 255}
skin.controls.tab_text_font = smallfont
-- multichoice
skin.controls.multichoice_body_color = {240, 240, 240, 255}
skin.controls.multichoice_text_color = {0, 0, 0, 255}
skin.controls.multichoice_text_font = smallfont
-- multichoicelist
skin.controls.multichoicelist_body_color = {240, 240, 240, 200}
-- multichoicerow
skin.controls.multichoicerow_body_nohover_color = {240, 240, 240, 255}
skin.controls.multichoicerow_body_hover_color = {51, 204, 255, 255}
skin.controls.multichoicerow_text_nohover_color = {0, 0, 0, 150}
skin.controls.multichoicerow_text_hover_color = {255, 255, 255, 255}
skin.controls.multichoicerow_text_font = smallfont
-- tooltip
skin.controls.tooltip_body_color = {255, 255, 255, 255}
-- textinput
skin.controls.textinput_body_color = {250, 250, 250, 255}
skin.controls.textinput_indicator_color = {0, 0, 0, 255}
skin.controls.textinput_text_normal_color = {0, 0, 0, 255}
skin.controls.textinput_text_selected_color = {255, 255, 255, 255}
skin.controls.textinput_highlight_bar_color = {51, 204, 255, 255}
-- slider
skin.controls.slider_bar_outline_color = {220, 220, 220, 255}
-- checkbox
skin.controls.checkbox_body_color = {255, 255, 255, 255}
skin.controls.checkbox_check_color = {128, 204, 255, 255}
skin.controls.checkbox_text_font = smallfont
-- collapsiblecategory
skin.controls.collapsiblecategory_text_color = {0, 0, 0, 255}
-- columnlist
skin.controls.columnlist_body_color = {232, 232, 232, 255}
-- columlistarea
skin.controls.columnlistarea_body_color = {232, 232, 232, 255}
-- columnlistheader
skin.controls.columnlistheader_text_down_color = {255, 255, 255, 255}
skin.controls.columnlistheader_text_nohover_color = {0, 0, 0, 200}
skin.controls.columnlistheader_text_hover_color = {255, 255, 255, 255}
skin.controls.columnlistheader_text_font = smallfont
-- columnlistrow
skin.controls.columnlistrow_body1_color = {245, 245, 245, 255}
skin.controls.columnlistrow_body2_color = {255, 255, 255, 255}
skin.controls.columnlistrow_body_selected_color = {26, 198, 255, 255}
skin.controls.columnlistrow_body_hover_color = {102, 217, 255, 255}
skin.controls.columnlistrow_text_color = {100, 100, 100, 255}
skin.controls.columnlistrow_text_hover_color = {255, 255, 255, 255}
skin.controls.columnlistrow_text_selected_color = {255, 255, 255, 255}
-- modalbackground
skin.controls.modalbackground_body_color = {255, 255, 255, 100}
-- linenumberspanel
skin.controls.linenumberspanel_text_color = {170, 170, 170, 255}
skin.controls.linenumberspanel_body_color = {235, 235, 235, 255}
--[[---------------------------------------------------------
- func: OutlinedRectangle(object)
- desc: creates and outlined rectangle
--]]---------------------------------------------------------
function skin.OutlinedRectangle(x, y, width, height, ovt, ovb, ovl, ovr)
local ovt = ovt or false
local ovb = ovb or false
local ovl = ovl or false
local ovr = ovr or false
-- top
if not ovt then
love.graphics.rectangle("fill", x, y, width, 1)
end
-- bottom
if not ovb then
love.graphics.rectangle("fill", x, y + height - 1, width, 1)
end
-- left
if not ovl then
love.graphics.rectangle("fill", x, y, 1, height)
end
-- right
if not ovr then
love.graphics.rectangle("fill", x + width - 1, y, 1, height)
end
end
--[[---------------------------------------------------------
- func: DrawFrame(object)
- desc: draws the frame object
--]]---------------------------------------------------------
function skin.DrawFrame(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local name = object:GetName()
local icon = object:GetIcon()
local bodycolor = skin.controls.frame_body_color
local topcolor = skin.controls.frame_top_color
local namecolor = skin.controls.frame_name_color
local font = skin.controls.frame_name_font
local topbarimage = skin.images["frame-topbar.png"]
local topbarimage_width = topbarimage:getWidth()
local topbarimage_height = topbarimage:getHeight()
local topbarimage_scalex = width/topbarimage_width
local topbarimage_scaley = 25/topbarimage_height
local bodyimage = skin.images["frame-body.png"]
local bodyimage_width = bodyimage:getWidth()
local bodyimage_height = bodyimage:getHeight()
local bodyimage_scalex = width/bodyimage_width
local bodyimage_scaley = height/bodyimage_height
-- frame body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(bodyimage, x, y, 0, bodyimage_scalex, bodyimage_scaley)
-- frame top bar
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(topbarimage, x, y, 0, topbarimage_scalex, topbarimage_scaley)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y + 25, width, 1)
-- frame name section
love.graphics.setFont(font)
if icon then
local iconwidth = icon:getWidth()
local iconheight = icon:getHeight()
icon:setFilter("nearest", "nearest")
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(icon, x + 5, y + 5)
love.graphics.setColor(namecolor)
love.graphics.print(name, x + iconwidth + 10, y + 5)
else
love.graphics.setColor(namecolor)
love.graphics.print(name, x + 5, y + 5)
end
-- frame border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawButton(object)
- desc: draws the button object
--]]---------------------------------------------------------
function skin.DrawButton(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local text = object:GetText()
local font = skin.controls.button_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local down = object.down
local enabled = object:GetEnabled()
local clickable = object:GetClickable()
local textdowncolor = skin.controls.button_text_down_color
local texthovercolor = skin.controls.button_text_hover_color
local textnohovercolor = skin.controls.button_text_nohover_color
local textnonclickablecolor = skin.controls.button_text_nonclickable_color
if not enabled or not clickable then
local image = skin.images["button-unclickable.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- button body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(textnonclickablecolor)
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
return
end
if down then
local image = skin.images["button-down.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- button body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(textdowncolor)
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
local image = skin.images["button-hover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- button body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(texthovercolor)
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
else
local image = skin.images["button-nohover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- button body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(textnohovercolor)
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
end
--[[---------------------------------------------------------
- func: DrawCloseButton(object)
- desc: draws the close button object
--]]---------------------------------------------------------
function skin.DrawCloseButton(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local parent = object.parent
local parentwidth = parent:GetWidth()
local hover = object:GetHover()
local down = object.down
local image = skin.images["close.png"]
local bodydowncolor = skin.controls.closebutton_body_down_color
local bodyhovercolor = skin.controls.closebutton_body_hover_color
local bodynohovercolor = skin.controls.closebutton_body_nohover_color
image:setFilter("nearest", "nearest")
if down then
-- button body
love.graphics.setColor(bodydowncolor)
love.graphics.draw(image, x, y)
elseif hover then
-- button body
love.graphics.setColor(bodyhovercolor)
love.graphics.draw(image, x, y)
else
-- button body
love.graphics.setColor(bodynohovercolor)
love.graphics.draw(image, x, y)
end
object:SetPos(parentwidth - 20, 4)
object:SetSize(16, 16)
end
--[[---------------------------------------------------------
- func: DrawImage(object)
- desc: draws the image object
--]]---------------------------------------------------------
function skin.DrawImage(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local orientation = object:GetOrientation()
local scalex = object:GetScaleX()
local scaley = object:GetScaleY()
local offsetx = object:GetOffsetX()
local offsety = object:GetOffsetY()
local shearx = object:GetShearX()
local sheary = object:GetShearY()
local image = object.image
local color = object.imagecolor
if color then
love.graphics.setColor(color)
love.graphics.draw(image, x, y, orientation, scalex, scaley, offsetx, offsety, shearx, sheary)
else
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, orientation, scalex, scaley, offsetx, offsety, shearx, sheary)
end
end
--[[---------------------------------------------------------
- func: DrawImageButton(object)
- desc: draws the image button object
--]]---------------------------------------------------------
function skin.DrawImageButton(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local hover = object:GetHover()
local image = object:GetImage()
local down = object.down
local font = skin.controls.imagebutton_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local textdowncolor = skin.controls.imagebutton_text_down_color
local texthovercolor = skin.controls.imagebutton_text_hover_color
local textnohovercolor = skin.controls.imagebutton_text_nohover_color
if down then
if image then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + 1, y + 1)
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 5 + 1)
love.graphics.setColor(textdowncolor)
love.graphics.print(text, x + width/2 - twidth/2 + 1, y + height - theight - 6 + 1)
elseif hover then
if image then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y)
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(texthovercolor)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
else
if image then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y)
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 5)
love.graphics.setColor(textnohovercolor)
love.graphics.print(text, x + width/2 - twidth/2, y + height - theight - 6)
end
end
--[[---------------------------------------------------------
- func: DrawProgressBar(object)
- desc: draws the progress bar object
--]]---------------------------------------------------------
function skin.DrawProgressBar(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local value = object:GetValue()
local max = object:GetMax()
local barwidth = object:GetBarWidth()
local font = skin.controls.progressbar_text_font
local text = value .. "/" ..max
local twidth = font:getWidth(text)
local theight = font:getHeight("a")
local bodycolor = skin.controls.progressbar_body_color
local barcolor = skin.controls.progressbar_bar_color
local textcolor = skin.controls.progressbar_text_color
local image = skin.images["progressbar.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- progress bar body
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, barwidth, scaley)
love.graphics.setFont(font)
love.graphics.setColor(textcolor)
love.graphics.print(text, x + width/2 - twidth/2, y + height/2 - theight/2)
-- progress bar border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawScrollArea(object)
- desc: draws the scroll area object
--]]---------------------------------------------------------
function skin.DrawScrollArea(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bartype = object:GetBarType()
local bodycolor = skin.controls.scrollarea_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
if bartype == "vertical" then
skin.OutlinedRectangle(x, y, width, height, true, true)
elseif bartype == "horizontal" then
skin.OutlinedRectangle(x, y, width, height, false, false, true, true)
end
end
--[[---------------------------------------------------------
- func: DrawScrollBar(object)
- desc: draws the scroll bar object
--]]---------------------------------------------------------
function skin.DrawScrollBar(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local dragging = object:IsDragging()
local hover = object:GetHover()
local bartype = object:GetBarType()
local bodydowncolor = skin.controls.scrollbar_body_down_color
local bodyhovercolor = skin.controls.scrollbar_body_hover_color
local bodynohvercolor = skin.controls.scrollbar_body_nohover_color
if dragging then
local image = skin.images["button-down.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
local image = skin.images["button-hover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
else
local image = skin.images["button-nohover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
if bartype == "vertical" then
love.graphics.setColor(bordercolor)
love.graphics.rectangle("fill", x + 3, y + height/2 - 3, width - 6, 1)
love.graphics.rectangle("fill", x + 3, y + height/2, width - 6, 1)
love.graphics.rectangle("fill", x + 3, y + height/2 + 3, width - 6, 1)
else
love.graphics.setColor(bordercolor)
love.graphics.rectangle("fill", x + width/2 - 3, y + 3, 1, height - 6)
love.graphics.rectangle("fill", x + width/2, y + 3, 1, height - 6)
love.graphics.rectangle("fill", x + width/2 + 3, y + 3, 1, height - 6)
end
end
--[[---------------------------------------------------------
- func: DrawScrollBody(object)
- desc: draws the scroll body object
--]]---------------------------------------------------------
function skin.DrawScrollBody(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.scrollbody_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawPanel(object)
- desc: draws the panel object
--]]---------------------------------------------------------
function skin.DrawPanel(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.panel_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawList(object)
- desc: draws the list object
--]]---------------------------------------------------------
function skin.DrawList(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.list_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawList(object)
- desc: used to draw over the object and its children
--]]---------------------------------------------------------
function skin.DrawOverList(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawTabPanel(object)
- desc: draws the tab panel object
--]]---------------------------------------------------------
function skin.DrawTabPanel(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local buttonheight = object:GetHeightOfButtons()
local bodycolor = skin.controls.tabpanel_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y + buttonheight, width, height - buttonheight)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y + buttonheight - 1, width, height - buttonheight + 2)
object:SetScrollButtonSize(15, buttonheight)
end
--[[---------------------------------------------------------
- func: DrawTabButton(object)
- desc: draws the tab button object
--]]---------------------------------------------------------
function skin.DrawTabButton(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local hover = object:GetHover()
local text = object:GetText()
local image = object:GetImage()
local tabnumber = object:GetTabNumber()
local parent = object:GetParent()
local ptabnumber = parent:GetTabNumber()
local font = skin.controls.tab_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local imagewidth = 0
local imageheight = 0
local texthovercolor = skin.controls.button_text_hover_color
local textnohovercolor = skin.controls.button_text_nohover_color
if image then
image:setFilter("nearest", "nearest")
imagewidth = image:getWidth()
imageheight = image:getHeight()
object.width = imagewidth + 15 + twidth
if imageheight > theight then
parent:SetTabHeight(imageheight + 5)
object.height = imageheight + 5
else
object.height = parent.tabheight
end
else
object.width = 10 + twidth
object.height = parent.tabheight
end
local width = object:GetWidth()
local height = object:GetHeight()
if tabnumber == ptabnumber then
-- button body
local gradient = skin.images["button-hover.png"]
local gradientheight = gradient:getHeight()
local scaley = height/gradientheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(gradient, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
if image then
-- button image
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + 5, y + height/2 - imageheight/2)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(texthovercolor)
love.graphics.print(text, x + imagewidth + 10, y + height/2 - theight/2)
else
-- button text
love.graphics.setFont(font)
love.graphics.setColor(texthovercolor)
love.graphics.print(text, x + 5, y + height/2 - theight/2)
end
else
-- button body
local gradient = skin.images["button-nohover.png"]
local gradientheight = gradient:getHeight()
local scaley = height/gradientheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(gradient, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
if image then
-- button image
love.graphics.setColor(255, 255, 255, 150)
love.graphics.draw(image, x + 5, y + height/2 - imageheight/2)
-- button text
love.graphics.setFont(font)
love.graphics.setColor(textnohovercolor)
love.graphics.print(text, x + imagewidth + 10, y + height/2 - theight/2)
else
-- button text
love.graphics.setFont(font)
love.graphics.setColor(textnohovercolor)
love.graphics.print(text, x + 5, y + height/2 - theight/2)
end
end
end
--[[---------------------------------------------------------
- func: DrawMultiChoice(object)
- desc: draws the multi choice object
--]]---------------------------------------------------------
function skin.DrawMultiChoice(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local choice = object:GetChoice()
local image = skin.images["multichoice-arrow.png"]
local font = skin.controls.multichoice_text_font
local theight = font:getHeight("a")
local bodycolor = skin.controls.multichoice_body_color
local textcolor = skin.controls.multichoice_text_color
image:setFilter("nearest", "nearest")
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
love.graphics.setColor(textcolor)
love.graphics.setFont(font)
if choice == "" then
love.graphics.print(text, x + 5, y + height/2 - theight/2)
else
love.graphics.print(choice, x + 5, y + height/2 - theight/2)
end
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + width - 20, y + 5)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawMultiChoiceList(object)
- desc: draws the multi choice list object
--]]---------------------------------------------------------
function skin.DrawMultiChoiceList(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.multichoicelist_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawOverMultiChoiceList(object)
- desc: draws over the multi choice list object
--]]---------------------------------------------------------
function skin.DrawOverMultiChoiceList(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y - 1, width, height + 1)
end
--[[---------------------------------------------------------
- func: DrawMultiChoiceRow(object)
- desc: draws the multi choice row object
--]]---------------------------------------------------------
function skin.DrawMultiChoiceRow(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local font = skin.controls.multichoicerow_text_font
local bodyhovecolor = skin.controls.multichoicerow_body_hover_color
local texthovercolor = skin.controls.multichoicerow_text_hover_color
local bodynohovercolor = skin.controls.multichoicerow_body_nohover_color
local textnohovercolor = skin.controls.multichoicerow_text_nohover_color
love.graphics.setFont(font)
if object.hover then
love.graphics.setColor(bodyhovecolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(texthovercolor)
love.graphics.print(text, x + 5, y + 5)
else
love.graphics.setColor(bodynohovercolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(textnohovercolor)
love.graphics.print(text, x + 5, y + 5)
end
end
--[[---------------------------------------------------------
- func: DrawToolTip(object)
- desc: draws the tool tip object
--]]---------------------------------------------------------
function skin.DrawToolTip(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.tooltip_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawText(object)
- desc: draws the text object
--]]---------------------------------------------------------
function skin.DrawText(object)
end
--[[---------------------------------------------------------
- func: DrawTextInput(object)
- desc: draws the text input object
--]]---------------------------------------------------------
function skin.DrawTextInput(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local font = object:GetFont()
local focus = object:GetFocus()
local showindicator = object:GetIndicatorVisibility()
local alltextselected = object:IsAllTextSelected()
local textx = object:GetTextX()
local texty = object:GetTextY()
local text = object:GetText()
local multiline = object:GetMultiLine()
local lines = object:GetLines()
local offsetx = object:GetOffsetX()
local offsety = object:GetOffsetY()
local indicatorx = object:GetIndicatorX()
local indicatory = object:GetIndicatorY()
local vbar = object:HasVerticalScrollBar()
local hbar = object:HasHorizontalScrollBar()
local linenumbers = object:GetLineNumbersEnabled()
local itemwidth = object:GetItemWidth()
local theight = font:getHeight("a")
local bodycolor = skin.controls.textinput_body_color
local textnormalcolor = skin.controls.textinput_text_normal_color
local textselectedcolor = skin.controls.textinput_text_selected_color
local highlightbarcolor = skin.controls.textinput_highlight_bar_color
local indicatorcolor = skin.controls.textinput_indicator_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
if alltextselected then
local bary = 0
if multiline then
for i=1, #lines do
local twidth = font:getWidth(lines[i])
if twidth == 0 then
twidth = 5
end
love.graphics.setColor(highlightbarcolor)
love.graphics.rectangle("fill", textx, texty + bary, twidth, theight)
bary = bary + theight
end
else
local twidth = font:getWidth(text)
love.graphics.setColor(highlightbarcolor)
love.graphics.rectangle("fill", textx, texty, twidth, theight)
end
end
if showindicator and focus then
love.graphics.setColor(indicatorcolor)
love.graphics.rectangle("fill", indicatorx, indicatory, 1, theight)
end
if not multiline then
object:SetTextOffsetY(height/2 - theight/2)
if offsetx ~= 0 then
object:SetTextOffsetX(0)
else
object:SetTextOffsetX(5)
end
else
if vbar then
if offsety ~= 0 then
if hbar then
object:SetTextOffsetY(5)
else
object:SetTextOffsetY(-5)
end
else
object:SetTextOffsetY(5)
end
else
object:SetTextOffsetY(5)
end
if hbar then
if offsety ~= 0 then
if linenumbers then
local panel = object:GetLineNumbersPanel()
if vbar then
object:SetTextOffsetX(5)
else
object:SetTextOffsetX(-5)
end
else
if vbar then
object:SetTextOffsetX(5)
else
object:SetTextOffsetX(-5)
end
end
else
object:SetTextOffsetX(5)
end
else
object:SetTextOffsetX(5)
end
end
textx = object:GetTextX()
texty = object:GetTextY()
love.graphics.setFont(font)
if alltextselected then
love.graphics.setColor(textselectedcolor)
else
love.graphics.setColor(textnormalcolor)
end
if multiline then
for i=1, #lines do
love.graphics.print(lines[i], textx, texty + theight * i - theight)
end
else
love.graphics.print(lines[1], textx, texty)
end
end
--[[---------------------------------------------------------
- func: DrawOverTextInput(object)
- desc: draws over the text input object
--]]---------------------------------------------------------
function skin.DrawOverTextInput(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: DrawScrollButton(object)
- desc: draws the scroll button object
--]]---------------------------------------------------------
function skin.DrawScrollButton(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local scrolltype = object:GetScrollType()
local down = object.down
local bodydowncolor = skin.controls.button_body_down_color
local bodyhovercolor = skin.controls.button_body_hover_color
local bodynohovercolor = skin.controls.button_body_nohover_color
if down then
-- button body
local image = skin.images["button-down.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
-- button body
local image = skin.images["button-hover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
else
-- button body
local image = skin.images["button-nohover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
if scrolltype == "up" then
local image = skin.images["arrow-up.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
image:setFilter("nearest", "nearest")
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "down" then
local image = skin.images["arrow-down.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
image:setFilter("nearest", "nearest")
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "left" then
local image = skin.images["arrow-left.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
image:setFilter("nearest", "nearest")
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
elseif scrolltype == "right" then
local image = skin.images["arrow-right.png"]
local imagewidth = image:getWidth()
local imageheight = image:getHeight()
image:setFilter("nearest", "nearest")
if hover then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, x + width/2 - imagewidth/2, y + height/2 - imageheight/2)
end
end
--[[---------------------------------------------------------
- func: skin.DrawSlider(object)
- desc: draws the slider object
--]]---------------------------------------------------------
function skin.DrawSlider(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local slidtype = object:GetSlideType()
local baroutlinecolor = skin.controls.slider_bar_outline_color
if slidtype == "horizontal" then
love.graphics.setColor(baroutlinecolor)
love.graphics.rectangle("fill", x, y + height/2 - 5, width, 10)
love.graphics.setColor(bordercolor)
love.graphics.rectangle("fill", x + 5, y + height/2, width - 10, 1)
elseif slidtype == "vertical" then
love.graphics.setColor(baroutlinecolor)
love.graphics.rectangle("fill", x + width/2 - 5, y, 10, height)
love.graphics.setColor(bordercolor)
love.graphics.rectangle("fill", x + width/2, y + 5, 1, height - 10)
end
end
--[[---------------------------------------------------------
- func: skin.DrawSliderButton(object)
- desc: draws the slider button object
--]]---------------------------------------------------------
function skin.DrawSliderButton(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local down = object.down
local parent = object:GetParent()
local enabled = parent:GetEnabled()
local bodydowncolor = skin.controls.button_body_down_color
local bodyhovercolor = skin.controls.button_body_hover_color
local bodynohvercolor = skin.controls.button_body_nohover_color
if not enabled then
local image = skin.images["button-unclickable.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- button body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
return
end
if down then
-- button body
local image = skin.images["button-down.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
elseif hover then
-- button body
local image = skin.images["button-hover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
else
-- button body
local image = skin.images["button-nohover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- button border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
end
--[[---------------------------------------------------------
- func: skin.DrawCheckBox(object)
- desc: draws the check box object
--]]---------------------------------------------------------
function skin.DrawCheckBox(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetBoxWidth()
local height = object:GetBoxHeight()
local checked = object:GetChecked()
local hover = object:GetHover()
local bodycolor = skin.controls.checkbox_body_color
local checkcolor = skin.controls.checkbox_check_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
if checked then
love.graphics.setColor(checkcolor)
love.graphics.rectangle("fill", x + 4, y + 4, width - 8, height - 8)
end
if hover then
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x + 4, y + 4, width - 8, height - 8)
end
end
--[[---------------------------------------------------------
- func: skin.DrawCollapsibleCategory(object)
- desc: draws the collapsible category object
--]]---------------------------------------------------------
function skin.DrawCollapsibleCategory(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local text = object:GetText()
local open = object:GetOpen()
local textcolor = skin.controls.collapsiblecategory_text_color
local font = smallfont
local image = skin.images["button-nohover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
love.graphics.setFont(font)
love.graphics.setColor(textcolor)
love.graphics.print(text, x + 5, y + 5)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
love.graphics.setColor(255, 255, 255, 255)
if open then
local icon = skin.images["collapse.png"]
love.graphics.draw(icon, x + (width - 21), y + 5)
else
local icon = skin.images["expand.png"]
love.graphics.draw(icon, x + (width - 21), y + 5)
end
end
--[[---------------------------------------------------------
- func: skin.DrawColumnList(object)
- desc: draws the column list object
--]]---------------------------------------------------------
function skin.DrawColumnList(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.columnlist_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListHeader(object)
- desc: draws the column list header object
--]]---------------------------------------------------------
function skin.DrawColumnListHeader(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local hover = object:GetHover()
local name = object:GetName()
local down = object.down
local font = skin.controls.columnlistheader_text_font
local twidth = font:getWidth(object.name)
local theight = font:getHeight(object.name)
local bodydowncolor = skin.controls.columnlistheader_body_down_color
local textdowncolor = skin.controls.columnlistheader_text_down_color
local bodyhovercolor = skin.controls.columnlistheader_body_hover_color
local textdowncolor = skin.controls.columnlistheader_text_hover_color
local nohovercolor = skin.controls.columnlistheader_body_nohover_color
local textnohovercolor = skin.controls.columnlistheader_text_nohover_color
if down then
local image = skin.images["button-down.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- header body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(textdowncolor)
love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2)
-- header border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height, false, false, false, true)
elseif hover then
local image = skin.images["button-hover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- header body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(textdowncolor)
love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2)
-- header border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height, false, false, false, true)
else
local image = skin.images["button-nohover.png"]
local imageheight = image:getHeight()
local scaley = height/imageheight
-- header body
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x, y, 0, width, scaley)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(textnohovercolor)
love.graphics.print(name, x + width/2 - twidth/2, y + height/2 - theight/2)
-- header border
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height, false, false, false, true)
end
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListArea(object)
- desc: draws the column list area object
--]]---------------------------------------------------------
function skin.DrawColumnListArea(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.columnlistarea_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawOverColumnListArea(object)
- desc: draws over the column list area object
--]]---------------------------------------------------------
function skin.DrawOverColumnListArea(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListRow(object)
- desc: draws the column list row object
--]]---------------------------------------------------------
function skin.DrawColumnListRow(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local colorindex = object:GetColorIndex()
local font = object:GetFont()
local columndata = object:GetColumnData()
local textx = object:GetTextX()
local texty = object:GetTextY()
local parent = object:GetParent()
local cwidth, cheight = parent:GetParent():GetColumnSize()
local theight = font:getHeight("a")
local hover = object:GetHover()
local selected = object:GetSelected()
local body1color = skin.controls.columnlistrow_body1_color
local body2color = skin.controls.columnlistrow_body2_color
local bodyhovercolor = skin.controls.columnlistrow_body_hover_color
local bodyselectedcolor = skin.controls.columnlistrow_body_selected_color
local textcolor = skin.controls.columnlistrow_text_color
local texthovercolor = skin.controls.columnlistrow_text_hover_color
local textselectedcolor = skin.controls.columnlistrow_text_selected_color
object:SetTextPos(5, height/2 - theight/2)
if selected then
love.graphics.setColor(bodyselectedcolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height, true, false, true, true)
elseif hover then
love.graphics.setColor(bodyhovercolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height, true, false, true, true)
elseif colorindex == 1 then
love.graphics.setColor(body1color)
love.graphics.rectangle("fill", x + 1, y + 1, width - 2, height - 2)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height, true, false, true, true)
else
love.graphics.setColor(body2color)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height, true, false, true, true)
end
for k, v in ipairs(columndata) do
love.graphics.setFont(font)
if selected then
love.graphics.setColor(textselectedcolor)
elseif hover then
love.graphics.setColor(texthovercolor)
else
love.graphics.setColor(textcolor)
end
local text = v
love.graphics.print(text, x + textx, y + texty)
x = x + cwidth
end
end
--[[---------------------------------------------------------
- func: skin.DrawModalBackground(object)
- desc: draws the modal background object
--]]---------------------------------------------------------
function skin.DrawModalBackground(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local bodycolor = skin.controls.modalbackground_body_color
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
end
--[[---------------------------------------------------------
- func: skin.DrawLineNumbersPanel(object)
- desc: draws the line numbers panel object
--]]---------------------------------------------------------
function skin.DrawLineNumbersPanel(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
local offsety = object:GetOffsetY()
local parent = object:GetParent()
local lines = parent:GetLines()
local font = parent:GetFont()
local theight = font:getHeight("a")
local textcolor = skin.controls.linenumberspanel_text_color
local bodycolor = skin.controls.linenumberspanel_body_color
local mody = y
object:SetWidth(10 + font:getWidth(#lines))
love.graphics.setFont(font)
love.graphics.setColor(bodycolor)
love.graphics.rectangle("fill", x, y, width, height)
love.graphics.setColor(bordercolor)
--skin.OutlinedRectangle(x, y, width, height, true, true, true, false)
for i=1, #lines do
love.graphics.setColor(textcolor)
love.graphics.print(i, x + 5, mody - offsety)
mody = mody + theight
end
end
--[[---------------------------------------------------------
- func: skin.DrawNumberBox(object)
- desc: draws the numberbox object
--]]---------------------------------------------------------
function skin.DrawNumberBox(object)
end
--[[---------------------------------------------------------
- func: skin.DrawGrid(object)
- desc: draws the grid object
--]]---------------------------------------------------------
function skin.DrawGrid(object)
local skin = object:GetSkin()
local x = object:GetX()
local y = object:GetY()
local width = object:GetWidth()
local height = object:GetHeight()
love.graphics.setColor(bordercolor)
skin.OutlinedRectangle(x, y, width, height)
local cx = x
local cy = y
local cw = object.cellwidth + (object.cellpadding * 2)
local ch = object.cellheight + (object.cellpadding * 2)
for i=1, object.rows do
for n=1, object.columns do
local ovt = false
local ovl = false
if i > 1 then
ovt = true
end
if n > 1 then
ovl = true
end
skin.OutlinedRectangle(cx, cy, cw, ch, ovt, false, ovl, false)
cx = cx + cw
end
cx = x
cy = cy + ch
end
end
-- register the skin
loveframes.skins.Register(skin)