LoveFrames/objects/internal/scrollable/scrollbody.lua
2012-05-22 03:10:18 -04:00

152 lines
3.8 KiB
Lua

--[[------------------------------------------------
-- LÖVE Frames --
-- By Nikolai Resokav --
--]]------------------------------------------------
-- scrollbar class
scrollbody = class("scrollbody", base)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function scrollbody:initialize(parent, bartype)
self.type = "scroll-body"
self.bartype = bartype
self.parent = parent
self.x = 0
self.y = 0
self.internal = true
self.internals = {}
if self.bartype == "vertical" then
self.width = 16
self.height = self.parent.height
self.staticx = self.parent.width - self.width
self.staticy = 0
elseif self.bartype == "horizontal" then
self.width = self.parent.width
self.height = 16
self.staticx = 0
self.staticy = self.parent.height - self.height
end
table.insert(self.internals, scrollarea:new(self, bartype))
local bar = self.internals[1].internals[1]
if self.bartype == "vertical" then
local upbutton = scrollbutton:new("up")
upbutton.parent = self
upbutton.Update = function(object, dt)
upbutton.staticx = 0 + self.width - upbutton.width
upbutton.staticy = 0
if object.down == true and object.hover == true then
bar:Scroll(-0.10)
end
end
local downbutton = scrollbutton:new("down")
downbutton.parent = self
downbutton.Update = function(object, dt)
downbutton.staticx = 0 + self.width - downbutton.width
downbutton.staticy = 0 + self.height - downbutton.height
if object.down == true and object.hover == true then
bar:Scroll(0.10)
end
end
table.insert(self.internals, upbutton)
table.insert(self.internals, downbutton)
elseif self.bartype == "horizontal" then
local leftbutton = scrollbutton:new("left")
leftbutton.parent = self
leftbutton.Update = function(object, dt)
leftbutton.staticx = 0
leftbutton.staticy = 0
if object.down == true and object.hover == true then
bar:Scroll(-0.10)
end
end
local rightbutton = scrollbutton:new("right")
rightbutton.parent = self
rightbutton.Update = function(object, dt)
rightbutton.staticx = 0 + self.width - rightbutton.width
rightbutton.staticy = 0
if object.down == true and object.hover == true then
bar:Scroll(0.10)
end
end
table.insert(self.internals, leftbutton)
table.insert(self.internals, rightbutton)
end
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function scrollbody:update(dt)
if self.visible == false then
if self.alwaysupdate == false then
return
end
end
-- move to parent if there is a parent
if self.parent ~= loveframes.base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
self:CheckHover()
for k, v in ipairs(self.internals) do
v:update(dt)
end
if self.Update then
self.Update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function scrollbody:draw()
if self.visible == false then
return
end
-- skin variables
local index = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
if self.Draw ~= nil then
self.Draw(self)
else
skin.DrawScrollBody(self)
end
for k, v in ipairs(self.internals) do
v:draw()
end
end