LoveFrames/objects/tabs.lua
2014-04-03 18:55:46 -04:00

763 lines
19 KiB
Lua

--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- tabs object
local newobject = loveframes.NewObject("tabs", "loveframes_object_tabs", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize()
self.type = "tabs"
self.width = 100
self.height = 50
self.clickx = 0
self.clicky = 0
self.offsetx = 0
self.tab = 1
self.tabnumber = 1
self.padding = 5
self.tabheight = 25
self.previoustabheight = 25
self.buttonscrollamount = 200
self.mousewheelscrollamount = 1500
self.buttonareax = 0
self.buttonareawidth = self.width
self.autosize = true
self.autobuttonareawidth = true
self.dtscrolling = true
self.internal = false
self.tooltipfont = loveframes.basicfontsmall
self.internals = {}
self.children = {}
self:AddScrollButtons()
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the element
--]]---------------------------------------------------------
function newobject:update(dt)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local x, y = love.mouse.getPosition()
local tabheight = self.tabheight
local padding = self.padding
local autosize = self.autosize
local autobuttonareawidth = self.autobuttonareawidth
local padding = self.padding
local children = self.children
local numchildren = #children
local internals = self.internals
local tab = self.tab
local parent = self.parent
local base = loveframes.base
local update = self.Update
-- move to parent if there is a parent
if parent ~= base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
self:CheckHover()
if numchildren > 0 and tab == 0 then
self.tab = 1
end
if autobuttonareawidth then
local width = self.width
self.buttonareawidth = width
end
local pos = 0
for k, v in ipairs(internals) do
v:update(dt)
if v.type == "tabbutton" then
v.x = (v.parent.x + v.staticx) + pos + self.offsetx + self.buttonareax
v.y = (v.parent.y + v.staticy)
pos = pos + v.width - 1
end
end
if #self.children > 0 then
self.children[self.tab]:update(dt)
self.children[self.tab]:SetPos(padding, tabheight + padding)
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local x = self.x
local y = self.y
local width = self.width
local height = self.height
local internals = self.internals
local tabheight = self:GetHeightOfButtons()
local stencilfunc = function() love.graphics.rectangle("fill", x + self.buttonareax, y, self.buttonareawidth, height) end
local internals = self.internals
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawTabPanel or skins[defaultskin].DrawTabPanel
local drawoverfunc = skin.DrawOverTabPanel or skins[defaultskin].DrawOverTabPanel
local draw = self.Draw
local drawcount = loveframes.drawcount
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
love.graphics.setStencil(stencilfunc)
for k, v in ipairs(internals) do
local col = loveframes.util.BoundingBox(x + self.buttonareax, v.x, self.y, v.y, self.buttonareawidth, v.width, tabheight, v.height)
if col or v.type == "scrollbutton" then
v:draw()
end
end
love.graphics.setStencil()
if #self.children > 0 then
self.children[self.tab]:draw()
end
if not draw then
drawoverfunc(self)
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local children = self.children
local internals = self.internals
local numchildren = #children
local numinternals = #internals
local tab = self.tab
local hover = self.hover
if hover and button == "l" then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
if button == "wu" then
local buttonheight = self:GetHeightOfButtons()
local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1)
local visible = internals[numinternals - 1]:GetVisible()
if col and visible then
local scrollamount = self.mousewheelscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx + scrollamount * dt
else
self.offsetx = self.offsetx + scrollamount
end
if self.offsetx > 0 then
self.offsetx = 0
end
end
end
if button == "wd" then
local buttonheight = self:GetHeightOfButtons()
local col = loveframes.util.BoundingBox(self.x, x, self.y, y, self.width, 1, buttonheight, 1)
local visible = internals[numinternals]:GetVisible()
if col and visible then
local bwidth = self:GetWidthOfButtons()
if (self.offsetx + bwidth) < self.width then
self.offsetx = bwidth - self.width
else
local scrollamount = self.mousewheelscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx - scrollamount * dt
else
self.offsetx = self.offsetx - scrollamount
end
end
end
end
for k, v in ipairs(internals) do
v:mousepressed(x, y, button)
end
if numchildren > 0 then
children[tab]:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local children = self.children
local numchildren = #children
local tab = self.tab
local internals = self.internals
if not visible then
return
end
for k, v in ipairs(internals) do
v:mousereleased(x, y, button)
end
if numchildren > 0 then
children[tab]:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: AddTab(name, object, tip, image)
- desc: adds a new tab to the tab panel
--]]---------------------------------------------------------
function newobject:AddTab(name, object, tip, image, onopened, onclosed)
local padding = self.padding
local autosize = self.autosize
local tabnumber = self.tabnumber
local tabheight = self.tabheight
local internals = self.internals
local state = self.state
object:Remove()
object.parent = self
object:SetState(state)
object.staticx = 0
object.staticy = 0
if tabnumber ~= 1 then
object.visible = false
end
local tab = loveframes.objects["tabbutton"]:new(self, name, tabnumber, tip, image, onopened, onclosed)
table.insert(self.children, object)
table.insert(self.internals, #self.internals - 1, tab)
self.tabnumber = tabnumber + 1
if autosize and not retainsize then
object:SetSize(self.width - padding * 2, (self.height - tabheight) - padding * 2)
end
return self
end
--[[---------------------------------------------------------
- func: AddScrollButtons()
- desc: creates scroll buttons fot the tab panel
- note: for internal use only
--]]---------------------------------------------------------
function newobject:AddScrollButtons()
local internals = self.internals
local state = self.state
for k, v in ipairs(internals) do
if v.type == "scrollbutton" then
table.remove(internals, k)
end
end
local leftbutton = loveframes.objects["scrollbutton"]:new("left")
leftbutton.parent = self
leftbutton:SetPos(0, 0)
leftbutton:SetSize(15, 25)
leftbutton:SetAlwaysUpdate(true)
leftbutton.Update = function(object, dt)
object.staticx = 0
object.staticy = 0
if self.offsetx ~= 0 then
object.visible = true
else
object.visible = false
object.down = false
object.hover = false
end
if object.down then
if self.offsetx > 0 then
self.offsetx = 0
elseif self.offsetx ~= 0 then
local scrollamount = self.buttonscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx + scrollamount * dt
else
self.offsetx = self.offsetx + scrollamount
end
end
end
end
local rightbutton = loveframes.objects["scrollbutton"]:new("right")
rightbutton.parent = self
rightbutton:SetPos(self.width - 15, 0)
rightbutton:SetSize(15, 25)
rightbutton:SetAlwaysUpdate(true)
rightbutton.Update = function(object, dt)
object.staticx = self.width - object.width
object.staticy = 0
local bwidth = self:GetWidthOfButtons()
if (self.offsetx + bwidth) - (self.buttonareax * 2 - 1) > self.width then
object.visible = true
else
object.visible = false
object.down = false
object.hover = false
end
if object.down then
if ((self.x + self.offsetx) + bwidth) ~= (self.x + self.width) then
local scrollamount = self.buttonscrollamount
local dtscrolling = self.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
self.offsetx = self.offsetx - scrollamount * dt
else
self.offsetx = self.offsetx - scrollamount
end
end
end
end
leftbutton.state = state
rightbutton.state = state
table.insert(internals, leftbutton)
table.insert(internals, rightbutton)
end
--[[---------------------------------------------------------
- func: GetWidthOfButtons()
- desc: gets the total width of all of the tab buttons
--]]---------------------------------------------------------
function newobject:GetWidthOfButtons()
local width = 0
local internals = self.internals
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
width = width + v.width
end
end
return width
end
--[[---------------------------------------------------------
- func: GetHeightOfButtons()
- desc: gets the height of one tab button
--]]---------------------------------------------------------
function newobject:GetHeightOfButtons()
return self.tabheight
end
--[[---------------------------------------------------------
- func: SwitchToTab(tabnumber)
- desc: makes the specified tab the active tab
--]]---------------------------------------------------------
function newobject:SwitchToTab(tabnumber)
local children = self.children
for k, v in ipairs(children) do
v.visible = false
end
self.tab = tabnumber
self.children[tabnumber].visible = true
return self
end
--[[---------------------------------------------------------
- func: SetScrollButtonSize(width, height)
- desc: sets the size of the scroll buttons
--]]---------------------------------------------------------
function newobject:SetScrollButtonSize(width, height)
local internals = self.internals
for k, v in ipairs(internals) do
if v.type == "scrollbutton" then
v:SetSize(width, height)
end
end
return self
end
--[[---------------------------------------------------------
- func: SetPadding(paddint)
- desc: sets the padding for the tab panel
--]]---------------------------------------------------------
function newobject:SetPadding(padding)
self.padding = padding
return self
end
--[[---------------------------------------------------------
- func: SetPadding(paddint)
- desc: gets the padding of the tab panel
--]]---------------------------------------------------------
function newobject:GetPadding()
return self.padding
end
--[[---------------------------------------------------------
- func: SetTabHeight(height)
- desc: sets the height of the tab buttons
--]]---------------------------------------------------------
function newobject:SetTabHeight(height)
local autosize = self.autosize
local padding = self.padding
local previoustabheight = self.previoustabheight
local children = self.children
local internals = self.internals
self.tabheight = height
local tabheight = self.tabheight
if tabheight ~= previoustabheight then
for k, v in ipairs(children) do
local retainsize = v.retainsize
if autosize and not retainsize then
v:SetSize(self.width - padding*2, (self.height - tabheight) - padding*2)
end
end
self.previoustabheight = tabheight
end
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
v:SetHeight(self.tabheight)
end
end
return self
end
--[[---------------------------------------------------------
- func: SetToolTipFont(font)
- desc: sets the height of the tab buttons
--]]---------------------------------------------------------
function newobject:SetToolTipFont(font)
local internals = self.internals
for k, v in ipairs(internals) do
if v.type == "tabbutton" and v.tooltip then
v.tooltip:SetFont(font)
end
end
return self
end
--[[---------------------------------------------------------
- func: GetTabNumber()
- desc: gets the object's tab number
--]]---------------------------------------------------------
function newobject:GetTabNumber()
return self.tab
end
--[[---------------------------------------------------------
- func: RemoveTab(id)
- desc: removes a tab from the object
--]]---------------------------------------------------------
function newobject:RemoveTab(id)
local children = self.children
local internals = self.internals
local tab = children[id]
if tab then
tab:Remove()
end
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
if v.tabnumber == id then
v:Remove()
end
end
end
local tabnumber = 1
for k, v in ipairs(internals) do
if v.type == "tabbutton" then
v.tabnumber = tabnumber
tabnumber = tabnumber + 1
end
end
self.tabnumber = tabnumber
return self
end
--[[---------------------------------------------------------
- func: SetButtonScrollAmount(speed)
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
return self
end
--[[---------------------------------------------------------
- func: GetButtonScrollAmount()
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
end
--[[---------------------------------------------------------
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
return self
end
--[[---------------------------------------------------------
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount
end
--[[---------------------------------------------------------
- func: SetDTScrolling(bool)
- desc: sets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:SetDTScrolling(bool)
self.dtscrolling = bool
return self
end
--[[---------------------------------------------------------
- func: GetDTScrolling()
- desc: gets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:GetDTScrolling()
return self.dtscrolling
end
--[[---------------------------------------------------------
- func: SetTabObject(id, object)
- desc: sets the object of a tab
--]]---------------------------------------------------------
function newobject:SetTabObject(id, object)
local children = self.children
local internals = self.internals
local tab = children[id]
if tab then
tab:Remove()
object:Remove()
object.parent = self
object:SetState(state)
object.staticx = 0
object.staticy = 0
children[id] = object
end
return self
end
--[[---------------------------------------------------------
- func: SetButtonAreaX(x)
- desc: sets the x position of the object's button area
--]]---------------------------------------------------------
function newobject:SetButtonAreaX(x)
self.buttonareax = x
return self
end
--[[---------------------------------------------------------
- func: GetButtonAreaX()
- desc: gets the x position of the object's button area
--]]---------------------------------------------------------
function newobject:GetButtonAreaX()
return self.buttonareax
end
--[[---------------------------------------------------------
- func: SetButtonAreaWidth(width)
- desc: sets the width of the object's button area
--]]---------------------------------------------------------
function newobject:SetButtonAreaWidth(width)
self.buttonareawidth = width
return self
end
--[[---------------------------------------------------------
- func: GetButtonAreaWidth()
- desc: gets the width of the object's button area
--]]---------------------------------------------------------
function newobject:GetButtonAreaWidth()
return self.buttonareawidth
end
--[[---------------------------------------------------------
- func: SetAutoButtonAreaWidth(bool)
- desc: sets whether or not the width of the object's
button area should be adjusted automatically
--]]---------------------------------------------------------
function newobject:SetAutoButtonAreaWidth(bool)
self.autobuttonareawidth = bool
return self
end
--[[---------------------------------------------------------
- func: GetAutoButtonAreaWidth()
- desc: gets whether or not the width of the object's
button area should be adjusted automatically
--]]---------------------------------------------------------
function newobject:GetAutoButtonAreaWidth()
return self.autobuttonareawidth
end