mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
256 lines
6.0 KiB
Lua
256 lines
6.0 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.menuoption"))
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local loveframes = require(path .. ".libraries.common")
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-- menuoption object
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local newobject = loveframes.NewObject("menuoption", "loveframes_object_menuoption", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(parent, option_type, menu)
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self.type = "menuoption"
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self.text = "Option"
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self.width = 100
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self.height = 25
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self.contentwidth = 0
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self.contentheight = 0
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self.parent = parent
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self.option_type = option_type or "option"
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self.menu = menu
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self.activated = false
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self.internal = true
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self.icon = false
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self.func = nil
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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self:CheckHover()
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local hover = self.hover
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local parent = self.parent
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local option_type = self.option_type
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local activated = self.activated
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local base = loveframes.base
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local update = self.Update
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if option_type == "submenu_activator" then
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if hover and not activated then
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self.menu:SetVisible(true)
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self.menu:MoveToTop()
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self.activated = true
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elseif not hover and activated then
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local hoverobject = loveframes.hoverobject
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if hoverobject and hoverobject:GetBaseParent() == self.parent then
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self.menu:SetVisible(false)
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self.activated = false
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end
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elseif activated then
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local screen_width = love.graphics.getWidth()
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local screen_height = love.graphics.getHeight()
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local sx = self.x
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local sy = self.y
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local width = self.width
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local height = self.height
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local x1 = sx + width
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if x1 + self.menu.width <= screen_width then
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self.menu.x = x1
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else
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self.menu.x = sx - self.menu.width
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end
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if sy + self.menu.height <= screen_height then
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self.menu.y = sy
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else
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self.menu.y = (sy + height) - self.menu.height
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end
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end
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end
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawMenuOption or skins[defaultskin].DrawMenuOption
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local hover = self.hover
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local option_type = self.option_type
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if hover and option_type ~= "divider" and button == 1 then
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local func = self.func
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if func then
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local text = self.text
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func(self, text)
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end
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local basemenu = self.parent:GetBaseMenu()
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basemenu:SetVisible(false)
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end
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function newobject:SetText(text)
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self.text = text
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function newobject:GetText()
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return self.text
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end
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--[[---------------------------------------------------------
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- func: SetIcon(icon)
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- desc: sets the object's icon
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--]]---------------------------------------------------------
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function newobject:SetIcon(icon)
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if type(icon) == "string" then
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self.icon = love.graphics.newImage(icon)
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elseif type(icon) == "userdata" then
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self.icon = icon
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end
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end
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--[[---------------------------------------------------------
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- func: GetIcon()
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- desc: gets the object's icon
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--]]---------------------------------------------------------
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function newobject:GetIcon()
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return self.icon
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end
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--[[---------------------------------------------------------
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- func: SetFunction(func)
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- desc: sets the object's function
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--]]---------------------------------------------------------
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function newobject:SetFunction(func)
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self.func = func
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end
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