mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
edab2be4c7
- Grid span feature - Added offset from parent to update each element (for correct positioning relative to each parent) - OnClick event rework - Multichoice: new function GetChoiceIndex - Added positioning of items in the grid using the align parameter in AddItem - Correct positioning of multichoice-arrow image - Fixed stencil test for list - Fixed a bug that can trigger OnClick events again, even if the mouse cursor is not already hovering over the object - Fixed a bug where "backspace" leads to an incorrect positioning of the entry if the text is overflowed 'textinput' element
305 lines
9.3 KiB
Lua
305 lines
9.3 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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local path = ...
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local loveframes = {}
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-- special require for loveframes specific modules
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loveframes.require = function(name)
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local ret = require(name)
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if type(ret) == 'function' then return ret(loveframes) end
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return ret
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end
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-- loveframes specific modules
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loveframes.require(path .. ".libraries.utils")
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loveframes.require(path .. ".libraries.templates")
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loveframes.require(path .. ".libraries.objects")
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loveframes.require(path .. ".libraries.skins")
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-- generic libraries
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loveframes.class = require(path .. ".third-party.middleclass")
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loveframes.utf8 = require(path .. ".third-party.utf8"):init()
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-- library info
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loveframes.author = "Kenny Shields"
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loveframes.version = "11.3"
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loveframes.stage = "Alpha"
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-- library configurations
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loveframes.config = {}
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loveframes.config["DIRECTORY"] = nil
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loveframes.config["DEFAULTSKIN"] = "Default"
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loveframes.config["ACTIVESKIN"] = "Default"
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loveframes.config["INDEXSKINIMAGES"] = true
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loveframes.config["DEBUG"] = false
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loveframes.config["ENABLE_SYSTEM_CURSORS"] = true
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-- misc library vars
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loveframes.state = "none"
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loveframes.drawcount = 0
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loveframes.collisioncount = 0
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loveframes.objectcount = 0
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loveframes.hoverobject = false
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loveframes.modalobject = false
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loveframes.inputobject = false
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loveframes.downobject = false
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loveframes.resizeobject = false
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loveframes.dragobject = false
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loveframes.hover = false
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loveframes.input_cursor_set = false
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loveframes.prevcursor = nil
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loveframes.basicfont = love.graphics.newFont(12)
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loveframes.basicfontsmall = love.graphics.newFont(10)
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loveframes.collisions = {}
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-- install directory of the library
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local dir = loveframes.config["DIRECTORY"] or path
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-- replace all "." with "/" in the directory setting
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dir = loveframes.utf8.gsub(loveframes.utf8.gsub(dir, "\\", "/"), "(%a)%.(%a)", "%1/%2")
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loveframes.config["DIRECTORY"] = dir
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-- enable key repeat
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love.keyboard.setKeyRepeat(true)
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates all library objects
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--]]---------------------------------------------------------
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function loveframes.update(dt)
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local base = loveframes.base
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local input_cursor_set = loveframes.input_cursor_set
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loveframes.collisioncount = 0
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loveframes.objectcount = 0
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loveframes.hover = false
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loveframes.hoverobject = false
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local downobject = loveframes.downobject
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if #loveframes.collisions > 0 then
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local top = loveframes.collisions[#loveframes.collisions]
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if not downobject then
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loveframes.hoverobject = top
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else
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if downobject == top then
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loveframes.hoverobject = top
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end
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end
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end
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if loveframes.config["ENABLE_SYSTEM_CURSORS"] then
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local hoverobject = loveframes.hoverobject
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local arrow = love.mouse.getSystemCursor("arrow")
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local curcursor = love.mouse.getCursor()
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if hoverobject then
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local ibeam = love.mouse.getSystemCursor("ibeam")
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local mx, my = love.mouse.getPosition()
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if hoverobject.type == "textinput" and not loveframes.resizeobject then
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if curcursor ~= ibeam then
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love.mouse.setCursor(ibeam)
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end
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elseif hoverobject.type == "frame" then
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if not hoverobject.dragging and hoverobject.canresize then
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if loveframes.BoundingBox(hoverobject.x, mx, hoverobject.y, my, 5, 1, 5, 1) then
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local sizenwse = love.mouse.getSystemCursor("sizenwse")
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if curcursor ~= sizenwse then
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love.mouse.setCursor(sizenwse)
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end
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elseif loveframes.BoundingBox(hoverobject.x + hoverobject.width - 5, mx, hoverobject.y + hoverobject.height - 5, my, 5, 1, 5, 1) then
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local sizenwse = love.mouse.getSystemCursor("sizenwse")
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if curcursor ~= sizenwse then
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love.mouse.setCursor(sizenwse)
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end
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elseif loveframes.BoundingBox(hoverobject.x + hoverobject.width - 5, mx, hoverobject.y, my, 5, 1, 5, 1) then
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local sizenesw = love.mouse.getSystemCursor("sizenesw")
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if curcursor ~= sizenesw then
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love.mouse.setCursor(sizenesw)
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end
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elseif loveframes.BoundingBox(hoverobject.x, mx, hoverobject.y + hoverobject.height - 5, my, 5, 1, 5, 1) then
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local sizenesw = love.mouse.getSystemCursor("sizenesw")
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if curcursor ~= sizenesw then
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love.mouse.setCursor(sizenesw)
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end
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elseif loveframes.BoundingBox(hoverobject.x + 5, mx, hoverobject.y, my, hoverobject.width - 10, 1, 2, 1) then
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local sizens = love.mouse.getSystemCursor("sizens")
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if curcursor ~= sizens then
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love.mouse.setCursor(sizens)
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end
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elseif loveframes.BoundingBox(hoverobject.x + 5, mx, hoverobject.y + hoverobject.height - 2, my, hoverobject.width - 10, 1, 2, 1) then
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local sizens = love.mouse.getSystemCursor("sizens")
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if curcursor ~= sizens then
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love.mouse.setCursor(sizens)
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end
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elseif loveframes.BoundingBox(hoverobject.x, mx, hoverobject.y + 5, my, 2, 1, hoverobject.height - 10, 1) then
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local sizewe = love.mouse.getSystemCursor("sizewe")
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if curcursor ~= sizewe then
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love.mouse.setCursor(sizewe)
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end
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elseif loveframes.BoundingBox(hoverobject.x + hoverobject.width - 2, mx, hoverobject.y + 5, my, 2, 1, hoverobject.height - 10, 1) then
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local sizewe = love.mouse.getSystemCursor("sizewe")
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if curcursor ~= sizewe then
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love.mouse.setCursor(sizewe)
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end
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else
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if not loveframes.resizeobject then
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local arrow = love.mouse.getSystemCursor("arrow")
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if curcursor ~= arrow then
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love.mouse.setCursor(arrow)
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end
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end
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end
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end
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elseif hoverobject.type == "text" and hoverobject.linkcol and not loveframes.resizeobject then
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local hand = love.mouse.getSystemCursor("hand")
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if curcursor ~= hand then
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love.mouse.setCursor(hand)
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end
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end
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if curcursor ~= arrow then
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if hoverobject.type ~= "textinput" and hoverobject.type ~= "frame" and not hoverobject.linkcol and not loveframes.resizeobject then
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love.mouse.setCursor(arrow)
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elseif hoverobject.type ~= "textinput" and curcursor == ibeam then
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love.mouse.setCursor(arrow)
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end
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end
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else
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if curcursor ~= arrow and not loveframes.resizeobject then
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love.mouse.setCursor(arrow)
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end
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end
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end
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loveframes.collisions = {}
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base:update(dt)
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws all library objects
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--]]---------------------------------------------------------
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function loveframes.draw()
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local base = loveframes.base
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local r, g, b, a = love.graphics.getColor()
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local font = love.graphics.getFont()
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base:draw()
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loveframes.drawcount = 0
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if loveframes.config["DEBUG"] then
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loveframes.DebugDraw()
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end
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love.graphics.setColor(r, g, b, a)
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if font then
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love.graphics.setFont(font)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function loveframes.mousepressed(x, y, button)
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local base = loveframes.base
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base:mousepressed(x, y, button)
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-- close open menus
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local bchildren = base.children
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local hoverobject = loveframes.hoverobject
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for k, v in ipairs(bchildren) do
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local otype = v.type
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local visible = v.visible
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if hoverobject then
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local htype = hoverobject.type
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if otype == "menu" and visible and htype ~= "menu" and htype ~= "menuoption" then
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v:SetVisible(false)
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end
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else
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if otype == "menu" and visible then
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v:SetVisible(false)
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end
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end
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function loveframes.mousereleased(x, y, button)
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local base = loveframes.base
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base:mousereleased(x, y, button)
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-- reset the hover object
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loveframes.downobject = false
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loveframes.selectedobject = false
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end
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--[[---------------------------------------------------------
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- func: wheelmoved(x, y)
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- desc: called when the player moves a mouse wheel
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--]]---------------------------------------------------------
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function loveframes.wheelmoved(x, y)
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local base = loveframes.base
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base:wheelmoved(x, y)
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end
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--[[---------------------------------------------------------
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- func: keypressed(key, isrepeat)
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- desc: called when the player presses a key
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--]]---------------------------------------------------------
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function loveframes.keypressed(key, isrepeat)
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local base = loveframes.base
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base:keypressed(key, isrepeat)
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end
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--[[---------------------------------------------------------
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- func: keyreleased(key)
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- desc: called when the player releases a key
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--]]---------------------------------------------------------
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function loveframes.keyreleased(key)
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local base = loveframes.base
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base:keyreleased(key)
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end
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--[[---------------------------------------------------------
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- func: textinput(text)
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- desc: called when the user inputs text
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--]]---------------------------------------------------------
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function loveframes.textinput(text)
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local base = loveframes.base
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base:textinput(text)
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end
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loveframes.LoadObjects(dir .. "/objects")
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loveframes.LoadTemplates(dir .. "/templates")
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loveframes.LoadSkins(dir .. "/skins")
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-- create the base gui object
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local base = loveframes.objects["base"]
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loveframes.base = base:new()
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return loveframes
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