mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
237 lines
5.4 KiB
Lua
237 lines
5.4 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- scrollarea class
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local newobject = loveframes.NewObject("scrollarea", "loveframes_object_scrollarea", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(parent, bartype)
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self.type = "scroll-area"
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self.bartype = bartype
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self.parent = parent
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self.x = 0
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self.y = 0
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self.scrolldelay = 0
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self.delayamount = 0.05
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self.down = false
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self.internal = true
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self.internals = {}
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table.insert(self.internals, loveframes.objects["scrollbar"]:new(self, bartype))
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = parent.x + self.staticx
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self.y = parent.y + self.staticy
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end
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self:CheckHover()
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local parent = self.parent
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local pinternals = parent.internals
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local button = pinternals[2]
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local bartype = self.bartype
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local time = love.timer.getTime()
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local x, y = love.mouse.getPosition()
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local listo = parent.parent
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local down = self.down
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local scrolldelay = self.scrolldelay
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local delayamount = self.delayamount
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local internals = self.internals
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local bar = internals[1]
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local hover = self.hover
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if button then
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if bartype == "vertical" then
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self.staticx = 0
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self.staticy = button.height - 1
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self.width = parent.width
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self.height = parent.height - button.height*2 + 2
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elseif bartype == "horizontal" then
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self.staticx = button.width - 1
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self.staticy = 0
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self.width = parent.width - button.width*2 + 2
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self.height = parent.height
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end
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end
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if down then
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if scrolldelay < time then
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self.scrolldelay = time + delayamount
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if self.bartype == "vertical" then
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if y > bar.y then
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bar:Scroll(bar.height)
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else
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bar:Scroll(-bar.height)
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end
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elseif self.bartype == "horizontal" then
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if x > bar.x then
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bar:Scroll(bar.width)
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else
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bar:Scroll(-bar.width)
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end
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end
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end
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if not hover then
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self.down = false
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end
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end
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local visible = self.visible
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if not visible then
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return
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end
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local internals = self.internals
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawScrollArea or skins[defaultskin].DrawScrollArea
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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for k, v in ipairs(internals) do
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v:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local visible = self.visible
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if not visible then
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return
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end
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local listo = self.parent.parent
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local time = love.timer.getTime()
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local internals = self.internals
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local bar = internals[1]
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local hover = self.hover
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local delayamount = self.delayamount
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if hover and button == "l" then
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self.down = true
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self.scrolldelay = time + delayamount + 0.5
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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if self.bartype == "vertical" then
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if y > self.internals[1].y then
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bar:Scroll(bar.height)
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else
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bar:Scroll(-bar.height)
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end
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elseif self.bartype == "horizontal" then
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if x > bar.x then
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bar:Scroll(bar.width)
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else
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bar:Scroll(-bar.width)
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end
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end
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loveframes.downobject = self
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end
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for k, v in ipairs(internals) do
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v:mousepressed(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local visible = self.visible
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if not visible then
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return
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end
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local internals = self.internals
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if button == "l" then
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self.down = false
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end
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for k, v in ipairs(internals) do
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v:mousereleased(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: GetBarType()
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- desc: gets the object's bar type
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--]]---------------------------------------------------------
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function newobject:GetBarType()
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return self.bartype
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end |