mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-12-11 07:24:24 +00:00
318 lines
7.1 KiB
Lua
318 lines
7.1 KiB
Lua
--[[------------------------------------------------
|
|
-- LÖVE Frames --
|
|
-- By Nikolai Resokav --
|
|
--]]------------------------------------------------
|
|
|
|
-- frame class
|
|
frame = class("frame", base)
|
|
frame:include(loveframes.templates.default)
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: initialize()
|
|
- desc: initializes the object
|
|
--]]---------------------------------------------------------
|
|
function frame:initialize()
|
|
|
|
self.type = "frame"
|
|
self.name = "Frame"
|
|
self.width = 300
|
|
self.height = 150
|
|
self.clickx = 0
|
|
self.clicky = 0
|
|
self.internal = false
|
|
self.draggable = true
|
|
self.screenlocked = false
|
|
self.dragging = false
|
|
self.internals = {}
|
|
self.children = {}
|
|
self.OnClose = nil
|
|
|
|
local close = closebutton:new()
|
|
close.parent = self
|
|
close:SetSize(16, 16)
|
|
close.OnClick = function()
|
|
|
|
self:Remove()
|
|
|
|
if self.OnClose then
|
|
self.OnClose(self)
|
|
end
|
|
|
|
end
|
|
|
|
table.insert(self.internals, close)
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: update(deltatime)
|
|
- desc: updates the element
|
|
--]]---------------------------------------------------------
|
|
function frame:update(dt)
|
|
|
|
local x, y = love.mouse.getPosition()
|
|
local showclose = self.showclose
|
|
local close = self.internals[1]
|
|
|
|
if self.visible == false then
|
|
if self.alwaysupdate == false then
|
|
return
|
|
end
|
|
end
|
|
|
|
close:SetPos(self.width - 22, 4)
|
|
self:CheckHover()
|
|
|
|
-- dragging check
|
|
if self.dragging == true then
|
|
self.x = x - self.clickx
|
|
self.y = y - self.clicky
|
|
end
|
|
|
|
-- if screenlocked then keep within screen
|
|
if self.screenlocked == true then
|
|
|
|
local width = love.graphics.getWidth()
|
|
local height = love.graphics.getHeight()
|
|
|
|
if self.x < 0 then
|
|
self.x = 0
|
|
end
|
|
if self.x + self.width > width then
|
|
self.x = width - self.width
|
|
end
|
|
if self.y < 0 then
|
|
self.y = 0
|
|
end
|
|
if self.y + self.height > height then
|
|
self.y = height - self.height
|
|
end
|
|
|
|
end
|
|
|
|
for k, v in ipairs(self.internals) do
|
|
v:update(dt)
|
|
end
|
|
|
|
for k, v in ipairs(self.children) do
|
|
v:update(dt)
|
|
end
|
|
|
|
if self.Update then
|
|
self.Update(self, dt)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: draw()
|
|
- desc: draws the object
|
|
--]]---------------------------------------------------------
|
|
function frame:draw()
|
|
|
|
if self.visible == false then
|
|
return
|
|
end
|
|
|
|
-- skin variables
|
|
local index = loveframes.config["ACTIVESKIN"]
|
|
local defaultskin = loveframes.config["DEFAULTSKIN"]
|
|
local selfskin = self.skin
|
|
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
|
|
|
|
loveframes.drawcount = loveframes.drawcount + 1
|
|
self.draworder = loveframes.drawcount
|
|
|
|
if self.Draw ~= nil then
|
|
self.Draw(self)
|
|
else
|
|
skin.DrawFrame(self)
|
|
end
|
|
|
|
for k, v in ipairs(self.internals) do
|
|
v:draw()
|
|
end
|
|
|
|
-- loop through the object's children and draw them
|
|
for k, v in ipairs(self.children) do
|
|
v:draw()
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousepressed(x, y, button)
|
|
- desc: called when the player presses a mouse button
|
|
--]]---------------------------------------------------------
|
|
function frame:mousepressed(x, y, button)
|
|
|
|
local width = self.width
|
|
local height = self.height
|
|
local selfcol = loveframes.util.BoundingBox(x, self.x, y, self.y, 1, self.width, 1, self.height)
|
|
|
|
if self.visible == false then
|
|
return
|
|
end
|
|
|
|
if selfcol == true then
|
|
|
|
local top = self:IsTopCollision()
|
|
|
|
-- initiate dragging if not currently dragging
|
|
if self.dragging == false and top == true and button == "l" then
|
|
if y < self.y + 25 and self.draggable == true then
|
|
self.clickx = x - self.x
|
|
self.clicky = y - self.y
|
|
self.dragging = true
|
|
end
|
|
end
|
|
|
|
if top == true and button == "l" then
|
|
self:MakeTop()
|
|
end
|
|
|
|
end
|
|
|
|
for k, v in ipairs(self.internals) do
|
|
v:mousepressed(x, y, button)
|
|
end
|
|
|
|
for k, v in ipairs(self.children) do
|
|
v:mousepressed(x, y, button)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousereleased(x, y, button)
|
|
- desc: called when the player releases a mouse button
|
|
--]]---------------------------------------------------------
|
|
function frame:mousereleased(x, y, button)
|
|
|
|
if self.visible == false then
|
|
return
|
|
end
|
|
|
|
-- exit the dragging state
|
|
if self.dragging == true then
|
|
self.dragging = false
|
|
end
|
|
|
|
for k, v in ipairs(self.internals) do
|
|
v:mousereleased(x, y, button)
|
|
end
|
|
|
|
for k, v in ipairs(self.children) do
|
|
v:mousereleased(x, y, button)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetName(name)
|
|
- desc: sets the frame's name
|
|
--]]---------------------------------------------------------
|
|
function frame:SetName(name)
|
|
|
|
self.name = name
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetName()
|
|
- desc: gets the frame's name
|
|
--]]---------------------------------------------------------
|
|
function frame:GetName()
|
|
|
|
return self.name
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetDraggable(true/false)
|
|
- desc: sets whether the frame can be dragged or not
|
|
--]]---------------------------------------------------------
|
|
function frame:SetDraggable(bool)
|
|
|
|
self.draggable = bool
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetDraggable()
|
|
- desc: gets whether the frame can be dragged ot not
|
|
--]]---------------------------------------------------------
|
|
function frame:GetDraggable()
|
|
|
|
return self.draggable
|
|
|
|
end
|
|
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: SetScreenLocked(bool)
|
|
- desc: sets whether the frame can be moved passed the
|
|
boundaries of the window or not
|
|
--]]---------------------------------------------------------
|
|
function frame:SetScreenLocked(bool)
|
|
|
|
self.screenlocked = bool
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: GetScreenLocked()
|
|
- desc: gets whether the frame can be moved passed the
|
|
boundaries of window or not
|
|
--]]---------------------------------------------------------
|
|
function frame:GetScreenLocked()
|
|
|
|
return self.screenlocked
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: ShowCloseButton(bool)
|
|
- desc: sets whether the close button should be drawn
|
|
--]]---------------------------------------------------------
|
|
function frame:ShowCloseButton(bool)
|
|
|
|
local close = self.internals[1]
|
|
|
|
close.visible = bool
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: MakeTop()
|
|
- desc: makes the object the top object in the drawing
|
|
order
|
|
--]]---------------------------------------------------------
|
|
function frame:MakeTop()
|
|
|
|
local x, y = love.mouse.getPosition()
|
|
local children = loveframes.base.children
|
|
local numchildren = #children
|
|
local key = 0
|
|
|
|
if numchildren == 1 then
|
|
return
|
|
end
|
|
|
|
if children[numchildren] == self then
|
|
return
|
|
end
|
|
|
|
-- make this the top element
|
|
for k, v in ipairs(children) do
|
|
if v == self then
|
|
table.remove(loveframes.base.children, k)
|
|
table.insert(loveframes.base.children, self)
|
|
key = k
|
|
break
|
|
end
|
|
end
|
|
|
|
loveframes.base.children[key]:mousepressed(x, y, "l")
|
|
|
|
end |