mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
072918fbea
Updated the textinput custom cursor code to use the newest 0.9.0 cursor functions Fixed textinput custom cursors not being reset in certain situations loveframes.hoverobject is now used to reference the currently hovered object loveframes.downobject has been added to assume the previous role of loveframes.hoverobject
237 lines
5.4 KiB
Lua
237 lines
5.4 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2013 Kenny Shields --
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--]]------------------------------------------------
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-- scrollarea class
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local newobject = loveframes.NewObject("scrollarea", "loveframes_object_scrollarea", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize(parent, bartype)
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self.type = "scroll-area"
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self.bartype = bartype
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self.parent = parent
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self.x = 0
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self.y = 0
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self.scrolldelay = 0
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self.delayamount = 0.05
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self.down = false
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self.internal = true
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self.internals = {}
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table.insert(self.internals, loveframes.objects["scrollbar"]:new(self, bartype))
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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-- move to parent if there is a parent
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if parent ~= base then
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self.x = parent.x + self.staticx
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self.y = parent.y + self.staticy
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end
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self:CheckHover()
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local parent = self.parent
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local pinternals = parent.internals
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local button = pinternals[2]
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local bartype = self.bartype
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local time = love.timer.getTime()
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local x, y = love.mouse.getPosition()
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local listo = parent.parent
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local down = self.down
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local scrolldelay = self.scrolldelay
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local delayamount = self.delayamount
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local internals = self.internals
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local bar = internals[1]
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local hover = self.hover
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if button then
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if bartype == "vertical" then
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self.staticx = 0
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self.staticy = button.height - 1
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self.width = parent.width
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self.height = parent.height - button.height*2 + 2
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elseif bartype == "horizontal" then
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self.staticx = button.width - 1
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self.staticy = 0
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self.width = parent.width - button.width*2 + 2
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self.height = parent.height
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end
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end
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if down then
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if scrolldelay < time then
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self.scrolldelay = time + delayamount
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if self.bartype == "vertical" then
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if y > bar.y then
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bar:Scroll(bar.height)
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else
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bar:Scroll(-bar.height)
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end
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elseif self.bartype == "horizontal" then
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if x > bar.x then
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bar:Scroll(bar.width)
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else
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bar:Scroll(-bar.width)
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end
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end
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end
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if not hover then
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self.down = false
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end
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end
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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local visible = self.visible
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if not visible then
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return
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end
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local internals = self.internals
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawScrollArea or skins[defaultskin].DrawScrollArea
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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for k, v in ipairs(internals) do
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v:draw()
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local visible = self.visible
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if not visible then
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return
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end
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local listo = self.parent.parent
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local time = love.timer.getTime()
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local internals = self.internals
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local bar = internals[1]
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local hover = self.hover
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local delayamount = self.delayamount
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if hover and button == "l" then
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self.down = true
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self.scrolldelay = time + delayamount + 0.5
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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if self.bartype == "vertical" then
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if y > self.internals[1].y then
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bar:Scroll(bar.height)
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else
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bar:Scroll(-bar.height)
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end
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elseif self.bartype == "horizontal" then
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if x > bar.x then
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bar:Scroll(bar.width)
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else
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bar:Scroll(-bar.width)
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end
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end
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loveframes.downobject = self
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end
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for k, v in ipairs(internals) do
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v:mousepressed(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local visible = self.visible
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if not visible then
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return
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end
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local internals = self.internals
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if button == "l" then
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self.down = false
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end
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for k, v in ipairs(internals) do
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v:mousereleased(x, y, button)
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end
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end
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--[[---------------------------------------------------------
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- func: GetBarType()
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- desc: gets the object's bar type
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--]]---------------------------------------------------------
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function newobject:GetBarType()
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return self.bartype
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end |