LoveFrames/templates.lua
2012-10-22 10:19:02 -04:00

189 lines
5.6 KiB
Lua

--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012 Kenny Shields --
--]]------------------------------------------------
-- templates library
loveframes.templates = {}
-- available templates
loveframes.templates.available = {}
-- objects
loveframes.templates.objects = {}
--[[---------------------------------------------------------
- func: AddProperty(templatename, property, value)
- desc: creates a property within the specified template
and assigns it to the specified object
--]]---------------------------------------------------------
function loveframes.templates.AddProperty(templatename, object, property, value)
-- display and error if name is nil or false
if not templatename then
loveframes.util.Error("Could not create property: No template name given.")
end
-- display and error if property is nil or false
if not property then
loveframes.util.Error("Could not create property: No property name given.")
end
-- display and error if value is nil or false
if not value then
loveframes.util.Error("Could not create property: No property value given.")
end
local templatename = tostring(templatename)
local property = tostring(property)
local templates = loveframes.templates.available
local template = templates[templatename]
-- display an error message if the property is not a string
if type(property) ~= "string" then
loveframes.util.Error("Could not create property: Property names must be strings.")
end
-- display an error message if the property is an empty string
if property == "" then
loveframes.util.Error("Could not create property: Property names must not be empty.")
end
-- display an error message if the template is invalid
if not template then
loveframes.util.Error("Could not add property '" ..property.. "' to template '" ..templatename.. "': Invalid template.")
end
local properties = template.properties
local object = properties[object]
if not object then
loveframes.util.Error("Could not add property '" ..property.. "' to template '" ..templatename.. "': Invalid object.")
end
-- create the property within the template
object[property] = value
end
--[[---------------------------------------------------------
- func: Register(template)
- desc: registers a template
--]]---------------------------------------------------------
function loveframes.templates.Register(template)
-- display and error message if template is nil or false
if not template then
loveframes.util.Error("Could not register template: Missing template argument.")
end
-- display an error message if template is not a table
if type(template) ~= "table" then
loveframes.util.Error("Could not register template: Template argument must be a table.")
end
local templates = loveframes.templates.available
local registeredobjects = loveframes.templates.objects
local name = template.name
local properties = template.properties
local objects = template.objects
local found = false
local foundall = false
-- display an error message if a template name was not given
if not name then
loveframes.util.Error("Could not register template: No template name given.")
end
if name == "Base" then
_G["base"]:include(template.properties["*"])
end
-- insert the template into the available templates table
templates[name] = template
end
--[[---------------------------------------------------------
- func: Get(name)
- desc: gets a template
--]]---------------------------------------------------------
function loveframes.templates.Get(name)
-- display and error if name is nil or false
if not name then
loveframes.util.Error("Could not create property: No template name given.")
end
local name = tostring(name)
local templates = loveframes.templates.available
local template = templates[name]
-- display an error message if the template is invalid
if not template then
loveframes.util.Error("Could not get template: Invalid template.")
end
-- return the template
return template
end
--[[---------------------------------------------------------
- func: GetAvailable()
- desc: gets all available templates
--]]---------------------------------------------------------
function loveframes.templates.GetAvailable()
-- available templates
local templates = loveframes.templates.available
-- return the templates
return templates
end
--[[---------------------------------------------------------
- func: loveframes.templates.ApplyToObject(object)
- desc: applies the properties of registered templates
to an object
--]]---------------------------------------------------------
function loveframes.templates.ApplyToObject(object)
local templates = loveframes.templates.GetAvailable()
local type = object.type
-- loop through all available templates
for k, v in pairs(templates) do
-- make sure the base template doesn't get applied more than once
if k ~= "Base" then
local properties = v.properties
local hasall = loveframes.util.TableHasKey(properties, "*")
local hasobject = false
if not hasall then
hasobject = loveframes.util.TableHasKey(properties, type)
end
if hasall then
for k, v in pairs(properties["*"]) do
object[k] = v
end
elseif hasobject then
-- apply the template properties to the object
for k, v in pairs(properties[type]) do
object[k] = v
end
end
end
end
end