mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
199 lines
5.6 KiB
Lua
199 lines
5.6 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2013 Kenny Shields --
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--]]------------------------------------------------
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-- skins library
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loveframes.skins = {}
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-- available skins
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loveframes.skins.available = {}
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--[[---------------------------------------------------------
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- func: Register(skin)
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- desc: registers a skin
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--]]---------------------------------------------------------
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function loveframes.skins.Register(skin)
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local name = skin.name
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local author = skin.author
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local version = skin.version
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local base = skin.base
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local newskin = false
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if name == "" or not name then
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loveframes.util.Error("Skin registration error: Invalid or missing name data.")
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end
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if author == "" or not author then
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loveframes.util.Error("Skin registration error: Invalid or missing author data.")
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end
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if version == "" or not version then
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loveframes.util.Error("Skin registration error: Invalid or missing version data.")
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end
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local namecheck = loveframes.skins.available[name]
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if namecheck then
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loveframes.util.Error("Skin registration error: A skin with the name '" ..name.. "' already exists.")
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end
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local dir = loveframes.config["DIRECTORY"] .. "/skins/" ..name
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local dircheck = love.filesystem.isDirectory(dir)
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if not dircheck then
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loveframes.util.Error("Skin registration error: Could not find a directory for skin '" ..name.. "'.")
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end
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local imagedir = skin.imagedir or dir .. "/images"
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local imagedircheck = love.filesystem.isDirectory(imagedir)
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if not imagedircheck then
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loveframes.util.Error("Skin registration error: Could not find an image directory for skin '" ..name.. "'.")
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end
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if base then
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local basename = base
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base = loveframes.skins.Get(base)
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if not base then
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loveframes.util.Error("Could not find base skin '" ..basename.. "' for skin '" ..name.. "'.")
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end
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newskin = loveframes.util.DeepCopy(base)
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newskin.name = name
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newskin.author = author
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newskin.version = version
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newskin.imagedir = imagedir
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local skincontrols = skin.controls
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local basecontrols = base.controls
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if skincontrols and basecontrols then
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for k, v in pairs(skincontrols) do
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newskin.controls[k] = v
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end
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for k, v in pairs(skin) do
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if type(v) == "function" then
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newskin[k] = v
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end
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end
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end
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end
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if newskin then
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loveframes.skins.available[name] = newskin
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else
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loveframes.skins.available[name] = skin
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end
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loveframes.skins.available[name].dir = dir
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loveframes.skins.available[name].images = {}
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local indeximages = loveframes.config["INDEXSKINIMAGES"]
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if indeximages then
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local images = loveframes.util.GetDirectoryContents(imagedir)
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for k, v in ipairs(images) do
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local filename = v.name
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local extension = v.extension
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local fullpath = v.fullpath
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local key = filename .. "." .. extension
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if extension ~= "db" then
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loveframes.skins.available[name].images[key] = love.graphics.newImage(fullpath)
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end
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end
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end
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end
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--[[---------------------------------------------------------
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- func: GetAvailable()
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- desc: gets all available skins
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--]]---------------------------------------------------------
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function loveframes.skins.GetAvailable()
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local available = loveframes.skins.available
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return available
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end
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--[[---------------------------------------------------------
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- func: Get(name)
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- desc: gets a skin by its name
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--]]---------------------------------------------------------
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function loveframes.skins.Get(name)
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local available = loveframes.skins.available
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local skin = available[name] or false
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return skin
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end
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--[[---------------------------------------------------------
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- func: SetControl(name, control, value)
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- desc: changes the value of a control in the
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specified skin
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--]]---------------------------------------------------------
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function loveframes.skins.SetControl(name, control, value)
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local skin = loveframes.skins.Get(name)
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if skin then
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if skin.controls and skin.controls[control] then
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skin.controls[control] = value
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetImage(name, image, value)
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- desc: changes the value of an image index in
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the images table of the specified skin
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--]]---------------------------------------------------------
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function loveframes.skins.SetImage(name, image, value)
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local skin = loveframes.skins.Get(name)
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if skin then
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if skin.images and skin.images[image] then
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skin.images[image] = value
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetImageDirectory(name, dir)
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- desc: sets the image directory of a skin
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--]]---------------------------------------------------------
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function loveframes.skins.SetImageDirectory(name, dir)
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local skin = loveframes.skins.Get(name)
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if skin then
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skin.imagedir = dir
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end
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end
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--[[---------------------------------------------------------
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- func: ReloadImages(name)
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- desc: reloads a skin's images
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--]]---------------------------------------------------------
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function loveframes.skins.ReloadImages(name)
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local skin = loveframes.skins.Get(name)
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local indeximages = loveframes.config["INDEXSKINIMAGES"]
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if skin and indeximages then
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local basedir = loveframes.config["DIRECTORY"]
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local imagedir = skin.imagedir or basedir .. "/skins/" ..name.. "/images"
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local dircheck = love.filesystem.isDirectory(imagedir)
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if dircheck then
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local images = loveframes.util.GetDirectoryContents(imagedir)
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for k, v in ipairs(images) do
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local filename = v.name
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local extension = v.extension
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local fullpath = v.fullpath
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loveframes.skins.available[name].images[filename .. "." .. extension] = love.graphics.newImage(fullpath)
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end
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end
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end
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end |