LoveFrames/objects/columnlist.lua
2014-08-23 21:19:44 -04:00

912 lines
21 KiB
Lua

--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
-- columnlist object
local newobject = loveframes.NewObject("columnlist", "loveframes_object_columnlist", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function newobject:initialize()
self.type = "columnlist"
self.width = 300
self.height = 100
self.defaultcolumnwidth = 100
self.columnheight = 16
self.buttonscrollamount = 200
self.mousewheelscrollamount = 1500
self.autoscroll = false
self.dtscrolling = true
self.internal = false
self.selectionenabled = true
self.multiselect = false
self.startadjustment = false
self.children = {}
self.internals = {}
self.resizecolumn = nil
self.OnRowClicked = nil
self.OnRowRightClicked = nil
self.OnRowSelected = nil
self.OnScroll = nil
local list = loveframes.objects["columnlistarea"]:new(self)
table.insert(self.internals, list)
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local parent = self.parent
local base = loveframes.base
local children = self.children
local internals = self.internals
local update = self.Update
self:CheckHover()
-- move to parent if there is a parent
if parent ~= base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
for k, v in ipairs(internals) do
v:update(dt)
end
for k, v in ipairs(children) do
v.columnid = k
v:update(dt)
end
self.startadjustment = false
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local stencilfunc
local vbody = self.internals[1]:GetVerticalScrollBody()
local hbody = self.internals[1]:GetHorizontalScrollBody()
local width = self.width
local height = self.height
if vbody then
width = width - vbody.width
end
if hbody then
height = height - hbody.height
end
local stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, width, height) end
local children = self.children
local internals = self.internals
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawColumnList or skins[defaultskin].DrawColumnList
local draw = self.Draw
local drawcount = loveframes.drawcount
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
for k, v in ipairs(internals) do
v:draw()
end
love.graphics.setStencil(stencilfunc)
for k, v in ipairs(children) do
v:draw()
end
love.graphics.setStencil()
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local hover = self.hover
local children = self.children
local internals = self.internals
if hover and button == "l" then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
for k, v in ipairs(internals) do
v:mousepressed(x, y, button)
end
for k, v in ipairs(children) do
v:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
local children = self.children
local internals = self.internals
for k, v in ipairs(internals) do
v:mousereleased(x, y, button)
end
for k, v in ipairs(children) do
v:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: PositionColumns()
- desc: positions the object's columns
--]]---------------------------------------------------------
function newobject:PositionColumns()
local x = 0
for k, v in ipairs(self.children) do
v:SetPos(x, 0)
x = x + v.width
end
return self
end
--[[---------------------------------------------------------
- func: AddColumn(name)
- desc: gives the object a new column with the specified
name
--]]---------------------------------------------------------
function newobject:AddColumn(name)
local internals = self.internals
local list = internals[1]
local width = self.width
local height = self.height
loveframes.objects["columnlistheader"]:new(name, self)
self:PositionColumns()
list:SetSize(width, height)
list:SetPos(0, 0)
return self
end
--[[---------------------------------------------------------
- func: AddRow(...)
- desc: adds a row of data to the object's list
--]]---------------------------------------------------------
function newobject:AddRow(...)
local arg = {...}
local internals = self.internals
local list = internals[1]
list:AddRow(arg)
return self
end
--[[---------------------------------------------------------
- func: Getchildrenize()
- desc: gets the size of the object's children
--]]---------------------------------------------------------
function newobject:GetColumnSize()
local children = self.children
local numchildren = #self.children
if numchildren > 0 then
local column = self.children[1]
local colwidth = column.width
local colheight = column.height
return colwidth, colheight
else
return 0, 0
end
end
--[[---------------------------------------------------------
- func: SetSize(width, height, r1, r2)
- desc: sets the object's size
--]]---------------------------------------------------------
function newobject:SetSize(width, height, r1, r2)
local internals = self.internals
local list = internals[1]
if r1 then
self.width = self.parent.width * width
else
self.width = width
end
if r2 then
self.height = self.parent.height * height
else
self.height = height
end
self:PositionColumns()
list:SetSize(width, height)
list:SetPos(0, 0)
list:CalculateSize()
list:RedoLayout()
return self
end
--[[---------------------------------------------------------
- func: SetWidth(width, relative)
- desc: sets the object's width
--]]---------------------------------------------------------
function newobject:SetWidth(width, relative)
local internals = self.internals
local list = internals[1]
if relative then
self.width = self.parent.width * width
else
self.width = width
end
self:PositionColumns()
list:SetSize(width)
list:SetPos(0, 0)
list:CalculateSize()
list:RedoLayout()
return self
end
--[[---------------------------------------------------------
- func: SetHeight(height, relative)
- desc: sets the object's height
--]]---------------------------------------------------------
function newobject:SetHeight(height, relative)
local internals = self.internals
local list = internals[1]
if relative then
self.height = self.parent.height * height
else
self.height = height
end
self:PositionColumns()
list:SetSize(height)
list:SetPos(0, 0)
list:CalculateSize()
list:RedoLayout()
return self
end
--[[---------------------------------------------------------
- func: SetMaxColorIndex(num)
- desc: sets the object's max color index for
alternating row colors
--]]---------------------------------------------------------
function newobject:SetMaxColorIndex(num)
local internals = self.internals
local list = internals[1]
list.colorindexmax = num
return self
end
--[[---------------------------------------------------------
- func: Clear()
- desc: removes all items from the object's list
--]]---------------------------------------------------------
function newobject:Clear()
local internals = self.internals
local list = internals[1]
list:Clear()
return self
end
--[[---------------------------------------------------------
- func: SetAutoScroll(bool)
- desc: sets whether or not the list's scrollbar should
auto scroll to the bottom when a new object is
added to the list
--]]---------------------------------------------------------
function newobject:SetAutoScroll(bool)
local internals = self.internals
local list = internals[1]
local scrollbar = list:GetScrollBar()
self.autoscroll = bool
if list then
if scrollbar then
scrollbar.autoscroll = bool
end
end
return self
end
--[[---------------------------------------------------------
- func: SetButtonScrollAmount(speed)
- desc: sets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:SetButtonScrollAmount(amount)
self.buttonscrollamount = amount
self.internals[1].buttonscrollamount = amount
return self
end
--[[---------------------------------------------------------
- func: GetButtonScrollAmount()
- desc: gets the scroll amount of the object's scrollbar
buttons
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.buttonscrollamount
end
--[[---------------------------------------------------------
- func: SetMouseWheelScrollAmount(amount)
- desc: sets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:SetMouseWheelScrollAmount(amount)
self.mousewheelscrollamount = amount
self.internals[1].mousewheelscrollamount = amount
return self
end
--[[---------------------------------------------------------
- func: GetMouseWheelScrollAmount()
- desc: gets the scroll amount of the mouse wheel
--]]---------------------------------------------------------
function newobject:GetButtonScrollAmount()
return self.mousewheelscrollamount
end
--[[---------------------------------------------------------
- func: SetColumnHeight(height)
- desc: sets the height of the object's columns
--]]---------------------------------------------------------
function newobject:SetColumnHeight(height)
local children = self.children
local internals = self.internals
local list = internals[1]
self.columnheight = height
for k, v in ipairs(children) do
v:SetHeight(height)
end
list:CalculateSize()
list:RedoLayout()
return self
end
--[[---------------------------------------------------------
- func: SetDTScrolling(bool)
- desc: sets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:SetDTScrolling(bool)
self.dtscrolling = bool
self.internals[1].dtscrolling = bool
return self
end
--[[---------------------------------------------------------
- func: GetDTScrolling()
- desc: gets whether or not the object should use delta
time when scrolling
--]]---------------------------------------------------------
function newobject:GetDTScrolling()
return self.dtscrolling
end
--[[---------------------------------------------------------
- func: SelectRow(row, ctrl)
- desc: selects the specfied row in the object's list
of rows
--]]---------------------------------------------------------
function newobject:SelectRow(row, ctrl)
local selectionenabled = self.selectionenabled
if not selectionenabled then
return
end
local list = self.internals[1]
local children = list.children
local multiselect = self.multiselect
local onrowselected = self.OnRowSelected
for k, v in ipairs(children) do
if v == row then
if v.selected and ctrl then
v.selected = false
else
v.selected = true
if onrowselected then
onrowselected(self, row, row:GetColumnData())
end
end
elseif v ~= row then
if not (multiselect and ctrl) then
v.selected = false
end
end
end
return self
end
--[[---------------------------------------------------------
- func: DeselectRow(row)
- desc: deselects the specfied row in the object's list
of rows
--]]---------------------------------------------------------
function newobject:DeselectRow(row)
row.selected = false
return self
end
--[[---------------------------------------------------------
- func: GetSelectedRows()
- desc: gets the object's selected rows
--]]---------------------------------------------------------
function newobject:GetSelectedRows()
local rows = {}
local list = self.internals[1]
local children = list.children
for k, v in ipairs(children) do
if v.selected then
table.insert(rows, v)
end
end
return rows
end
--[[---------------------------------------------------------
- func: SetSelectionEnabled(bool)
- desc: sets whether or not the object's rows can be
selected
--]]---------------------------------------------------------
function newobject:SetSelectionEnabled(bool)
self.selectionenabled = bool
return self
end
--[[---------------------------------------------------------
- func: GetSelectionEnabled()
- desc: gets whether or not the object's rows can be
selected
--]]---------------------------------------------------------
function newobject:GetSelectionEnabled()
return self.selectionenabled
end
--[[---------------------------------------------------------
- func: SetMultiselectEnabled(bool)
- desc: sets whether or not the object can have more
than one row selected
--]]---------------------------------------------------------
function newobject:SetMultiselectEnabled(bool)
self.multiselect = bool
return self
end
--[[---------------------------------------------------------
- func: GetMultiselectEnabled()
- desc: gets whether or not the object can have more
than one row selected
--]]---------------------------------------------------------
function newobject:GetMultiselectEnabled()
return self.multiselect
end
--[[---------------------------------------------------------
- func: RemoveColumn(id)
- desc: removes a column
--]]---------------------------------------------------------
function newobject:RemoveColumn(id)
local children = self.children
for k, v in ipairs(children) do
if k == id then
v:Remove()
end
end
return self
end
--[[---------------------------------------------------------
- func: SetColumnName(id, name)
- desc: sets a column's name
--]]---------------------------------------------------------
function newobject:SetColumnName(id, name)
local children = self.children
for k, v in ipairs(children) do
if k == id then
v.name = name
end
end
return self
end
--[[---------------------------------------------------------
- func: GetColumnName(id)
- desc: gets a column's name
--]]---------------------------------------------------------
function newobject:GetColumnName(id)
local children = self.children
for k, v in ipairs(children) do
if k == id then
return v.name
end
end
return false
end
--[[---------------------------------------------------------
- func: SizeToChildren(max)
- desc: sizes the object to match the combined height
of its children
- note: Credit to retupmoc258, the original author of
this method. This version has a few slight
modifications.
--]]---------------------------------------------------------
function newobject:SizeToChildren(max)
local oldheight = self.height
local list = self.internals[1]
local listchildren = list.children
local children = self.children
local width = self.width
local buf = children[1].height
local h = listchildren[1].height
local c = #listchildren
local height = buf + h*c
if max then
height = math.min(max, oldheight)
end
self:SetSize(width, height)
self:PositionColumns()
return self
end
--[[---------------------------------------------------------
- func: RemoveRow(id)
- desc: removes a row from the object's list
--]]---------------------------------------------------------
function newobject:RemoveRow(id)
local list = self.internals[1]
local listchildren = list.children
local row = listchildren[id]
if row then
row:Remove()
end
list:CalculateSize()
list:RedoLayout()
return self
end
--[[---------------------------------------------------------
- func: SetCellText(text, rowid, columnid)
- desc: sets a cell's text
--]]---------------------------------------------------------
function newobject:SetCellText(text, rowid, columnid)
local list = self.internals[1]
local listchildren = list.children
local row = listchildren[rowid]
if row and row.columndata[columnid]then
row.columndata[columnid] = text
end
return self
end
--[[---------------------------------------------------------
- func: GetCellText(rowid, columnid)
- desc: gets a cell's text
--]]---------------------------------------------------------
function newobject:GetCellText(rowid, columnid)
local row = self.internals[1].children[rowid]
if row and row.columndata[columnid] then
return row.columndata[columnid]
else
return false
end
end
--[[---------------------------------------------------------
- func: SetRowColumnData(rowid, columndata)
- desc: sets the columndata of the specified row
--]]---------------------------------------------------------
function newobject:SetRowColumnData(rowid, columndata)
local list = self.internals[1]
local listchildren = list.children
local row = listchildren[rowid]
if row then
for k, v in ipairs(columndata) do
row.columndata[k] = tostring(v)
end
end
return self
end
--[[---------------------------------------------------------
- func: GetTotalColumnWidth()
- desc: gets the combined width of the object's columns
--]]---------------------------------------------------------
function newobject:GetTotalColumnWidth()
local width = 0
for k, v in ipairs(self.children) do
width = width + v.width
end
return width
end
--[[---------------------------------------------------------
- func: SetColumnWidth(id, width)
- desc: sets the width of the specified column
--]]---------------------------------------------------------
function newobject:SetColumnWidth(id, width)
local column = self.children[id]
if column then
column.width = width
local x = 0
for k, v in ipairs(self.children) do
v:SetPos(x)
x = x + v.width
end
self.internals[1]:CalculateSize()
self.internals[1]:RedoLayout()
end
return self
end
--[[---------------------------------------------------------
- func: GetColumnWidth(id)
- desc: gets the width of the specified column
--]]---------------------------------------------------------
function newobject:GetColumnWidth(id)
local column = self.children[id]
if column then
return column.width
end
return false
end
--[[---------------------------------------------------------
- func: ResizeColumns()
- desc: resizes the object's columns to fit within the
width of the object's list area
--]]---------------------------------------------------------
function newobject:ResizeColumns()
local children = self.children
local width = 0
local vbody = self.internals[1]:GetVerticalScrollBody()
if vbody then
width = (self:GetWidth() - vbody:GetWidth())/#children
else
width = self:GetWidth()/#children
end
for k, v in ipairs(children) do
v:SetWidth(width)
self:PositionColumns()
self.internals[1]:CalculateSize()
self.internals[1]:RedoLayout()
end
return self
end
--[[---------------------------------------------------------
- func: SetDefaultColumnWidth(width)
- desc: sets the object's default column width
--]]---------------------------------------------------------
function newobject:SetDefaultColumnWidth(width)
self.defaultcolumnwidth = width
return self
end
--[[---------------------------------------------------------
- func: GetDefaultColumnWidth()
- desc: gets the object's default column width
--]]---------------------------------------------------------
function newobject:GetDefaultColumnWidth()
return self.defaultcolumnwidth
end