mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-18 16:04:22 +00:00
232 lines
5.8 KiB
Lua
232 lines
5.8 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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-- get the current require path
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local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.columnlist.columnlistheader"))
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local loveframes = require(path .. ".libraries.common")
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-- columnlistheader class
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local newobject = loveframes.NewObject("columnlistheader", "loveframes_object_columnlistheader", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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function newobject:initialize(name, parent)
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self.type = "columnlistheader"
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self.parent = parent
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self.name = name
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self.state = parent.state
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self.width = parent.defaultcolumnwidth
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self.height = parent.columnheight
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self.columnid = 0
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self.hover = false
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self.down = false
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self.clickable = true
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self.enabled = true
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self.descending = true
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self.resizebox = nil
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self.internal = true
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table.insert(parent.children, self)
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local key = 0
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for k, v in ipairs(parent.children) do
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if v == self then
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key = k
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end
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end
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self.OnClick = function(object)
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local descending = object.descending
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local parent = object.parent
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local pinternals = parent.internals
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local list = pinternals[1]
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if descending then
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object.descending = false
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else
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object.descending = true
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end
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list:Sort(key, object.descending)
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end
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-- apply template properties to the object
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loveframes.templates.ApplyToObject(self)
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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if not self.visible then
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if not self.alwaysupdate then
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return
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end
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end
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local update = self.Update
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local parent = self.parent
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local list = parent.internals[1]
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local vbody = list:GetVerticalScrollBody()
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local width = list.width
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if vbody then
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width = width - vbody.width
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end
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self.clickbounds = {x = list.x, y = list.y, width = width, height = list.height}
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self:CheckHover()
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if not self.hover then
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self.down = false
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else
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if loveframes.downobject == self then
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self.down = true
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end
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end
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-- move to parent if there is a parent
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if parent ~= loveframes.base then
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self.x = (parent.x + self.staticx) - parent.internals[1].offsetx
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self.y = parent.y + self.staticy
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end
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local resizecolumn = parent.resizecolumn
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if resizecolumn and resizecolumn == self then
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local x, y = love.mouse.getPosition()
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local start = false
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self.width = x - self.x
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if self.width < 20 then
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self.width = 20
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end
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parent.startadjustment = true
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parent.internals[1]:CalculateSize()
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parent.internals[1]:RedoLayout()
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elseif resizecolumn and parent.startadjustment then
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local header = parent.children[self.columnid - 1]
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self.staticx = header.staticx + header.width
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end
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self.resizebox = {x = self.x + (self.width - 2), y = self.y, width = 4, height = self.height}
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function newobject:draw()
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if not self.visible then
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return
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end
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawColumnListHeader or skins[defaultskin].DrawColumnListHeader
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local draw = self.Draw
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local drawcount = loveframes.drawcount
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-- set the object's draw order
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self:SetDrawOrder()
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if draw then
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draw(self)
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else
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drawfunc(self)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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if not self.parent.resizecolumn and self.parent.canresizecolumns then
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local box = self.resizebox
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local col = loveframes.util.BoundingBox(x, box.x, y, box.y, 1, box.width, 1, box.height)
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if col then
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self.resizing = true
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self.parent.resizecolumn = self
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end
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end
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if self.hover and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" and button == "l" then
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baseparent:MakeTop()
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end
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self.down = true
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loveframes.downobject = self
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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if not self.visible then
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return
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end
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local hover = self.hover
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local down = self.down
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local clickable = self.clickable
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local enabled = self.enabled
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local onclick = self.OnClick
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if hover and down and clickable and button == "l" then
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if enabled then
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onclick(self, x, y)
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end
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end
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local resizecolumn = self.parent.resizecolumn
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if resizecolumn and resizecolumn == self then
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self.parent.resizecolumn = nil
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end
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self.down = false
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end
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--[[---------------------------------------------------------
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- func: SetName(name)
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- desc: sets the object's name
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--]]---------------------------------------------------------
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function newobject:SetName(name)
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self.name = name
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return self
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end
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--[[---------------------------------------------------------
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- func: GetName()
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- desc: gets the object's name
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--]]---------------------------------------------------------
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function newobject:GetName()
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return self.name
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end
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