mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
259 lines
6.4 KiB
Lua
259 lines
6.4 KiB
Lua
--[[------------------------------------------------
|
|
-- Love Frames - A GUI library for LOVE --
|
|
-- Copyright (c) 2012-2014 Kenny Shields --
|
|
--]]------------------------------------------------
|
|
|
|
-- get the current require path
|
|
local path = string.sub(..., 1, string.len(...) - string.len(".objects.internal.sliderbutton"))
|
|
local loveframes = require(path .. ".libraries.common")
|
|
|
|
-- sliderbutton class
|
|
local newobject = loveframes.NewObject("sliderbutton", "loveframes_object_sliderbutton", true)
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: initialize()
|
|
- desc: initializes the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:initialize(parent)
|
|
|
|
self.type = "sliderbutton"
|
|
self.width = 10
|
|
self.height = 20
|
|
self.staticx = 0
|
|
self.staticy = 0
|
|
self.startx = 0
|
|
self.clickx = 0
|
|
self.starty = 0
|
|
self.clicky = 0
|
|
self.intervals = true
|
|
self.internal = true
|
|
self.down = false
|
|
self.dragging = false
|
|
self.parent = parent
|
|
|
|
-- apply template properties to the object
|
|
loveframes.templates.ApplyToObject(self)
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: update(deltatime)
|
|
- desc: updates the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:update(dt)
|
|
|
|
local visible = self.visible
|
|
local alwaysupdate = self.alwaysupdate
|
|
|
|
if not visible then
|
|
if not alwaysupdate then
|
|
return
|
|
end
|
|
end
|
|
|
|
self:CheckHover()
|
|
|
|
local x, y = love.mouse.getPosition()
|
|
local intervals = self.intervals
|
|
local progress = 0
|
|
local nvalue = 0
|
|
local pvalue = self.parent.value
|
|
local hover = self.hover
|
|
local down = self.down
|
|
local downobject = loveframes.downobject
|
|
local parent = self.parent
|
|
local slidetype = parent.slidetype
|
|
local dragging = self.dragging
|
|
local base = loveframes.base
|
|
local update = self.Update
|
|
|
|
if not hover then
|
|
self.down = false
|
|
if downobject == self then
|
|
self.hover = true
|
|
end
|
|
else
|
|
if downobject == self then
|
|
self.down = true
|
|
end
|
|
end
|
|
|
|
if not down and downobject == self then
|
|
self.hover = true
|
|
end
|
|
|
|
-- move to parent if there is a parent
|
|
if parent ~= base then
|
|
self.x = parent.x + self.staticx
|
|
self.y = parent.y + self.staticy
|
|
end
|
|
|
|
-- start calculations if the button is being dragged
|
|
if dragging then
|
|
-- calculations for horizontal sliders
|
|
if slidetype == "horizontal" then
|
|
self.staticx = self.startx + (x - self.clickx)
|
|
progress = self.staticx/(self.parent.width - self.width)
|
|
nvalue = self.parent.min + (self.parent.max - self.parent.min) * progress
|
|
nvalue = loveframes.util.Round(nvalue, self.parent.decimals)
|
|
-- calculations for vertical sliders
|
|
elseif slidetype == "vertical" then
|
|
self.staticy = self.starty + (y - self.clicky)
|
|
local space = self.parent.height - self.height
|
|
local remaining = (self.parent.height - self.height) - self.staticy
|
|
local percent = remaining/space
|
|
nvalue = self.parent.min + (self.parent.max - self.parent.min) * percent
|
|
nvalue = loveframes.util.Round(nvalue, self.parent.decimals)
|
|
end
|
|
if nvalue > self.parent.max then
|
|
nvalue = self.parent.max
|
|
end
|
|
if nvalue < self.parent.min then
|
|
nvalue = self.parent.min
|
|
end
|
|
self.parent.value = nvalue
|
|
if self.parent.value == -0 then
|
|
self.parent.value = math.abs(self.parent.value)
|
|
end
|
|
if nvalue ~= pvalue and nvalue >= self.parent.min and nvalue <= self.parent.max then
|
|
if self.parent.OnValueChanged then
|
|
self.parent.OnValueChanged(self.parent, self.parent.value)
|
|
end
|
|
end
|
|
loveframes.downobject = self
|
|
end
|
|
|
|
if slidetype == "horizontal" then
|
|
if (self.staticx + self.width) > self.parent.width then
|
|
self.staticx = self.parent.width - self.width
|
|
end
|
|
if self.staticx < 0 then
|
|
self.staticx = 0
|
|
end
|
|
end
|
|
|
|
if slidetype == "vertical" then
|
|
if (self.staticy + self.height) > self.parent.height then
|
|
self.staticy = self.parent.height - self.height
|
|
end
|
|
if self.staticy < 0 then
|
|
self.staticy = 0
|
|
end
|
|
end
|
|
|
|
if update then
|
|
update(self, dt)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: draw()
|
|
- desc: draws the object
|
|
--]]---------------------------------------------------------
|
|
function newobject:draw()
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
local skins = loveframes.skins.available
|
|
local skinindex = loveframes.config["ACTIVESKIN"]
|
|
local defaultskin = loveframes.config["DEFAULTSKIN"]
|
|
local selfskin = self.skin
|
|
local skin = skins[selfskin] or skins[skinindex]
|
|
local drawfunc = skin.DrawSliderButton or skins[defaultskin].DrawSliderButton
|
|
local draw = self.Draw
|
|
local drawcount = loveframes.drawcount
|
|
|
|
-- set the object's draw order
|
|
self:SetDrawOrder()
|
|
|
|
if draw then
|
|
draw(self)
|
|
else
|
|
drawfunc(self)
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousepressed(x, y, button)
|
|
- desc: called when the player presses a mouse button
|
|
--]]---------------------------------------------------------
|
|
function newobject:mousepressed(x, y, button)
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
local hover = self.hover
|
|
|
|
if hover and button == "l" then
|
|
local baseparent = self:GetBaseParent()
|
|
if baseparent and baseparent.type == "frame" then
|
|
baseparent:MakeTop()
|
|
end
|
|
self.down = true
|
|
self.dragging = true
|
|
self.startx = self.staticx
|
|
self.clickx = x
|
|
self.starty = self.staticy
|
|
self.clicky = y
|
|
loveframes.downobject = self
|
|
end
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: mousereleased(x, y, button)
|
|
- desc: called when the player releases a mouse button
|
|
--]]---------------------------------------------------------
|
|
function newobject:mousereleased(x, y, button)
|
|
|
|
local visible = self.visible
|
|
|
|
if not visible then
|
|
return
|
|
end
|
|
|
|
local down = self.down
|
|
local dragging = self.dragging
|
|
|
|
if dragging then
|
|
local parent = self.parent
|
|
local onrelease = parent.OnRelease
|
|
if onrelease then
|
|
onrelease(parent)
|
|
end
|
|
end
|
|
|
|
self.down = false
|
|
self.dragging = false
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: MoveToX(x)
|
|
- desc: moves the object to the specified x position
|
|
--]]---------------------------------------------------------
|
|
function newobject:MoveToX(x)
|
|
|
|
self.staticx = x
|
|
|
|
end
|
|
|
|
--[[---------------------------------------------------------
|
|
- func: MoveToY(y)
|
|
- desc: moves the object to the specified y position
|
|
--]]---------------------------------------------------------
|
|
function newobject:MoveToY(y)
|
|
|
|
self.staticy = y
|
|
|
|
end
|