mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
193 lines
4.7 KiB
Lua
193 lines
4.7 KiB
Lua
--[[------------------------------------------------
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-- Löve Frames --
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-- Copyright 2012 Kenny Shields --
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--]]------------------------------------------------
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-- columnlistrow object
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columnlistrow = class("columnlistrow", base)
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columnlistrow:include(loveframes.templates.default)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: intializes the element
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--]]---------------------------------------------------------
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function columnlistrow:initialize(parent, data)
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self.type = "columnlistrow"
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self.parent = parent
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self.colorindex = self.parent.rowcolorindex
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self.font = loveframes.basicfontsmall
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self.textcolor = {0, 0, 0, 255}
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self.width = 80
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self.height = 25
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self.textx = 5
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self.texty = 5
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self.internal = true
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self.columndata = data
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function columnlistrow:update(dt)
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if visible == false then
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if alwaysupdate == false then
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return
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end
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end
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self:CheckHover()
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-- move to parent if there is a parent
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if self.parent ~= loveframes.base then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if self.Update then
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self.Update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: draw()
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- desc: draws the object
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--]]---------------------------------------------------------
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function columnlistrow:draw()
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local visible = self.visible
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if visible == false then
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return
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end
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local cwidth, cheight = self:GetParent():GetParent():GetColumnSize()
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local x = self.textx
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local textcolor = self.textcolor
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local skins = loveframes.skins.available
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local skinindex = loveframes.config["ACTIVESKIN"]
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local defaultskin = loveframes.config["DEFAULTSKIN"]
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local selfskin = self.skin
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local skin = skins[selfskin] or skins[skinindex]
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local drawfunc = skin.DrawColumnListRow or skins[defaultskin].DrawColumnListRow
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loveframes.drawcount = loveframes.drawcount + 1
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self.draworder = loveframes.drawcount
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if self.Draw ~= nil then
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self.Draw(self)
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else
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drawfunc(self)
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end
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for k, v in ipairs(self.columndata) do
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love.graphics.setFont(self.font)
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love.graphics.setColor(unpack(textcolor))
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love.graphics.print(v, self.x + x, self.y + self.texty)
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x = x + cwidth
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function columnlistrow:mousepressed(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true and button == "l" then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function columnlistrow:mousereleased(x, y, button)
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if self.visible == false then
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return
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end
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if self.hover == true and button == "l" then
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local parent1 = self:GetParent()
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local parent2 = parent1:GetParent()
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if parent2.OnRowClicked then
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parent2.OnRowClicked(parent2, self, self.columndata)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetTextPos(x, y)
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- desc: sets the positions of the object's text
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--]]---------------------------------------------------------
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function columnlistrow:SetTextPos(x, y)
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self.textx = x
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self.texty = y
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the object's font
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--]]---------------------------------------------------------
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function columnlistrow:SetFont(font)
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self.font = font
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end
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--[[---------------------------------------------------------
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- func: GetFont()
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- desc: gets the object's font
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--]]---------------------------------------------------------
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function columnlistrow:GetFont()
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return self.font
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end
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--[[---------------------------------------------------------
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- func: GetColorIndex()
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- desc: gets the object's color index
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--]]---------------------------------------------------------
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function columnlistrow:GetColorIndex()
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return self.colorindex
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end
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--[[---------------------------------------------------------
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- func: SetTextColor(color)
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- desc: sets the object's text color
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--]]---------------------------------------------------------
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function columnlistrow:SetTextColor(color)
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self.textcolor = color
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end |