mirror of
https://github.com/linux-man/LoveFrames.git
synced 2024-11-26 05:14:21 +00:00
edab2be4c7
- Grid span feature - Added offset from parent to update each element (for correct positioning relative to each parent) - OnClick event rework - Multichoice: new function GetChoiceIndex - Added positioning of items in the grid using the align parameter in AddItem - Correct positioning of multichoice-arrow image - Fixed stencil test for list - Fixed a bug that can trigger OnClick events again, even if the mouse cursor is not already hovering over the object - Fixed a bug where "backspace" leads to an incorrect positioning of the entry if the text is overflowed 'textinput' element
430 lines
9.6 KiB
Lua
430 lines
9.6 KiB
Lua
--[[------------------------------------------------
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-- Love Frames - A GUI library for LOVE --
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-- Copyright (c) 2012-2014 Kenny Shields --
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--]]------------------------------------------------
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return function(loveframes)
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---------- module start ----------
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-- checkbox object
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local newobject = loveframes.NewObject("checkbox", "loveframes_object_checkbox", true)
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--[[---------------------------------------------------------
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- func: initialize()
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- desc: initializes the object
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--]]---------------------------------------------------------
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function newobject:initialize()
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self.type = "checkbox"
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self.width = 16
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self.height = 16
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self.boxwidth = 16
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self.boxheight = 16
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self.font = loveframes.basicfont
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self.checked = false
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self.lastvalue = false
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self.internal = false
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self.down = true
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self.enabled = true
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self.internals = {}
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self.OnChanged = nil
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self.groupIndex = 0
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self:SetDrawFunc()
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end
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--[[---------------------------------------------------------
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- func: update(deltatime)
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- desc: updates the object
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--]]---------------------------------------------------------
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function newobject:update(dt)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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local alwaysupdate = self.alwaysupdate
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if not visible then
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if not alwaysupdate then
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return
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end
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end
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self:CheckHover()
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local hover = self.hover
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local internals = self.internals
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local boxwidth = self.boxwidth
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local boxheight = self.boxheight
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local parent = self.parent
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local base = loveframes.base
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local update = self.Update
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if not hover then
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self.down = false
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else
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if loveframes.downobject == self then
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self.down = true
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end
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end
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if not self.down and loveframes.downobject == self then
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self.hover = true
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end
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-- move to parent if there is a parent
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if parent ~= base and parent.type ~= "list" then
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self.x = self.parent.x + self.staticx
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self.y = self.parent.y + self.staticy
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end
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if internals[1] then
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self.width = boxwidth + 5 + internals[1].width
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if internals[1].height == boxheight then
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self.height = boxheight
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else
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if internals[1].height > boxheight then
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self.height = internals[1].height
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else
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self.height = boxheight
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end
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end
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else
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self.width = boxwidth
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self.height = boxheight
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end
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for k, v in ipairs(internals) do
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v:update(dt)
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end
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if update then
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update(self, dt)
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end
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end
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--[[---------------------------------------------------------
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- func: mousepressed(x, y, button)
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- desc: called when the player presses a mouse button
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--]]---------------------------------------------------------
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function newobject:mousepressed(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local hover = self.hover
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if hover and button == 1 then
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local baseparent = self:GetBaseParent()
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if baseparent and baseparent.type == "frame" then
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baseparent:MakeTop()
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end
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self.down = true
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loveframes.downobject = self
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end
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end
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--[[---------------------------------------------------------
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- func: mousereleased(x, y, button)
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- desc: called when the player releases a mouse button
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--]]---------------------------------------------------------
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function newobject:mousereleased(x, y, button)
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local state = loveframes.state
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local selfstate = self.state
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if state ~= selfstate then
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return
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end
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local visible = self.visible
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if not visible then
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return
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end
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local hover = self.hover
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local down = self.down
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local enabled = self.enabled
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local checked = self.checked
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local onchanged = self.OnChanged
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if hover and down and enabled and button == 1 then
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if checked then
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if self.groupIndex == 0 then self.checked = false end
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else
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if self.groupIndex ~= 0 then
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local baseparent = self.parent
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if baseparent then
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for k, v in ipairs(baseparent.children) do
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if v.groupIndex then
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if v.groupIndex == self.groupIndex then
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v.checked = false
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end
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end
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end
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end
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end
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self.checked = true
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end
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if onchanged then
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onchanged(self, self.checked)
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end
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end
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end
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--[[---------------------------------------------------------
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- func: SetText(text)
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- desc: sets the object's text
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--]]---------------------------------------------------------
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function newobject:SetText(text)
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local boxwidth = self.boxwidth
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local boxheight = self.boxheight
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if text ~= "" then
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self.internals = {}
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local textobject = loveframes.Create("text")
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local skin = loveframes.GetActiveSkin()
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if not skin then
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skin = loveframes.config["DEFAULTSKIN"]
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end
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local directives = skin.directives
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if directives then
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local default_color = directives.checkbox_text_default_color
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local default_shadowcolor = directives.checkbox_text_default_shadowcolor
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local default_font = directives.checkbox_text_default_font
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if default_color then
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textobject.defaultcolor = default_color
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end
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if default_shadowcolor then
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textobject.shadowcolor = default_shadowcolor
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end
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if default_font then
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self.font = default_font
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end
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end
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textobject:Remove()
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textobject.parent = self
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textobject.state = self.state
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textobject.collide = false
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textobject:SetFont(self.font)
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textobject:SetText(text)
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textobject.Update = function(object, dt)
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if object.height > boxheight then
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object:SetPos(boxwidth + 5, 0)
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else
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object:SetPos(boxwidth + 5, boxheight/2 - object.height/2)
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end
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end
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table.insert(self.internals, textobject)
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else
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self.width = boxwidth
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self.height = boxheight
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self.internals = {}
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: GetText()
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- desc: gets the object's text
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--]]---------------------------------------------------------
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function newobject:GetText()
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local internals = self.internals
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local text = internals[1]
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if text then
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return text.text
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else
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return false
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end
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end
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--[[---------------------------------------------------------
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- func: SetSize(width, height, r1, r2)
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- desc: sets the object's size
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--]]---------------------------------------------------------
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function newobject:SetSize(width, height, r1, r2)
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if r1 then
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self.boxwidth = self.parent.width * width
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else
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self.boxwidth = width
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end
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if r2 then
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self.boxheight = self.parent.height * height
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else
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self.boxheight = height
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetWidth(width, relative)
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- desc: sets the object's width
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--]]---------------------------------------------------------
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function newobject:SetWidth(width, relative)
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if relative then
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self.boxwidth = self.parent.width * width
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else
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self.boxwidth = width
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetHeight(height, relative)
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- desc: sets the object's height
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--]]---------------------------------------------------------
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function newobject:SetHeight(height, relative)
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if relative then
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self.boxheight = self.parent.height * height
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else
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self.boxheight = height
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: SetChecked(bool)
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- desc: sets whether the object is checked or not
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--]]---------------------------------------------------------
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function newobject:SetChecked(bool)
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local onchanged = self.OnChanged
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self.checked = bool
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if onchanged then
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onchanged(self)
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: GetChecked()
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- desc: gets whether the object is checked or not
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--]]---------------------------------------------------------
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function newobject:GetChecked()
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return self.checked
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end
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--[[---------------------------------------------------------
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- func: SetFont(font)
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- desc: sets the font of the object's text
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--]]---------------------------------------------------------
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function newobject:SetFont(font)
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local internals = self.internals
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local text = internals[1]
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self.font = font
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if text then
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text:SetFont(font)
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end
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return self
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end
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--[[---------------------------------------------------------
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- func: newobject:GetFont()
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- desc: gets the font of the object's text
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--]]---------------------------------------------------------
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function newobject:GetFont()
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return self.font
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end
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--[[---------------------------------------------------------
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- func: newobject:GetBoxHeight()
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- desc: gets the object's box size
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--]]---------------------------------------------------------
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function newobject:GetBoxSize()
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return self.boxwidth, self.boxheight
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end
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--[[---------------------------------------------------------
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- func: newobject:GetBoxWidth()
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- desc: gets the object's box width
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--]]---------------------------------------------------------
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function newobject:GetBoxWidth()
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return self.boxwidth
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end
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--[[---------------------------------------------------------
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- func: newobject:GetBoxHeight()
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- desc: gets the object's box height
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--]]---------------------------------------------------------
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function newobject:GetBoxHeight()
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return self.boxheight
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end
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--[[---------------------------------------------------------
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- func: SetClickable(bool)
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- desc: sets whether or not the object is enabled
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--]]---------------------------------------------------------
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function newobject:SetEnabled(bool)
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self.enabled = bool
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return self
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end
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--[[---------------------------------------------------------
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- func: GetEnabled()
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- desc: gets whether or not the object is enabled
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--]]---------------------------------------------------------
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function newobject:GetEnabled()
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return self.enabled
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end
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---------- module end ----------
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end
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