LoveFrames/objects/internal/columnlist/columnlist-row.lua
2012-05-08 17:48:39 -04:00

187 lines
4.6 KiB
Lua

--[[------------------------------------------------
-- LÖVE Frames --
-- By Nikolai Resokav --
--]]------------------------------------------------
-- columnlistrow object
columnlistrow = class("columnlistrow", base)
columnlistrow:include(loveframes.templates.default)
--[[---------------------------------------------------------
- func: initialize()
- desc: intializes the element
--]]---------------------------------------------------------
function columnlistrow:initialize(parent, data)
self.type = "columnlistrow"
self.parent = parent
self.colorindex = self.parent.rowcolorindex
self.font = love.graphics.newFont(12)
self.textcolor = {0, 0, 0, 255}
self.width = 80
self.height = 25
self.textx = 5
self.texty = 5
self.internal = true
self.columndata = data
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function columnlistrow:update(dt)
if self.visible == false then
if self.alwaysupdate == false then
return
end
end
self:CheckHover()
-- move to parent if there is a parent
if self.parent ~= loveframes.base then
self.x = self.parent.x + self.staticx
self.y = self.parent.y + self.staticy
end
if self.Update then
self.Update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function columnlistrow:draw()
if self.visible == false then
return
end
loveframes.drawcount = loveframes.drawcount + 1
self.draworder = loveframes.drawcount
-- skin variables
local index = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = loveframes.skins.available[selfskin] or loveframes.skins.available[index] or loveframes.skins.available[defaultskin]
if self.Draw ~= nil then
self.Draw(self)
else
skin.DrawColumnListRow(self)
end
local cwidth, cheight = self:GetParent():GetParent():GetColumnSize()
local x = self.textx
local textcolor = self.textcolor
for k, v in ipairs(self.columndata) do
love.graphics.setColor(unpack(textcolor))
love.graphics.print(v, self.x + x, self.y + self.texty)
x = x + cwidth
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function columnlistrow:mousepressed(x, y, button)
if self.visible == false then
return
end
if self.hover == true and button == "l" then
local baseparent = self:GetBaseParent()
if baseparent and baseparent.type == "frame" then
baseparent:MakeTop()
end
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function columnlistrow:mousereleased(x, y, button)
if self.visible == false then
return
end
if self.hover == true and button == "l" then
local parent1 = self:GetParent()
local parent2 = parent1:GetParent()
if parent2.OnRowClicked then
parent2.OnRowClicked(parent2, self, self.columndata)
end
end
end
--[[---------------------------------------------------------
- func: SetTextPos(x, y)
- desc: sets the positions of the object's text
--]]---------------------------------------------------------
function columnlistrow:SetTextPos(x, y)
self.textx = x
self.texty = y
end
--[[---------------------------------------------------------
- func: SetFont(font)
- desc: sets the object's font
--]]---------------------------------------------------------
function columnlistrow:SetFont(font)
self.font = font
end
--[[---------------------------------------------------------
- func: GetFont()
- desc: gets the object's font
--]]---------------------------------------------------------
function columnlistrow:GetFont()
return self.font
end
--[[---------------------------------------------------------
- func: GetColorIndex()
- desc: gets the object's color index
--]]---------------------------------------------------------
function columnlistrow:GetColorIndex()
return self.colorindex
end
--[[---------------------------------------------------------
- func: SetTextColor(color)
- desc: sets the object's text color
--]]---------------------------------------------------------
function columnlistrow:SetTextColor(color)
self.textcolor = color
end