LoveFrames/loveframes/objects/tree.lua
rozenmad edab2be4c7 Added grid span feature, fixes
- Grid span feature
- Added offset from parent to update each element (for correct positioning relative to each parent)
- OnClick event rework
- Multichoice: new function GetChoiceIndex
- Added positioning of items in the grid using the align parameter in AddItem
- Correct positioning of multichoice-arrow image
- Fixed stencil test for list
- Fixed a bug that can trigger OnClick events again, even if the mouse cursor is not already hovering over the object
- Fixed a bug where "backspace" leads to an incorrect positioning of the entry if the text is overflowed 'textinput' element
2021-09-05 20:46:49 +03:00

345 lines
7.9 KiB
Lua

--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- tree object
local newobject = loveframes.NewObject("tree", "loveframes_object_tree", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize()
self.type = "tree"
self.width = 200
self.height = 200
self.offsetx = 0
self.offsety = 0
self.itemwidth = 0
self.itemheight = 0
self.extrawidth = 0
self.extraheight = 0
self.buttonscrollamount = 0.10
self.vbar = false
self.hbar = false
self.internal = false
self.selectednode = false
self.OnSelectNode = nil
self.children = {}
self.internals = {}
self:SetDrawFunc()
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
self:CheckHover()
local parent = self.parent
local base = loveframes.base
local update = self.Update
-- move to parent if there is a parent
if parent ~= base then
self.x = self.parent.x + self.staticx - (parent.offsetx or 0)
self.y = self.parent.y + self.staticy - (parent.offsety or 0)
end
self.itemwidth = 0
self.itemheight = 0
for k, v in ipairs(self.children) do
v.x = (v.parent.x + v.staticx) - self.offsetx
v.y = (self.y + self.itemheight) - self.offsety
if v.width > self.itemwidth then
self.itemwidth = v.width
end
self.itemheight = self.itemheight + v.height
v:update(dt)
end
if self.vbar then
self.itemwidth = self.itemwidth + 16 + 5
end
self.extrawidth = self.itemwidth - self.width
self.extraheight = self.itemheight - self.height
if self.itemheight > self.height then
if not self.vbar then
local scrollbody = loveframes.objects["scrollbody"]:new(self, "vertical", true)
table.insert(self.internals, scrollbody)
self.vbar = true
if self.hbar then
local vbody = self:GetVerticalScrollBody()
local vbodyheight = vbody:GetHeight() - 15
local hbody = self:GetHorizontalScrollBody()
local hbodywidth = hbody:GetWidth() - 15
vbody:SetHeight(vbodyheight)
hbody:SetWidth(hbodywidth)
end
end
else
if self.vbar then
self:GetVerticalScrollBody():Remove()
self.vbar = false
self.offsety = 0
if self.hbar then
local hbody = self:GetHorizontalScrollBody()
local hbodywidth = hbody:GetWidth() - 15
hbody:SetWidth(hbodywidth)
end
end
end
if self.itemwidth > self.width then
if not self.hbar then
local scrollbody = loveframes.objects["scrollbody"]:new(self, "horizontal", true)
table.insert(self.internals, scrollbody)
self.hbar = true
if self.vbar then
local vbody = self:GetVerticalScrollBody()
local hbody = self:GetHorizontalScrollBody()
vbody:SetHeight(vbody:GetHeight() - 15)
hbody:SetWidth(hbody:GetWidth() - 15)
end
end
else
if self.hbar then
self:GetHorizontalScrollBody():Remove()
self.hbar = false
self.offsetx = 0
if self.vbar then
local vbody = self:GetVerticalScrollBody()
if vbody then
vbody:SetHeight(vbody:GetHeight() + 15)
end
end
end
end
for k, v in ipairs(self.internals) do
v:update(dt)
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
if loveframes.state ~= self.state then
return
end
if not self.visible then
return
end
local stencilfunc
if self.vbar and not self.hbar then
stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width - 16, self.height) end
elseif self.hbar and not self.vbar then
stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height - 16) end
elseif self.vbar and self.hbar then
stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width - 16, self.height - 16) end
else
stencilfunc = function() love.graphics.rectangle("fill", self.x, self.y, self.width, self.height) end
end
self:SetDrawOrder()
love.graphics.stencil(stencilfunc)
love.graphics.setStencilTest("greater", 0)
local drawfunc = self.Draw or self.drawfunc
if drawfunc then
drawfunc(self)
end
local children = self.children
if children then
for k, v in ipairs(children) do
v:draw()
end
end
love.graphics.setStencilTest()
local internals = self.internals
if internals then
for k, v in ipairs(internals) do
v:draw()
end
end
end
--[[---------------------------------------------------------
- func: mousepressed(x, y, button)
- desc: called when the player presses a mouse button
--]]---------------------------------------------------------
function newobject:mousepressed(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
for k, v in ipairs(self.internals) do
v:mousepressed(x, y, button)
end
for k, v in ipairs(self.children) do
v:mousepressed(x, y, button)
end
end
--[[---------------------------------------------------------
- func: mousereleased(x, y, button)
- desc: called when the player releases a mouse button
--]]---------------------------------------------------------
function newobject:mousereleased(x, y, button)
local state = loveframes.state
local selfstate = self.state
if state ~= selfstate then
return
end
local visible = self.visible
if not visible then
return
end
for k, v in ipairs(self.internals) do
v:mousereleased(x, y, button)
end
for k, v in ipairs(self.children) do
v:mousereleased(x, y, button)
end
end
--[[---------------------------------------------------------
- func: AddNode(text)
- desc: adds a node to the object
--]]---------------------------------------------------------
function newobject:AddNode(text)
local node = loveframes.objects["treenode"]:new()
node.parent = self
node.tree = self
node.text = text
node.staticx = 0
node.staticy = self.itemheight
table.insert(self.children, node)
return node
end
--[[---------------------------------------------------------
- func: RemoveNode(id)
- desc: removes a node from the object
--]]---------------------------------------------------------
function newobject:RemoveNode(id)
for k, v in ipairs(self.children) do
if k == id then
v:Remove()
break
end
end
end
--[[---------------------------------------------------------
- func: GetVerticalScrollBody()
- desc: gets the object's vertical scroll body
--]]---------------------------------------------------------
function newobject:GetVerticalScrollBody()
local vbar = self.vbar
local internals = self.internals
local item = false
if vbar then
for k, v in ipairs(internals) do
if v.type == "scrollbody" and v.bartype == "vertical" then
item = v
end
end
end
return item
end
--[[---------------------------------------------------------
- func: GetHorizontalScrollBody()
- desc: gets the object's horizontal scroll body
--]]---------------------------------------------------------
function newobject:GetHorizontalScrollBody()
local hbar = self.hbar
local internals = self.internals
local item = false
if hbar then
for k, v in ipairs(internals) do
if v.type == "scrollbody" and v.bartype == "horizontal" then
item = v
end
end
end
return item
end
---------- module end ----------
end