LoveFrames/objects/internal/scrollable/scrollbody.lua
2013-06-24 11:11:02 -04:00

188 lines
5.0 KiB
Lua

--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2013 Kenny Shields --
--]]------------------------------------------------
-- scrollbar class
local newobject = loveframes.NewObject("scrollbody", "loveframes_object_scrollbody", true)
--[[---------------------------------------------------------
- func: initialize()
- desc: initializes the object
--]]---------------------------------------------------------
function newobject:initialize(parent, bartype)
self.type = "scrollbody"
self.bartype = bartype
self.parent = parent
self.x = 0
self.y = 0
self.internal = true
self.internals = {}
if self.bartype == "vertical" then
self.width = 16
self.height = self.parent.height
self.staticx = self.parent.width - self.width
self.staticy = 0
elseif self.bartype == "horizontal" then
self.width = self.parent.width
self.height = 16
self.staticx = 0
self.staticy = self.parent.height - self.height
end
table.insert(self.internals, loveframes.objects["scrollarea"]:new(self, bartype))
local bar = self.internals[1].internals[1]
if self.bartype == "vertical" then
local upbutton = loveframes.objects["scrollbutton"]:new("up")
upbutton.parent = self
upbutton.Update = function(object, dt)
upbutton.staticx = 0 + self.width - upbutton.width
upbutton.staticy = 0
if object.down and object.hover then
local dtscrolling = self.parent.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
bar:Scroll(-self.parent.buttonscrollamount * dt)
else
bar:Scroll(-self.parent.buttonscrollamount)
end
end
end
local downbutton = loveframes.objects["scrollbutton"]:new("down")
downbutton.parent = self
downbutton.Update = function(object, dt)
downbutton.staticx = 0 + self.width - downbutton.width
downbutton.staticy = 0 + self.height - downbutton.height
if object.down and object.hover then
local dtscrolling = self.parent.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
bar:Scroll(self.parent.buttonscrollamount * dt)
else
bar:Scroll(self.parent.buttonscrollamount)
end
end
end
table.insert(self.internals, upbutton)
table.insert(self.internals, downbutton)
elseif self.bartype == "horizontal" then
local leftbutton = loveframes.objects["scrollbutton"]:new("left")
leftbutton.parent = self
leftbutton.Update = function(object, dt)
leftbutton.staticx = 0
leftbutton.staticy = 0
if object.down and object.hover then
local dtscrolling = self.parent.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
bar:Scroll(-self.parent.buttonscrollamount * dt)
else
bar:Scroll(-self.parent.buttonscrollamount)
end
end
end
local rightbutton = loveframes.objects["scrollbutton"]:new("right")
rightbutton.parent = self
rightbutton.Update = function(object, dt)
rightbutton.staticx = 0 + self.width - rightbutton.width
rightbutton.staticy = 0
if object.down and object.hover then
local dtscrolling = self.parent.dtscrolling
if dtscrolling then
local dt = love.timer.getDelta()
bar:Scroll(self.parent.buttonscrollamount * dt)
else
bar:Scroll(self.parent.buttonscrollamount)
end
end
end
table.insert(self.internals, leftbutton)
table.insert(self.internals, rightbutton)
end
local parentstate = parent.state
self:SetState(parentstate)
-- apply template properties to the object
loveframes.templates.ApplyToObject(self)
end
--[[---------------------------------------------------------
- func: update(deltatime)
- desc: updates the object
--]]---------------------------------------------------------
function newobject:update(dt)
local visible = self.visible
local alwaysupdate = self.alwaysupdate
if not visible then
if not alwaysupdate then
return
end
end
local parent = self.parent
local base = loveframes.base
local update = self.Update
local internals = self.internals
-- move to parent if there is a parent
if parent ~= base then
self.x = parent.x + self.staticx
self.y = parent.y + self.staticy
end
self:CheckHover()
for k, v in ipairs(internals) do
v:update(dt)
end
if update then
update(self, dt)
end
end
--[[---------------------------------------------------------
- func: draw()
- desc: draws the object
--]]---------------------------------------------------------
function newobject:draw()
local visible = self.visible
if not visible then
return
end
local skins = loveframes.skins.available
local skinindex = loveframes.config["ACTIVESKIN"]
local defaultskin = loveframes.config["DEFAULTSKIN"]
local selfskin = self.skin
local skin = skins[selfskin] or skins[skinindex]
local drawfunc = skin.DrawScrollBody or skins[defaultskin].DrawScrollBody
local draw = self.Draw
local drawcount = loveframes.drawcount
local internals = self.internals
-- set the object's draw order
self:SetDrawOrder()
if draw then
draw(self)
else
drawfunc(self)
end
for k, v in ipairs(internals) do
v:draw()
end
end