LoveFrames/skins/Orange/skin.lua
2012-05-22 03:10:18 -04:00

1231 lines
50 KiB
Lua

--[[------------------------------------------------
-- LÖVE Frames --
-- By Nikolai Resokav --
--]]------------------------------------------------
-- skin table
local skin = {}
-- skin info (you always need this in a skin)
skin.name = "Orange"
skin.author = "Nikolai Resokav"
skin.version = "1.0"
local smallfont = love.graphics.newFont(10)
local imagebuttonfont = love.graphics.newFont(15)
local bordercolor = {143, 143, 143, 255}
-- controls
skin.controls = {}
-- frame
skin.controls.frame_border_color = bordercolor
skin.controls.frame_body_color = {255, 255, 255, 150}
skin.controls.frame_top_color = {255, 153, 0, 255}
skin.controls.frame_name_color = {255, 255, 255, 255}
skin.controls.frame_name_font = smallfont
-- button
skin.controls.button_border_down_color = bordercolor
skin.controls.button_border_nohover_color = bordercolor
skin.controls.button_border_hover_color = bordercolor
skin.controls.button_body_down_color = {255, 173, 51, 255}
skin.controls.button_body_nohover_color = {255, 255, 255, 255}
skin.controls.button_body_hover_color = {255, 184, 77, 255}
skin.controls.button_text_down_color = {255, 255, 255, 255}
skin.controls.button_text_nohover_color = {0, 0, 0, 200}
skin.controls.button_text_hover_color = {255, 255, 255, 255}
skin.controls.button_text_font = smallfont
-- image button
skin.controls.imagebutton_text_down_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_nohover_color = {0, 0, 0, 200}
skin.controls.imagebutton_text_hover_color = {255, 255, 255, 255}
skin.controls.imagebutton_text_font = imagebuttonfont
-- close button
skin.controls.closebutton_body_down_color = {255, 255, 255, 255}
skin.controls.closebutton_body_nohover_color = {255, 255, 255, 255}
skin.controls.closebutton_body_hover_color = {255, 255, 255, 255}
-- progress bar
skin.controls.progressbar_border_color = bordercolor
skin.controls.progressbar_body_color = {255, 255, 255, 255}
skin.controls.progressbar_bar_color = {0, 255, 0, 255}
skin.controls.progressbar_text_color = {0, 0, 0, 255}
skin.controls.progressbar_text_font = smallfont
-- list
skin.controls.list_border_color = bordercolor
skin.controls.list_body_color = {232, 232, 232, 255}
-- scrollbar
skin.controls.scrollbar_border_down_color = bordercolor
skin.controls.scrollbar_border_hover_color = bordercolor
skin.controls.scrollbar_border_nohover_color = bordercolor
skin.controls.scrollbar_body_down_color = {255, 173, 51, 255}
skin.controls.scrollbar_body_nohover_color = {255, 255, 255, 255}
skin.controls.scrollbar_body_hover_color = {255, 184, 77, 255}
-- scrollarea
skin.controls.scrollarea_body_color = {200, 200, 200, 255}
skin.controls.scrollarea_border_color = bordercolor
-- scrollbody
skin.controls.scrollbody_body_color = {0, 0, 0, 0}
-- panel
skin.controls.panel_body_color = {232, 232, 232, 255}
skin.controls.panel_border_color = bordercolor
-- tab panel
skin.controls.tabpanel_body_color = {232, 232, 232, 255}
skin.controls.tabpanel_border_color = bordercolor
-- tab button
skin.controls.tab_border_nohover_color = bordercolor
skin.controls.tab_border_hover_color = bordercolor
skin.controls.tab_body_nohover_color = {255, 255, 255, 255}
skin.controls.tab_body_hover_color = {255, 173, 51, 255}
skin.controls.tab_text_nohover_color = {0, 0, 0, 200}
skin.controls.tab_text_hover_color = {255, 255, 255, 255}
skin.controls.tab_text_font = smallfont
-- multichoice
skin.controls.multichoice_body_color = {240, 240, 240, 255}
skin.controls.multichoice_border_color = bordercolor
skin.controls.multichoice_text_color = {0, 0, 0, 255}
skin.controls.multichoice_text_font = smallfont
-- multichoicelist
skin.controls.multichoicelist_body_color = {240, 240, 240, 200}
skin.controls.multichoicelist_border_color = bordercolor
-- multichoicerow
skin.controls.multichoicerow_body_nohover_color = {240, 240, 240, 200}
skin.controls.multichoicerow_body_hover_color = {255, 117, 26, 255}
skin.controls.multichoicerow_border_color = {50, 50, 50, 255}
skin.controls.multichoicerow_text_nohover_color = {0, 0, 0, 150}
skin.controls.multichoicerow_text_hover_color = {255, 255, 255, 255}
skin.controls.multichoicerow_text_font = smallfont
-- tooltip
skin.controls.tooltip_border_color = bordercolor
skin.controls.tooltip_body_color = {255, 255, 255, 255}
skin.controls.tooltip_text_color = {0, 0, 0, 255}
skin.controls.tooltip_text_font = smallfont
-- text input
skin.controls.textinput_border_color = bordercolor
skin.controls.textinput_body_color = {240, 240, 240, 255}
skin.controls.textinput_blinker_color = {0, 0, 0, 255}
-- slider
skin.controls.slider_bar_color = bordercolor
skin.controls.slider_bar_outline_color = {220, 220, 220, 255}
-- checkbox
skin.controls.checkbox_border_color = bordercolor
skin.controls.checkbox_body_color = {255, 255, 255, 255}
skin.controls.checkbox_check_color = {255, 173, 51, 255}
skin.controls.checkbox_text_color = {0, 0, 0, 255}
skin.controls.checkbox_text_font = smallfont
-- collapsiblecategory
skin.controls.collapsiblecategory_text_color = {0, 0, 0, 255}
skin.controls.collapsiblecategory_body_color = {255, 255, 255, 255}
skin.controls.collapsiblecategory_border_color = bordercolor
-- columnlist
skin.controls.columnlist_border_color = bordercolor
skin.controls.columnlist_body_color = {232, 232, 232, 255}
-- columlistarea
skin.controls.columnlistarea_border_color = bordercolor
skin.controls.columnlistarea_body_color = {232, 232, 232, 255}
-- columnlistheader
skin.controls.columnlistheader_border_down_color = bordercolor
skin.controls.columnlistheader_border_nohover_color = bordercolor
skin.controls.columnlistheader_border_hover_color = bordercolor
skin.controls.columnlistheader_body_down_color = {255, 173, 51, 255}
skin.controls.columnlistheader_body_nohover_color = {255, 255, 255, 255}
skin.controls.columnlistheader_body_hover_color = {255, 184, 77, 255}
skin.controls.columnlistheader_text_down_color = {255, 255, 255, 255}
skin.controls.columnlistheader_text_nohover_color = {0, 0, 0, 200}
skin.controls.columnlistheader_text_hover_color = {255, 255, 255, 255}
skin.controls.columnlistheader_text_font = smallfont
-- columnlistrow
skin.controls.columnlistrow_border1_color = bordercolor
skin.controls.columnlistrow_body1_color = {232, 232, 232, 255}
skin.controls.columnlistrow_border2_color = bordercolor
skin.controls.columnlistrow_body2_color = {200, 200, 200, 255}
-- modalbackground
skin.controls.modalbackground_body_color = {255, 255, 255, 100}
--[[---------------------------------------------------------
- func: OutlinedRectangle(object)
- desc: creates and outlined rectangle
--]]---------------------------------------------------------
function skin.OutlinedRectangle(x, y, width, height, ovt, ovb, ovl, ovr)
local ovt = ovt or false
local ovb = ovb or false
local ovl = ovl or false
local ovr = ovr or false
-- top
if ovt == false then
love.graphics.rectangle("fill", x, y, width, 1)
end
-- bottom
if ovb == false then
love.graphics.rectangle("fill", x, y + height - 1, width, 1)
end
-- left
if ovl == false then
love.graphics.rectangle("fill", x, y, 1, height)
end
-- right
if ovr == false then
love.graphics.rectangle("fill", x + width - 1, y, 1, height)
end
end
--[[---------------------------------------------------------
- func: DrawRepeatingImage(image, x, y, width, height)
- desc: draw a repeating image a box
--]]---------------------------------------------------------
function skin.DrawRepeatingImage(image, x, y, width, height)
local image = love.graphics.newImage(image)
local iwidth = image:getWidth()
local iheight = image:getHeight()
local cords = {}
local posx = 0
local posy = 0
local stencilfunc = function() love.graphics.rectangle("fill", x, y, width, height) end
local stencil = love.graphics.newStencil(stencilfunc)
while posy < height do
table.insert(cords, {posx, posy})
if posx >= width then
posx = 0
posy = posy + iheight
else
posx = posx + iwidth
end
end
love.graphics.setStencil(stencil)
for k, v in ipairs(cords) do
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, x + v[1], y + v[2])
end
love.graphics.setStencil()
end
--[[---------------------------------------------------------
- func: skin.DrawGradient(x, y, width, height,
direction, color, colormod)
- desc: draws a gradient
--]]---------------------------------------------------------
function skin.DrawGradient(x, y, width, height, direction, color, colormod)
local color = color
local colormod = colormod or 0
local percent = 0
local once = false
if direction == "up" then
for i=1, height - 1 do
percent = i/height * 255
color = {color[1], color[2], color[3], loveframes.util.Round(percent)}
love.graphics.setColor(unpack(color))
love.graphics.rectangle("fill", x, y + i, width, 1)
end
end
end
--[[---------------------------------------------------------
- func: DrawFrame(object)
- desc: draws the frame object
--]]---------------------------------------------------------
function skin.DrawFrame(object)
local gradientcolor = {}
-- frame body
love.graphics.setColor(unpack(skin.controls.frame_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
-- frame top bar
love.graphics.setColor(unpack(skin.controls.frame_top_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), 25)
gradientcolor = {skin.controls.frame_top_color[1] - 20, skin.controls.frame_top_color[2] - 20, 0, 255}
skin.DrawGradient(object:GetX(), object:GetY(), object:GetWidth(), 25, "up", gradientcolor)
love.graphics.setColor(unpack(skin.controls.frame_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY() + 25, object:GetWidth(), 1)
-- frame name section
love.graphics.setFont(skin.controls.frame_name_font)
love.graphics.setColor(unpack(skin.controls.frame_name_color))
love.graphics.print(object.name, object:GetX() + 5, object:GetY() + 5)
-- frame border
love.graphics.setColor(unpack(skin.controls.frame_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawButton(object)
- desc: draws the button object
--]]---------------------------------------------------------
function skin.DrawButton(object)
local index = loveframes.config["ACTIVESKIN"]
local font = skin.controls.button_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local hover = object.hover
local down = object.down
local gradientcolor = {}
if down == true then
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_down_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_down_color[1] - 20, skin.controls.button_body_down_color[2] - 20, skin.controls.button_body_down_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button text
love.graphics.setFont(skin.controls.button_text_font)
love.graphics.setColor(unpack(skin.controls.button_text_down_color))
love.graphics.print(object.text, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
elseif hover == true then
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_hover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_hover_color[1] - 20, skin.controls.button_body_hover_color[2] - 20, skin.controls.button_body_hover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button text
love.graphics.setFont(skin.controls.button_text_font)
love.graphics.setColor(unpack(skin.controls.button_text_hover_color))
love.graphics.print(object.text, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
else
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_nohover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_nohover_color[1] - 20, skin.controls.button_body_nohover_color[2] - 20, skin.controls.button_body_nohover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button text
love.graphics.setFont(skin.controls.button_text_font)
love.graphics.setColor(unpack(skin.controls.button_text_nohover_color))
love.graphics.print(object.text, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
end
--[[---------------------------------------------------------
- func: DrawCloseButton(object)
- desc: draws the close button object
--]]---------------------------------------------------------
function skin.DrawCloseButton(object)
local index = loveframes.config["ACTIVESKIN"]
local font = skin.controls.button_text_font
local twidth = font:getWidth("X")
local theight = font:getHeight("X")
local hover = object.hover
local down = object.down
local image = skin.images["close.png"]
local gradientcolor = {}
if down == true then
-- button body
love.graphics.setColor(unpack(skin.controls.closebutton_body_down_color))
love.graphics.draw(image, object:GetX(), object:GetY())
elseif hover == true then
-- button body
love.graphics.setColor(unpack(skin.controls.closebutton_body_hover_color))
love.graphics.draw(image, object:GetX(), object:GetY())
else
-- button body
love.graphics.setColor(unpack(skin.controls.closebutton_body_nohover_color))
love.graphics.draw(image, object:GetX(), object:GetY())
end
end
--[[---------------------------------------------------------
- func: DrawImage(object)
- desc: draws the image object
--]]---------------------------------------------------------
function skin.DrawImage(object)
local image = object.image
local color = object.imagecolor
if color then
love.graphics.setColor(unpack(color))
love.graphics.draw(image)
else
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, object:GetX(), object:GetY())
end
end
--[[---------------------------------------------------------
- func: DrawImageButton(object)
- desc: draws the image button object
--]]---------------------------------------------------------
function skin.DrawImageButton(object)
local index = loveframes.config["ACTIVESKIN"]
local font = skin.controls.imagebutton_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local hover = object.hover
local down = object.down
local image = object:GetImage()
if down == true then
if image ~= false then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, object:GetX() + 1, object:GetY() + 1)
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(object:GetText(), object:GetX() + object:GetWidth()/2 - twidth/2 + 1, object:GetY() + object:GetHeight() - theight - 5 + 1)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.print(object:GetText(), object:GetX() + object:GetWidth()/2 - twidth/2 + 1, object:GetY() + object:GetHeight() - theight - 6 + 1)
elseif hover == true then
if image ~= false then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, object:GetX(), object:GetY())
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(object:GetText(), object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight() - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_hover_color))
love.graphics.print(object:GetText(), object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight() - theight - 6)
else
if image ~= false then
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, object:GetX(), object:GetY())
end
love.graphics.setFont(font)
love.graphics.setColor(0, 0, 0, 255)
love.graphics.print(object:GetText(), object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight() - theight - 5)
love.graphics.setColor(unpack(skin.controls.imagebutton_text_down_color))
love.graphics.print(object:GetText(), object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight() - theight - 6)
end
end
--[[---------------------------------------------------------
- func: DrawProgressBar(object)
- desc: draws the progress bar object
--]]---------------------------------------------------------
function skin.DrawProgressBar(object)
local font = skin.controls.progressbar_text_font
local twidth = font:getWidth(object.value .. "/" ..object.max)
local theight = font:getHeight(object.value .. "/" ..object.max)
local gradientcolor = {}
-- progress bar body
love.graphics.setColor(unpack(skin.controls.progressbar_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(skin.controls.progressbar_bar_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object.progress, object:GetHeight())
gradientcolor = {skin.controls.progressbar_bar_color[1], skin.controls.progressbar_bar_color[2] - 20, skin.controls.progressbar_bar_color[3], 255}
skin.DrawGradient(object:GetX(), object:GetY(), object.progress, object:GetHeight(), "up", gradientcolor)
love.graphics.setFont(font)
love.graphics.setColor(unpack(skin.controls.progressbar_text_color))
love.graphics.print(object.value .. "/" ..object.max, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2)
-- progress bar border
love.graphics.setColor(unpack(skin.controls.progressbar_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawScrollArea(object)
- desc: draws the scroll area object
--]]---------------------------------------------------------
function skin.DrawScrollArea(object)
love.graphics.setColor(unpack(skin.controls.scrollarea_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(skin.controls.scrollarea_border_color))
if object.bartype == "vertical" then
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), true, true)
elseif object.bartype == "horizontal" then
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), false, false, true, true)
end
end
--[[---------------------------------------------------------
- func: DrawScrollBar(object)
- desc: draws the scroll bar object
--]]---------------------------------------------------------
function skin.DrawScrollBar(object)
local gradientcolor = {}
if object.dragging == true then
love.graphics.setColor(unpack(skin.controls.scrollbar_body_down_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.scrollbar_body_down_color[1] - 20, skin.controls.scrollbar_body_down_color[2] - 20, skin.controls.scrollbar_body_down_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), "up", gradientcolor)
love.graphics.setColor(unpack(skin.controls.scrollbar_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
elseif object.hover == true then
love.graphics.setColor(unpack(skin.controls.scrollbar_body_hover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.scrollbar_body_hover_color[1] - 20, skin.controls.scrollbar_body_hover_color[2] - 20, skin.controls.scrollbar_body_hover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), "up", gradientcolor)
love.graphics.setColor(unpack(skin.controls.scrollbar_border_hover_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
else
love.graphics.setColor(unpack(skin.controls.scrollbar_body_nohover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.scrollbar_body_nohover_color[1] - 20, skin.controls.scrollbar_body_nohover_color[2] - 20, skin.controls.scrollbar_body_nohover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight(), "up", gradientcolor)
love.graphics.setColor(unpack(skin.controls.scrollbar_border_nohover_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
if object.bartype == "vertical" then
love.graphics.setColor(unpack(skin.controls.scrollbar_border_nohover_color))
love.graphics.rectangle("fill", object:GetX() + 3, object:GetY() + object:GetHeight()/2 - 3, object:GetWidth() - 6, 1)
love.graphics.rectangle("fill", object:GetX() + 3, object:GetY() + object:GetHeight()/2, object:GetWidth() - 6, 1)
love.graphics.rectangle("fill", object:GetX() + 3, object:GetY() + object:GetHeight()/2 + 3, object:GetWidth() - 6, 1)
else
love.graphics.setColor(unpack(skin.controls.scrollbar_border_nohover_color))
love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2 - 3, object:GetY() + 3, 1, object:GetHeight() - 6)
love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2, object:GetY() + 3, 1, object:GetHeight() - 6)
love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2 + 3, object:GetY() + 3, 1, object:GetHeight() - 6)
end
end
--[[---------------------------------------------------------
- func: DrawScrollBody(object)
- desc: draws the scroll body object
--]]---------------------------------------------------------
function skin.DrawScrollBody(object)
love.graphics.setColor(unpack(skin.controls.scrollbody_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawPanel(object)
- desc: draws the panel object
--]]---------------------------------------------------------
function skin.DrawPanel(object)
love.graphics.setColor(unpack(skin.controls.panel_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(skin.controls.panel_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawList(object)
- desc: draws the list object
--]]---------------------------------------------------------
function skin.DrawList(object)
love.graphics.setColor(unpack(skin.controls.list_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawList(object)
- desc: used to draw over the object and it's children
--]]---------------------------------------------------------
function skin.DrawOverList(object)
love.graphics.setColor(unpack(skin.controls.list_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawTabPanel(object)
- desc: draws the tab panel object
--]]---------------------------------------------------------
function skin.DrawTabPanel(object)
local buttonheight = object:GetHeightOfButtons()
love.graphics.setColor(unpack(skin.controls.tabpanel_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY() + buttonheight, object:GetWidth(), object:GetHeight() - buttonheight)
love.graphics.setColor(unpack(skin.controls.tabpanel_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY() + buttonheight - 1, object:GetWidth(), object:GetHeight() - buttonheight + 2)
object:SetScrollButtonSize(15, buttonheight)
end
--[[---------------------------------------------------------
- func: DrawTabButton(object)
- desc: draws the tab button object
--]]---------------------------------------------------------
function skin.DrawTabButton(object)
local index = loveframes.config["ACTIVESKIN"]
local font = skin.controls.tab_text_font
local twidth = font:getWidth(object.text)
local theight = font:getHeight(object.text)
local hover = object.hover
local activetab = object.activetab
local image = object.image
local gradientcolor = {}
local imagewidth
local imageheight
if image then
imagewidth = image:getWidth()
imageheight = image:getHeight()
end
if object.tabnumber == object.parent.tab then
-- button body
love.graphics.setColor(unpack(skin.controls.tab_body_hover_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
gradientcolor = {skin.controls.tab_body_hover_color[1] - 20, skin.controls.tab_body_hover_color[2] - 20, skin.controls.tab_body_hover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
love.graphics.setColor(unpack(skin.controls.tabpanel_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
if image then
-- button image
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - imageheight/2)
-- button text
love.graphics.setFont(skin.controls.tab_text_font)
love.graphics.setColor(unpack(skin.controls.tab_text_hover_color))
love.graphics.print(object.text, object:GetX() + imagewidth + 10, object:GetY() + object:GetHeight()/2 - theight/2)
else
-- button text
love.graphics.setFont(skin.controls.tab_text_font)
love.graphics.setColor(unpack(skin.controls.tab_text_hover_color))
love.graphics.print(object.text, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - theight/2)
end
else
-- button body
love.graphics.setColor(unpack(skin.controls.tab_body_nohover_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
gradientcolor = {skin.controls.tab_body_nohover_color[1] - 20, skin.controls.tab_body_nohover_color[2] - 20, skin.controls.tab_body_nohover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
love.graphics.setColor(unpack(skin.controls.tabpanel_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
if image then
-- button image
love.graphics.setColor(255, 255, 255, 150)
love.graphics.draw(image, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - imageheight/2)
-- button text
love.graphics.setFont(skin.controls.tab_text_font)
love.graphics.setColor(unpack(skin.controls.tab_text_nohover_color))
love.graphics.print(object.text, object:GetX() + imagewidth + 10, object:GetY() + object:GetHeight()/2 - theight/2)
else
-- button text
love.graphics.setFont(skin.controls.tab_text_font)
love.graphics.setColor(unpack(skin.controls.tab_text_nohover_color))
love.graphics.print(object.text, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - theight/2)
end
end
end
--[[---------------------------------------------------------
- func: DrawMultiChoice(object)
- desc: draws the multi choice object
--]]---------------------------------------------------------
function skin.DrawMultiChoice(object)
local image = skin.images["multichoice-arrow.png"]
love.graphics.setColor(unpack(skin.controls.multichoice_body_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
love.graphics.setColor(skin.controls.multichoice_text_color)
love.graphics.setFont(skin.controls.multichoice_text_font)
local h = smallfont:getHeight()
if object.choice == "" then
love.graphics.print(object.text, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - h/2)
else
love.graphics.print(object.choice, object:GetX() + 5, object:GetY() + object:GetHeight()/2 - h/2)
end
love.graphics.setColor(255, 255, 255, 255)
love.graphics.draw(image, object:GetX() + object:GetWidth() - 20, object:GetY() + 5)
love.graphics.setColor(unpack(skin.controls.multichoice_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawMultiChoiceList(object)
- desc: draws the multi choice list object
--]]---------------------------------------------------------
function skin.DrawMultiChoiceList(object)
love.graphics.setColor(unpack(skin.controls.multichoicelist_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawOverMultiChoiceList(object)
- desc: draws over the multi choice list object
--]]---------------------------------------------------------
function skin.DrawOverMultiChoiceList(object)
love.graphics.setColor(unpack(skin.controls.multichoicelist_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight() + 1)
end
--[[---------------------------------------------------------
- func: DrawMultiChoiceRow(object)
- desc: draws the multi choice row object
--]]---------------------------------------------------------
function skin.DrawMultiChoiceRow(object)
love.graphics.setFont(skin.controls.multichoicerow_text_font)
if object.hover == true then
love.graphics.setColor(unpack(skin.controls.multichoicerow_body_hover_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(skin.controls.multichoicerow_text_hover_color))
love.graphics.print(object.text, object:GetX() + 5, object:GetY() + 5)
else
love.graphics.setColor(unpack(skin.controls.multichoicerow_body_nohover_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(skin.controls.multichoicerow_text_nohover_color))
love.graphics.print(object.text, object:GetX() + 5, object:GetY() + 5)
end
end
--[[---------------------------------------------------------
- func: DrawToolTip(object)
- desc: draws the tool tip object
--]]---------------------------------------------------------
function skin.DrawToolTip(object)
love.graphics.setColor(unpack(skin.controls.tooltip_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(skin.controls.tooltip_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(skin.controls.tooltip_text_color))
end
--[[---------------------------------------------------------
- func: DrawText(object)
- desc: draws the text object
--]]---------------------------------------------------------
function skin.DrawText(object)
end
--[[---------------------------------------------------------
- func: DrawTextInput(object)
- desc: draws the text input object
--]]---------------------------------------------------------
function skin.DrawTextInput(object)
local height = object.font:getHeight("a")
local twidth = object.font:getWidth(object.text)
local focus = object:GetFocus()
local showblink = object:GetBlinkerVisibility()
love.graphics.setColor(unpack(skin.controls.textinput_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
object:SetTextOffsetY(object:GetHeight()/2 - height/2)
if object.xoffset ~= 0 then
object:SetTextOffsetX(-5)
else
object:SetTextOffsetX(5)
end
if showblink == true and focus == true then
love.graphics.setColor(unpack(skin.controls.textinput_blinker_color))
if object.xoffset ~= 0 then
love.graphics.rectangle("fill", object.blinkx, object.blinky, 1, height)
else
love.graphics.rectangle("fill", object.blinkx, object.blinky, 1, height)
end
end
end
--[[---------------------------------------------------------
- func: DrawOverTextInput(object)
- desc: draws over the text input object
--]]---------------------------------------------------------
function skin.DrawOverTextInput(object)
love.graphics.setColor(unpack(skin.controls.textinput_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: DrawScrollButton(object)
- desc: draws the scroll button object
--]]---------------------------------------------------------
function skin.DrawScrollButton(object)
local hover = object.hover
local down = object.down
local gradientcolor = {}
if down == true then
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_down_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_down_color[1] - 20, skin.controls.button_body_down_color[2] - 20, skin.controls.button_body_down_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
elseif hover == true then
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_hover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_hover_color[1] - 20, skin.controls.button_body_hover_color[2] - 20, skin.controls.button_body_hover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
else
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_nohover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_nohover_color[1] - 20, skin.controls.button_body_nohover_color[2] - 20, skin.controls.button_body_nohover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
if object.scrolltype == "up" then
local image = skin.images["arrow-up.png"]
if object.hover == true then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2)
elseif object.scrolltype == "down" then
local image = skin.images["arrow-down.png"]
if object.hover == true then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2)
elseif object.scrolltype == "left" then
local image = skin.images["arrow-left.png"]
if object.hover == true then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2)
elseif object.scrolltype == "right" then
local image = skin.images["arrow-right.png"]
if object.hover == true then
love.graphics.setColor(255, 255, 255, 255)
else
love.graphics.setColor(255, 255, 255, 150)
end
love.graphics.draw(image, object:GetX() + object:GetWidth()/2 - image:getWidth()/2, object:GetY() + object:GetHeight()/2 - image:getHeight()/2)
end
end
--[[---------------------------------------------------------
- func: skin.DrawSlider(object)
- desc: draws the slider object
--]]---------------------------------------------------------
function skin.DrawSlider(object)
if object.slidetype == "horizontal" then
love.graphics.setColor(unpack(skin.controls.slider_bar_outline_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY() + object:GetHeight()/2 - 5, object:GetWidth(), 10)
love.graphics.setColor(unpack(skin.controls.slider_bar_color))
love.graphics.rectangle("fill", object:GetX() + 5, object:GetY() + object:GetHeight()/2, object:GetWidth() - 10, 1)
elseif object.slidetype == "vertical" then
love.graphics.setColor(unpack(skin.controls.slider_bar_outline_color))
love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2 - 5, object:GetY(), 10, object:GetHeight())
love.graphics.setColor(unpack(skin.controls.slider_bar_color))
love.graphics.rectangle("fill", object:GetX() + object:GetWidth()/2, object:GetY() + 5, 1, object:GetHeight() - 10)
end
end
--[[---------------------------------------------------------
- func: skin.DrawSliderButton(object)
- desc: draws the slider button object
--]]---------------------------------------------------------
function skin.DrawSliderButton(object)
local index = loveframes.config["ACTIVESKIN"]
local hover = object.hover
local down = object.down
local gradientcolor = {}
if down == true then
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_down_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_down_color[1] - 20, skin.controls.button_body_down_color[2] - 20, skin.controls.button_body_down_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
elseif hover == true then
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_hover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_hover_color[1] - 20, skin.controls.button_body_hover_color[2] - 20, skin.controls.button_body_hover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
else
-- button body
love.graphics.setColor(unpack(skin.controls.button_body_nohover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.button_body_nohover_color[1] - 20, skin.controls.button_body_nohover_color[2] - 20, skin.controls.button_body_nohover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- button border
love.graphics.setColor(unpack(skin.controls.button_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
end
--[[---------------------------------------------------------
- func: skin.DrawCheckBox(object)
- desc: draws the check box object
--]]---------------------------------------------------------
function skin.DrawCheckBox(object)
local font = smallfont
local linesize = (1 * (object.boxwidth * 0.05))
local checked = object.checked
local height = font:getHeight()
local gradientcolor = {}
love.graphics.setColor(unpack(skin.controls.checkbox_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object.boxwidth, object.boxheight)
love.graphics.setColor(unpack(skin.controls.checkbox_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object.boxwidth, object.boxheight)
if checked == true then
love.graphics.setColor(unpack(skin.controls.checkbox_check_color))
love.graphics.rectangle("fill", object:GetX() + 4, object:GetY() + 4, object.boxwidth - 8, object.boxheight - 8)
gradientcolor = {skin.controls.checkbox_check_color[1] - 20, skin.controls.checkbox_check_color[2] - 20, skin.controls.checkbox_check_color[3] - 20, 255}
skin.DrawGradient(object:GetX() + 4, object:GetY() + 4, object.boxwidth - 8, object.boxheight - 8, "up", gradientcolor)
end
end
--[[---------------------------------------------------------
- func: skin.DrawCollapsibleCategory(object)
- desc: draws the collapsible category object
--]]---------------------------------------------------------
function skin.DrawCollapsibleCategory(object)
local font = smallfont
local gradientcolor = {skin.controls.collapsiblecategory_body_color[1] - 20, skin.controls.collapsiblecategory_body_color[2] - 20, skin.controls.collapsiblecategory_body_color[3] - 20, 255}
love.graphics.setColor(unpack(skin.controls.collapsiblecategory_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
love.graphics.setColor(unpack(gradientcolor))
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
love.graphics.setColor(unpack(skin.controls.collapsiblecategory_text_color))
love.graphics.print(object.text, object:GetX() + 5, object:GetY() + 5)
love.graphics.setColor(unpack(skin.controls.collapsiblecategory_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: skin.DrawColumnList(object)
- desc: draws the column list object
--]]---------------------------------------------------------
function skin.DrawColumnList(object)
love.graphics.setColor(unpack(skin.controls.columnlist_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListHeader(object)
- desc: draws the column list header object
--]]---------------------------------------------------------
function skin.DrawColumnListHeader(object)
local font = skin.controls.columnlistheader_text_font
local twidth = font:getWidth(object.name)
local theight = font:getHeight(object.name)
local hover = object.hover
local down = object.down
local gradientcolor = {}
if down == true then
-- header body
love.graphics.setColor(unpack(skin.controls.columnlistheader_body_down_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.columnlistheader_body_down_color[1] - 20, skin.controls.columnlistheader_body_down_color[2] - 20, skin.controls.columnlistheader_body_down_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(unpack(skin.controls.columnlistheader_text_down_color))
love.graphics.print(object.name, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2)
-- header border
love.graphics.setColor(unpack(skin.controls.columnlistheader_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
elseif hover == true then
-- header body
love.graphics.setColor(unpack(skin.controls.columnlistheader_body_hover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.columnlistheader_body_hover_color[1] - 20, skin.controls.columnlistheader_body_hover_color[2] - 20, skin.controls.columnlistheader_body_hover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(unpack(skin.controls.columnlistheader_text_hover_color))
love.graphics.print(object.name, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2)
-- header border
love.graphics.setColor(unpack(skin.controls.columnlistheader_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
else
-- header body
love.graphics.setColor(unpack(skin.controls.columnlistheader_body_nohover_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
gradientcolor = {skin.controls.columnlistheader_body_nohover_color[1] - 20, skin.controls.columnlistheader_body_nohover_color[2] - 20, skin.controls.columnlistheader_body_nohover_color[3] - 20, 255}
skin.DrawGradient(object:GetX(), object:GetY() - 1, object:GetWidth(), object:GetHeight(), "up", gradientcolor)
-- header name
love.graphics.setFont(font)
love.graphics.setColor(unpack(skin.controls.button_text_nohover_color))
love.graphics.print(object.name, object:GetX() + object:GetWidth()/2 - twidth/2, object:GetY() + object:GetHeight()/2 - theight/2)
-- header border
love.graphics.setColor(unpack(skin.controls.columnlistheader_border_down_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListArea(object)
- desc: draws the column list area object
--]]---------------------------------------------------------
function skin.DrawColumnListArea(object)
love.graphics.setColor(unpack(skin.controls.columnlistarea_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: skin.DrawOverColumnListArea(object)
- desc: draws over the column list area object
--]]---------------------------------------------------------
function skin.DrawOverColumnListArea(object)
love.graphics.setColor(unpack(skin.controls.columnlist_border_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
--[[---------------------------------------------------------
- func: skin.DrawColumnListRow(object)
- desc: draws the column list row object
--]]---------------------------------------------------------
function skin.DrawColumnListRow(object)
local colorindex = object:GetColorIndex()
local font = object:GetFont()
local height = font:getHeight("a")
object:SetTextPos(5, object:GetHeight()/2 - height/2)
object:SetTextColor(bordercolor)
if colorindex == 1 then
love.graphics.setColor(unpack(skin.controls.columnlistrow_body1_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
love.graphics.setColor(unpack(skin.controls.columnlistrow_border1_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
else
love.graphics.setColor(unpack(skin.controls.columnlistrow_body2_color))
love.graphics.rectangle("fill", object:GetX() + 1, object:GetY() + 1, object:GetWidth() - 2, object:GetHeight() - 2)
love.graphics.setColor(unpack(skin.controls.columnlistrow_border2_color))
skin.OutlinedRectangle(object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
end
--[[---------------------------------------------------------
- func: skin.DrawModalBackground(object)
- desc: draws the modal background object
--]]---------------------------------------------------------
function skin.DrawModalBackground(object)
love.graphics.setColor(unpack(skin.controls.modalbackground_body_color))
love.graphics.rectangle("fill", object:GetX(), object:GetY(), object:GetWidth(), object:GetHeight())
end
-- register the skin
loveframes.skins.Register(skin)