> Since 2016-02-16, Ser is **deprecated**. I will still fix reported bugs, but for new projects, I recommend [bitser](https://github.com/gvx/bitser) if you're using LuaJIT, and [binser](https://github.com/bakpakin/binser) otherwise. Ser === Ser is a fast, robust, richly-featured table serialization library for Lua. It was specifically written to store configuration and save files for [LÖVE](http://love2d.org/) games, but can be used anywhere. Originally, this was the code to write save games for [Space](https://github.com/gvx/space), but was released as a stand-alone library after many much-needed improvements. Like Space itself, you use, distribute and extend Ser under the terms of the MIT license. Simple ------ Ser is very simple and easy to use: ```lua local serialize = require 'ser' print(serialize({"Hello", world = true})) -- prints: -- return {"Hello", world = true} ``` Fast ---- Using Serpent's benchmark code, Ser is 33% faster than Serpent. Robust ------ Sometimes you have strange, non-euclidean geometries in your table constructions. It happens, I don't judge. Ser can deal with that, where some other serialization libraries cry "Iä! Iä! Cthulhu fhtagn!" and give up — or worse, silently produce incorrect data. ```lua local serialize = require 'ser' local cthulhu = {{}, {}, {}} cthulhu.fhtagn = cthulhu cthulhu[1][cthulhu[2]] = cthulhu[3] cthulhu[2][cthulhu[1]] = cthulhu[2] cthulhu[3][cthulhu[3]] = cthulhu print(serialize(cthulhu)) -- prints: -- local _3 = {} -- local _2 = {} -- local _1 = {[_2] = _3} -- local _0 = {_1, _2, _3} -- _0.fhtagn = _0 -- _2[_1] = _2 -- _3[_3] = _0 -- return _0 ``` Tested ------ Check out `tests.lua` to see how Ser behaves with all kinds of inputs. Other solutions --------------- Check out the [Lua-users wiki](http://lua-users.org/wiki/TableSerialization) for other libraries that do roughly the same thing. See also -------- * [Lady](https://github.com/gvx/Lady): for trusted-source savegames * [Smallfolk](https://github.com/gvx/Smallfolk): for untrusted-source serialization