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# bitser
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Serializes and deserializes Lua values with LuaJIT.
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Serializes and deserializes Lua values with LuaJIT.
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local bitser = require 'bitser'
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bitser.register('someResource', someResource)
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bitser.registerClass(SomeClass)
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serializedData = bitser.dumps(someData)
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someData = bitser.loads(serializedData)
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Pull requests, bug reports and other feedback welcome! :heart:
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## Why would I use this?
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Because it's fast. Because it produces tiny output. Because the name means "snappier"
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or "unfriendlier" in Dutch. Because it's safe to use with untrusted data.
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Because it's inspired by [binser](https://github.com/bakpakin/binser), which is great.
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## How do I use the benchmark thingy?
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Download zero or more of [binser.lua](https://github.com/bakpakin/binser/master/binser.lua),
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[ser.lua](https://github.com.com/gvx/Ser/master/ser.lua),
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[smallfolk.lua](https://github.com/gvx/Smallfolk/raw/master/smallfolk.lua) and
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[serpent.lua](https://github.com/pkulchenko/serpent/raw/master/src/serpent.lua), and run:
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love .
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You do need [LÖVE](https://love2d.org/) for that.
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You can add more cases in the folder `cases/` (check out `_new.lua`), and add other
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serializers to the benchmark in `main.lua`. If you do either of those things, please
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send me a pull request!
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## You can register classes?
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Yes. At the moment, bitser supports MiddleClass, SECL, hump.class and Slither (and
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probably some other class libraries by accident).
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## What license is this under?
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None yet. It will be open source (probably MIT license) in the near future, but it
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needs more testing before it's production ready.
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