@use "sass:color"; @use "sass:list"; @use "sass:map"; @use "sass:math"; @use "initial-variables" as iv; @use "functions" as fn; @function buildVarName($name, $prefix: "", $suffix: "") { @return "--#{iv.$cssvars-prefix}#{$prefix}#{$name}#{$suffix}"; } @function buildHslaString($name, $l, $a: 1) { $lightness: getVar($name, "", "-l"); @if ($l) { $lightness: $l; } @return "hsla(#{getVar($name, '', '-h')}, #{getVar($name, '', '-s')}, #{$lightness}, #{$a})"; } @function getVar($name, $prefix: "", $suffix: "") { $varName: buildVarName($name, $prefix, $suffix); @return var(#{$varName}); } @function getVarWithBackup($name, $backup, $prefix: "", $suffix: "") { $varName: buildVarName($name, $prefix, $suffix); $backupName: buildVarName($backup, $prefix, $suffix); @return var(#{$varName}, var(#{$backupName})); } @function getRgbaVar($name, $alpha, $prefix: "", $suffix: "") { $varName: buildVarName($name, $prefix, $suffix); @return unquote("rgba(var(#{$varName}), #{$alpha})"); } @mixin register-var($name, $value, $prefix: "", $suffix: "") { $varName: buildVarName($name, $prefix, $suffix); #{$varName}: #{$value}; } @mixin register-vars($vars, $prefix: "", $suffix: "") { @each $name, $value in $vars { @include register-var($name, $value, $prefix, $suffix); } } @mixin register-rgb($name, $value) { @include register-var( $name, ( color.channel($value, "red", $space: rgb), color.channel($value, "green", $space: rgb), color.channel($value, "blue", $space: rgb) ), "", "-rgb" ); } @mixin register-hsl($name, $value) { @include register-var( $name, math.round(color.channel($value, "hue", $space: hsl)), "", "-h" ); @include register-var( $name, math.round(color.channel($value, "saturation", $space: hsl)), "", "-s" ); @include register-var( $name, math.round(color.channel($value, "lightness", $space: hsl)), "", "-l" ); } @mixin generate-on-scheme-colors($name, $base, $scheme-main) { // Accessibility Contrast System $scheme-main-brightness: fn.bulmaColorBrightness($scheme-main); $on-scheme-color: $base; $fg-lum: fn.bulmaColorLuminance($on-scheme-color); $bg-lum: fn.bulmaColorLuminance($scheme-main); $ratio: 0; $found-decent-color: false; @if ($fg-lum > $bg-lum) { @for $i from 0 through 20 { $ratio: math.div(($fg-lum + 0.05), ($bg-lum + 0.05)); @if $ratio > 5 { $found-decent-color: true; } @else { $on-scheme-color: color.adjust( $on-scheme-color, $lightness: 5%, $space: hsl ); $fg-lum: fn.bulmaColorLuminance($on-scheme-color); } } } @else { @for $i from 0 through 20 { $ratio: math.div(($bg-lum + 0.05), ($fg-lum + 0.05)); @if $ratio > 5 { $found-decent-color: true; } @else { $on-scheme-color: color.adjust( $on-scheme-color, $lightness: -5%, $space: hsl ); $fg-lum: fn.bulmaColorLuminance($on-scheme-color); } } } $on-scheme-lightness: color.channel( $on-scheme-color, "lightness", $space: hsl ); @include register-var($name, $on-scheme-lightness, "", "-on-scheme-l"); $on-scheme-l: getVar($name, "", "-on-scheme-l"); @include register-var( "#{$name}-on-scheme", buildHslaString($name, $on-scheme-l) ); } @mixin v1-generate-on-scheme-colors($name, $base, $scheme-main) { // Accessibility Contrast System $scheme-main-brightness: fn.bulmaColorBrightness($scheme-main); $on-scheme-color: $base; @if ($scheme-main-brightness == "bright") { @while (fn.bulmaEnoughContrast($on-scheme-color, #fff) == false) { // We're on a light background, so we'll darken the test color step by step. $on-scheme-color: color.adjust( $on-scheme-color, $lightness: -5%, $space: hsl ); } } @else { @while (fn.bulmaEnoughContrast($on-scheme-color, #000) == false) { // We're on a dark background, so we'll lighten the test color step by step. $on-scheme-color: color.adjust( $on-scheme-color, $lightness: 5%, $space: hsl ); } } $on-scheme-lightness: color.channel( $on-scheme-color, "lightness", $space: hsl ); @include register-var($name, $on-scheme-lightness, "", "-on-scheme-l"); } @mixin register-base-color($name, $base) { $hsla: buildHslaString($name, getVar($name, "", "-l")); @include register-var($name, $hsla); @include register-var($name, $hsla, "", "-base"); // Just for reference @include register-rgb($name, $base); @include register-hsl($name, $base); } @mixin generate-basic-palette($name, $base, $invert: null) { @include register-base-color($name, $base); @if $invert { @include register-var( $name, color.channel($invert, "lightness", $space: hsl), "", "-invert-l" ); @include register-var("#{$name}-invert", $invert); } } @mixin generate-color-palette( $name, $base, $scheme-main-l: 100%, $invert: null, $light: null, $dark: null ) { $h:math.round(color.channel($base, "hue", $space: hsl)); // Hue $s:math.round(color.channel($base, "saturation", $space: hsl)); // Saturation $l:math.round(color.channel($base, "lightness", $space: hsl)); // Lightness $base-lum: fn.bulmaColorLuminance($base); $l-base: math.round($l % 10); // Get lightness second digit: 53% -> 3% $l-0: 0%; // 5% or less $l-5: 5%; // More than 5% $a: 1; // Alpha $base-digits: "00"; // Calculate digits like "40" for the scheme-main $scheme-l-0: 0%; $scheme-l-base: math.round($scheme-main-l % 10); $closest-5: math.round(math.div($scheme-main-l, 5)) * 5; $pct-to-int: math.div($closest-5, 100%) * 100; $scheme-main-digits: #{$pct-to-int}; // === STEP 1 === // Register the base colors @include register-base-color($name, $base); // === STEP 2 === // Generating 20 shades of the color // 00: 0%, 1%, 2% // 05: 3%, 4%, 5%, 6%, 7% // 10: 8%, 9% @if ($l-base < 3%) { $l-0: $l-base; $l-5: $l-base + 5%; } @else if ($l-base < 8%) { // $l-0: math.max($l-base - 5%, 0%); $l-0: $l-base - 5%; $l-5: $l-base; } @else { // $l-0: math.max($l-base - 10%, 0%); $l-0: $l-base - 10%; $l-5: $l-base - 5%; } $shades: (); @for $i from 0 through 9 { // if $l-base = 3%, then we get 3%, 13%, 23%, 33% etc. $color-l-0: math.max($l-0 + $i * 10, 0%); // if $l-base = 3%, then we get 8%, 18%, 28%, 38% etc. $color-l-5: $l-5 + $i * 10; $shades: map.set($shades, "#{$i}0", $color-l-0); $shades: map.set($shades, "#{$i}5", $color-l-5); @include register-var($name, $color-l-0, "", "-#{$i}0-l"); @include register-var($name, $color-l-5, "", "-#{$i}5-l"); @if $color-l-0 == $l { $base-digits: "#{$i}0"; } @else if $color-l-5 == $l { $base-digits: "#{$i}5"; } } $l-100: math.min($l-0 + 100%, 100%); $shades: map.set($shades, "100", $l-100); @include register-var($name, $l-100, "", "-100-l"); // === STEP 3 === // Find accessible color combinations $combos: (); @each $digits-bg, $bg-l in $shades { $background: hsl($h, $s, $bg-l); $bg-lum: fn.bulmaColorLuminance($background); $bg-is-light: $bg-lum > 0.55; $candidates: (); $found: false; // If the background color is the base color @if $bg-l == $l { $base-digits: $digits-bg; // Even if the base color as a background // doesn't have an appropriate foreground, // we still add to the list of "valid" contrast combos for now. @if $bg-is-light { $combos: map.set($combos, $base-digits, "10"); } @else { $combos: map.set($combos, $base-digits, "100"); } } // We capture all contrast ratios for any given background // using all foreground options $current-best-digits: "00"; $current-best-ratio: 0; @each $digits-fg, $fg-l in $shades { $foreground: hsl($h, $s, $fg-l); $ratio: 0; $is-light-fg: false; // Source: https://www.w3.org/TR/WCAG20-TECHS/G17.html $fg-lum: fn.bulmaColorLuminance($foreground); @if ( color.channel($foreground, "lightness", $space: hsl) > color.channel($background, "lightness", $space: hsl) ) { $is-light-fg: true; $ratio: math.div(($fg-lum + 0.05), ($bg-lum + 0.05)); } @else { $ratio: math.div(($bg-lum + 0.05), ($fg-lum + 0.05)); } @if $ratio > 7 { $candidates: list.append( $candidates, fn.bulmaStringToNumber($digits-fg) ); @if ($is-light-fg) { @if (not $found) { // Store the background/foreground combination $combos: map.set($combos, $digits-bg, $digits-fg); $current-best-digits: $digits-fg; $current-best-ratio: $ratio; $found: true; } } @else { $combos: map.set($combos, $digits-bg, $digits-fg); $current-best-digits: $digits-fg; $current-best-ratio: $ratio; } } } // We haven't found a decent ratio @each $digits-fg, $fg-l in $shades { @if (map.has-key($combos, $digits-bg) == false) { @if ($bg-is-light) { // Light background so we set a dark foreground $combos: map.set($combos, $digits-bg, "00"); } @else { // Dark background so we set a light foreground $combos: map.set($combos, $digits-bg, "100"); } } } } // The output needs to be: // --bulma-primary-invert-l: var(--bulma-primary-100-l); @each $bg, $fg in $combos { // Just using this loop to register all 20 digits $bg-l: getVar($name, "", "-#{$bg}-l"); @include register-var("#{$name}-#{$bg}", buildHslaString($name, $bg-l)); // Register the lightness @include register-var( $name, getVar($name, "", "-#{$fg}-l"), "", "-#{$bg}-invert-l" ); // Resiter the color using that lightness $bg-invert-l: getVar($name, "", "-#{$bg}-invert-l"); @include register-var( "#{$name}-#{$bg}-invert", buildHslaString($name, $bg-invert-l) ); } // If an invert color is provided by the user @if $invert { @include register-var( $name, color.channel($invert, "lightness", $space: hsl), "", "-invert-l" ); @include register-var("#{$name}-invert", $invert); } @else { $base-invert-l-digits: map.get($combos, $base-digits); @include register-var( $name, getVar($name, "", "-#{$base-invert-l-digits}-l"), "", "-invert-l" ); $base-invert-l: getVar($name, "", "-invert-l"); @include register-var( "#{$name}-invert", buildHslaString($name, $base-invert-l) ); } // Good color on light background (90% lightness) @if $light and $dark { @include register-var( $name, color.channel($light, "lightness", $space: hsl), "", "-light-l" ); @include register-var( $name, color.channel($light, "lightness", $space: hsl), "", "-dark-invert-l" ); @include register-var("#{$name}-light", $light); @include register-var("#{$name}-dark-invert", $light); @include register-var( $name, color.channel($dark, "lightness", $space: hsl), "", "-dark-l" ); @include register-var( $name, color.channel($dark, "lightness", $space: hsl), "", "-light-invert-l" ); @include register-var("#{$name}-dark", $dark); @include register-var("#{$name}-light-invert", $dark); } @else { @include register-var($name, getVar($name, "", "-90-l"), "", "-light-l"); $light-l: getVar($name, "", "-light-l"); @include register-var("#{$name}-light", buildHslaString($name, $light-l)); $light-invert-l-digits: map.get($combos, "90"); @include register-var( $name, getVar($name, "", "-#{$light-invert-l-digits}-l"), "", "-light-invert-l" ); $light-invert-l: getVar($name, "", "-light-invert-l"); @include register-var( "#{$name}-light-invert", buildHslaString($name, $light-invert-l) ); // Good color on dark background (10% lightness) @include register-var($name, getVar($name, "", "-10-l"), "", "-dark-l"); $dark-l: getVar($name, "", "-dark-l"); @include register-var("#{$name}-dark", buildHslaString($name, $dark-l)); $dark-invert-l-digits: map.get($combos, "10"); @include register-var( $name, getVar($name, "", "-#{$dark-invert-l-digits}-l"), "", "-dark-invert-l" ); $dark-invert-l: getVar($name, "", "-dark-invert-l"); @include register-var( "#{$name}-dark-invert", buildHslaString($name, $dark-invert-l) ); // Soft and Bold colors $soft-l: getVar("soft-l"); $soft-invert-l: getVar("soft-invert-l"); $bold-l: getVar("bold-l"); $bold-invert-l: getVar("bold-invert-l"); @include register-var("#{$name}-soft", buildHslaString($name, $soft-l)); @include register-var("#{$name}-bold", buildHslaString($name, $bold-l)); @include register-var( "#{$name}-soft-invert", buildHslaString($name, $soft-invert-l) ); @include register-var( "#{$name}-bold-invert", buildHslaString($name, $bold-invert-l) ); } } @mixin bulma-theme($name) { [data-#{iv.$class-prefix}theme="#{$name}"], .#{iv.$class-prefix}theme-#{$name} { @content; } } @mixin system-theme($name) { @media (prefers-color-scheme: #{$name}) { :root { @content; } } }