cron.lua ======== `cron.lua` are a set of functions for executing actions at a certain time interval. API === * `cron.after(time, callback)` will execute callback after the given amount of time units. Returns an identifier (`id`) * `cron.every(time, callback)` will repeat the same action periodically. Returns an identifier (`id`) * `cron.cancel(id)` will stop a timed action from happening, and will interrupt the periodical execution of a periodic action. * `cron.reset()` removes all timed and periodic actions, and resets the time passed back to 0. * `cron.update(dt)` is needed to be executed on the main program loop. `dt` is the amount of time that has passed since the last iteration. When `cron.update` is executed, cron will check the list of pending actions and execute them if needed. * `cron.tagged(tag1, tag2, tag3 ...)` filters other cron methods (`cron.after`, `cron.every`, `cron.update` & `cron.cancel` but not `cron.reset`) so that they create clocks with specific tags/ act on clocks with specific tags. Examples ======== local cron = require 'cron' local function printMessage() print('Hello') end -- the following calls are equivalent: cron.after(5, printMessage) cron.after(5, print, 'Hello') cron.update(5) -- will print 'Hello' twice (once per each cron.after) -- this will print the message periodically: local id = cron.every(10, printMessage) cron.update(5) -- nothing (total time: 5) cron.update(4) -- nothing (total time: 9) cron.update(12) -- prints 'Hello' twice (total time is now 21) cron.cancel(id) -- stops the execution the element defined by id. Works with periodical or one-time actions. cron.reset() -- stops all the current actions, both timed ones and periodical ones. Examples using tags: -- This has the same effect of cron.after(2, showMenu), except that the -- time entry is tagged with the tags 'main-menu' and 'menu' cron.tagged('main-menu', 'menu').every(2, showMenu) -- after also has a tagged version: cron.tagged('menu').after(10, doSomething) -- This updates the time entries tagged with the tag 'menu', but not the rest cron.tagged('menu').update(2) -- cron.update updates all the time entries, no matter how they are tagged: cron.update(2) -- updates everything -- the tagged version of cron.cancel does not take params: cron.tagged('main-menu').cancel() -- cancels any entry tagged 'main-menu' -- A very nice thing: You are not restrited to using strings for tags. Any Lua -- object (including tables) can be used. This way, you can link time entries -- to specific instances. local player = ... -- some table representing the player cron.tagged(player, 'movement').after(10, startBoredAnimation) ... cron.tagged(player).cancel() -- cancel all time entries tagged with the player cron.tagged(player, 'movement') -- cancell the player entries related with movement only Gotchas / Warnings ================== * `cron.lua` does *not* implement any hardware or software clock; you will have to provide it with the access to the hardware timers, in the form of periodic calls to `cron.update` * `cron` does not have any defined time units (seconds, milliseconds, etc). You define the units it uses by passing it a `dt` on `cron.update`. If `dt` is in seconds, then `cron` will work in seconds. If `dt` is in milliseconds, then `cron` will work in milliseconds. Installation ============ Just copy the cron.lua file somewhere in your projects (maybe inside a /lib/ folder) and require it accordingly. Remember to store the value returned by require somewhere! (I suggest a local variable named `cron`) local cron = require 'cron' Also, make sure to read the license file; the text of that license file must appear somewhere in your projects' files. Specs ===== This project uses "telescope":https://github.com/norman/telescope for its specs. If you want to run the specs, you will have to install telescope first. Then run: tsc spec/*