dat.gui/example.html

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<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
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</head>
<body>
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<script type="text/javascript" src="build/dat.gui.js"></script>
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<script type="text/javascript">
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var obj = {
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message: 'Hello World',
displayOutline: false,
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maxSize: 6.0,
speed: 5,
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height: 10,
noiseStrength: 10.2,
growthSpeed: 0.2,
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type: 'three',
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explode: function () {
alert('Bang!');
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},
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color0: "#ffae23", // CSS string
color1: [ 0, 128, 255 ], // RGB array
color2: [ 0, 128, 255, 0.3 ], // RGB with alpha
color3: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value
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};
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var gui = new dat.gui.GUI();
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gui.remember(obj);
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gui.add(obj, 'message');
gui.add(obj, 'displayOutline');
gui.add(obj, 'explode');
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gui.add(obj, 'maxSize').min(-10).max(10).step(0.25);
gui.add(obj, 'height').step(5); // Increment amount
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// Choose from accepted values
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gui.add(obj, 'type', [ 'one', 'two', 'three' ] );
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// Choose from named values
gui.add(obj, 'speed', { Stopped: 0, Slow: 0.1, Fast: 5 } );
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var f1 = gui.addFolder('Colors');
f1.addColor(obj, 'color0');
f1.addColor(obj, 'color1');
f1.addColor(obj, 'color2');
f1.addColor(obj, 'color3');
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var f2 = gui.addFolder('Another Folder');
f2.add(obj, 'noiseStrength');
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var f3 = f2.addFolder('Nested Folder');
f3.add(obj, 'growthSpeed');
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obj['Button with a long description'] = function () {
console.log('Button with a long description pressed');
};
gui.add(obj, 'Button with a long description');
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</script>
</body>
</html>