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<!doctype html>
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<html>
<head>
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<title>dat.gui</title>
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<link rel='icon' type='image/png' href='demo/assets/favicon.png'/>
<link href='demo/demo.css' media='screen' rel='stylesheet' type='text/css'/>
<!--Minified build-->
<script type='text/javascript' src='build/DAT.GUI.min.js'></script>
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<!--Build--->
<!--<script type='text/javascript' src='build/DAT.GUI.js'></script>-->
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<!--All source-->
<!--<link href='src/DAT/GUI/GUI.css' media='screen' rel='stylesheet' type='text/css'/>-->
<!--<script type='text/javascript' src='src/DAT/GUI/GUI.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/Slider.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/Controller.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerBoolean.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerString.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerFunction.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerNumber.js'></script>-->
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<!--Demo-->
<script type='text/javascript' src='demo/improvedNoise.js'></script>
<script type='text/javascript' src='demo/prettify.js'></script>
<script type='text/javascript' src='demo/demo.js'></script>
<script type='text/javascript'>
//<![CDATA[
window.onload = function() {
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console.log(this);
prettyPrint();
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var fizzyText = new FizzyText('dat.gui');
var gui = new DAT.GUI();
// Text field
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gui.add(fizzyText, 'message');
// Sliders with min + max
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gui.add(fizzyText, 'maxSize').min(0.5).max(7);
gui.add(fizzyText, 'growthSpeed').min(0.01).max(1).step(0.05);
gui.add(fizzyText, 'speed', 0.1, 2, 0.05); // shorthand for min/max/step
// Sliders with min, max and increment.
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gui.add(fizzyText, 'noiseStrength', 10, 100, 5);
// Boolean checkbox
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gui.add(fizzyText, 'displayOutline');
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// Fires a function called 'explode'
gui.add(fizzyText, 'explode').name('Explode!'); // Specify a custom name.
// Javascript for documentation
getCollapsables();
handleListening();
};
function toggle(e) {
var collapsable = this.childNodes[3],
wrapper = collapsable.childNodes[1];
if (this.className === 'collapsed') {
this.className = 'expanded';
collapsable.style.height = wrapper.clientHeight + 'px';
} else {
this.className = 'collapsed';
collapsable.style.height = '0px';
}
}
function getCollapsables() {
if (document.getElementsByClassName == undefined) {
document.getElementsByClassName = function(className) {
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var hasClassName = new RegExp('(?:^|\\s)' + className + '(?:$|\\s)');
var allElements = document.getElementsByTagName('*');
var results = [];
var element;
for (var i = 0; (element = allElements[i]) != null; i++) {
var elementClass = element.className;
if (elementClass && elementClass.indexOf(className) != -1 &&
hasClassName.test(elementClass))
results.push(element);
}
return results;
};
}
collapsed = document.getElementsByClassName('collapsed');
expanded = document.getElementsByClassName('expanded');
}
function handleListening() {
for (var i = 0; i < collapsed.length; i++) {
collapsed[i].addEventListener('click', toggle, false);
}
for (var j = 0; j < expanded.length; j++) {
expanded[i].addEventListener('click', toggle, false);
}
}
//]]>
</script>
</head>
<body>
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<div id='container'>
<!-- GUIDAT logo -->
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<div id='helvetica-demo'></div>
<!-- It gives you this! -->
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<div id='notifier'></div>
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<h1><a href='http://twitter.com/guidat'><img src='demo/assets/profile.png'
border='0' alt='dat.gui flag'/></a>
</h1>
<p><strong>dat.gui</strong> is a lightweight controller library for JavaScript.
It allows you to easily manipulate variables and fire functions on the fly.
</p>
<ul>
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<li>
<a href='https://github.com/dataarts/dat.gui/raw/master/build/DAT.GUI.min.js'><strong>Download the minified source</strong></a>
<small id='buildsizemin'>[buildsizemin]
</small>
</li>
<li>
<a href='https://github.com/dataarts/dat.gui/raw/master/build/DAT.GUI.js'><strong>Download the uncompressed source</strong></a>
<small id='buildsize'>[buildsize]
</small>
</li>
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<li><a href='http://github.com/dataarts/dat.gui'>Contribute on GitHub!</a></li>
</ul>
<h2>Basic Usage</h2>
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<pre id='demo-pre' class='prettyprint'>
&lt;script type='text/javascript' src='gui.min.js'&gt;&lt;/script&gt;
&lt;script type='text/javascript'&gt;
window.onload = function() {
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var fizzyText = new <a href='demo/demo.js'>FizzyText</a>('dat.gui');
var gui = new DAT.GUI();
// Text field
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gui.add(fizzyText, 'message');
// Sliders with min + max
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gui.add(fizzyText, 'maxSize').min(0.5).max(7);
gui.add(fizzyText, 'growthSpeed').min(0.01).max(1).step(0.05);
gui.add(fizzyText, 'speed', 0.1, 2, 0.05); // shorthand for min/max/step
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gui.add(fizzyText, 'noiseStrength', 10, 100, 5);
// Boolean checkbox
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gui.add(fizzyText, 'displayOutline');
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// Fires a function called 'explode'
gui.add(fizzyText, 'explode').name('Explode!'); // Specify a custom name.
};
&lt;/script&gt;
</pre>
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<ul id='desc'>
<li><strong>dat.gui</strong> will infer the type of the property you're trying
to add<br/>
(based on its initial value) and create the corresponding control.
</li>
<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop
= value</code>.
</li>
</ul>
<!--
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<h2 class='collapsed'>Fire a function when someone uses a control</h2>
<pre class='prettyprint'>gui.add(obj, 'propName').onChange(function(n) {
alert('You changed me to ' + n);
});</pre>-->
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<!--<div class='collapsed'>-->
<!---->
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<!--<h2 class='section'>Saving your parameters</h2>-->
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<!--<div class='collapsable'>-->
<!--<div>-->
<!--<p>The simplest way to save your parameters is via-->
<!--<code>DAT.GUI.saveURL()</code>. This method directs your browser to a-->
<!--URL containing the current GUI settings.</p>-->
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<!--<pre class='prettyprint last'>-->
<!--// Make a button for the url function-->
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<!--gui.add(DAT.GUI, 'saveURL');</pre>-->
<!--</div>-->
<!--</div>-->
<!--</div>-->
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<!--<div class='collapsed'>-->
<!--<h2 class='section'>Advanced saving</h2>-->
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<!--<div class='collapsable'>-->
<!--<div>-->
<!--<p>Let's say you'd like to share your settings with someone. Instead of-->
<!--sending a long link with lots of parameters stored in it, you can make-->
<!--your saved settings the defaults.</p>-->
<!--<p>First, add the method <code>DAT.GUI.showSaveString()</code> to a gui-->
<!--object:</p>-->
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<!--<pre class='prettyprint'>var gui = new DAT.GUI();-->
<!--// Add some stuff (and pretend I change their values);-->
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<!--gui.add(someObject, 'someProperty');-->
<!--gui.add(someObject, 'someOtherProperty');-->
<!--// Make a save button.-->
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<!--gui.add(DAT.GUI, 'showSaveString');</pre>-->
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<!--<p>Clicking the 'showSaveString' button bring up an alert with a string.-->
<!--Copy and paste that string into the method <code>DAT.GUI.load()</code>-->
<!--before you instantiate any gui objects.</p>-->
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<!--<pre class='prettyprint'>-->
<!--// Replace COPIED STRING with the value you got from showSaveString()-->
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<!--DAT.GUI.load('COPIED STRING');-->
<!--var gui = new DAT.GUI();-->
<!--// Now these properties will be set to the values you just saved.-->
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<!--gui.add(someObject, 'someProperty');-->
<!--gui.add(someObject, 'someOtherProperty');</pre>-->
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<!--<p class='last'><strong>Save strings won't work if you change the order in-->
<!--which you've added properties to your gui objects, or the order of the-->
<!--gui objects themselves.</strong>. If you want to add more parameters to-->
<!--your gui and use an old save string, make sure they're added after the-->
<!--properties whose values you've saved.</p>-->
<!--</div>-->
<!--</div>-->
<!--</div>-->
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<div class='collapsed'>
<h2 class='section'>Choosing from a list of values</h2>
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<div class='collapsable'>
<div>
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<pre class='prettyprint first last'>gui.add(obj, 'propertyName').options(1, 2, 3, 5, 8);
// Alternatively, you can specify custom labels using object syntax
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gui.add(obj, 'propertyName').options({'Small': 1, 'Medium': 2, 'Large': 3});
</pre>
</div>
</div>
</div>
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<div class='collapsed'>
<h2 class='section'>Listen for variable changes inside the GUI</h2>
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<div class='collapsable'>
<div>
<p>To fire a function whenever a user changes a variable via the GUI, use
the following syntax:</p>
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<pre class='prettyprint'>gui.add(obj, 'propertyName').onChange(function(newValue) {
alert('You changed me to ' + newValue);
});</pre>
<p>This can be slightly annoying for types like number or string. You may
not want to fire a function while the user is sliding, or while they're
typing. To fire a function when the user has <em>finished</em> making
changes, use the following:</p>
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<pre class='prettyprint'>gui.add(obj, 'propertyName').onFinishChange(function(newValue) {
alert('You just finished changing me to ' + newValue);
});</pre>
<p>Finally, if you'd like to do a little something extra when a function
is called, use the following:</p>
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<pre class='prettyprint last'>gui.add(obj, 'functionName').onFire(function() {
alert('You called a function with dat.gui');
});</pre>
</div>
</div>
</div>
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<div class='collapsed'>
<h2 class='section'>Listen for variable changes outside of the GUI</h2>
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<div class='collapsable'>
<div>
<p>Let's say you have a variable that changes by itself from time to time.
If you'd like the DAT.GUI to reflect those changes, use the <code>listen()</code>
method.</p>
<pre
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class='prettyprint last'>gui.add(obj, 'changingProperty').listen();</pre>
</div>
</div>
</div>
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<div class='collapsed'>
<h2 class='section'>Advanced listening</h2>
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<div class='collapsable'>
<div>
<p>By default, <strong>dat.gui</strong> will create an internal interval
that checks for changes in the values you've marked with
<code>listen()</code>. If you'd like to check for these changes in an
interval of your own definition, use the following:</p>
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<pre class='prettyprint'>
gui.autoListen = false; // disables internal interval
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gui.add(obj, 'changingProperty').listen();
// Make your own loop
setInterval(function() {
gui.listen(); // updates values you've marked with listen()
}, 1000 / 60);</pre>
<p>Alternatively, you can forego calling <code>listen()</code> on
individual controllers, and instead choose to monitor changes in
<em>all</em> values controlled by your gui.</p>
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<pre class='prettyprint last'>
gui.autoListen = false; // disables internal interval
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gui.add(obj, 'add');
gui.add(obj, 'lotsa');
gui.add(obj, 'properties');
// Make your own loop
setInterval(function() {
gui.listenAll(); // updates ALL values managed by this gui
}, 1000 / 60);</pre>
</div>
</div>
</div>
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<div class='collapsed'>
<h2 class='section'>Multiple panels and custom placement</h2>
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<div class='collapsable'>
<div>
<p>You can instantiate multiple <code>DAT.GUI</code> objects and name them
however you'd like.</p>
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<pre class='prettyprint'>var gui1 = new DAT.GUI();
var gui2 = new DAT.GUI();
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// The name function overwrites the 'Show Controls' text.
gui1.name('Utilities');
gui2.name('Camera Placement');</pre>
<p>By default, <strong>dat.gui</strong> panels will be automatically added
to the HTML document and fixed to the top of the screen. You can disable
this behavior / styling and append the gui DOM element to a container of
your choosing.</p>
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<pre class='prettyprint last'>
// Notice this belongs to the DAT.GUI class (uppercase)
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// and not an instance thereof.
DAT.GUI.autoPlace = false;
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var gui = new DAT.GUI();
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// Do some custom styles ...
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gui.domElement.style.position = 'absolute';
gui.domElement.style.top = '20px';
gui.domElement.style.left = '20px';
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document.getElementById('my-gui-container').appendChild( gui.domElement );</pre>
</div>
</div>
</div>
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<div class='collapsed'>
<h2 class='section'>Pro tips.</h2>
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<div class='collapsable'>
<div>
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<ol id='secrets'>
<li><strong>dat.gui</strong> panels are resizeable. Drag the show/hide
button.
</li>
<li>Press 'H' to show/hide GUI&apos;s.</li>
</ol>
</div>
</div>
</div>
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<div class='trans'>&nbsp;</div>
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<footer class='trans'>Initiated by <a href='http://georgemichaelbrower.com/'>George
Michael Brower</a> and <a href='http://jonobr1.com/'>Jono Brandel</a> of the
Data Arts Team, Google Creative Lab.
</footer>
</body>
</html>