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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content="HTML Tidy for Linux/x86 (vers 11 February 2007), see www.w3.org" />
<title>gui-dat</title>
<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="gui.js">
</script>
<script type="text/javascript" src="controllers/slider.js">
</script>
<script type="text/javascript" src="controllers/controller.js">
</script>
<script type="text/javascript" src="controllers/controller.boolean.js">
</script>
<script type="text/javascript" src="controllers/controller.function.js">
</script>
<script type="text/javascript" src="controllers/controller.number.js">
</script>
<script type="text/javascript" src="controllers/controller.string.js">
</script>
<script type="text/javascript" src="demo/improvedNoise.js">
</script>
<script type="text/javascript" src="demo/prettify.js">
</script>
<script type="text/javascript" src="demo/demo.js">
</script>
<script type="text/javascript">
//<![CDATA[
window.onload = function() {
prettyPrint();
var fizzyText = new FizzyText("gui-dat");
//GUI.load("changed,3.2,0.10890000000000001,1.121,45,true");
var gui = new GUI();
// Text field
gui.add(fizzyText, "message");
// Sliders with min and max
gui.add(fizzyText, "maxSize", 0.5, 7);
gui.add(fizzyText, "growthSpeed", 0.01, 1);
gui.add(fizzyText, "speed", 0.1, 2);
// Sliders with min, max and increment.
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
// Boolean checkbox
gui.add(fizzyText, "displayOutline");
// Fires a function called "explode"
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
gui.add(GUI, "showSaveString");
gui.add(GUI, "saveURL");
};
//]]>
</script>
</head>
<body>
<div id="container">
<div id="helvetica-demo"></div>
<div id="notifier"></div>
<h1><a href="http://twitter.com/guidat"><img src="demo/assets/profile.png" border="0" alt="GUI-DAT flag" /></a></h1>
<p><strong>gui-dat</strong> is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.</p>
<ul>
<li><a href="https://github.com/jonobr1/gui-dat/raw/versions/gui.min.js"><strong>Download the minified source</strong></a> <small>[11kb]</small></li>
<li><a href="http://github.com/jonobr1/gui-dat">Contribute on GitHub!</a></li>
</ul>
<h2>Basic Usage</h2>
<pre id="demo-pre" class="prettyprint">
&lt;script type="text/javascript" src="demo/demo.js"&gt;&lt;/script&gt;
&lt;script type="text/javascript"&gt;
window.onload = function() {
var fizzyText = new <a href="demo/demo.js">FizzyText</a>("gui-dat");
var gui = new GUI();
// Text field
gui.add(fizzyText, "message");
// Sliders with min and max
gui.add(fizzyText, "maxSize", 0.5, 7);
gui.add(fizzyText, "growthSpeed", 0.01, 1);
gui.add(fizzyText, "speed", 0.1, 2);
// Sliders with min, max and increment.
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
// Boolean checkbox
gui.add(fizzyText, "displayOutline");
// Fires a function called "explode"
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
};
&lt;/script&gt;
</pre>
<ul id="desc">
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br />
(based on its initial value) and create the corresponding control.</li>
<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
</ul>
<!--
<h2 class="collapsed">Fire a function when someone uses a control</h2>
<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
alert("You changed me to " + n);
});</pre>-->
<h2 class="collapsed">Saving your parameters</h2>
<div class="collapsable">
<p>The simplest way to save your parameters is via <code>GUI.saveURL()</code>. This method directs your browser to a URL containing the current GUI settings.</p>
<pre class="prettyprint">
// Make a button for the url function
gui.add(GUI, "saveURL");
</pre>
</div>
<h2 class="collapsed">Advanced saving</h2>
<div class="collapsable">
<p>Let's say you'd like to share your settings with someone. Instead of sending a long link with lots of parameters stored in it, you can make your saved settings the defaults.</p>
<p>First, add the method <code>GUI.showSaveString()</code> to a gui object:</p>
<pre class="prettyprint">
var gui = new GUI();
// Add some stuff (and pretend I change their values);
gui.add(someObject, "someProperty");
gui.add(someObject, "someOtherProperty");
// Make a save button.
gui.add(GUI, "showSaveString");
</pre>
<p>Clicking the "showSaveString" button bring up an alert with a string. Copy and paste that string into the method <code>GUI.load()</code> before you instantiate any gui objects.</p>
<pre class="prettyprint">
// Replace COPIED STRING with the value you got from
GUI.load("COPIED STRING");
var gui = new GUI();
// Now these properties will be set to the values you just saved.
gui.add(someObject, "someProperty");
gui.add(someObject, "someOtherProperty");
</pre>
<p><strong>Save strings won't work if you change the order in which you've added properties to your gui objects</strong>. If you want to add more parameters to your gui and use an old save string, make sure they're added after the properties whose values you've saved.</p>
</div>
<h2 class="collapsed">Listen for variable changes <em>outside</em> of the GUI</h2>
<div class="collapsable">
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
<pre class="prettyprint">
gui.add(obj, "changingProperty").listen();
</pre>
</div>
<h2 class="collapsed">Advanced listening</h2>
<div class="collapsable">
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:</p>
<pre class="prettyprint">
gui.autoListen = false; // disables internal interval
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gui.add(obj, "changingProperty").listen();
// Make your own loop
setInterval(function() {
gui.listen(); // updates values you've marked with listen()
}, 1000 / 60);
</pre>
<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
<pre class="prettyprint">
gui.autoListen = false; // disables internal interval
gui.add(obj, "add");
gui.add(obj, "lotsa");
gui.add(obj, "properties");
// Make your own loop
setInterval(function() {
gui.listenAll(); // updates ALL values managed by this gui
}, 1000 / 60);
</pre>
</div>
<h2 class="collapsed">Multiple panels and custom placement</h2>
<div class="collapsable">
<p>You can instantiate multiple <code>GUI</code> objects and name them however you'd like.</p>
<pre class="prettyprint">
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var gui1 = new GUI();
var gui2 = new GUI();
// The name function overwrites the "Show Controls" text.
gui1.name("Utilities");
gui2.name("Camera Placement");
</pre>
<p>By default, <strong>gui-dat</strong> panels will be automatically added to the HTML document and fixed to the top of the screen. You can disable this behavior / styling and append the gui DOM element to a container of your choosing.</p>
<pre class="prettyprint">
// Notice this belongs to the GUI class (uppercase)
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// and not an instance thereof.
GUI.autoPlace = false;
var gui = new GUI();
// Do some custom styles ...
gui.domElement.style.position = "absolute";
gui.domElement.style.top = "20px";
gui.domElement.style.left = "20px";
document.getElementById("my-gui-container").appendChild( gui.domElement );
</pre>
</div>
<h2 class="collapsed">Pro tips.</h2>
<div class="collapsable">
<ol id="secrets">
<li><strong>gui-dat</strong> panels are resizeable. Drag the toggle button.</li>
<li>Press <strong>H</strong> to make panels invisible. Then press <strong>H</strong> to show them again.</li>
</ol>
<footer>Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.</footer>
</div>
</div>
</body>
</html>