dat.gui/controller.number.js

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// Only works on the last one
var NumberController = function() {
this.type = "number";
Controller.apply(this, arguments);
var _this = this;
var isClicked = false;
var y, py, initialValue, inc;
py = y = 0;
inc = initialValue = this.object[this.propertyName];
var min, max;
(arguments[2] != null) ? min = arguments[2] : min = null;
(arguments[3] != null) ? max = arguments[3] : max = null;
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var button = document.createElement('input');
button.setAttribute('id', this.propertyName);
button.setAttribute('type', this.type);
button.setAttribute('value', inc)
this.domElement.appendChild(button);
button.addEventListener('mousedown', function(e) {
isClicked = true;
}, false);
button.addEventListener('keyup', function(e) {
var val = parseFloat(this.value);
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if(isNaN(val)) {
inc = initialValue;
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} else {
inc = val;
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}
this.value = inc;
_this.setValue(inc);
}, false);
document.addEventListener('mouseup', function(e) {
isClicked = false;
}, false);
document.addEventListener('mousemove', function(e) {
if(isClicked) {
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e.preventDefault();
py = y;
y = e.offsetY;
var dy = y - py;
if(dy < 0) {
if(max != null)
(inc >= max) ? inc = max : inc++;
else
inc++;
} else if(dy > 0) {
if(min != null)
(inc <= min) ? inc = min : inc--;
else
inc--;
}
button.value = inc;
_this.setValue(inc);
}
}, false);
this.__defineSetter__("position", function(val) {
inc = val;
button.value = inc;
_this.setValue(inc);
// possibly push to an array here so that
// we have a record of "defined" / "presets"
// ????
});
};
NumberController.prototype = new Controller();
NumberController.prototype.constructor = NumberController;