dat.gui/controllers/scrubber.js

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// Would really love to make it so that as FEW changes as possible are required to gui.js in order to make this work. Would love to make it so you simply include gui.scrubber.min.js in addition to gui.min.js.
GUI.Controller.prototype.at = function(when, what, tween) {
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this.scrubber.add(new GUI.ScrubberPoint(this.scrubber, when, what));
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this.scrubber.render();
return this;
}
GUI.Scrubber = function(controller, timer) {
var _this = this;
this.points = [];
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this.timer = timer;
this.controller = controller;
this.controller.scrubber = this;
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this.playing = false;
this.sort = function() {
this.points.sort(function(a,b) {
return a.time - b.time;
});
}
this.add = function(p) {
this.points.push(p);
this.sort();
}
this.controller.addChangeListener(function(newVal) {
if (!_this.playing) {
if (_this.timer.activePoint == null) {
console.log(_this, _this.timer.playhead, newVal);
_this.timer.activePoint = new GUI.ScrubberPoint(_this, _this.timer.playhead, newVal);
_this.render();
} else {
_this.timer.activePoint.value = newVal;
}
}
});
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this.domElement = document.createElement('div');
this.domElement.setAttribute('class', 'guidat-time');
var canvas = document.createElement('canvas');
this.domElement.appendChild(canvas);
this.g = canvas.getContext('2d');
var width;
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var position;
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var height;
this.__defineGetter__("width", function() {
return width;
});
this.__defineGetter__("height", function() {
return height;
});
controller.domElement.insertBefore(this.domElement, controller.propertyNameElement.nextSibling);
this.render = function() {
// TODO: if visible ...
_this.g.clearRect(0, 0, width, height);
for (var i in _this.points) {
_this.points[i].render();
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}
// Draw playhead
_this.g.strokeStyle = "red";
_this.g.lineWidth = 1;
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var t = Math.round(GUI.map(_this.timer.playhead, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth, 0, width))+0.5;
_this.g.beginPath();
_this.g.moveTo(t, 0);
_this.g.lineTo(t, height);
_this.g.stroke();
}
this.render();
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var onResize = function() {
canvas.width = width = _this.domElement.offsetWidth;
canvas.height = height = _this.domElement.offsetHeight;
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position = GUI.getOffset(canvas);
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_this.render();
};
window.addEventListener('resize', function(e) {
onResize();
}, false);
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var scrub = function(e) {
var t = GUI.map(e.pageX, position.left, position.left+width, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth);
_this.timer.playhead = t;
}
canvas.addEventListener('mousedown', function(e) {
if (_this.timer.hoverPoint != null) {
_this.timer.activePoint = _this.timer.hoverPoint;
_this.timer.playhead = _this.timer.activePoint.time;
} else {
_this.timer.activePoint = null;
scrub(e);
document.body.style.cursor = "text";
document.addEventListener('mousemove', scrub, false);
_this.render();
}
}, false);
canvas.addEventListener('mousemove', function(e) {
_this.timer.hoverPoint = null;
for (var i in _this.points) {
var cur = _this.points[i];
if (cur.isHovering(e.pageX-position.left)) {
_this.timer.hoverPoint = cur;
}
}
_this.render();
});
document.addEventListener('mouseup', function() {
document.body.style.cursor = "auto";
document.removeEventListener('mousemove', scrub, false);
}, false);
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onResize();
this.timer.addPlayListener(this.render);
var onPlayChange = function(curTime, prevTime) {
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_this.playing = true;
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// This assumes a SORTED point array
// And a PROGRESSING/INCREASING/GROWING playhead
if (_this.controller.type == "number") {
var closestToLeft = null;
for (var i = 0; i < _this.points.length; i++) {
var cur = _this.points[i];
if (cur.time >= curTime && i > 0) {
closestToLeft = _this.points[i-1];
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break;
}
}
if (closestToLeft == null || closestToLeft.time > curTime) return;
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var n = closestToLeft.next;
if (n != null) {
// Interpolate.
var t = GUI.map(curTime, closestToLeft.time, n.time, 0, 1);
t = closestToLeft.tween(t);
var val = GUI.map(t, 0, 1, closestToLeft.value, n.value);
_this.controller.setValue(val);
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}
} else {
for (var i = 0; i < _this.points.length; i++) {
var cur = _this.points[i];
if (cur.time < prevTime) {
continue;
}
if (cur.time >= prevTime && cur.time <= curTime) {
pointHandlers[_this.controller.type].call(_this, cur);
}
}
}
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_this.playing = false;
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};
var pointHandlers = {
'function': function(point) {
this.controller.getValue().call(this);
},
'boolean': function(point) {
this.controller.setValue(point.value);
},
'string': function(point) {
this.controller.setValue(point.value);
},
}
this.timer.addPlayListener(onPlayChange);
this.timer.addWindowListener(this.render);
};
GUI.ScrubberPoint = function(scrubber, time, value) {
var _this = this;
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var g = scrubber.g;
var timer = scrubber.timer;
var type = scrubber.controller.type;
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var x, y;
this.hold = false;
this.value = value;
var barSize = 4;
var rectSize = 7;
var c1 = "#ffd800";
var c2 = "#ff9000";
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this.tween = function(t) {
return t;
};
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this.isHovering = function(xx) {
return xx >= x-rectSize/2 && xx <= x+rectSize/2;
};
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this.__defineGetter__("next", function() {
if (scrubber.points.length <= 1) {
return null;
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}
var i = scrubber.points.indexOf(this);
if (i + 1 >= scrubber.points.length) {
return null;
}
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return scrubber.points[i+1];
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});
this.__defineGetter__("time", function() {
return time;
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});
this.render = function() {
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x = GUI.map(time, timer.windowMin, timer.windowMin+timer.windowWidth, 0, 1);
if (x >= 0 && x <= 1) {
x = Math.round(GUI.map(x, 0, 1, 0, scrubber.width));
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}
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y = scrubber.height/2;
switch (type) {
case "number":
g.save();
var n = this.next;
if (n != null) {
var nx = GUI.constrain(GUI.map(n.time, timer.windowMin, timer.windowMin+timer.windowWidth, 0, 1));
if (nx >= 0 && nx <= 1) {
nx = Math.round(GUI.map(nx, 0, 1, 0, scrubber.width));
}
g.lineWidth = rectSize/2
g.strokeStyle="#222";
g.beginPath();
g.moveTo(nx, y);
g.lineTo(x, y);
g.stroke();
}
g.translate(x, y);
g.rotate(Math.PI/4);
g.fillStyle = c1;
g.fillRect(-rectSize/2, -rectSize/2, rectSize, rectSize);
g.restore();
break;
default:
g.save();
g.translate(x-barSize/2, 0);
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if (scrubber.timer.activePoint == this) {
g.fillStyle = "red"; //
} else if (scrubber.timer.hoverPoint == this) {
g.fillStyle = "green";
} else {
g.fillStyle = "blue";
}
//g.fillStyle = c1;
g.fillRect(0, 0, barSize/2, scrubber.height-1);
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//g.fillStyle = c2;
g.fillRect(barSize/2, 0, barSize/2, scrubber.height-1);
g.restore();
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}
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}
}