dat.gui/gui.js

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var GUI = function() {
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var _this = this;
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var controllers = [];
var listening = [];
var autoListen = true;
var listenInterval;
var _this = this, open = false,
controllers = [], controllersWatched = [];
this.domElement = document.createElement('div');
this.domElement.setAttribute('id', 'guidat');
controllerContainer = document.createElement('div');
controllerContainer.setAttribute('id', 'guidat-controllers');
// @doob
// I think this is way more elegant than the negative margin.
// Only wish we didn't have to see the scrollbar on its way open.
// Any thoughts?
controllerContainer.style.height = '0px';
toggleButton = document.createElement('a');
toggleButton.setAttribute('id', 'guidat-toggle');
toggleButton.setAttribute('href', '#');
toggleButton.innerHTML = "Show Controls";
toggleButton.addEventListener('click', function(e) {
_this.toggle();
e.preventDefault();
}, false);
this.domElement.appendChild(controllerContainer);
this.domElement.appendChild(toggleButton);
this.autoListenIntervalTime = 1000/60;
var createListenInterval = function() {
listenInterval = setInterval(function() {
_this.listen();
}, this.autoListenIntervalTime);
}
this.__defineSetter__("autoListen", function(v) {
autoListen = v;
if (!autoListen) {
clearInterval(listenInterval);
} else {
if (listening.length > 0) createListenInterval();
}
});
this.__defineGetter__("autoListen", function(v) {
return autoListen;
});
this.listenTo = function(controller) {
// TODO: check for duplicates
if (listening.length == 0) {
createListenInterval();
}
listening.push(controller);
};
this.unlistenTo = function(controller) {
// TODO
};
this.listen = function(whoToListenTo) {
var arr = whoToListenTo || listening;
for (var i in arr) {
arr[i].updateDisplay();
}
};
this.listenAll = function() {
this.listen(controllers);
}
this.autoListen = true;
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var handlerTypes = {
"number": NumberController,
"string": StringController,
"boolean": BooleanController,
"function": FunctionController
};
var alreadyControlled = function(object, propertyName) {
for (var i in controllers) {
if (controllers[i].object == object &&
controllers[i].propertyName == propertyName) {
return true;
}
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}
return false;
};
var error = function(str) {
if (typeof console.log == 'function') {
console.error("[GUI ERROR] " + str);
}
};
var construct = function(constructor, args) {
function F() {
return constructor.apply(this, args);
}
F.prototype = constructor.prototype;
return new F();
};
this.add = function() {
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var object = arguments[0];
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var propertyName = arguments[1];
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// Have we already added this?
if (alreadyControlled(object, propertyName)) {
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error("Controller for \"" + propertyName+"\" already added.");
return;
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}
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var value = object[propertyName];
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// Does this value exist? Is it accessible?
if (value == undefined) {
error(object + " either has no property \""+propertyName+"\", or the property is inaccessible.");
return;
}
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var type = typeof value;
var handler = handlerTypes[type];
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// Do we know how to deal with this data type?
if (handler == undefined) {
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error("Cannot create controller for data type \""+type+"\"");
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return;
}
var args = [_this]; // Set first arg (parent) to this
for (var j = 0; j < arguments.length; j++) {
args.push(arguments[j]);
}
var controllerObject = construct(handler, args);
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// Were we able to make the controller?
if (!controllerObject) {
error("Error creating controller for \""+propertyName+"\".");
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return;
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}
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// Success.
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controllerContainer.appendChild(controllerObject.domElement);
controllers.push(controllerObject);
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return controllerObject;
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}
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var addHandlers = {
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"number": NumberController,
"string": StringController,
"boolean": BooleanController,
"function": FunctionController
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};
var alreadyControlled = function(object, propertyName) {
for (var i in controllers) {
if (controllers[i].object == object &&
controllers[i].propertyName == propertyName) {
return true;
}
}
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return false;
};
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var error = function(str) {
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if (typeof console.log == 'function') {
console.error("[GUI ERROR] " + str);
}
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};
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var construct = function(constructor, args) {
function F() {
return constructor.apply(this, args);
}
F.prototype = constructor.prototype;
return new F();
};
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// GUI ... GUI
this.toggle = function() {
open ? this.hide() : this.show();
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};
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this.show = function() {
controllerContainer.style.height = '300px';
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toggleButton.innerHTML = "Hide Controls";
open = true;
}
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this.hide = function() {
controllerContainer.style.height = '0px';
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toggleButton.innerHTML = "Show Controls";
open = false;
}
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};
// Util functions
GUI.makeUnselectable = function(elem) {
elem.onselectstart = function() { return false; };
elem.style.MozUserSelect = "none";
elem.style.KhtmlUserSelect = "none";
elem.unselectable = "on";
}
GUI.makeSelectable = function(elem) {
elem.onselectstart = function() { };
elem.style.MozUserSelect = "auto";
elem.style.KhtmlUserSelect = "auto";
elem.unselectable = "off";
}
GUI.map = function(v, i1, i2, o1, o2) {
var v = o1 + (o2 - o1) * ((v - i1) / (i2 - i1));
if (v < o1) v = o1;
else if (v > o2) v = o2;
return v;
}