mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
We've got tweening in between numbers. Next up, actual mouse and keyboard interaction
This commit is contained in:
parent
5be42748bd
commit
263fcbc677
@ -2,7 +2,7 @@ GUI.FunctionController = function() {
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this.type = "function";
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var that = this;
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GUI.Controller.apply(this, arguments);
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this.domElement.addEventListener('click', function() {
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this.domElement.addEventListener('mousedown', function() {
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that.object[that.propertyName].call(that.object);
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}, false);
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this.domElement.style.cursor = "pointer";
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@ -23,15 +23,12 @@ GUI.NumberController = function() {
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return this;
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}
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this.min = function(s) {
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min = s;
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return this;
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}
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this.max = function(s) {
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max = s;
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return this;
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}
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this.__defineGetter__("min", function() {
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return min;
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});
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this.__defineGetter__("max", function() {
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return max;
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});
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if (!step) {
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if (min != undefined && max != undefined) {
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@ -1,18 +1,16 @@
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// Would really love to make it so that as FEW changes as possible are required to gui.js in order to make this work. Would love to make it so you simply include gui.scrubber.min.js in addition to gui.min.js.
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GUI.Controller.prototype.at = function(when, what, tween) {
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this.scrubber.addPoint(new GUI.ScrubberPoint(this.scrubber, when, what));
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new GUI.ScrubberPoint(this.scrubber, when, what);
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this.scrubber.render();
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return this;
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}
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GUI.Scrubber = function(controller, timer) {
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var _this = this;
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var points = [];
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this.points = [];
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this.timer = timer;
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this.controller = controller;
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this.controller.scrubber = this;
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@ -40,27 +38,19 @@ GUI.Scrubber = function(controller, timer) {
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controller.domElement.insertBefore(this.domElement, controller.propertyNameElement.nextSibling);
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this.addPoint = function(point) {
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points.push(point);
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points.sort(function(a,b) {
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return a.time - b.time;
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});
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}
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this.render = function() {
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// TODO: if visible ...
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_this.g.clearRect(0, 0, width, height);
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for (var i in points) {
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points[i].render();
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for (var i in _this.points) {
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_this.points[i].render();
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}
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// Draw playhead
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_this.g.strokeStyle = "red";
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_this.g.lineWidth = 1;
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var t = Math.round(GUI.map(_this.timer.playhead, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth, 0, width))+0.5;
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_this.g.beginPath();
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_this.g.moveTo(t, 0);
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@ -89,8 +79,36 @@ GUI.Scrubber = function(controller, timer) {
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// This assumes a SORTED point array
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// And a PROGRESSING/INCREASING/GROWING playhead
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for (var i = 0; i < points.length; i++) {
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var cur = points[i];
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if (_this.controller.type == "number") {
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var closestToLeft = null;
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for (var i = 0; i < _this.points.length; i++) {
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var cur = _this.points[i];
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if (cur.time >= curTime && i > 0) {
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closestToLeft = _this.points[i-1];
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}
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}
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if (closestToLeft == null || closestToLeft.time > curTime) return;
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var n = closestToLeft.next;
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if (n != null) {
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// Interpolate.
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var t = GUI.map(curTime, closestToLeft.time, n.time, 0, 1);
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t = closestToLeft.tween(t);
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var val = GUI.map(t, 0, 1, closestToLeft.value, n.value);
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_this.controller.setValue(val);
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}
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} else {
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for (var i = 0; i < _this.points.length; i++) {
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var cur = _this.points[i];
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if (cur.time < prevTime) {
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continue;
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@ -102,6 +120,8 @@ GUI.Scrubber = function(controller, timer) {
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}
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}
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};
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var pointHandlers = {
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@ -118,10 +138,6 @@ GUI.Scrubber = function(controller, timer) {
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this.controller.setValue(point.value);
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},
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'number': function(point) {
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//
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}
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}
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this.timer.addPlayListener(onPlayChange);
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@ -135,10 +151,42 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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var _this = this;
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scrubber.points.push(this);
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scrubber.points.sort(function(a,b) {
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return a.time - b.time;
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});
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var g = scrubber.g;
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var timer = scrubber.timer;
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var type = scrubber.controller.type;
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this.tween = function(t) {
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return t;
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};
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this.hold = false;
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this.__defineGetter__("next", function() {
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if (scrubber.points.length <= 1) {
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return null;
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}
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var i = scrubber.points.indexOf(this);
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if (i + 1 >= scrubber.points.length) {
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return null;
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}
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return scrubber.points[i+1];
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});
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this.value = value;
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var rectSize = 4;
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var barSize = 4;
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var rectSize = 7;
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var c1 = "#ffd800";
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var c2 = "#ff9000";
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this.__defineGetter__("time", function() {
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return time;
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@ -146,133 +194,60 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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this.render = function() {
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var x = GUI.map(time, timer.windowMin, timer.windowMin+timer.windowWidth, 0, 1);
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if (x >= 0 && x <= 1) {
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x = Math.round(GUI.map(x, 0, 1, 0, scrubber.width));
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}
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switch (type) {
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case "number":
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g.save();
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g.translate(x-rectSize/2, 0);
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g.fillStyle = "#ffd800";
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g.fillRect(0, 0, rectSize/2, scrubber.height-1);
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g.fillStyle = "#ff9000";
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g.fillRect(rectSize/2, 0, rectSize/2, scrubber.height-1);
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var y = scrubber.height/2;
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var n = this.next;
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if (n != null) {
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var nx = GUI.constrain(GUI.map(n.time, timer.windowMin, timer.windowMin+timer.windowWidth, 0, 1));
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if (nx >= 0 && nx <= 1) {
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nx = Math.round(GUI.map(nx, 0, 1, 0, scrubber.width));
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}
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g.lineWidth = rectSize/2
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g.strokeStyle="#222";
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g.beginPath();
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g.moveTo(nx, y);
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g.lineTo(x, y);
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g.stroke();
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}
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g.translate(x, y);
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g.rotate(Math.PI/4);
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g.fillStyle = c1;
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g.fillRect(-rectSize/2, -rectSize/2, rectSize, rectSize);
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g.restore();
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break;
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default:
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g.save();
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g.translate(x-barSize/2, 0);
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g.fillStyle = c1;
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g.fillRect(0, 0, barSize/2, scrubber.height-1);
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g.fillStyle = c2;
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g.fillRect(barSize/2, 0, barSize/2, scrubber.height-1);
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g.restore();
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}
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}
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GUI.Timer = function(gui) {
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var _this = this;
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this.gui = gui;
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this.gui.timer = this;
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var playhead = 0;
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var lastPlayhead = 0;
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var playListeners = [];
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var windowListeners = [];
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var windowMin = 0;
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var windowWidth = 10000;
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var thisTime;
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var lastTime;
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var playInterval = -1;
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var playResolution = 1000/60;
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var playing = false;
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var millis = function() {
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var d = new Date();
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return d.getTime();
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}
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this.__defineGetter__("windowMin", function() {
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return windowMin;
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});
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this.__defineSetter__("windowMin", function(v) {
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windowMin = v;
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__("windowWidth", function() {
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return windowWidth;
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});
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this.__defineSetter__("windowWidth", function(v) {
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windowWidth = v;
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__("playhead", function() {
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return playhead;
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});
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this.__defineSetter__("playhead", function(t) {
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lastPlayhead = playhead;
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playhead = t;
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for (var i = 0; i < playListeners.length; i++) {
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playListeners[i].call(this, playhead, lastPlayhead);
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}
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});
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this.__defineGetter__("playing", function() {
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return playing;
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});
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this.play = function() {
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playing = true;
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lastTime = millis();
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if (playInterval == -1) {
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playInterval = setInterval(this.update, playResolution);
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}
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};
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this.update = function() {
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thisTime = millis();
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_this.playhead = _this.playhead + (thisTime - lastTime);
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lastTime = thisTime;
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};
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this.pause = function() {
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playing = false;
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clearInterval(playInterval);
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playInterval = -1;
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};
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this.playPause = function() {
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if (playing) {
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this.pause();
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} else {
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this.play();
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}
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}
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this.stop = function() {
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this.pause();
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this.playhead = 0;
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};
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this.addPlayListener = function(fnc) {
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playListeners.push(fnc);
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};
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this.addWindowListener = function(fnc) {
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windowListeners.push(fnc);
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};
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}
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110
controllers/timer.js
Normal file
110
controllers/timer.js
Normal file
@ -0,0 +1,110 @@
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GUI.Timer = function(gui) {
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var _this = this;
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this.gui = gui;
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this.gui.timer = this;
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var playhead = 0;
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var lastPlayhead = 0;
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var playListeners = [];
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var windowListeners = [];
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var windowMin = 0;
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var windowWidth = 10000;
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var thisTime;
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var lastTime;
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var playInterval = -1;
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var playResolution = 1000/60;
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var playing = false;
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var millis = function() {
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var d = new Date();
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return d.getTime();
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}
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this.__defineGetter__("windowMin", function() {
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return windowMin;
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});
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this.__defineSetter__("windowMin", function(v) {
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windowMin = v;
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__("windowWidth", function() {
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return windowWidth;
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});
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this.__defineSetter__("windowWidth", function(v) {
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windowWidth = v;
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for (var i in windowListeners) {
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windowListeners[i].call(windowListeners[i]);
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}
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});
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this.__defineGetter__("playhead", function() {
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return playhead;
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});
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this.__defineSetter__("playhead", function(t) {
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lastPlayhead = playhead;
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playhead = t;
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for (var i = 0; i < playListeners.length; i++) {
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playListeners[i].call(this, playhead, lastPlayhead);
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}
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});
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this.__defineGetter__("playing", function() {
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return playing;
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});
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this.play = function() {
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playing = true;
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lastTime = millis();
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if (playInterval == -1) {
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playInterval = setInterval(this.update, playResolution);
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}
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};
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this.update = function() {
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thisTime = millis();
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_this.playhead = _this.playhead + (thisTime - lastTime);
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lastTime = thisTime;
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};
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this.pause = function() {
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playing = false;
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clearInterval(playInterval);
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playInterval = -1;
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};
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this.playPause = function() {
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if (playing) {
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this.pause();
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} else {
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this.play();
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}
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}
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this.stop = function() {
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this.pause();
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this.playhead = 0;
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};
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this.addPlayListener = function(fnc) {
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playListeners.push(fnc);
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};
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this.addWindowListener = function(fnc) {
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windowListeners.push(fnc);
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};
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}
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18
index.html
18
index.html
@ -22,6 +22,8 @@
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<script type="text/javascript" src="controllers/controller.string.js">
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</script>
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<script type="text/javascript" src="controllers/scrubber.js">
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</script>
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<script type="text/javascript" src="controllers/timer.js">
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</script>
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<script type="text/javascript" src="demo/improvedNoise.js">
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</script>
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@ -47,21 +49,25 @@
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.at(3000, "shit");
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// Sliders with min and max
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gui.add(fizzyText, "maxSize", 0.5, 7);
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
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gui.add(fizzyText, "speed", 0.1, 2);
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// gui.add(fizzyText, "maxSize", 0.5, 7);
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//gui.add(fizzyText, "growthSpeed", 0.01, 1);
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//gui.add(fizzyText, "speed", 0.1, 2);
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// Sliders with min, max and increment.
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
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gui.add(fizzyText, "noiseStrength", 10, 100, 5).
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at(1000, 30).
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at(4500, 20);
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// Boolean checkbox
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gui.add(fizzyText, "displayOutline");
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gui.add(fizzyText, "displayOutline")
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.at(50, true)
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.at(250, false);
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// Fires a function called "explode"
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gui.add(fizzyText, "explode")
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.at(1000)
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.at(2000)
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.at(3000); // Specify a custom name.
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.at(3000);
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gui.divider();
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