mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
Adjusted baseline for animated graphic on demo page
This commit is contained in:
commit
391be6a283
19
controllers/color.js
Normal file
19
controllers/color.js
Normal file
@ -0,0 +1,19 @@
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var rgb = function(r, g, b, a) {
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var a = a || 255;
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return ~~ a << 32 ^ ~~ r << 16 ^ ~~ g << 8 ^ ~~ b;
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}
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var hsv = function(h, s, v) {
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}
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var red = function(color) {
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}
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var
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var hex = function(color) {
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return '#'+color.toString(16);
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}
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console.log(hex(rgb(0, 0, 255, 255)));
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@ -1,20 +1,20 @@
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GUI.BooleanController = function() {
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this.type = "boolean";
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GUI.Controller.apply(this, arguments);
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this.type = "boolean";
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GUI.Controller.apply(this, arguments);
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var _this = this;
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var _this = this;
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var input = document.createElement('input');
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input.setAttribute('type', 'checkbox');
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this.domElement.addEventListener('click', function(e) {
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input.checked = !input.checked;
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e.preventDefault();
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_this.setValue(input.checked);
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input.checked = !input.checked;
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e.preventDefault();
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_this.setValue(input.checked);
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}, false);
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input.addEventListener('mouseup', function(e) {
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input.checked = !input.checked; // counteracts default.
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input.checked = !input.checked; // counteracts default.
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}, false);
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this.domElement.style.cursor = "pointer";
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@ -22,18 +22,18 @@ GUI.BooleanController = function() {
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this.domElement.appendChild(input);
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this.updateDisplay = function() {
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input.checked = _this.getValue();
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input.checked = _this.getValue();
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};
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this.setValue = function(val) {
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if (typeof val != "boolean") {
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try {
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val = eval(val);
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} catch (e) {}
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}
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return GUI.Controller.prototype.setValue.call(this, val);
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}
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if (typeof val != "boolean") {
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try {
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val = eval(val);
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} catch (e) {}
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}
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return GUI.Controller.prototype.setValue.call(this, val);
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};
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};
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GUI.extendController(GUI.BooleanController);
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@ -1,30 +1,29 @@
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GUI.FunctionController = function() {
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this.type = "function";
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this.type = "function";
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var _this = this;
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var _this = this;
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GUI.Controller.apply(this, arguments);
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GUI.Controller.apply(this, arguments);
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this.domElement.addEventListener('click', function() {
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_this.fire();
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}, false);
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this.domElement.addEventListener('click', function() {
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_this.fire();
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}, false);
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this.domElement.style.cursor = "pointer";
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this.propertyNameElement.style.cursor = "pointer";
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this.domElement.style.cursor = "pointer";
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this.propertyNameElement.style.cursor = "pointer";
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var fireFunction = null;
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this.onFire = function(fnc) {
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fireFunction = fnc;
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return this;
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}
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this.fire = function() {
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if (fireFunction != null) {
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fireFunction.call(this);
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}
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_this.object[_this.propertyName].call(_this.object);
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};
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var fireFunction = null;
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this.onFire = function(fnc) {
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fireFunction = fnc;
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return this;
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}
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this.fire = function() {
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if (fireFunction != null) {
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fireFunction.call(this);
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}
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_this.object[_this.propertyName].call(_this.object);
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};
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};
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GUI.extendController(GUI.FunctionController);
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@ -1,10 +1,10 @@
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GUI.Controller = function() {
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this.parent = arguments[0];
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this.parent = arguments[0];
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this.object = arguments[1];
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this.propertyName = arguments[2];
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if (arguments.length > 0) this.initialValue = this.propertyName[this.object];
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if (arguments.length > 0) this.initialValue = this.propertyName[this.object];
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this.domElement = document.createElement('div');
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this.domElement.setAttribute('class', 'guidat-controller ' + this.type);
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@ -22,75 +22,76 @@ GUI.Controller.prototype.changeFunction = null;
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GUI.Controller.prototype.finishChangeFunction = null;
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GUI.Controller.prototype.name = function(n) {
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this.propertyNameElement.innerHTML = n;
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return this;
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this.propertyNameElement.innerHTML = n;
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return this;
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};
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GUI.Controller.prototype.reset = function() {
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this.setValue(this.initialValue);
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return this;
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this.setValue(this.initialValue);
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return this;
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};
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GUI.Controller.prototype.listen = function() {
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this.parent.listenTo(this);
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return this;
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}
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this.parent.listenTo(this);
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return this;
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};
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GUI.Controller.prototype.unlisten = function() {
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this.parent.unlistenTo(this); // <--- hasn't been tested yet
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return this;
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}
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this.parent.unlistenTo(this); // <--- hasn't been tested yet
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return this;
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};
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GUI.Controller.prototype.setValue = function(n) {
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this.object[this.propertyName] = n;
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if (this.changeFunction != null) {
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this.changeFunction.call(this, n);
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}
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this.updateDisplay();
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return this;
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}
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this.object[this.propertyName] = n;
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if (this.changeFunction != null) {
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this.changeFunction.call(this, n);
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}
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this.updateDisplay();
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return this;
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};
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GUI.Controller.prototype.getValue = function() {
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return this.object[this.propertyName];
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}
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return this.object[this.propertyName];
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};
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GUI.Controller.prototype.updateDisplay = function() {}
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GUI.Controller.prototype.updateDisplay = function() {};
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GUI.Controller.prototype.onChange = function(fnc) {
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this.changeFunction = fnc;
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return this;
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}
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this.changeFunction = fnc;
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return this;
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};
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GUI.Controller.prototype.onFinishChange = function(fnc) {
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this.finishChangeFunction = fnc;
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return this;
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}
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this.finishChangeFunction = fnc;
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return this;
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};
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GUI.Controller.prototype.options = function() {
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var _this = this;
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var select = document.createElement('select');
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if (arguments.length == 1) {
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var arr = arguments[0];
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for (var i in arr) {
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var opt = document.createElement('option');
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opt.innerHTML = i;
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opt.setAttribute('value', arr[i]);
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select.appendChild(opt);
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}
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} else {
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for (var i = 0; i < arguments.length; i++) {
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var opt = document.createElement('option');
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opt.innerHTML = arguments[i];
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opt.setAttribute('value', arguments[i]);
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select.appendChild(opt);
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}
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}
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var _this = this;
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var select = document.createElement('select');
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if (arguments.length == 1) {
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var arr = arguments[0];
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for (var i in arr) {
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var opt = document.createElement('option');
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opt.innerHTML = i;
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opt.setAttribute('value', arr[i]);
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select.appendChild(opt);
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}
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} else {
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for (var i = 0; i < arguments.length; i++) {
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var opt = document.createElement('option');
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opt.innerHTML = arguments[i];
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opt.setAttribute('value', arguments[i]);
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select.appendChild(opt);
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}
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}
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select.addEventListener('change', function() {
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_this.setValue(this.value);
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if (_this.finishChangeFunction != null) {
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_this.finishChangeFunction.call(this, _this.getValue());
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}
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});
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_this.domElement.appendChild(select);
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return this;
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}
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select.addEventListener('change', function() {
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_this.setValue(this.value);
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if (_this.finishChangeFunction != null) {
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_this.finishChangeFunction.call(this, _this.getValue());
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}
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}, false);
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_this.domElement.appendChild(select);
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return this;
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};
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@ -1,6 +1,6 @@
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GUI.NumberController = function() {
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this.type = "number";
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this.type = "number";
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GUI.Controller.apply(this, arguments);
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@ -12,18 +12,18 @@ GUI.NumberController = function() {
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var clickedNumberField = false;
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var y = py = 0;
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var y = 0, py = 0;
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var min = arguments[3];
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var max = arguments[4];
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var step = arguments[5];
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if (!step) {
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if (min != undefined && max != undefined) {
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step = (max-min)*0.01;
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} else {
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step = 1;
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}
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if (min != undefined && max != undefined) {
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step = (max-min)*0.01;
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} else {
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step = 1;
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}
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}
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var numberField = document.createElement('input');
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@ -38,113 +38,119 @@ GUI.NumberController = function() {
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var slider;
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if (min != undefined && max != undefined) {
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slider = new GUI.Slider(this, min, max, step, this.getValue());
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this.domElement.appendChild(slider.domElement);
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slider = new GUI.Slider(this, min, max, step, this.getValue());
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this.domElement.appendChild(slider.domElement);
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}
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numberField.addEventListener('blur', function(e) {
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var val = parseFloat(this.value);
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console.log(val);
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if (!isNaN(val)) {
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_this.setValue(val);
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_this.setValue(val);
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}
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}, false);
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numberField.addEventListener('mousewheel', function(e) {
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e.preventDefault();
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_this.setValue(_this.getValue() + Math.abs(e.wheelDeltaY)/e.wheelDeltaY*step);
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return false;
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e.preventDefault();
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_this.setValue(_this.getValue() + Math.abs(e.wheelDeltaY)/e.wheelDeltaY*step);
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return false;
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}, false);
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numberField.addEventListener('mousedown', function(e) {
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py = y = e.pageY;
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clickedNumberField = true;
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clickedNumberField = true;
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document.addEventListener('mousemove', dragNumberField, false);
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document.addEventListener('mouseup', mouseup, false);
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document.addEventListener('mouseup', mouseup, false);
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}, false);
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// Handle up arrow and down arrow
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numberField.addEventListener('keydown', function(e) {
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switch(e.keyCode) {
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case 38: // up
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var newVal = _this.getValue() + step;
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_this.setValue(newVal);
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break;
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||||
case 40: // down
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var newVal = _this.getValue() - step;
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_this.setValue(newVal);
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break;
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}
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}, false);
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// Handle up arrow and down arrow
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||||
numberField.addEventListener('keydown', function(e) {
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var newVal;
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||||
switch(e.keyCode) {
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case 13: // enter
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||||
newVal = parseFloat(this.value);
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||||
_this.setValue(newVal);
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||||
break;
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||||
case 38: // up
|
||||
newVal = _this.getValue() + step;
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||||
_this.setValue(newVal);
|
||||
break;
|
||||
case 40: // down
|
||||
newVal = _this.getValue() - step;
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||||
_this.setValue(newVal);
|
||||
break;
|
||||
}
|
||||
}, false);
|
||||
|
||||
var mouseup = function(e) {
|
||||
document.removeEventListener('mousemove', dragNumberField, false);
|
||||
GUI.makeSelectable(_this.parent.domElement);
|
||||
GUI.makeSelectable(numberField);
|
||||
if (clickedNumberField && !draggedNumberField) {
|
||||
numberField.focus();
|
||||
numberField.select();
|
||||
numberField.focus();
|
||||
numberField.select();
|
||||
}
|
||||
if(slider) slider.domElement.className = slider.domElement.className.replace(' active', '');
|
||||
draggedNumberField = false;
|
||||
clickedNumberField = false;
|
||||
if (_this.finishChangeFunction != null) {
|
||||
_this.finishChangeFunction.call(this, _this.getValue());
|
||||
}
|
||||
document.removeEventListener('mouseup', mouseup, false);
|
||||
}
|
||||
|
||||
|
||||
if (_this.finishChangeFunction != null) {
|
||||
_this.finishChangeFunction.call(this, _this.getValue());
|
||||
}
|
||||
document.removeEventListener('mouseup', mouseup, false);
|
||||
};
|
||||
|
||||
var dragNumberField = function(e) {
|
||||
draggedNumberField = true;
|
||||
e.preventDefault();
|
||||
|
||||
// We don't want to be highlighting this field as we scroll.
|
||||
// Or any other fields in this gui for that matter ...
|
||||
// TODO: Make makeUselectable go through each element and child element.
|
||||
draggedNumberField = true;
|
||||
e.preventDefault();
|
||||
|
||||
GUI.makeUnselectable(_this.parent.domElement);
|
||||
GUI.makeUnselectable(numberField);
|
||||
// We don't want to be highlighting this field as we scroll.
|
||||
// Or any other fields in this gui for that matter ...
|
||||
// TODO: Make makeUselectable go through each element and child element.
|
||||
|
||||
py = y;
|
||||
y = e.pageY;
|
||||
var dy = py - y;
|
||||
var newVal = _this.getValue() + dy*step;
|
||||
_this.setValue(newVal);
|
||||
return false;
|
||||
}
|
||||
GUI.makeUnselectable(_this.parent.domElement);
|
||||
GUI.makeUnselectable(numberField);
|
||||
|
||||
if(slider) slider.domElement.className += ' active';
|
||||
|
||||
py = y;
|
||||
y = e.pageY;
|
||||
var dy = py - y;
|
||||
var newVal = _this.getValue() + dy*step;
|
||||
_this.setValue(newVal);
|
||||
return false;
|
||||
};
|
||||
|
||||
this.options = function() {
|
||||
_this.noSlider();
|
||||
_this.domElement.removeChild(numberField);
|
||||
return GUI.Controller.prototype.options.apply(this, arguments);
|
||||
_this.noSlider();
|
||||
_this.domElement.removeChild(numberField);
|
||||
return GUI.Controller.prototype.options.apply(this, arguments);
|
||||
};
|
||||
|
||||
this.noSlider = function() {
|
||||
if (slider) {
|
||||
_this.domElement.removeChild(slider.domElement);
|
||||
}
|
||||
return this;
|
||||
if (slider) {
|
||||
_this.domElement.removeChild(slider.domElement);
|
||||
}
|
||||
return this;
|
||||
};
|
||||
|
||||
this.setValue = function(val) {
|
||||
|
||||
val = parseFloat(val);
|
||||
val = parseFloat(val);
|
||||
|
||||
if (min != undefined && val <= min) {
|
||||
val = min;
|
||||
} else if (max != undefined && val >= max) {
|
||||
val = max;
|
||||
}
|
||||
if (min != undefined && val <= min) {
|
||||
val = min;
|
||||
} else if (max != undefined && val >= max) {
|
||||
val = max;
|
||||
}
|
||||
|
||||
return GUI.Controller.prototype.setValue.call(this, val);
|
||||
return GUI.Controller.prototype.setValue.call(this, val);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
this.updateDisplay = function() {
|
||||
numberField.value = GUI.roundToDecimal(_this.getValue(), 4);
|
||||
if (slider) slider.value = _this.getValue();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
GUI.extendController(GUI.NumberController);
|
||||
|
@ -1,8 +1,8 @@
|
||||
GUI.StringController = function() {
|
||||
|
||||
this.type = "string";
|
||||
this.type = "string";
|
||||
|
||||
var _this = this;
|
||||
var _this = this;
|
||||
GUI.Controller.apply(this, arguments);
|
||||
|
||||
var input = document.createElement('input');
|
||||
@ -13,31 +13,31 @@ GUI.StringController = function() {
|
||||
input.setAttribute('spellcheck', 'false');
|
||||
|
||||
this.domElement.addEventListener('mouseup', function() {
|
||||
input.focus();
|
||||
input.select();
|
||||
input.focus();
|
||||
input.select();
|
||||
}, false);
|
||||
|
||||
// TODO: getting messed up on ctrl a
|
||||
input.addEventListener('keyup', function(e) {
|
||||
if (e.keyCode == 13 && _this.finishChangeFunction != null) {
|
||||
_this.finishChangeFunction.call(this, _this.getValue());
|
||||
}
|
||||
if (e.keyCode == 13 && _this.finishChangeFunction != null) {
|
||||
_this.finishChangeFunction.call(this, _this.getValue());
|
||||
}
|
||||
_this.setValue(input.value);
|
||||
}, false);
|
||||
|
||||
input.addEventListener('blur', function() {
|
||||
if (_this.finishChangeFunction != null) {
|
||||
_this.finishChangeFunction.call(this, _this.getValue());
|
||||
}
|
||||
if (_this.finishChangeFunction != null) {
|
||||
_this.finishChangeFunction.call(this, _this.getValue());
|
||||
}
|
||||
}, false);
|
||||
|
||||
this.updateDisplay = function() {
|
||||
input.value = _this.getValue();
|
||||
}
|
||||
input.value = _this.getValue();
|
||||
};
|
||||
|
||||
this.options = function() {
|
||||
_this.domElement.removeChild(input);
|
||||
return GUI.Controller.prototype.options.apply(this, arguments);
|
||||
_this.domElement.removeChild(input);
|
||||
return GUI.Controller.prototype.options.apply(this, arguments);
|
||||
};
|
||||
|
||||
this.domElement.appendChild(input);
|
||||
|
@ -1,69 +1,92 @@
|
||||
GUI.Slider = function(numberController, min, max, step, initValue) {
|
||||
|
||||
var min = min;
|
||||
var max = max;
|
||||
var step = step;
|
||||
var clicked = false;
|
||||
var _this = this;
|
||||
|
||||
var clicked = false;
|
||||
var _this = this;
|
||||
var x, px;
|
||||
|
||||
var x, px;
|
||||
this.domElement = document.createElement('div');
|
||||
this.domElement.setAttribute('class', 'guidat-slider-bg');
|
||||
|
||||
this.domElement = document.createElement('div');
|
||||
this.domElement.setAttribute('class', 'guidat-slider-bg');
|
||||
this.fg = document.createElement('div');
|
||||
this.fg.setAttribute('class', 'guidat-slider-fg');
|
||||
|
||||
this.fg = document.createElement('div');
|
||||
this.fg.setAttribute('class', 'guidat-slider-fg');
|
||||
this.domElement.appendChild(this.fg);
|
||||
|
||||
this.domElement.appendChild(this.fg);
|
||||
var onDrag = function(e) {
|
||||
if (!clicked) return;
|
||||
var pos = findPos(_this.domElement);
|
||||
var val = GUI.map(e.pageX, pos[0], pos[0] + _this.domElement.offsetWidth, min, max);
|
||||
val = Math.round(val/step)*step;
|
||||
numberController.setValue(val);
|
||||
};
|
||||
|
||||
var findPos = function(obj) {
|
||||
var curleft = curtop = 0;
|
||||
if (obj.offsetParent) {
|
||||
do {
|
||||
curleft += obj.offsetLeft;
|
||||
curtop += obj.offsetTop;
|
||||
} while (obj = obj.offsetParent);
|
||||
return [curleft,curtop];
|
||||
}
|
||||
}
|
||||
this.domElement.addEventListener('mousedown', function(e) {
|
||||
clicked = true;
|
||||
x = px = e.pageX;
|
||||
_this.domElement.className += ' active';
|
||||
_this.fg.className += ' active';
|
||||
numberController.domElement.className += ' active';
|
||||
onDrag(e);
|
||||
document.addEventListener('mouseup', mouseup, false);
|
||||
}, false);
|
||||
|
||||
this.__defineSetter__('value', function(e) {
|
||||
var pct = GUI.map(e, min, max, 0, 100);
|
||||
this.fg.style.width = pct+"%";
|
||||
});
|
||||
var mouseup = function(e) {
|
||||
_this.domElement.className = _this.domElement.className.replace(' active', '');
|
||||
_this.fg.className = _this.fg.className.replace(' active', '');
|
||||
numberController.domElement.className = numberController.domElement.className.replace(' active', '');
|
||||
clicked = false;
|
||||
if (numberController.finishChangeFunction != null) {
|
||||
numberController.finishChangeFunction.call(this, numberController.getValue());
|
||||
}
|
||||
document.removeEventListener('mouseup', mouseup, false);
|
||||
};
|
||||
|
||||
var onDrag = function(e) {
|
||||
if (!clicked) return;
|
||||
var pos = findPos(_this.domElement);
|
||||
var val = GUI.map(e.pageX, pos[0], pos[0] + _this.domElement.offsetWidth, min, max);
|
||||
val = Math.round(val/step)*step;
|
||||
numberController.setValue(val);
|
||||
}
|
||||
var findPos = function(obj) {
|
||||
var curleft = 0, curtop = 0;
|
||||
if (obj.offsetParent) {
|
||||
do {
|
||||
curleft += obj.offsetLeft;
|
||||
curtop += obj.offsetTop;
|
||||
} while ((obj = obj.offsetParent));
|
||||
return [curleft,curtop];
|
||||
}
|
||||
};
|
||||
|
||||
this.domElement.addEventListener('mousedown', function(e) {
|
||||
clicked = true;
|
||||
x = px = e.pageX;
|
||||
_this.domElement.setAttribute('class', 'guidat-slider-bg active');
|
||||
_this.fg.setAttribute('class', 'guidat-slider-fg active');
|
||||
onDrag(e);
|
||||
document.addEventListener('mouseup', mouseup, false);
|
||||
}, false);
|
||||
this.__defineSetter__('value', function(e) {
|
||||
var pct = GUI.map(e, min, max, 0, 100);
|
||||
this.fg.style.width = pct+"%";
|
||||
});
|
||||
|
||||
var onDrag = function(e) {
|
||||
if (!clicked) return;
|
||||
var pos = findPos(_this.domElement);
|
||||
var val = GUI.map(e.pageX, pos[0], pos[0] + _this.domElement.offsetWidth, min, max);
|
||||
val = Math.round(val/step)*step;
|
||||
numberController.setValue(val);
|
||||
};
|
||||
|
||||
var mouseup = function(e) {
|
||||
_this.domElement.setAttribute('class', 'guidat-slider-bg');
|
||||
_this.fg.setAttribute('class', 'guidat-slider-fg');
|
||||
clicked = false;
|
||||
if (numberController.finishChangeFunction != null) {
|
||||
numberController.finishChangeFunction.call(this, numberController.getValue());
|
||||
}
|
||||
document.removeEventListener('mouseup', mouseup, false);
|
||||
};
|
||||
this.domElement.addEventListener('mousedown', function(e) {
|
||||
clicked = true;
|
||||
x = px = e.pageX;
|
||||
_this.domElement.setAttribute('class', 'guidat-slider-bg active');
|
||||
_this.fg.setAttribute('class', 'guidat-slider-fg active');
|
||||
onDrag(e);
|
||||
document.addEventListener('mouseup', mouseup, false);
|
||||
}, false);
|
||||
|
||||
var mouseup = function(e) {
|
||||
_this.domElement.setAttribute('class', 'guidat-slider-bg');
|
||||
_this.fg.setAttribute('class', 'guidat-slider-fg');
|
||||
clicked = false;
|
||||
if (numberController.finishChangeFunction != null) {
|
||||
numberController.finishChangeFunction.call(this, numberController.getValue());
|
||||
}
|
||||
document.removeEventListener('mouseup', mouseup, false);
|
||||
};
|
||||
|
||||
document.addEventListener('mousemove', onDrag, false);
|
||||
document.addEventListener('mousemove', onDrag, false);
|
||||
|
||||
this.value = initValue;
|
||||
this.value = initValue;
|
||||
|
||||
}
|
||||
};
|
||||
|
@ -94,6 +94,9 @@ div.expanded h2:before, div.collapsed h2:before {
|
||||
font-family: Monaco, monospace;
|
||||
}
|
||||
|
||||
div.collapsable>div {
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
div.collapsable {
|
||||
overflow: hidden;
|
||||
clear: both;
|
||||
|
112
demo/demo.js
112
demo/demo.js
@ -1,15 +1,15 @@
|
||||
function FizzyText(message) {
|
||||
|
||||
var that = this;
|
||||
var that = this;
|
||||
|
||||
// These are the variables that we manipulate with gui-dat.
|
||||
// Notice they're all defined with "this". That makes them public.
|
||||
// Otherwise, gui-dat can't see them.
|
||||
// These are the variables that we manipulate with gui-dat.
|
||||
// Notice they're all defined with "this". That makes them public.
|
||||
// Otherwise, gui-dat can't see them.
|
||||
|
||||
this.growthSpeed = 0.5; // how fast do particles change size?
|
||||
this.maxSize = 3.2; // how big can they get?
|
||||
this.noiseStrength = 10; // how turbulent is the flow?
|
||||
this.speed = 0.4; // how fast do particles move?
|
||||
this.growthSpeed = 0.5; // how fast do particles change size?
|
||||
this.maxSize = 3.2; // how big can they get?
|
||||
this.noiseStrength = 10; // how turbulent is the flow?
|
||||
this.speed = 0.4; // how fast do particles move?
|
||||
this.displayOutline = false; // should we draw the message as a stroke?
|
||||
this.framesRendered = 0;
|
||||
|
||||
@ -26,37 +26,37 @@ function FizzyText(message) {
|
||||
createBitmap(message);
|
||||
});
|
||||
|
||||
// We can even add functions to the GUI! As long as they have
|
||||
// 0 arguments, we can call them from the dat-gui panel.
|
||||
// We can even add functions to the GUI! As long as they have
|
||||
// 0 arguments, we can call them from the dat-gui panel.
|
||||
|
||||
this.explode = function() {
|
||||
var mag = Math.random()*30+30;
|
||||
for (var i in particles) {
|
||||
var angle= Math.random()*Math.PI*2;
|
||||
particles[i].vx = Math.cos(angle)*mag;
|
||||
particles[i].vy = Math.sin(angle)*mag;
|
||||
}
|
||||
};
|
||||
this.explode = function() {
|
||||
var mag = Math.random()*30+30;
|
||||
for (var i in particles) {
|
||||
var angle= Math.random()*Math.PI*2;
|
||||
particles[i].vx = Math.cos(angle)*mag;
|
||||
particles[i].vy = Math.sin(angle)*mag;
|
||||
}
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////
|
||||
|
||||
var _this = this;
|
||||
|
||||
var width = 550;
|
||||
var height = 200;
|
||||
var textAscent = 82;
|
||||
var width = 550;
|
||||
var height = 200;
|
||||
var textAscent = 101;
|
||||
var textOffsetLeft = 80;
|
||||
var noiseScale = 300;
|
||||
var frameTime = 30;
|
||||
var noiseScale = 300;
|
||||
var frameTime = 30;
|
||||
|
||||
var colors = ["#00aeff", "#0fa954", "#54396e", "#e61d5f"];
|
||||
|
||||
// This is the context we use to get a bitmap of text using
|
||||
// the getImageData function.
|
||||
// This is the context we use to get a bitmap of text using
|
||||
// the getImageData function.
|
||||
var r = document.createElement('canvas');
|
||||
var s = r.getContext('2d');
|
||||
|
||||
// This is the context we actually use to draw.
|
||||
// This is the context we actually use to draw.
|
||||
var c = document.createElement('canvas');
|
||||
var g = c.getContext('2d');
|
||||
|
||||
@ -65,26 +65,26 @@ function FizzyText(message) {
|
||||
r.setAttribute('height', height);
|
||||
c.setAttribute('height', height);
|
||||
|
||||
// Add our demo to the HTML
|
||||
// Add our demo to the HTML
|
||||
document.getElementById('helvetica-demo').appendChild(c);
|
||||
|
||||
// Stores bitmap image
|
||||
// Stores bitmap image
|
||||
var pixels = [];
|
||||
|
||||
// Stores a list of particles
|
||||
var particles = [];
|
||||
|
||||
// Set g.font to the same font as the bitmap canvas, incase we
|
||||
// want to draw some outlines.
|
||||
s.font = g.font = "800 " + textAscent + "px helvetica, arial, sans-serif";
|
||||
// Set g.font to the same font as the bitmap canvas, incase we
|
||||
// want to draw some outlines.
|
||||
s.font = g.font = "800 82px helvetica, arial, sans-serif";
|
||||
|
||||
// Instantiate some particles
|
||||
for (var i = 0; i < 1000; i++) {
|
||||
particles.push(new Particle(Math.random() * width, Math.random() * height));
|
||||
}
|
||||
|
||||
// This function creates a bitmap of pixels based on your message
|
||||
// It's called every time we change the message property.
|
||||
// This function creates a bitmap of pixels based on your message
|
||||
// It's called every time we change the message property.
|
||||
var createBitmap = function (msg) {
|
||||
|
||||
s.fillStyle = "#fff";
|
||||
@ -99,10 +99,10 @@ function FizzyText(message) {
|
||||
|
||||
};
|
||||
|
||||
// Called once per frame, updates the animation.
|
||||
// Called once per frame, updates the animation.
|
||||
var render = function () {
|
||||
|
||||
that.framesRendered ++;
|
||||
that.framesRendered ++;
|
||||
|
||||
g.clearRect(0, 0, width, height);
|
||||
|
||||
@ -122,7 +122,7 @@ function FizzyText(message) {
|
||||
|
||||
};
|
||||
|
||||
// Returns x, y coordinates for a given index in the pixel array.
|
||||
// Returns x, y coordinates for a given index in the pixel array.
|
||||
var getPosition = function (i) {
|
||||
return {
|
||||
x: (i - (width * 4) * Math.floor(i / (width * 4))) / 4,
|
||||
@ -130,7 +130,7 @@ function FizzyText(message) {
|
||||
};
|
||||
};
|
||||
|
||||
// Returns a color for a given pixel in the pixel array.
|
||||
// Returns a color for a given pixel in the pixel array.
|
||||
var getColor = function (x, y) {
|
||||
var base = (Math.floor(y) * width + Math.floor(x)) * 4;
|
||||
var c = {
|
||||
@ -143,26 +143,26 @@ function FizzyText(message) {
|
||||
return "rgb(" + c.r + "," + c.g + "," + c.b + ")";
|
||||
};
|
||||
|
||||
// This calls the setter we've defined above, so it also calls
|
||||
// the createBitmap function.
|
||||
this.message = message;
|
||||
// This calls the setter we've defined above, so it also calls
|
||||
// the createBitmap function.
|
||||
this.message = message;
|
||||
|
||||
var loop = function() {
|
||||
// Don't render if we don't see it.
|
||||
// Would be cleaner if I dynamically acquired the top of the canvas.
|
||||
if (document.body.scrollTop < height + 20) {
|
||||
render();
|
||||
}
|
||||
}
|
||||
var loop = function() {
|
||||
// Don't render if we don't see it.
|
||||
// Would be cleaner if I dynamically acquired the top of the canvas.
|
||||
if (document.body.scrollTop < height + 20) {
|
||||
render();
|
||||
}
|
||||
}
|
||||
|
||||
// This calls the render function every 30 milliseconds.
|
||||
setInterval(loop, frameTime);
|
||||
// This calls the render function every 30 milliseconds.
|
||||
setInterval(loop, frameTime);
|
||||
|
||||
// This class is responsible for drawing and moving those little
|
||||
// colored dots.
|
||||
// This class is responsible for drawing and moving those little
|
||||
// colored dots.
|
||||
function Particle(x, y, c) {
|
||||
|
||||
// Position
|
||||
// Position
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
@ -184,12 +184,12 @@ function FizzyText(message) {
|
||||
|
||||
// Are we within the boundaries of the image?
|
||||
var onScreen = this.x > 0 && this.x < width &&
|
||||
this.y > 0 && this.y < height;
|
||||
this.y > 0 && this.y < height;
|
||||
|
||||
var isBlack = c != "rgb(255,255,255)" && onScreen;
|
||||
|
||||
// If we're on top of a black pixel, grow.
|
||||
// If not, shrink.
|
||||
// If we're on top of a black pixel, grow.
|
||||
// If not, shrink.
|
||||
if (isBlack) {
|
||||
this.r += _this.growthSpeed;
|
||||
} else {
|
||||
|
@ -2,72 +2,72 @@
|
||||
|
||||
var ImprovedNoise = function () {
|
||||
|
||||
var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,
|
||||
23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,
|
||||
174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,
|
||||
133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,
|
||||
89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,
|
||||
202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,
|
||||
248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
|
||||
178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,
|
||||
14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,
|
||||
93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
|
||||
var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,
|
||||
23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,
|
||||
174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,
|
||||
133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,
|
||||
89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,
|
||||
202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,
|
||||
248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
|
||||
178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,
|
||||
14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,
|
||||
93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
|
||||
|
||||
for ( var i = 0; i < 256 ; i++ ) {
|
||||
for ( var i = 0; i < 256 ; i++ ) {
|
||||
|
||||
p[ 256 + i ] = p[ i ];
|
||||
p[ 256 + i ] = p[ i ];
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function fade( t ) {
|
||||
function fade( t ) {
|
||||
|
||||
return t * t * t * ( t * ( t * 6 - 15 ) + 10 );
|
||||
return t * t * t * ( t * ( t * 6 - 15 ) + 10 );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function lerp( t, a, b ) {
|
||||
function lerp( t, a, b ) {
|
||||
|
||||
return a + t * ( b - a );
|
||||
return a + t * ( b - a );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function grad( hash, x, y, z ) {
|
||||
function grad( hash, x, y, z ) {
|
||||
|
||||
var h = hash & 15;
|
||||
var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
|
||||
return ( ( h & 1 ) == 0 ? u : -u ) + ( ( h & 2 ) == 0 ? v : -v );
|
||||
var h = hash & 15;
|
||||
var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
|
||||
return ( ( h & 1 ) == 0 ? u : -u ) + ( ( h & 2 ) == 0 ? v : -v );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
return {
|
||||
|
||||
noise: function ( x, y, z ) {
|
||||
noise: function ( x, y, z ) {
|
||||
|
||||
var floorX = Math.floor( x ), floorY = Math.floor( y ), floorZ = Math.floor( z );
|
||||
var floorX = Math.floor( x ), floorY = Math.floor( y ), floorZ = Math.floor( z );
|
||||
|
||||
var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
|
||||
var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
|
||||
|
||||
x -= floorX;
|
||||
y -= floorY;
|
||||
z -= floorZ;
|
||||
x -= floorX;
|
||||
y -= floorY;
|
||||
z -= floorZ;
|
||||
|
||||
var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1;
|
||||
var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1;
|
||||
|
||||
var u = fade( x ), v = fade( y ), w = fade( z );
|
||||
var u = fade( x ), v = fade( y ), w = fade( z );
|
||||
|
||||
var A = p[ X ] + Y, AA = p[ A ] + Z, AB = p[ A + 1 ] + Z, B = p[ X + 1 ] + Y, BA = p[ B ] + Z, BB = p[ B + 1 ] + Z;
|
||||
var A = p[ X ] + Y, AA = p[ A ] + Z, AB = p[ A + 1 ] + Z, B = p[ X + 1 ] + Y, BA = p[ B ] + Z, BB = p[ B + 1 ] + Z;
|
||||
|
||||
return lerp( w, lerp( v, lerp( u, grad( p[ AA ], x, y, z ),
|
||||
grad( p[ BA ], xMinus1, y, z ) ),
|
||||
lerp( u, grad( p[ AB ], x, yMinus1, z ),
|
||||
grad( p[ BB ], xMinus1, yMinus1, z ) ) ),
|
||||
lerp( v, lerp( u, grad( p[ AA + 1 ], x, y, zMinus1 ),
|
||||
grad( p[ BA + 1 ], xMinus1, y, z - 1 ) ),
|
||||
lerp( u, grad( p[ AB + 1 ], x, yMinus1, zMinus1 ),
|
||||
grad( p[ BB + 1 ], xMinus1, yMinus1, zMinus1 ) ) ) );
|
||||
return lerp( w, lerp( v, lerp( u, grad( p[ AA ], x, y, z ),
|
||||
grad( p[ BA ], xMinus1, y, z ) ),
|
||||
lerp( u, grad( p[ AB ], x, yMinus1, z ),
|
||||
grad( p[ BB ], xMinus1, yMinus1, z ) ) ),
|
||||
lerp( v, lerp( u, grad( p[ AA + 1 ], x, y, zMinus1 ),
|
||||
grad( p[ BA + 1 ], xMinus1, y, z - 1 ) ),
|
||||
lerp( u, grad( p[ AB + 1 ], x, yMinus1, zMinus1 ),
|
||||
grad( p[ BB + 1 ], xMinus1, yMinus1, zMinus1 ) ) ) );
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var currentRandom = Math.random;
|
||||
@ -77,14 +77,14 @@ function Marsaglia(i1, i2) {
|
||||
// from http://www.math.uni-bielefeld.de/~sillke/ALGORITHMS/random/marsaglia-c
|
||||
var z=i1 || 362436069, w= i2 || 521288629;
|
||||
var nextInt = function() {
|
||||
z=(36969*(z&65535)+(z>>>16)) & 0xFFFFFFFF;
|
||||
w=(18000*(w&65535)+(w>>>16)) & 0xFFFFFFFF;
|
||||
return (((z&0xFFFF)<<16) | (w&0xFFFF)) & 0xFFFFFFFF;
|
||||
z=(36969*(z&65535)+(z>>>16)) & 0xFFFFFFFF;
|
||||
w=(18000*(w&65535)+(w>>>16)) & 0xFFFFFFFF;
|
||||
return (((z&0xFFFF)<<16) | (w&0xFFFF)) & 0xFFFFFFFF;
|
||||
};
|
||||
|
||||
this.nextDouble = function() {
|
||||
var i = nextInt() / 4294967296;
|
||||
return i < 0 ? 1 + i : i;
|
||||
var i = nextInt() / 4294967296;
|
||||
return i < 0 ? 1 + i : i;
|
||||
};
|
||||
this.nextInt = nextInt;
|
||||
}
|
||||
@ -107,75 +107,75 @@ function PerlinNoise(seed) {
|
||||
for(i=0;i<256;++i) { p[i + 256] = p[i]; }
|
||||
|
||||
function grad3d(i,x,y,z) {
|
||||
var h = i & 15; // convert into 12 gradient directions
|
||||
var u = h<8 ? x : y,
|
||||
v = h<4 ? y : h===12||h===14 ? x : z;
|
||||
return ((h&1) === 0 ? u : -u) + ((h&2) === 0 ? v : -v);
|
||||
var h = i & 15; // convert into 12 gradient directions
|
||||
var u = h<8 ? x : y,
|
||||
v = h<4 ? y : h===12||h===14 ? x : z;
|
||||
return ((h&1) === 0 ? u : -u) + ((h&2) === 0 ? v : -v);
|
||||
}
|
||||
|
||||
function grad2d(i,x,y) {
|
||||
var v = (i & 1) === 0 ? x : y;
|
||||
return (i&2) === 0 ? -v : v;
|
||||
var v = (i & 1) === 0 ? x : y;
|
||||
return (i&2) === 0 ? -v : v;
|
||||
}
|
||||
|
||||
function grad1d(i,x) {
|
||||
return (i&1) === 0 ? -x : x;
|
||||
return (i&1) === 0 ? -x : x;
|
||||
}
|
||||
|
||||
function lerp(t,a,b) { return a + t * (b - a); }
|
||||
|
||||
this.noise3d = function(x, y, z) {
|
||||
var X = Math.floor(x)&255, Y = Math.floor(y)&255, Z = Math.floor(z)&255;
|
||||
x -= Math.floor(x); y -= Math.floor(y); z -= Math.floor(z);
|
||||
var fx = (3-2*x)*x*x, fy = (3-2*y)*y*y, fz = (3-2*z)*z*z;
|
||||
var p0 = p[X]+Y, p00 = p[p0] + Z, p01 = p[p0 + 1] + Z, p1 = p[X + 1] + Y, p10 = p[p1] + Z, p11 = p[p1 + 1] + Z;
|
||||
return lerp(fz,
|
||||
lerp(fy, lerp(fx, grad3d(p[p00], x, y, z), grad3d(p[p10], x-1, y, z)),
|
||||
lerp(fx, grad3d(p[p01], x, y-1, z), grad3d(p[p11], x-1, y-1,z))),
|
||||
lerp(fy, lerp(fx, grad3d(p[p00 + 1], x, y, z-1), grad3d(p[p10 + 1], x-1, y, z-1)),
|
||||
lerp(fx, grad3d(p[p01 + 1], x, y-1, z-1), grad3d(p[p11 + 1], x-1, y-1,z-1))));
|
||||
var X = Math.floor(x)&255, Y = Math.floor(y)&255, Z = Math.floor(z)&255;
|
||||
x -= Math.floor(x); y -= Math.floor(y); z -= Math.floor(z);
|
||||
var fx = (3-2*x)*x*x, fy = (3-2*y)*y*y, fz = (3-2*z)*z*z;
|
||||
var p0 = p[X]+Y, p00 = p[p0] + Z, p01 = p[p0 + 1] + Z, p1 = p[X + 1] + Y, p10 = p[p1] + Z, p11 = p[p1 + 1] + Z;
|
||||
return lerp(fz,
|
||||
lerp(fy, lerp(fx, grad3d(p[p00], x, y, z), grad3d(p[p10], x-1, y, z)),
|
||||
lerp(fx, grad3d(p[p01], x, y-1, z), grad3d(p[p11], x-1, y-1,z))),
|
||||
lerp(fy, lerp(fx, grad3d(p[p00 + 1], x, y, z-1), grad3d(p[p10 + 1], x-1, y, z-1)),
|
||||
lerp(fx, grad3d(p[p01 + 1], x, y-1, z-1), grad3d(p[p11 + 1], x-1, y-1,z-1))));
|
||||
};
|
||||
|
||||
this.noise2d = function(x, y) {
|
||||
var X = Math.floor(x)&255, Y = Math.floor(y)&255;
|
||||
x -= Math.floor(x); y -= Math.floor(y);
|
||||
var fx = (3-2*x)*x*x, fy = (3-2*y)*y*y;
|
||||
var p0 = p[X]+Y, p1 = p[X + 1] + Y;
|
||||
return lerp(fy,
|
||||
lerp(fx, grad2d(p[p0], x, y), grad2d(p[p1], x-1, y)),
|
||||
lerp(fx, grad2d(p[p0 + 1], x, y-1), grad2d(p[p1 + 1], x-1, y-1)));
|
||||
var X = Math.floor(x)&255, Y = Math.floor(y)&255;
|
||||
x -= Math.floor(x); y -= Math.floor(y);
|
||||
var fx = (3-2*x)*x*x, fy = (3-2*y)*y*y;
|
||||
var p0 = p[X]+Y, p1 = p[X + 1] + Y;
|
||||
return lerp(fy,
|
||||
lerp(fx, grad2d(p[p0], x, y), grad2d(p[p1], x-1, y)),
|
||||
lerp(fx, grad2d(p[p0 + 1], x, y-1), grad2d(p[p1 + 1], x-1, y-1)));
|
||||
};
|
||||
|
||||
this.noise1d = function(x) {
|
||||
var X = Math.floor(x)&255;
|
||||
x -= Math.floor(x);
|
||||
var fx = (3-2*x)*x*x;
|
||||
return lerp(fx, grad1d(p[X], x), grad1d(p[X+1], x-1));
|
||||
var X = Math.floor(x)&255;
|
||||
x -= Math.floor(x);
|
||||
var fx = (3-2*x)*x*x;
|
||||
return lerp(fx, grad1d(p[X], x), grad1d(p[X+1], x-1));
|
||||
};
|
||||
}
|
||||
|
||||
// these are lifted from Processing.js
|
||||
// these are lifted from Processing.js
|
||||
// processing defaults
|
||||
var noiseProfile = { generator: undefined, octaves: 4, fallout: 0.5, seed: undefined};
|
||||
|
||||
function noise(x, y, z) {
|
||||
if(noiseProfile.generator === undefined) {
|
||||
// caching
|
||||
noiseProfile.generator = new PerlinNoise(noiseProfile.seed);
|
||||
// caching
|
||||
noiseProfile.generator = new PerlinNoise(noiseProfile.seed);
|
||||
}
|
||||
var generator = noiseProfile.generator;
|
||||
var effect = 1, k = 1, sum = 0;
|
||||
for(var i=0; i<noiseProfile.octaves; ++i) {
|
||||
effect *= noiseProfile.fallout;
|
||||
switch (arguments.length) {
|
||||
case 1:
|
||||
sum += effect * (1 + generator.noise1d(k*x))/2; break;
|
||||
case 2:
|
||||
sum += effect * (1 + generator.noise2d(k*x, k*y))/2; break;
|
||||
case 3:
|
||||
sum += effect * (1 + generator.noise3d(k*x, k*y, k*z))/2; break;
|
||||
}
|
||||
k *= 2;
|
||||
effect *= noiseProfile.fallout;
|
||||
switch (arguments.length) {
|
||||
case 1:
|
||||
sum += effect * (1 + generator.noise1d(k*x))/2; break;
|
||||
case 2:
|
||||
sum += effect * (1 + generator.noise2d(k*x, k*y))/2; break;
|
||||
case 3:
|
||||
sum += effect * (1 + generator.noise3d(k*x, k*y, k*z))/2; break;
|
||||
}
|
||||
k *= 2;
|
||||
}
|
||||
return sum;
|
||||
};
|
164
gui.css
164
gui.css
@ -1,170 +1,166 @@
|
||||
#guidat {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
right: 0;
|
||||
width: auto;
|
||||
z-index: 1001;
|
||||
text-align: right;
|
||||
position: fixed;
|
||||
top: 0;
|
||||
right: 0;
|
||||
width: auto;
|
||||
z-index: 1001;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
.guidat {
|
||||
color: #fff;
|
||||
opacity: 0.97;
|
||||
text-align: left;
|
||||
float: right;
|
||||
margin-right: 20px;
|
||||
margin-bottom: 20px;
|
||||
background-color: #fff;
|
||||
color: #fff;
|
||||
opacity: 0.97;
|
||||
text-align: left;
|
||||
float: right;
|
||||
margin-right: 20px;
|
||||
margin-bottom: 20px;
|
||||
background-color: #fff;
|
||||
}
|
||||
|
||||
.guidat,
|
||||
.guidat input {
|
||||
font: 9.5px Lucida Grande, sans-serif;
|
||||
font: 9.5px Lucida Grande, sans-serif;
|
||||
}
|
||||
|
||||
.guidat-controllers {
|
||||
height: 300px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
background-color: rgba(0,0,0,0.1);
|
||||
/*
|
||||
-moz-transition: height .2s ease-out;
|
||||
-webkit-transition: height .2s ease-out;
|
||||
transition: height .2s ease-out;
|
||||
*/
|
||||
height: 300px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;
|
||||
background-color: rgba(0,0,0,0.1);
|
||||
}
|
||||
|
||||
a.guidat-toggle {
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
color: #fff;
|
||||
background-color: #222;
|
||||
text-align: center;
|
||||
display: block;
|
||||
padding: 5px;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
color: #fff;
|
||||
background-color: #222;
|
||||
text-align: center;
|
||||
display: block;
|
||||
padding: 5px;
|
||||
|
||||
}
|
||||
|
||||
a.guidat-toggle:hover {
|
||||
background-color: #000;
|
||||
background-color: #000;
|
||||
}
|
||||
|
||||
.guidat-controller {
|
||||
padding: 3px;
|
||||
height: 25px;
|
||||
clear: left;
|
||||
border-bottom: 1px solid #222;
|
||||
background-color: #111;
|
||||
padding: 3px;
|
||||
height: 25px;
|
||||
clear: left;
|
||||
border-bottom: 1px solid #222;
|
||||
background-color: #111;
|
||||
}
|
||||
|
||||
.guidat-controller,
|
||||
.guidat-controller input,
|
||||
.guidat-slider-bg,
|
||||
.guidat-slider-fg {
|
||||
-moz-transition: background-color 0.15s linear;
|
||||
-webkit-transition: background-color 0.15s linear;
|
||||
transition: background-color 0.15s linear;
|
||||
-moz-transition: background-color 0.15s linear;
|
||||
-webkit-transition: background-color 0.15s linear;
|
||||
transition: background-color 0.15s linear;
|
||||
}
|
||||
|
||||
.guidat-controller.boolean:hover,
|
||||
.guidat-controller.function:hover {
|
||||
background-color: #000;
|
||||
background-color: #000;
|
||||
}
|
||||
|
||||
.guidat-controller input {
|
||||
float: right;
|
||||
outline: none;
|
||||
border: 0;
|
||||
padding: 4px;
|
||||
margin-top: 2px;
|
||||
background-color: #222;
|
||||
float: right;
|
||||
outline: none;
|
||||
border: 0;
|
||||
padding: 4px;
|
||||
margin-top: 2px;
|
||||
background-color: #222;
|
||||
}
|
||||
|
||||
|
||||
.guidat-controller select {
|
||||
margin-top: 4px;
|
||||
float: right;
|
||||
margin-top: 4px;
|
||||
float: right;
|
||||
}
|
||||
|
||||
.guidat-controller input:hover {
|
||||
background-color: #444;
|
||||
.guidat-controller input:hover.
|
||||
.guidat-controller.number.active {
|
||||
background-color: #444;
|
||||
}
|
||||
|
||||
.guidat-controller input:focus {
|
||||
background-color: #555;
|
||||
background-color: #555;
|
||||
}
|
||||
|
||||
.guidat-controller.number {
|
||||
border-left: 5px solid #00aeff ;
|
||||
border-left: 5px solid #00aeff ;
|
||||
}
|
||||
|
||||
.guidat-controller.string {
|
||||
border-left: 5px solid #1ed36f;
|
||||
border-left: 5px solid #1ed36f;
|
||||
}
|
||||
|
||||
.guidat-controller.string input {
|
||||
border: 0;
|
||||
color: #1ed36f;
|
||||
margin-right: 2px;
|
||||
width: 148px;
|
||||
border: 0;
|
||||
color: #1ed36f;
|
||||
margin-right: 2px;
|
||||
width: 148px;
|
||||
}
|
||||
|
||||
.guidat-controller.boolean {
|
||||
border-left: 5px solid #54396e;
|
||||
border-left: 5px solid #54396e;
|
||||
}
|
||||
|
||||
.guidat-controller.function {
|
||||
border-left: 5px solid #e61d5f;
|
||||
border-left: 5px solid #e61d5f;
|
||||
}
|
||||
|
||||
.guidat-controller.number input[type=text] {
|
||||
width: 35px;
|
||||
margin-left: 5px;
|
||||
margin-right: 2px;
|
||||
color: #00aeff;
|
||||
width: 35px;
|
||||
margin-left: 5px;
|
||||
margin-right: 2px;
|
||||
color: #00aeff;
|
||||
}
|
||||
|
||||
.guidat .guidat-controller.boolean input {
|
||||
margin-top: 6px;
|
||||
margin-right: 2px;
|
||||
font-size: 20px;
|
||||
margin-top: 6px;
|
||||
margin-right: 2px;
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
.guidat-controller:last-child {
|
||||
border-bottom: none;
|
||||
-webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.5);
|
||||
-moz-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.5);
|
||||
box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.5);
|
||||
border-bottom: none;
|
||||
-webkit-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.5);
|
||||
-moz-box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.5);
|
||||
box-shadow: 0px 1px 3px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.guidat-propertyname {
|
||||
padding: 5px;
|
||||
padding-top: 7px;
|
||||
cursor: default;
|
||||
display: inline-block;
|
||||
padding: 5px;
|
||||
padding-top: 7px;
|
||||
cursor: default;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
|
||||
.guidat-slider-bg:hover,
|
||||
.guidat-slider-bg.active {
|
||||
background-color: #444;
|
||||
background-color: #444;
|
||||
}
|
||||
|
||||
.guidat-slider-bg:hover .guidat-slider-fg,
|
||||
.guidat-slider-bg.active .guidat-slider-fg {
|
||||
background-color: #52c8ff;
|
||||
background-color: #52c8ff;
|
||||
}
|
||||
|
||||
.guidat-slider-bg {
|
||||
background-color: #222;
|
||||
cursor: ew-resize;
|
||||
width: 40%;
|
||||
margin-top: 2px;
|
||||
float: right;
|
||||
height: 21px;
|
||||
background-color: #222;
|
||||
cursor: ew-resize;
|
||||
width: 40%;
|
||||
margin-top: 2px;
|
||||
float: right;
|
||||
height: 21px;
|
||||
}
|
||||
|
||||
.guidat-slider-fg {
|
||||
background-color: #00aeff;
|
||||
height: 20px;
|
||||
background-color: #00aeff;
|
||||
height: 20px;
|
||||
}
|
||||
|
288
index.html
288
index.html
@ -1,6 +1,7 @@
|
||||
<!doctype html>
|
||||
<head>
|
||||
<title>gui-dat</title>
|
||||
|
||||
<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
|
||||
<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
|
||||
<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
|
||||
@ -11,11 +12,12 @@
|
||||
<script type="text/javascript" src="controllers/controller.function.js"></script>
|
||||
<script type="text/javascript" src="controllers/controller.number.js"></script>
|
||||
<script type="text/javascript" src="controllers/controller.string.js"></script>
|
||||
<script type="text/javascript" src="controllers/color.js"></script>
|
||||
<script type="text/javascript" src="demo/improvedNoise.js"></script>
|
||||
<script type="text/javascript" src="demo/prettify.js"></script>
|
||||
<script type="text/javascript" src="demo/demo.js"></script>
|
||||
<script type="text/javascript">
|
||||
//<![CDATA[
|
||||
//<![CDATA[
|
||||
|
||||
window.onload = function() {
|
||||
|
||||
@ -23,78 +25,78 @@
|
||||
|
||||
var fizzyText = new FizzyText("gui-dat");
|
||||
|
||||
var gui = new GUI();
|
||||
var gui = new GUI();
|
||||
|
||||
// Text field
|
||||
gui.add(fizzyText, "message");
|
||||
// Text field
|
||||
gui.add(fizzyText, "message");
|
||||
|
||||
// Sliders with min + max
|
||||
gui.add(fizzyText, "maxSize", 0.5, 7);
|
||||
gui.add(fizzyText, "growthSpeed", 0.01, 1);
|
||||
gui.add(fizzyText, "speed", 0.1, 2);
|
||||
// Sliders with min + max
|
||||
gui.add(fizzyText, "maxSize", 0.5, 7);
|
||||
gui.add(fizzyText, "growthSpeed", 0.01, 1);
|
||||
gui.add(fizzyText, "speed", 0.1, 2);
|
||||
|
||||
// Sliders with min, max and increment.
|
||||
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
|
||||
// Sliders with min, max and increment.
|
||||
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
|
||||
|
||||
// Boolean checkbox
|
||||
gui.add(fizzyText, "displayOutline");
|
||||
// Boolean checkbox
|
||||
gui.add(fizzyText, "displayOutline");
|
||||
|
||||
// Fires a function called "explode"
|
||||
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
|
||||
// Fires a function called "explode"
|
||||
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
|
||||
|
||||
// Javascript for documentation
|
||||
getCollapsables();
|
||||
handleListening();
|
||||
// Javascript for documentation
|
||||
getCollapsables();
|
||||
handleListening();
|
||||
};
|
||||
|
||||
function toggle(e) {
|
||||
function toggle(e) {
|
||||
|
||||
var collapsable = this.childNodes[3],
|
||||
wrapper = collapsable.childNodes[1];
|
||||
var collapsable = this.childNodes[3],
|
||||
wrapper = collapsable.childNodes[1];
|
||||
|
||||
if (this.className === 'collapsed') {
|
||||
this.className = 'expanded';
|
||||
collapsable.style.height = wrapper.clientHeight + 'px';
|
||||
} else {
|
||||
this.className = 'collapsed';
|
||||
collapsable.style.height = '0px';
|
||||
}
|
||||
}
|
||||
if (this.className === 'collapsed') {
|
||||
this.className = 'expanded';
|
||||
collapsable.style.height = wrapper.clientHeight + 'px';
|
||||
} else {
|
||||
this.className = 'collapsed';
|
||||
collapsable.style.height = '0px';
|
||||
}
|
||||
}
|
||||
|
||||
function getCollapsables() {
|
||||
function getCollapsables() {
|
||||
|
||||
if (document.getElementsByClassName == undefined) {
|
||||
document.getElementsByClassName = function(className)
|
||||
{
|
||||
var hasClassName = new RegExp("(?:^|\\s)" + className + "(?:$|\\s)");
|
||||
var allElements = document.getElementsByTagName("*");
|
||||
var results = [];
|
||||
if (document.getElementsByClassName == undefined) {
|
||||
document.getElementsByClassName = function(className)
|
||||
{
|
||||
var hasClassName = new RegExp("(?:^|\\s)" + className + "(?:$|\\s)");
|
||||
var allElements = document.getElementsByTagName("*");
|
||||
var results = [];
|
||||
|
||||
var element;
|
||||
for (var i = 0; (element = allElements[i]) != null; i++) {
|
||||
var elementClass = element.className;
|
||||
if (elementClass && elementClass.indexOf(className) != -1 && hasClassName.test(elementClass))
|
||||
results.push(element);
|
||||
}
|
||||
var element;
|
||||
for (var i = 0; (element = allElements[i]) != null; i++) {
|
||||
var elementClass = element.className;
|
||||
if (elementClass && elementClass.indexOf(className) != -1 && hasClassName.test(elementClass))
|
||||
results.push(element);
|
||||
}
|
||||
|
||||
return results;
|
||||
};
|
||||
}
|
||||
return results;
|
||||
};
|
||||
}
|
||||
|
||||
collapsed = document.getElementsByClassName('collapsed');
|
||||
expanded = document.getElementsByClassName('expanded');
|
||||
}
|
||||
collapsed = document.getElementsByClassName('collapsed');
|
||||
expanded = document.getElementsByClassName('expanded');
|
||||
}
|
||||
|
||||
function handleListening() {
|
||||
function handleListening() {
|
||||
|
||||
for(var i = 0; i < collapsed.length; i++) {
|
||||
collapsed[i].addEventListener('click', toggle, false);
|
||||
}
|
||||
for(var i = 0; i < collapsed.length; i++) {
|
||||
collapsed[i].addEventListener('click', toggle, false);
|
||||
}
|
||||
|
||||
for(var j = 0; j < expanded.length; j++) {
|
||||
expanded[i].addEventListener('click', toggle, false);
|
||||
}
|
||||
}
|
||||
for(var j = 0; j < expanded.length; j++) {
|
||||
expanded[i].addEventListener('click', toggle, false);
|
||||
}
|
||||
}
|
||||
|
||||
//]]>
|
||||
</script>
|
||||
@ -103,10 +105,10 @@
|
||||
<body>
|
||||
<div id="container">
|
||||
|
||||
<!-- GUIDAT logo -->
|
||||
<!-- GUIDAT logo -->
|
||||
<div id="helvetica-demo"></div>
|
||||
|
||||
<!-- It gives you this! -->
|
||||
<!-- It gives you this! -->
|
||||
<div id="notifier"></div>
|
||||
|
||||
<h1><a href="http://twitter.com/guidat"><img src="demo/assets/profile.png" border="0" alt="GUI-DAT flag" /></a></h1>
|
||||
@ -165,25 +167,25 @@ window.onload = function() {
|
||||
alert("You changed me to " + n);
|
||||
});</pre>-->
|
||||
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Saving your parameters</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>The simplest way to save your parameters is via <code>GUI.saveURL()</code>. This method directs your browser to a URL containing the current GUI settings.</p>
|
||||
<pre class="prettyprint last">
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Saving your parameters</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>The simplest way to save your parameters is via <code>GUI.saveURL()</code>. This method directs your browser to a URL containing the current GUI settings.</p>
|
||||
<pre class="prettyprint last">
|
||||
// Make a button for the url function
|
||||
gui.add(GUI, "saveURL");</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Advanced saving</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>Let's say you'd like to share your settings with someone. Instead of sending a long link with lots of parameters stored in it, you can make your saved settings the defaults.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Advanced saving</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>Let's say you'd like to share your settings with someone. Instead of sending a long link with lots of parameters stored in it, you can make your saved settings the defaults.</p>
|
||||
|
||||
<p>First, add the method <code>GUI.showSaveString()</code> to a gui object:</p>
|
||||
<pre class="prettyprint">var gui = new GUI();
|
||||
<p>First, add the method <code>GUI.showSaveString()</code> to a gui object:</p>
|
||||
<pre class="prettyprint">var gui = new GUI();
|
||||
|
||||
// Add some stuff (and pretend I change their values);
|
||||
gui.add(someObject, "someProperty");
|
||||
@ -192,8 +194,8 @@ gui.add(someObject, "someOtherProperty");
|
||||
// Make a save button.
|
||||
gui.add(GUI, "showSaveString");</pre>
|
||||
|
||||
<p>Clicking the "showSaveString" button bring up an alert with a string. Copy and paste that string into the method <code>GUI.load()</code> before you instantiate any gui objects.</p>
|
||||
<pre class="prettyprint">
|
||||
<p>Clicking the "showSaveString" button bring up an alert with a string. Copy and paste that string into the method <code>GUI.load()</code> before you instantiate any gui objects.</p>
|
||||
<pre class="prettyprint">
|
||||
// Replace COPIED STRING with the value you got from showSaveString()
|
||||
GUI.load("COPIED STRING");
|
||||
|
||||
@ -203,69 +205,69 @@ var gui = new GUI();
|
||||
gui.add(someObject, "someProperty");
|
||||
gui.add(someObject, "someOtherProperty");</pre>
|
||||
|
||||
<p class = "last"><strong>Save strings won't work if you change the order in which you've added properties to your gui objects, or the order of the gui objects themselves.</strong>. If you want to add more parameters to your gui and use an old save string, make sure they're added after the properties whose values you've saved.</p>
|
||||
</div>
|
||||
</div>
|
||||
<p class = "last"><strong>Save strings won't work if you change the order in which you've added properties to your gui objects, or the order of the gui objects themselves.</strong>. If you want to add more parameters to your gui and use an old save string, make sure they're added after the properties whose values you've saved.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Choosing from a list of values</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Choosing from a list of values</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<pre class="prettyprint first last">gui.add(obj, "propertyName").options(1, 2, 3, 5, 8);
|
||||
|
||||
// Alternatively, you can specify custom labels using object syntax
|
||||
gui.add(obj, "propertyName").options({'Small': 1, 'Medium': 2, 'Large': 3});
|
||||
</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Listen for variable changes inside the GUI</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>To fire a function whenever a user changes a variable via the GUI, use the following syntax:</p>
|
||||
<pre class="prettyprint">gui.add(obj, "propertyName").onChange(function(newValue) {
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Listen for variable changes inside the GUI</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>To fire a function whenever a user changes a variable via the GUI, use the following syntax:</p>
|
||||
<pre class="prettyprint">gui.add(obj, "propertyName").onChange(function(newValue) {
|
||||
alert("You changed me to " + newValue);
|
||||
});</pre> <p>This can be slightly annoying for types like number or string. You may not want to fire a function while the user is sliding, or while they're typing. To fire a function when the user has <em>finished</em> making changes, use the following:</p>
|
||||
<pre class="prettyprint">gui.add(obj, "propertyName").onFinishChange(function(newValue) {
|
||||
});</pre> <p>This can be slightly annoying for types like number or string. You may not want to fire a function while the user is sliding, or while they're typing. To fire a function when the user has <em>finished</em> making changes, use the following:</p>
|
||||
<pre class="prettyprint">gui.add(obj, "propertyName").onFinishChange(function(newValue) {
|
||||
alert("You just finished changing me to " + newValue);
|
||||
});</pre>
|
||||
<p>Finally, if you'd like to do a little something extra when a function is called, use the following:</p>
|
||||
<pre class="prettyprint last">gui.add(obj, "functionName").onFire(function() {
|
||||
<p>Finally, if you'd like to do a little something extra when a function is called, use the following:</p>
|
||||
<pre class="prettyprint last">gui.add(obj, "functionName").onFire(function() {
|
||||
alert("You called a function with gui-dat");
|
||||
});</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Listen for variable changes outside of the GUI</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
|
||||
<pre class="prettyprint last">gui.add(obj, "changingProperty").listen();</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Listen for variable changes outside of the GUI</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
|
||||
<pre class="prettyprint last">gui.add(obj, "changingProperty").listen();</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Advanced listening</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:</p>
|
||||
<pre class="prettyprint">
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Advanced listening</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:</p>
|
||||
<pre class="prettyprint">
|
||||
gui.autoListen = false; // disables internal interval
|
||||
gui.add(obj, "changingProperty").listen();
|
||||
|
||||
// Make your own loop
|
||||
setInterval(function() {
|
||||
gui.listen(); // updates values you've marked with listen()
|
||||
gui.listen(); // updates values you've marked with listen()
|
||||
}, 1000 / 60);</pre>
|
||||
|
||||
<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
|
||||
<pre class="prettyprint last">
|
||||
<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
|
||||
<pre class="prettyprint last">
|
||||
gui.autoListen = false; // disables internal interval
|
||||
gui.add(obj, "add");
|
||||
gui.add(obj, "lotsa");
|
||||
@ -273,26 +275,26 @@ gui.add(obj, "properties");
|
||||
|
||||
// Make your own loop
|
||||
setInterval(function() {
|
||||
gui.listenAll(); // updates ALL values managed by this gui
|
||||
gui.listenAll(); // updates ALL values managed by this gui
|
||||
}, 1000 / 60);</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Multiple panels and custom placement</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>You can instantiate multiple <code>GUI</code> objects and name them however you'd like.</p>
|
||||
<pre class="prettyprint">var gui1 = new GUI();
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Multiple panels and custom placement</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<p>You can instantiate multiple <code>GUI</code> objects and name them however you'd like.</p>
|
||||
<pre class="prettyprint">var gui1 = new GUI();
|
||||
var gui2 = new GUI();
|
||||
|
||||
// The name function overwrites the "Show Controls" text.
|
||||
gui1.name("Utilities");
|
||||
gui2.name("Camera Placement");</pre>
|
||||
|
||||
<p>By default, <strong>gui-dat</strong> panels will be automatically added to the HTML document and fixed to the top of the screen. You can disable this behavior / styling and append the gui DOM element to a container of your choosing.</p>
|
||||
<pre class="prettyprint last">
|
||||
<p>By default, <strong>gui-dat</strong> panels will be automatically added to the HTML document and fixed to the top of the screen. You can disable this behavior / styling and append the gui DOM element to a container of your choosing.</p>
|
||||
<pre class="prettyprint last">
|
||||
// Notice this belongs to the GUI class (uppercase)
|
||||
// and not an instance thereof.
|
||||
GUI.autoPlace = false;
|
||||
@ -305,26 +307,26 @@ gui.domElement.style.top = "20px";
|
||||
gui.domElement.style.left = "20px";
|
||||
|
||||
document.getElementById("my-gui-container").appendChild( gui.domElement );</pre>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Pro tips.</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<ol id="secrets">
|
||||
<li><strong>gui-dat</strong> panels are resizeable. Drag the show/hide button.</li>
|
||||
<div class="collapsed">
|
||||
<h2 class="section">Pro tips.</h2>
|
||||
<div class="collapsable">
|
||||
<div>
|
||||
<ol id="secrets">
|
||||
<li><strong>gui-dat</strong> panels are resizeable. Drag the show/hide button.</li>
|
||||
|
||||
<li>Pro tip #2 forthcoming.</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<li>Press 'H' to show/hide GUI's.</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class = "trans"> </div>
|
||||
<div class = "trans"> </div>
|
||||
|
||||
<footer class = "trans">Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.
|
||||
</footer>
|
||||
</footer>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user