Changes to index.

This commit is contained in:
George Michael Brower 2011-04-19 10:43:44 -07:00
parent 8597af155c
commit 3a4fb42b9d
3 changed files with 154 additions and 110 deletions

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@ -144,7 +144,7 @@ div.expanded {
#notifier {
position: fixed;
right: 0;
top: 300px;
top: 230px;
width: 271px;
height: 142px;
background: url("assets/itgivesyouthis.jpg") center 0 no-repeat;

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@ -1,44 +1,61 @@
<!doctype html>
<html>
<head>
<title>dat.gui</title>
<link rel="icon" type="image/png" href="demo/assets/favicon.png"/>
<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css"/>
<link rel='icon' type='image/png' href='demo/assets/favicon.png'/>
<link href='demo/demo.css' media='screen' rel='stylesheet' type='text/css'/>
<script type="text/javascript" src="build/DAT.GUI.js"></script>
<!--Minified build-->
<script type='text/javascript' src='build/DAT.GUI.min.js'></script>
<script type="text/javascript" src="demo/improvedNoise.js"></script>
<script type="text/javascript" src="demo/prettify.js"></script>
<script type="text/javascript" src="demo/demo.js"></script>
<!--Build--->
<!--<script type='text/javascript' src='build/DAT.GUI.js'></script>-->
<script type="text/javascript">
<!--All source-->
<!--<link href='src/DAT/GUI/GUI.css' media='screen' rel='stylesheet' type='text/css'/>-->
<!--<script type='text/javascript' src='src/DAT/GUI/GUI.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/Slider.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/Controller.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerBoolean.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerString.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerFunction.js'></script>-->
<!--<script type='text/javascript' src='src/DAT/GUI/ControllerNumber.js'></script>-->
<!--Demo-->
<script type='text/javascript' src='demo/improvedNoise.js'></script>
<script type='text/javascript' src='demo/prettify.js'></script>
<script type='text/javascript' src='demo/demo.js'></script>
<script type='text/javascript'>
//<![CDATA[
window.onload = function() {
console.log(this);
prettyPrint();
var fizzyText = new FizzyText("dat.gui");
var fizzyText = new FizzyText('dat.gui');
var gui = new DAT.GUI();
// Text field
gui.add(fizzyText, "message");
gui.add(fizzyText, 'message');
// Sliders with min + max
gui.add(fizzyText, "maxSize").min(0.5).max(7);
gui.add(fizzyText, "growthSpeed").min(0.01).max(1).step(0.05);
gui.add(fizzyText, "speed", 0.1, 2, 0.05); // shorthand for min/max/step
gui.add(fizzyText, 'maxSize').min(0.5).max(7);
gui.add(fizzyText, 'growthSpeed').min(0.01).max(1).step(0.05);
gui.add(fizzyText, 'speed', 0.1, 2, 0.05); // shorthand for min/max/step
// Sliders with min, max and increment.
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
gui.add(fizzyText, 'noiseStrength', 10, 100, 5);
// Boolean checkbox
gui.add(fizzyText, "displayOutline");
gui.add(fizzyText, 'displayOutline');
// Fires a function called "explode"
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
// Fires a function called 'explode'
gui.add(fizzyText, 'explode').name('Explode!'); // Specify a custom name.
// Javascript for documentation
getCollapsables();
@ -63,8 +80,8 @@
if (document.getElementsByClassName == undefined) {
document.getElementsByClassName = function(className) {
var hasClassName = new RegExp("(?:^|\\s)" + className + "(?:$|\\s)");
var allElements = document.getElementsByTagName("*");
var hasClassName = new RegExp('(?:^|\\s)' + className + '(?:$|\\s)');
var allElements = document.getElementsByTagName('*');
var results = [];
var element;
@ -99,16 +116,16 @@
</head>
<body>
<div id="container">
<div id='container'>
<!-- GUIDAT logo -->
<div id="helvetica-demo"></div>
<div id='helvetica-demo'></div>
<!-- It gives you this! -->
<div id="notifier"></div>
<div id='notifier'></div>
<h1><a href="http://twitter.com/guidat"><img src="demo/assets/profile.png"
border="0" alt="dat.gui flag"/></a>
<h1><a href='http://twitter.com/guidat'><img src='demo/assets/profile.png'
border='0' alt='dat.gui flag'/></a>
</h1>
<p><strong>dat.gui</strong> is a lightweight controller library for JavaScript.
@ -116,49 +133,53 @@
</p>
<ul>
<li><a href="https://github.com/jonobr1/dat.gui/raw/versions/gui.min
.js"><strong>Download the minified source</strong></a>
<small
id="buildsize">[150.9kb]
<li>
<a href='https://github.com/dataarts/dat.gui/raw/master/build/DAT.GUI.min.js'><strong>Download the minified source</strong></a>
<small id='buildsizemin'>[buildsizemin]
</small>
</li>
<li>
<a href='https://github.com/dataarts/dat.gui/raw/master/build/DAT.GUI.js'><strong>Download the uncompressed source</strong></a>
<small id='buildsize'>[buildsize]
</small>
</li>
<li><a href="http://github.com/jonobr1/dat.gui">Contribute on GitHub!</a></li>
<li><a href='http://github.com/dataarts/dat.gui'>Contribute on GitHub!</a></li>
</ul>
<h2>Basic Usage</h2>
<pre id="demo-pre" class="prettyprint">
&lt;script type="text/javascript" src="gui.min.js"&gt;&lt;/script&gt;
&lt;script type="text/javascript"&gt;
<pre id='demo-pre' class='prettyprint'>
&lt;script type='text/javascript' src='gui.min.js'&gt;&lt;/script&gt;
&lt;script type='text/javascript'&gt;
window.onload = function() {
var fizzyText = new <a href="demo/demo.js">FizzyText</a>("dat.gui");
var fizzyText = new <a href='demo/demo.js'>FizzyText</a>('dat.gui');
var gui = new DAT.GUI();
// Text field
gui.add(fizzyText, "message");
gui.add(fizzyText, 'message');
// Sliders with min + max
gui.add(fizzyText, "maxSize").min(0.5).max(7);
gui.add(fizzyText, "growthSpeed").min(0.01).max(1).step(0.05);
gui.add(fizzyText, "speed", 0.1, 2, 0.05); // shorthand for min/max/step
gui.add(fizzyText, 'maxSize').min(0.5).max(7);
gui.add(fizzyText, 'growthSpeed').min(0.01).max(1).step(0.05);
gui.add(fizzyText, 'speed', 0.1, 2, 0.05); // shorthand for min/max/step
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
gui.add(fizzyText, 'noiseStrength', 10, 100, 5);
// Boolean checkbox
gui.add(fizzyText, "displayOutline");
gui.add(fizzyText, 'displayOutline');
// Fires a function called "explode"
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
// Fires a function called 'explode'
gui.add(fizzyText, 'explode').name('Explode!'); // Specify a custom name.
};
&lt;/script&gt;
</pre>
<ul id="desc">
<ul id='desc'>
<li><strong>dat.gui</strong> will infer the type of the property you're trying
to add<br/>
(based on its initial value) and create the corresponding control.
@ -170,30 +191,30 @@ window.onload = function() {
</ul>
<!--
<h2 class="collapsed">Fire a function when someone uses a control</h2>
<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
alert("You changed me to " + n);
<h2 class='collapsed'>Fire a function when someone uses a control</h2>
<pre class='prettyprint'>gui.add(obj, 'propName').onChange(function(n) {
alert('You changed me to ' + n);
});</pre>-->
<!--<div class="collapsed">-->
<!--<div class='collapsed'>-->
<!---->
<!--<h2 class="section">Saving your parameters</h2>-->
<!--<h2 class='section'>Saving your parameters</h2>-->
<!--<div class="collapsable">-->
<!--<div class='collapsable'>-->
<!--<div>-->
<!--<p>The simplest way to save your parameters is via-->
<!--<code>DAT.GUI.saveURL()</code>. This method directs your browser to a-->
<!--URL containing the current GUI settings.</p>-->
<!--<pre class="prettyprint last">-->
<!--<pre class='prettyprint last'>-->
<!--// Make a button for the url function-->
<!--gui.add(DAT.GUI, "saveURL");</pre>-->
<!--gui.add(DAT.GUI, 'saveURL');</pre>-->
<!--</div>-->
<!--</div>-->
<!--</div>-->
<!--<div class="collapsed">-->
<!--<h2 class="section">Advanced saving</h2>-->
<!--<div class='collapsed'>-->
<!--<h2 class='section'>Advanced saving</h2>-->
<!--<div class="collapsable">-->
<!--<div class='collapsable'>-->
<!--<div>-->
<!--<p>Let's say you'd like to share your settings with someone. Instead of-->
<!--sending a long link with lots of parameters stored in it, you can make-->
@ -201,29 +222,29 @@ window.onload = function() {
<!--<p>First, add the method <code>DAT.GUI.showSaveString()</code> to a gui-->
<!--object:</p>-->
<!--<pre class="prettyprint">var gui = new DAT.GUI();-->
<!--<pre class='prettyprint'>var gui = new DAT.GUI();-->
<!--// Add some stuff (and pretend I change their values);-->
<!--gui.add(someObject, "someProperty");-->
<!--gui.add(someObject, "someOtherProperty");-->
<!--gui.add(someObject, 'someProperty');-->
<!--gui.add(someObject, 'someOtherProperty');-->
<!--// Make a save button.-->
<!--gui.add(DAT.GUI, "showSaveString");</pre>-->
<!--gui.add(DAT.GUI, 'showSaveString');</pre>-->
<!--<p>Clicking the "showSaveString" button bring up an alert with a string.-->
<!--<p>Clicking the 'showSaveString' button bring up an alert with a string.-->
<!--Copy and paste that string into the method <code>DAT.GUI.load()</code>-->
<!--before you instantiate any gui objects.</p>-->
<!--<pre class="prettyprint">-->
<!--<pre class='prettyprint'>-->
<!--// Replace COPIED STRING with the value you got from showSaveString()-->
<!--DAT.GUI.load("COPIED STRING");-->
<!--DAT.GUI.load('COPIED STRING');-->
<!--var gui = new DAT.GUI();-->
<!--// Now these properties will be set to the values you just saved.-->
<!--gui.add(someObject, "someProperty");-->
<!--gui.add(someObject, "someOtherProperty");</pre>-->
<!--gui.add(someObject, 'someProperty');-->
<!--gui.add(someObject, 'someOtherProperty');</pre>-->
<!--<p class="last"><strong>Save strings won't work if you change the order in-->
<!--<p class='last'><strong>Save strings won't work if you change the order in-->
<!--which you've added properties to your gui objects, or the order of the-->
<!--gui objects themselves.</strong>. If you want to add more parameters to-->
<!--your gui and use an old save string, make sure they're added after the-->
@ -233,71 +254,71 @@ window.onload = function() {
<!--</div>-->
<div class="collapsed">
<h2 class="section">Choosing from a list of values</h2>
<div class='collapsed'>
<h2 class='section'>Choosing from a list of values</h2>
<div class="collapsable">
<div class='collapsable'>
<div>
<pre class="prettyprint first last">gui.add(obj, "propertyName").options(1, 2, 3, 5, 8);
<pre class='prettyprint first last'>gui.add(obj, 'propertyName').options(1, 2, 3, 5, 8);
// Alternatively, you can specify custom labels using object syntax
gui.add(obj, "propertyName").options({'Small': 1, 'Medium': 2, 'Large': 3});
gui.add(obj, 'propertyName').options({'Small': 1, 'Medium': 2, 'Large': 3});
</pre>
</div>
</div>
</div>
<div class="collapsed">
<h2 class="section">Listen for variable changes inside the GUI</h2>
<div class='collapsed'>
<h2 class='section'>Listen for variable changes inside the GUI</h2>
<div class="collapsable">
<div class='collapsable'>
<div>
<p>To fire a function whenever a user changes a variable via the GUI, use
the following syntax:</p>
<pre class="prettyprint">gui.add(obj, "propertyName").onChange(function(newValue) {
alert("You changed me to " + newValue);
<pre class='prettyprint'>gui.add(obj, 'propertyName').onChange(function(newValue) {
alert('You changed me to ' + newValue);
});</pre>
<p>This can be slightly annoying for types like number or string. You may
not want to fire a function while the user is sliding, or while they're
typing. To fire a function when the user has <em>finished</em> making
changes, use the following:</p>
<pre class="prettyprint">gui.add(obj, "propertyName").onFinishChange(function(newValue) {
alert("You just finished changing me to " + newValue);
<pre class='prettyprint'>gui.add(obj, 'propertyName').onFinishChange(function(newValue) {
alert('You just finished changing me to ' + newValue);
});</pre>
<p>Finally, if you'd like to do a little something extra when a function
is called, use the following:</p>
<pre class="prettyprint last">gui.add(obj, "functionName").onFire(function() {
alert("You called a function with dat.gui");
<pre class='prettyprint last'>gui.add(obj, 'functionName').onFire(function() {
alert('You called a function with dat.gui');
});</pre>
</div>
</div>
</div>
<div class="collapsed">
<h2 class="section">Listen for variable changes outside of the GUI</h2>
<div class='collapsed'>
<h2 class='section'>Listen for variable changes outside of the GUI</h2>
<div class="collapsable">
<div class='collapsable'>
<div>
<p>Let's say you have a variable that changes by itself from time to time.
If you'd like the DAT.GUI to reflect those changes, use the <code>listen()</code>
method.</p>
<pre
class="prettyprint last">gui.add(obj, "changingProperty").listen();</pre>
class='prettyprint last'>gui.add(obj, 'changingProperty').listen();</pre>
</div>
</div>
</div>
<div class="collapsed">
<h2 class="section">Advanced listening</h2>
<div class='collapsed'>
<h2 class='section'>Advanced listening</h2>
<div class="collapsable">
<div class='collapsable'>
<div>
<p>By default, <strong>dat.gui</strong> will create an internal interval
that checks for changes in the values you've marked with
<code>listen()</code>. If you'd like to check for these changes in an
interval of your own definition, use the following:</p>
<pre class="prettyprint">
<pre class='prettyprint'>
gui.autoListen = false; // disables internal interval
gui.add(obj, "changingProperty").listen();
gui.add(obj, 'changingProperty').listen();
// Make your own loop
setInterval(function() {
@ -307,11 +328,11 @@ setInterval(function() {
<p>Alternatively, you can forego calling <code>listen()</code> on
individual controllers, and instead choose to monitor changes in
<em>all</em> values controlled by your gui.</p>
<pre class="prettyprint last">
<pre class='prettyprint last'>
gui.autoListen = false; // disables internal interval
gui.add(obj, "add");
gui.add(obj, "lotsa");
gui.add(obj, "properties");
gui.add(obj, 'add');
gui.add(obj, 'lotsa');
gui.add(obj, 'properties');
// Make your own loop
setInterval(function() {
@ -321,25 +342,25 @@ setInterval(function() {
</div>
</div>
<div class="collapsed">
<h2 class="section">Multiple panels and custom placement</h2>
<div class='collapsed'>
<h2 class='section'>Multiple panels and custom placement</h2>
<div class="collapsable">
<div class='collapsable'>
<div>
<p>You can instantiate multiple <code>DAT.GUI</code> objects and name them
however you'd like.</p>
<pre class="prettyprint">var gui1 = new DAT.GUI();
<pre class='prettyprint'>var gui1 = new DAT.GUI();
var gui2 = new DAT.GUI();
// The name function overwrites the "Show Controls" text.
gui1.name("Utilities");
gui2.name("Camera Placement");</pre>
// The name function overwrites the 'Show Controls' text.
gui1.name('Utilities');
gui2.name('Camera Placement');</pre>
<p>By default, <strong>dat.gui</strong> panels will be automatically added
to the HTML document and fixed to the top of the screen. You can disable
this behavior / styling and append the gui DOM element to a container of
your choosing.</p>
<pre class="prettyprint last">
<pre class='prettyprint last'>
// Notice this belongs to the DAT.GUI class (uppercase)
// and not an instance thereof.
DAT.GUI.autoPlace = false;
@ -347,21 +368,21 @@ DAT.GUI.autoPlace = false;
var gui = new DAT.GUI();
// Do some custom styles ...
gui.domElement.style.position = "absolute";
gui.domElement.style.top = "20px";
gui.domElement.style.left = "20px";
gui.domElement.style.position = 'absolute';
gui.domElement.style.top = '20px';
gui.domElement.style.left = '20px';
document.getElementById("my-gui-container").appendChild( gui.domElement );</pre>
document.getElementById('my-gui-container').appendChild( gui.domElement );</pre>
</div>
</div>
</div>
<div class="collapsed">
<h2 class="section">Pro tips.</h2>
<div class='collapsed'>
<h2 class='section'>Pro tips.</h2>
<div class="collapsable">
<div class='collapsable'>
<div>
<ol id="secrets">
<ol id='secrets'>
<li><strong>dat.gui</strong> panels are resizeable. Drag the show/hide
button.
</li>
@ -372,10 +393,10 @@ document.getElementById("my-gui-container").appendChild( gui.domElement );</pre>
</div>
</div>
<div class="trans">&nbsp;</div>
<div class='trans'>&nbsp;</div>
<footer class="trans">Initiated by <a href="http://georgemichaelbrower.com/">George
Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the
<footer class='trans'>Initiated by <a href='http://georgemichaelbrower.com/'>George
Michael Brower</a> and <a href='http://jonobr1.com/'>Jono Brandel</a> of the
Data Arts Team, Google Creative Lab.
</footer>
</body>

View File

@ -6,8 +6,12 @@ DAT.GUI = function(parameters) {
parameters = {};
}
var paramsExplicitHeight = false;
if (parameters.height == undefined) {
parameters.height = 300;
} else {
paramsExplicitHeight = true;
}
var MIN_WIDTH = 240;
@ -280,6 +284,7 @@ DAT.GUI = function(parameters) {
this.add = function() {
if (arguments.length == 1) {
var toReturn = [];
for (var i in arguments[0]) {
@ -349,6 +354,24 @@ DAT.GUI = function(parameters) {
openHeight = controllerHeight;
}
// Let's see if we're doing this on onload and lets *try* to guess how
// big you want the damned box.
if (!paramsExplicitHeight) {
try {
// Probably a better way to do this
var caller = arguments.callee.caller;
if (caller == window['onload']) {
curControllerContainerHeight = resizeTo = openHeight =
controllerHeight;
controllerContainer.style.height = curControllerContainerHeight + 'px';
}
} catch (e) {}
}
return controllerObject;
}