mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
Commented up the source to FizzyText and added setName to the pre on index.html
This commit is contained in:
parent
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commit
5a1c06798e
@ -107,12 +107,9 @@ footer {
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pre a:link,
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pre a:link,
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pre a:visited,
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pre a:visited,
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pre a:active {
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pre a:active,
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color: #ccc;
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}
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pre a:hover {
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pre a:hover {
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color: #e61d5f;
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color: #ccc;
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}
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}
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code {
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code {
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@ -128,7 +125,7 @@ code strong {
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.str { color: #0fa954; }
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.str { color: #0fa954; }
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.kwd { color: #e61d5f; }
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.kwd { color: #e61d5f; }
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.com { color: #555; }
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.com { color: #555; }
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.typ { color: #606; }
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.typ { color: #ccc; }
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.lit { color: #00aeff; }
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.lit { color: #00aeff; }
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.pun, .opn, .clo { color: #777; }
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.pun, .opn, .clo { color: #777; }
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.pln { color: #ccc; }
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.pln { color: #ccc; }
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148
demo/demo.js
148
demo/demo.js
@ -1,31 +1,58 @@
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function FizzyText(message) {
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function FizzyText(message) {
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// These are the variables that we manipulate with gui-dat.
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// Notice they're all defined with "this". That makes them public.
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// Otherwise, gui-dat can't see them.
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this.growthSpeed = 0.5; // how fast do particles change size?
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this.maxSize = 3.2; // how big can they get?
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this.noiseStrength = 10; // how turbulent is the flow?
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this.speed = 0.4; // how fast do particles move?
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this.displayOutline = false; // should we draw the message as a stroke?
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// __defineGetter__ and __defineSetter__ makes JavaScript believe that
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// we've defined a variable 'this.message'. This way, whenever we
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// change the message variable, we can call some more functions.
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this.__defineGetter__("message", function () {
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return message;
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});
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this.__defineSetter__("message", function (m) {
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message = m;
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createBitmap(message);
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});
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// We can even add functions to the GUI! As long as they have
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// 0 arguments, we can call them from the dat-gui panel.
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this.explode = function() {
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var mag = Math.random()*30+30;
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for (var i in particles) {
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var angle= Math.random()*Math.PI*2;
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particles[i].vx = Math.cos(angle)*mag;
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particles[i].vy = Math.sin(angle)*mag;
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}
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};
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////////////////////////////////////////////////////////////////
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var _this = this;
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var _this = this;
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var width = 550;
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var width = 550;
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var height = 200;
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var height = 200;
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var textAscent = 82;
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var textAscent = 82;
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var textLeft = 80;
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var textOffsetLeft = 80;
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var noiseScale = 300;
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this.growthSpeed = 0.5;
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this.minSize = 0;
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this.maxSize = 3.2;
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this.noiseScale = 300;
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this.noiseStrength = 10;
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this.speed = 0.4;
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this.displayOutline = false;
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this.textAscent = textAscent;
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var colors = ["#00aeff", "#0fa954", "#54396e", "#e61d5f"];
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var colors = ["#00aeff", "#0fa954", "#54396e", "#e61d5f"];
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// This is the context we use to get a bitmap of text using
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// the getImageData function.
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var r = document.createElement('canvas');
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var r = document.createElement('canvas');
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var s = r.getContext('2d');
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var s = r.getContext('2d');
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// This is the context we actually use to draw.
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var c = document.createElement('canvas');
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var c = document.createElement('canvas');
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var g = c.getContext('2d');
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var g = c.getContext('2d');
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@ -34,24 +61,33 @@ function FizzyText(message) {
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r.setAttribute('height', height);
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r.setAttribute('height', height);
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c.setAttribute('height', height);
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c.setAttribute('height', height);
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// Add our demo to the HTML
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document.getElementById('helvetica-demo').appendChild(c);
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document.getElementById('helvetica-demo').appendChild(c);
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// Stores bitmap image
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var pixels = [];
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var pixels = [];
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// Stores a list of particles
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var particles = [];
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var particles = [];
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// Set g.font to the same font as the bitmap canvas, incase we
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// want to draw some outlines.
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s.font = g.font = "800 " + textAscent + "px helvetica, arial, sans-serif";
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s.font = g.font = "800 " + textAscent + "px helvetica, arial, sans-serif";
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// Set reference onto particles
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// Instantiate some particles
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for (var i = 0; i < 1000; i++) {
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for (var i = 0; i < 1000; i++) {
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particles.push(new Particle(Math.random() * width, Math.random() * height));
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particles.push(new Particle(Math.random() * width, Math.random() * height));
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}
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}
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var createBitmap = function (m) {
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// This function creates a bitmap of pixels based on your message
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// It's called every time we change the message property.
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var createBitmap = function (msg) {
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s.fillStyle = "#fff";
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s.fillStyle = "#fff";
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s.fillRect(0, 0, width, height);
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s.fillRect(0, 0, width, height);
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s.fillStyle = "#222";
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s.fillStyle = "#222";
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s.fillText(m, textLeft, textAscent);
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s.fillText(msg, textOffsetLeft, textAscent);
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// Pull reference
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// Pull reference
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var imageData = s.getImageData(0, 0, width, height);
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var imageData = s.getImageData(0, 0, width, height);
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@ -59,6 +95,7 @@ function FizzyText(message) {
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};
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};
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// Called once per frame, updates the animation.
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var render = function () {
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var render = function () {
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g.clearRect(0, 0, width, height);
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g.clearRect(0, 0, width, height);
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@ -67,7 +104,7 @@ function FizzyText(message) {
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g.globalCompositeOperation = "source-over";
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g.globalCompositeOperation = "source-over";
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g.strokeStyle = "#000";
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g.strokeStyle = "#000";
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g.lineWidth = .5;
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g.lineWidth = .5;
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g.strokeText(message, textLeft, textAscent);
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g.strokeText(message, textOffsetLeft, textAscent);
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}
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}
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g.globalCompositeOperation = "darker";
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g.globalCompositeOperation = "darker";
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@ -79,6 +116,7 @@ function FizzyText(message) {
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};
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};
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// Returns x, y coordinates for a given index in the pixel array.
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var getPosition = function (i) {
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var getPosition = function (i) {
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return {
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return {
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x: (i - (width * 4) * Math.floor(i / (width * 4))) / 4,
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x: (i - (width * 4) * Math.floor(i / (width * 4))) / 4,
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@ -86,6 +124,7 @@ function FizzyText(message) {
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};
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};
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};
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};
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// Returns a color for a given pixel in the pixel array.
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var getColor = function (x, y) {
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var getColor = function (x, y) {
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var base = (Math.floor(y) * width + Math.floor(x)) * 4;
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var base = (Math.floor(y) * width + Math.floor(x)) * 4;
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var c = {
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var c = {
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@ -98,66 +137,77 @@ function FizzyText(message) {
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return "rgb(" + c.r + "," + c.g + "," + c.b + ")";
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return "rgb(" + c.r + "," + c.g + "," + c.b + ")";
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};
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};
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this.__defineGetter__("message", function () {
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// This calls the setter we've defined above, so it also calls
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return message;
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// the createBitmap function.
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});
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this.__defineSetter__("message", function (m) {
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message = m;
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createBitmap(message);
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});
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this.explode = function() {
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var mag = Math.random()*30+30;
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for (var i in particles) {
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var angle= Math.random()*Math.PI*2;
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particles[i].vx = Math.cos(angle)*mag;
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particles[i].vy = Math.sin(angle)*mag;
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}
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};
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this.message = message;
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this.message = message;
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// This calls the render function every 30 milliseconds.
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setInterval(render, 30);
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setInterval(render, 30);
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// This class is responsible for drawing and moving those little
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// colored dots.
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function Particle(x, y, c) {
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function Particle(x, y, c) {
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// Position
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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this.vx = 0;
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// Size of particle
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this.vy = 0;
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this.r = 0;
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this.r = 0;
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this.render = function () {
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// This velocity is used by the explode function.
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var c = getColor(this.x, this.y);
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this.vx = 0;
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var angle = noise(this.x / _this.noiseScale, this.y / _this.noiseScale) * _this.noiseStrength;
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this.vy = 0;
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// Called every frame
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this.render = function () {
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// What color is the pixel we're sitting on top of?
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var c = getColor(this.x, this.y);
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// Where should we move?
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var angle = noise(this.x / noiseScale, this.y / noiseScale) * _this.noiseStrength;
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// Are we within the boundaries of the image?
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var onScreen = this.x > 0 && this.x < width &&
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var onScreen = this.x > 0 && this.x < width &&
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this.y > 0 && this.y < height;
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this.y > 0 && this.y < height;
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var isBlack = c != "rgb(255,255,255)" &&
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onScreen;
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var isBlack = c != "rgb(255,255,255)" && onScreen;
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// If we're on top of a black pixel, grow.
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// If not, shrink.
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if (isBlack) {
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if (isBlack) {
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this.r += _this.growthSpeed;
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this.r += _this.growthSpeed;
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} else {
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} else {
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this.r -= _this.growthSpeed;
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this.r -= _this.growthSpeed;
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}
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}
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// This velocity is used by the explode function.
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this.vx *= 0.5;
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this.vx *= 0.5;
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this.vy *= 0.5;
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this.vy *= 0.5;
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// Change our position based on the flow field and our
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// explode velocity.
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this.x += Math.cos(angle) * _this.speed + this.vx;
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this.x += Math.cos(angle) * _this.speed + this.vx;
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this.y += -Math.sin(angle) * _this.speed + this.vy;
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this.y += -Math.sin(angle) * _this.speed + this.vy;
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this.r = constrain(this.r, _this.minSize, _this.maxSize);
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if (this.r <= _this.minSize) {
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this.r = constrain(this.r, 0, _this.maxSize);
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// If we're tiny, keep moving around until we find a black
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// pixel.
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if (this.r <= 0) {
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this.x = Math.random() * width;
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this.x = Math.random() * width;
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this.y = Math.random() * height;
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this.y = Math.random() * height;
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return; // Don't draw!
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}
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}
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if (this.r <= 0) {
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return;
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// Draw the circle.
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}
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g.beginPath();
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g.beginPath();
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g.arc(this.x, this.y, this.r, 0, Math.PI * 2, false);
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g.arc(this.x, this.y, this.r, 0, Math.PI * 2, false);
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g.fill();
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g.fill();
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}
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}
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}
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}
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var constrain = function (v, o1, o2) {
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var constrain = function (v, o1, o2) {
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34
index.html
34
index.html
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<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
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<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
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<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
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<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="http://google-code-prettify.googlecode.com/svn/trunk/src/prettify.js"></script>
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<script type="text/javascript" src="gui.min.js"></script>
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<script type="text/javascript" src="gui.min.js"></script>
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<script type="text/javascript" src="demo/improvedNoise.js"></script>
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<script type="text/javascript" src="demo/improvedNoise.js"></script>
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<script type="text/javascript" src="demo/demo.js"></script>
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<script type="text/javascript" src="demo/demo.js"></script>
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<script type="text/javascript">
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<script type="text/javascript">
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window.onload = function() {
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window.onload = function() {
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prettyPrint();
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var fizzyText = new FizzyText("gui-dat");
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var fizzyText = new FizzyText("gui-dat");
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// Fires a function called "explode"
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// Fires a function called "explode"
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GUI.add(fizzyText, "explode")
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GUI.add(fizzyText, "explode")
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.setName('Explode!'); // And changes the name
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.setName('Explode!'); // Specify a custom name.
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};
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};
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</ul>
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</ul>
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<h2>Basic Usage</h2>
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<h2>Basic Usage</h2>
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<pre id="demo-pre" class="prettyprint"><span class="tag"><script</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"text/javascript"</span><span class="pln"> </span><span class="atn">src</span><span class="pun">=</span><span class="atv">"gui.min.js"</span><span class="tag">></script></span><span class="pln"><br></span><span class="tag"><script</span><span class="pln"> </span><span class="atn">type</span><span class="pun">=</span><span class="atv">"text/javascript"</span><span class="tag">></span><span class="pln"><br><br>window</span><span class="pun">.</span><span class="pln">onload </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">function</span><span class="pun">()</span><span class="pln"> </span><span class="pun">{</span><span class="pln"><br><br> </span><span class="kwd">var</span><span class="pln"> fizzyText </span><span class="pun">=</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ"><a href="demo/demo.js">FizzyText</a></span><span class="pun">(</span><span class="str">"gui-dat"</span><span class="pun">);</span><span class="pln"><br><br> GUI</span><span class="pun">.</span><span class="pln">start</span><span class="pun">();</span><span class="pln"><br> <br> </span><span class="com">// Adds a text field</span><span class="pln"><br> GUI</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">fizzyText</span><span class="pun">,</span><span class="pln"> </span><span class="str">"message"</span><span class="pun">);</span><span class="pln"><br> <br> </span><span class="com">// Adds sliders with min and max</span><span class="pln"><br> GUI</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">fizzyText</span><span class="pun">,</span><span class="pln"> </span><span class="str">"maxSize"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0.5</span><span class="pun">,</span><span class="pln"> </span><span class="lit">7</span><span class="pun">);</span><span class="pln"><br> GUI</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">fizzyText</span><span class="pun">,</span><span class="pln"> </span><span class="str">"growthSpeed"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0.01</span><span class="pun">,</span><span class="pln"> </span><span class="lit">1</span><span class="pun">);</span><span class="pln"><br> GUI</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">fizzyText</span><span class="pun">,</span><span class="pln"> </span><span class="str">"speed"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">0.1</span><span class="pun">,</span><span class="pln"> </span><span class="lit">2</span><span class="pun">);</span><span class="pln"><br> <br> </span><span class="com">// Adds sliders with min, max and increment.</span><span class="pln"><br> GUI</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">fizzyText</span><span class="pun">,</span><span class="pln"> </span><span class="str">"noiseStrength"</span><span class="pun">,</span><span class="pln"> </span><span class="lit">10</span><span class="pun">,</span><span class="pln"> </span><span class="lit">100</span><span class="pun">,</span><span class="pln"> </span><span class="lit">5</span><span class="pun">);</span><span class="pln"><br> <br> </span><span class="com">// Adds a boolean checkbox</span><span class="pln"><br> GUI</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">fizzyText</span><span class="pun">,</span><span class="pln"> </span><span class="str">"displayOutline"</span><span class="pun">);</span><span class="pln"><br><br> </span><span class="com">// Adds a function button</span><span class="pln"><br> GUI</span><span class="pun">.</span><span class="pln">add</span><span class="pun">(</span><span class="pln">fizzyText</span><span class="pun">,</span><span class="pln"> </span><span class="str">"explode"</span><span class="pun">)</span><span class="pln"><br> <br></span><span class="pun">};</span><span class="pln"><br><br></span><span class="tag"></script></span></pre>
|
<pre id="demo-pre" class="prettyprint"><script type="text/javascript" src="demo/demo.js"></script>
|
||||||
|
<script type="text/javascript">
|
||||||
|
|
||||||
|
window.onload = function() {
|
||||||
|
|
||||||
|
var fizzyText = new <a href="demo/demo.js">FizzyText</a>("gui-dat");
|
||||||
|
|
||||||
|
GUI.start();
|
||||||
|
|
||||||
|
// Text field
|
||||||
|
GUI.add(fizzyText, "message");
|
||||||
|
|
||||||
|
// Sliders with min and max
|
||||||
|
GUI.add(fizzyText, "maxSize", 0.5, 7);
|
||||||
|
GUI.add(fizzyText, "growthSpeed", 0.01, 1);
|
||||||
|
GUI.add(fizzyText, "speed", 0.1, 2);
|
||||||
|
|
||||||
|
// Sliders with min, max and increment.
|
||||||
|
GUI.add(fizzyText, "noiseStrength", 10, 100, 5);
|
||||||
|
|
||||||
|
// Boolean checkbox
|
||||||
|
GUI.add(fizzyText, "displayOutline");
|
||||||
|
|
||||||
|
// Fires a function called "explode"
|
||||||
|
GUI.add(fizzyText, "explode").setName('Explode!'); // Specify a custom name.
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
</script></pre>
|
||||||
|
|
||||||
<ul id="desc">
|
<ul id="desc">
|
||||||
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br/>(based on its initial value) and create the corresponding control.</li>
|
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br/>(based on its initial value) and create the corresponding control.</li>
|
||||||
|
Loading…
Reference in New Issue
Block a user