Lots of saving goodness though a few things left to be done / tested. Started to add collapsable sections on demo headers. Won't be stable enough by tomorrow morning.

This commit is contained in:
George Michael Brower 2011-01-30 23:53:33 -05:00
parent f6324d64cc
commit 738b4d0d06
5 changed files with 314 additions and 116 deletions

View File

@ -18,8 +18,6 @@ var NumberController = function() {
var max = arguments[4];
var step = arguments[5];
console.log("NumberController", this.propertyName, arguments);
if (!step) {
if (min != undefined && max != undefined) {
step = (max-min)*0.01;

View File

@ -28,7 +28,7 @@ h1 {
font-weight: 800;
text-transform: lowercase;
line-height: 80px;
margin: 20px 0 20px 0;
margin: 39px 0 20px 0;
}
h1 a:link, h1 a:visited, h1 a:hover, h1 a:active {
@ -48,6 +48,37 @@ h2 {
margin-bottom: 24px;
}
h2.collapsed {
float: left;
clear: both;
padding-top:24px;
margin-top: 0;
border-top: 1px solid #ccc;
width: 100%;
cursor: pointer;
}
h2.collapsed:before {
content: '+';
font-weight: normal;
line-height: 2px;
float: left;
margin-top: 6px;
margin-right: 6px;
font-size: 9px;
font-family: Monaco, monospace;
}
h2.collapsed:hover:before {
color: red;
}
.collapsable {
clear: both;
display: none;
}
#helvetica-demo {
position: absolute;
left: 0;
@ -74,16 +105,18 @@ pre {
background-color: #222;
max-width: 500px;
font: 10px Monaco, monospace;
clear: both;
}
p, ul {
p, ul, ol {
font-size: 125%;
clear: both;
line-height: 18px;
margin-bottom: 24px;
}
li {
margin-left: 18px;
margin-left: 22px;
}
ul#desc {
@ -112,6 +145,8 @@ footer {
background-color: #eee;
width: 510px;
padding: 10px;
clear: both;
}
pre a:link,

View File

@ -15,9 +15,6 @@ text-align: right;
margin-right: 20px;
margin-bottom: 20px;
background-color: #fff;
-webkit-box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.3);
-moz-box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.3);
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.3);
}
.guidat,

96
gui.js
View File

@ -1,3 +1,6 @@
var GUI = function() {
var _this = this;
@ -60,15 +63,16 @@ var GUI = function() {
mx = e.pageX;
var dmy = my - pmy;
// TODO: Flip this if you want to resize to the left.
var dmx = pmx - mx;
if (dmy > 0 &&
curControllerContainerHeight > controllerHeight) {
var d = GUI.map(curControllerContainerHeight, controllerHeight, controllerHeight + 100, 1, 0);
dmy *= Math.pow(d, 1.5);
dmy *= d;
}
toggleDragged = true;
dragDisplacementY += dmy;
dragDisplacementX += dmx;
@ -290,6 +294,15 @@ var GUI = function() {
// Success.
controllerContainer.appendChild(controllerObject.domElement);
controllers.push(controllerObject);
GUI.allControllers.push(controllerObject);
// Do we have a saved value for this controller?
if (type != "function" &&
GUI.saveIndex < GUI.savedValues.length) {
controllerObject.setValue(GUI.savedValues[GUI.saveIndex]);
GUI.saveIndex++;
}
// Compute sum height of controllers.
controllerHeight = 0;
@ -300,9 +313,6 @@ var GUI = function() {
openHeight = controllerHeight;
checkForOverflow();
return controllerObject;
}
@ -383,8 +393,83 @@ var GUI = function() {
};
// Static members
GUI.autoPlace = true;
GUI.autoPlaceContainer = null;
GUI.allControllers = [];
GUI.saveURL = function() {
title = window.location;
url = GUI.replaceGetVar("saveString", GUI.getSaveString());
window.location = url;
};
GUI.load = function(saveString) {
GUI.savedValues = saveString.split(",");
};
GUI.savedValues = [];
GUI.getSaveString = function() {
var s = "";
var vals = [];
for (var i in GUI.allControllers) {
if (GUI.allControllers[i].type == "function") {
continue;
}
var v = GUI.allControllers[i].getValue();
vals.push(v);
}
vals.join(',');
return vals;
}
GUI.getSaveStringFromURL = function() {
var vars = [], hash;
var hashes = window.location.href.slice(window.location.href.indexOf('?') + 1).split('&');
for (var i = 0; i < hashes.length; i++) {
hash = hashes[i].split("=")
if (hash == undefined) continue;
if (hash[0] == "saveString") {
return hash[1];
}
}
return null;
};
GUI.replaceGetVar = function(varName, val) {
var vars = [], hash;
var loc = window.location.href;
var hashes = window.location.href.slice(window.location.href.indexOf('?') + 1).split('&');
for (var i = 0; i < hashes.length; i++) {
hash = hashes[i].split("=")
if (hash == undefined) continue;
if (hash[0] == varName) {
return loc.replace(hash[1], val);
}
}
if (window.location.href.indexOf('?') != -1) {
return loc + "&"+varName+"="+val;
}
return loc+"?"+varName+"="+val;
};
GUI.saveIndex = 0;
GUI.showSaveString = function() {
alert(GUI.getSaveString());
}
// Util functions
@ -419,3 +504,4 @@ GUI.error = function(str) {
}
};
if (GUI.getSaveStringFromURL() != null) GUI.load(GUI.getSaveStringFromURL());

View File

@ -1,30 +1,100 @@
<!doctype html>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta name="generator" content="HTML Tidy for Linux/x86 (vers 11 February 2007), see www.w3.org" />
<title>gui-dat</title>
<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
<script type="text/javascript" src="gui.js"></script>
<script type="text/javascript" src="controllers/slider.js"></script>
<script type="text/javascript" src="controllers/controller.js"></script>
<script type="text/javascript" src="controllers/controller.boolean.js"></script>
<script type="text/javascript" src="controllers/controller.function.js"></script>
<script type="text/javascript" src="controllers/controller.number.js"></script>
<script type="text/javascript" src="controllers/controller.string.js"></script>
<script type="text/javascript" src="demo/improvedNoise.js"></script>
<script type="text/javascript" src="demo/prettify.js"></script>
<script type="text/javascript" src="demo/demo.js"></script>
<script type="text/javascript" src="gui.js">
</script>
<script type="text/javascript" src="controllers/slider.js">
</script>
<script type="text/javascript" src="controllers/controller.js">
</script>
<script type="text/javascript" src="controllers/controller.boolean.js">
</script>
<script type="text/javascript" src="controllers/controller.function.js">
</script>
<script type="text/javascript" src="controllers/controller.number.js">
</script>
<script type="text/javascript" src="controllers/controller.string.js">
</script>
<script type="text/javascript" src="demo/improvedNoise.js">
</script>
<script type="text/javascript" src="demo/prettify.js">
</script>
<script type="text/javascript" src="demo/demo.js">
</script>
<script type="text/javascript">
//<![CDATA[
window.onload = function() {
prettyPrint();
var fizzyText = new FizzyText("gui-dat");
//GUI.load("changed,3.2,0.10890000000000001,1.121,45,true");
var gui = new GUI();
// Text field
gui.add(fizzyText, "message");
// Sliders with min and max
gui.add(fizzyText, "maxSize", 0.5, 7);
gui.add(fizzyText, "growthSpeed", 0.01, 1);
gui.add(fizzyText, "speed", 0.1, 2);
// Sliders with min, max and increment.
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
// Boolean checkbox
gui.add(fizzyText, "displayOutline");
// Fires a function called "explode"
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
gui.add(GUI, "showSaveString");
gui.add(GUI, "saveURL");
};
//]]>
</script>
</head>
<body>
<div id="container">
<div id="helvetica-demo"></div>
<div id="notifier"></div>
<h1><a href="http://twitter.com/guidat"><img src="demo/assets/profile.png" border="0" alt="GUI-DAT flag" /></a></h1>
<p><strong>gui-dat</strong> is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.</p>
<ul>
<li><a href="https://github.com/jonobr1/gui-dat/raw/versions/gui.min.js"><strong>Download the minified source</strong></a> <small>[11kb]</small></li>
<li><a href="http://github.com/jonobr1/gui-dat">Contribute on GitHub!</a></li>
</ul>
<h2>Basic Usage</h2>
<pre id="demo-pre" class="prettyprint">
&lt;script type="text/javascript" src="demo/demo.js"&gt;&lt;/script&gt;
&lt;script type="text/javascript"&gt;
window.onload = function() {
var fizzyText = new <a href="demo/demo.js">FizzyText</a>("gui-dat");
var gui = new GUI();
// Text field
@ -46,70 +116,74 @@
};
</script>
</head>
<body>
<div id="container">
<div id = "helvetica-demo"></div>
<div id = "notifier"></div>
<h1><a href = "http://twitter.com/guidat"><img src = "demo/assets/profile.png" border = "0" alt = "GUI-DAT flag" /></a></h1>
<p>
<strong>gui-dat</strong> is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.
</p>
&lt;/script&gt;
</pre>
<ul>
<li><a href="https://github.com/jonobr1/gui-dat/raw/versions/gui.min.js"><strong>Download the minified source</strong></a> <small>[11kb]</small></li>
<li><a href="http://github.com/jonobr1/gui-dat">Contribute on GitHub!</a></li>
<ul id="desc">
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br />
(based on its initial value) and create the corresponding control.</li>
<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
</ul>
<h2>Basic Usage</h2>
<pre id="demo-pre" class="prettyprint">&lt;script type=&quot;text/javascript&quot; src=&quot;demo/demo.js&quot;&gt;&lt;/script&gt;
&lt;script type=&quot;text/javascript&quot;&gt;
<!--
<h2 class="collapsed">Fire a function when someone uses a control</h2>
<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
alert("You changed me to " + n);
});</pre>-->
window.onload = function() {
<h2 class="collapsed">Saving your parameters</h2>
<div class="collapsable">
<p>The simplest way to save your parameters is via <code>GUI.saveURL()</code>. This method directs your browser to a URL containing the current GUI settings.</p>
<pre class="prettyprint">
// Make a button for the url function
gui.add(GUI, "saveURL");
</pre>
var fizzyText = new <a href="demo/demo.js">FizzyText</a>(&quot;gui-dat&quot;);
</div>
<h2 class="collapsed">Advanced saving</h2>
<div class="collapsable">
<p>Let's say you'd like to share your settings with someone. Instead of sending a long link with lots of parameters stored in it, you can make your saved settings the defaults.</p>
<p>First, add the method <code>GUI.showSaveString()</code> to a gui object:</p>
<pre class="prettyprint">
var gui = new GUI();
// Add some stuff (and pretend I change their values);
gui.add(someObject, "someProperty");
gui.add(someObject, "someOtherProperty");
// Make a save button.
gui.add(GUI, "showSaveString");
</pre>
<p>Clicking the "showSaveString" button bring up an alert with a string. Copy and paste that string into the method <code>GUI.load()</code> before you instantiate any gui objects.</p>
<pre class="prettyprint">
// Replace COPIED STRING with the value you got from
GUI.load("COPIED STRING");
var gui = new GUI();
// Text field
gui.add(fizzyText, &quot;message&quot;);
// Now these properties will be set to the values you just saved.
gui.add(someObject, "someProperty");
gui.add(someObject, "someOtherProperty");
</pre>
// Sliders with min and max
gui.add(fizzyText, &quot;maxSize&quot;, 0.5, 7);
gui.add(fizzyText, &quot;growthSpeed&quot;, 0.01, 1);
gui.add(fizzyText, &quot;speed&quot;, 0.1, 2);
<p><strong>Save strings won't work if you change the order in which you've added properties to your gui objects</strong>. If you want to add more parameters to your gui and use an old save string, make sure they're added after the properties whose values you've saved.</p>
</div>
// Sliders with min, max and increment.
gui.add(fizzyText, &quot;noiseStrength&quot;, 10, 100, 5);
// Boolean checkbox
gui.add(fizzyText, &quot;displayOutline&quot;);
// Fires a function called &quot;explode&quot;
gui.add(fizzyText, &quot;explode&quot;).name(&quot;Explode!&quot;); // Specify a custom name.
};
&lt;/script&gt;</pre>
<ul id="desc">
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br/>(based on its initial value) and create the corresponding control.</li>
<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
</ul>
<hr/>
<h2>Fire a function when someone uses a control</h2>
<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
alert("You changed me to " + n);
});</pre>
<hr/>
<h2>Listen for variable changes <em>outside</em> of the GUI</h2>
<h2 class="collapsed">Listen for variable changes <em>outside</em> of the GUI</h2>
<div class="collapsable">
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
<pre class="prettyprint">gui.add(obj, "changingProperty").listen();</pre>
<hr/>
<h2>Advanced listening</h2>
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:
<pre class="prettyprint">
gui.add(obj, "changingProperty").listen();
</pre>
</div>
<h2 class="collapsed">Advanced listening</h2>
<div class="collapsable">
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:</p>
<pre class="prettyprint">
gui.autoListen = false; // disables internal interval
gui.add(obj, "changingProperty").listen();
@ -119,6 +193,7 @@ setInterval(function() {
gui.listen(); // updates values you've marked with listen()
}, 1000 / 60);
</pre>
<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
<pre class="prettyprint">
gui.autoListen = false; // disables internal interval
@ -131,8 +206,11 @@ setInterval(function() {
gui.listenAll(); // updates ALL values managed by this gui
}, 1000 / 60);
</pre>
<hr/>
<h2>Multiple panels and custom placement</h2>
</div>
<h2 class="collapsed">Multiple panels and custom placement</h2>
<div class="collapsable">
<p>You can instantiate multiple <code>GUI</code> objects and name them however you'd like.</p>
<pre class="prettyprint">
var gui1 = new GUI();
@ -142,8 +220,10 @@ var gui2 = new GUI();
gui1.name("Utilities");
gui2.name("Camera Placement");
</pre>
<p>By default, <strong>gui-dat</strong> panels will be automatically added to the HTML document and fixed to the top of the screen. You can disable this behavior / styling and append the gui DOM element to a container of your choosing.</p>
<pre class="prettyprint">// Notice this belongs to the GUI class (uppercase)
<pre class="prettyprint">
// Notice this belongs to the GUI class (uppercase)
// and not an instance thereof.
GUI.autoPlace = false;
@ -156,17 +236,19 @@ gui.domElement.style.left = "20px";
document.getElementById("my-gui-container").appendChild( gui.domElement );
</pre>
<!--
<hr/>
<h2>Secrets</h2>
</div>
<h2 class="collapsed">Pro tips.</h2>
<div class="collapsable">
<ol id="secrets">
<strong>gui-dat</strong> panels are resizeable. <br/>
Press H to make panels invisible.
<li><strong>gui-dat</strong> panels are resizeable. Drag the toggle button.</li>
<li>Press <strong>H</strong> to make panels invisible. Then press <strong>H</strong> to show them again.</li>
</ol>
-->
<footer>
Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.
</footer>
<footer>Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.</footer>
</div>
</div>
</body>
</html>