mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
Lots of saving goodness though a few things left to be done / tested. Started to add collapsable sections on demo headers. Won't be stable enough by tomorrow morning.
This commit is contained in:
parent
f6324d64cc
commit
738b4d0d06
@ -18,8 +18,6 @@ var NumberController = function() {
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var max = arguments[4];
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var step = arguments[5];
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console.log("NumberController", this.propertyName, arguments);
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if (!step) {
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if (min != undefined && max != undefined) {
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step = (max-min)*0.01;
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@ -28,7 +28,7 @@ h1 {
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font-weight: 800;
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text-transform: lowercase;
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line-height: 80px;
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margin: 20px 0 20px 0;
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margin: 39px 0 20px 0;
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}
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h1 a:link, h1 a:visited, h1 a:hover, h1 a:active {
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@ -48,6 +48,37 @@ h2 {
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margin-bottom: 24px;
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}
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h2.collapsed {
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float: left;
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clear: both;
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padding-top:24px;
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margin-top: 0;
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border-top: 1px solid #ccc;
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width: 100%;
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cursor: pointer;
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}
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h2.collapsed:before {
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content: '+';
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font-weight: normal;
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line-height: 2px;
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float: left;
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margin-top: 6px;
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margin-right: 6px;
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font-size: 9px;
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font-family: Monaco, monospace;
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}
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h2.collapsed:hover:before {
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color: red;
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}
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.collapsable {
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clear: both;
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display: none;
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}
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#helvetica-demo {
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position: absolute;
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left: 0;
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@ -74,16 +105,18 @@ pre {
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background-color: #222;
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max-width: 500px;
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font: 10px Monaco, monospace;
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clear: both;
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}
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p, ul {
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p, ul, ol {
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font-size: 125%;
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clear: both;
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line-height: 18px;
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margin-bottom: 24px;
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}
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li {
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margin-left: 18px;
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margin-left: 22px;
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}
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ul#desc {
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@ -112,6 +145,8 @@ footer {
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background-color: #eee;
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width: 510px;
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padding: 10px;
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clear: both;
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}
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pre a:link,
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3
gui.css
3
gui.css
@ -15,9 +15,6 @@ text-align: right;
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margin-right: 20px;
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margin-bottom: 20px;
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background-color: #fff;
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-webkit-box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.3);
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-moz-box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.3);
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box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.3);
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}
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.guidat,
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96
gui.js
96
gui.js
@ -1,3 +1,6 @@
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var GUI = function() {
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var _this = this;
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@ -60,15 +63,16 @@ var GUI = function() {
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mx = e.pageX;
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var dmy = my - pmy;
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// TODO: Flip this if you want to resize to the left.
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var dmx = pmx - mx;
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if (dmy > 0 &&
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curControllerContainerHeight > controllerHeight) {
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var d = GUI.map(curControllerContainerHeight, controllerHeight, controllerHeight + 100, 1, 0);
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dmy *= Math.pow(d, 1.5);
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dmy *= d;
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}
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toggleDragged = true;
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dragDisplacementY += dmy;
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dragDisplacementX += dmx;
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@ -290,7 +294,16 @@ var GUI = function() {
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// Success.
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controllerContainer.appendChild(controllerObject.domElement);
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controllers.push(controllerObject);
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GUI.allControllers.push(controllerObject);
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// Do we have a saved value for this controller?
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if (type != "function" &&
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GUI.saveIndex < GUI.savedValues.length) {
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controllerObject.setValue(GUI.savedValues[GUI.saveIndex]);
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GUI.saveIndex++;
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}
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// Compute sum height of controllers.
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controllerHeight = 0;
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for (var i in controllers) {
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@ -300,9 +313,6 @@ var GUI = function() {
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openHeight = controllerHeight;
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checkForOverflow();
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return controllerObject;
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}
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@ -383,8 +393,83 @@ var GUI = function() {
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};
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// Static members
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GUI.autoPlace = true;
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GUI.autoPlaceContainer = null;
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GUI.allControllers = [];
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GUI.saveURL = function() {
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title = window.location;
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url = GUI.replaceGetVar("saveString", GUI.getSaveString());
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window.location = url;
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};
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GUI.load = function(saveString) {
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GUI.savedValues = saveString.split(",");
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};
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GUI.savedValues = [];
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GUI.getSaveString = function() {
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var s = "";
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var vals = [];
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for (var i in GUI.allControllers) {
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if (GUI.allControllers[i].type == "function") {
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continue;
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}
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var v = GUI.allControllers[i].getValue();
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vals.push(v);
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}
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vals.join(',');
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return vals;
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}
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GUI.getSaveStringFromURL = function() {
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var vars = [], hash;
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var hashes = window.location.href.slice(window.location.href.indexOf('?') + 1).split('&');
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for (var i = 0; i < hashes.length; i++) {
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hash = hashes[i].split("=")
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if (hash == undefined) continue;
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if (hash[0] == "saveString") {
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return hash[1];
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}
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}
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return null;
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};
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GUI.replaceGetVar = function(varName, val) {
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var vars = [], hash;
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var loc = window.location.href;
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var hashes = window.location.href.slice(window.location.href.indexOf('?') + 1).split('&');
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for (var i = 0; i < hashes.length; i++) {
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hash = hashes[i].split("=")
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if (hash == undefined) continue;
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if (hash[0] == varName) {
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return loc.replace(hash[1], val);
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}
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}
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if (window.location.href.indexOf('?') != -1) {
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return loc + "&"+varName+"="+val;
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}
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return loc+"?"+varName+"="+val;
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};
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GUI.saveIndex = 0;
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GUI.showSaveString = function() {
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alert(GUI.getSaveString());
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}
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// Util functions
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@ -419,3 +504,4 @@ GUI.error = function(str) {
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}
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};
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if (GUI.getSaveStringFromURL() != null) GUI.load(GUI.getSaveStringFromURL());
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288
index.html
288
index.html
@ -1,126 +1,201 @@
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<!doctype html>
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<head>
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<title>gui-dat</title>
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<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
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<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="gui.js"></script>
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<script type="text/javascript" src="controllers/slider.js"></script>
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<script type="text/javascript" src="controllers/controller.js"></script>
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<script type="text/javascript" src="controllers/controller.boolean.js"></script>
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<script type="text/javascript" src="controllers/controller.function.js"></script>
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<script type="text/javascript" src="controllers/controller.number.js"></script>
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<script type="text/javascript" src="controllers/controller.string.js"></script>
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta name="generator" content="HTML Tidy for Linux/x86 (vers 11 February 2007), see www.w3.org" />
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<title>gui-dat</title>
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<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
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<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
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<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="gui.js">
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</script>
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<script type="text/javascript" src="controllers/slider.js">
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</script>
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<script type="text/javascript" src="controllers/controller.js">
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</script>
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<script type="text/javascript" src="controllers/controller.boolean.js">
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</script>
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<script type="text/javascript" src="controllers/controller.function.js">
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</script>
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<script type="text/javascript" src="controllers/controller.number.js">
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</script>
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<script type="text/javascript" src="controllers/controller.string.js">
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</script>
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<script type="text/javascript" src="demo/improvedNoise.js">
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</script>
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<script type="text/javascript" src="demo/prettify.js">
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</script>
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<script type="text/javascript" src="demo/demo.js">
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</script>
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<script type="text/javascript">
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//<![CDATA[
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window.onload = function() {
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prettyPrint();
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<script type="text/javascript" src="demo/improvedNoise.js"></script>
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<script type="text/javascript" src="demo/prettify.js"></script>
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<script type="text/javascript" src="demo/demo.js"></script>
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<script type="text/javascript">
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var fizzyText = new FizzyText("gui-dat");
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window.onload = function() {
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//GUI.load("changed,3.2,0.10890000000000001,1.121,45,true");
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var gui = new GUI();
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prettyPrint();
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// Text field
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gui.add(fizzyText, "message");
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var fizzyText = new FizzyText("gui-dat");
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// Sliders with min and max
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gui.add(fizzyText, "maxSize", 0.5, 7);
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
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gui.add(fizzyText, "speed", 0.1, 2);
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var gui = new GUI();
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// Sliders with min, max and increment.
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
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// Text field
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gui.add(fizzyText, "message");
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// Boolean checkbox
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gui.add(fizzyText, "displayOutline");
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
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gui.add(GUI, "showSaveString");
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gui.add(GUI, "saveURL");
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// Sliders with min and max
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gui.add(fizzyText, "maxSize", 0.5, 7);
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
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gui.add(fizzyText, "speed", 0.1, 2);
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};
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// Sliders with min, max and increment.
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
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//]]>
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</script>
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</head>
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// Boolean checkbox
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gui.add(fizzyText, "displayOutline");
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
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<body>
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<div id="container">
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<div id="helvetica-demo"></div>
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};
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<div id="notifier"></div>
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</script>
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</head>
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<body>
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<div id="container">
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<div id = "helvetica-demo"></div>
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<div id = "notifier"></div>
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<h1><a href = "http://twitter.com/guidat"><img src = "demo/assets/profile.png" border = "0" alt = "GUI-DAT flag" /></a></h1>
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<p>
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<strong>gui-dat</strong> is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.
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</p>
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<h1><a href="http://twitter.com/guidat"><img src="demo/assets/profile.png" border="0" alt="GUI-DAT flag" /></a></h1>
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<ul>
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||||
<li><a href="https://github.com/jonobr1/gui-dat/raw/versions/gui.min.js"><strong>Download the minified source</strong></a> <small>[11kb]</small></li>
|
||||
<li><a href="http://github.com/jonobr1/gui-dat">Contribute on GitHub!</a></li>
|
||||
</ul>
|
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<p><strong>gui-dat</strong> is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.</p>
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<h2>Basic Usage</h2>
|
||||
<pre id="demo-pre" class="prettyprint"><script type="text/javascript" src="demo/demo.js"></script>
|
||||
<script type="text/javascript">
|
||||
<ul>
|
||||
<li><a href="https://github.com/jonobr1/gui-dat/raw/versions/gui.min.js"><strong>Download the minified source</strong></a> <small>[11kb]</small></li>
|
||||
|
||||
<li><a href="http://github.com/jonobr1/gui-dat">Contribute on GitHub!</a></li>
|
||||
</ul>
|
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|
||||
<h2>Basic Usage</h2>
|
||||
<pre id="demo-pre" class="prettyprint">
|
||||
<script type="text/javascript" src="demo/demo.js"></script>
|
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<script type="text/javascript">
|
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|
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window.onload = function() {
|
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|
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var fizzyText = new <a href="demo/demo.js">FizzyText</a>("gui-dat");
|
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var fizzyText = new <a href="demo/demo.js">FizzyText</a>("gui-dat");
|
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|
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var gui = new GUI();
|
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|
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// Text field
|
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gui.add(fizzyText, "message");
|
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gui.add(fizzyText, "message");
|
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|
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// Sliders with min and max
|
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gui.add(fizzyText, "maxSize", 0.5, 7);
|
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
|
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gui.add(fizzyText, "speed", 0.1, 2);
|
||||
gui.add(fizzyText, "maxSize", 0.5, 7);
|
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gui.add(fizzyText, "growthSpeed", 0.01, 1);
|
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gui.add(fizzyText, "speed", 0.1, 2);
|
||||
|
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// Sliders with min, max and increment.
|
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
|
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gui.add(fizzyText, "noiseStrength", 10, 100, 5);
|
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|
||||
// Boolean checkbox
|
||||
gui.add(fizzyText, "displayOutline");
|
||||
gui.add(fizzyText, "displayOutline");
|
||||
|
||||
// Fires a function called "explode"
|
||||
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
|
||||
// Fires a function called "explode"
|
||||
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
|
||||
|
||||
};
|
||||
|
||||
</script></pre>
|
||||
</script>
|
||||
</pre>
|
||||
|
||||
<ul id="desc">
|
||||
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br/>(based on its initial value) and create the corresponding control.</li>
|
||||
<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
|
||||
</ul>
|
||||
<hr/>
|
||||
|
||||
<h2>Fire a function when someone uses a control</h2>
|
||||
<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
|
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alert("You changed me to " + n);
|
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});</pre>
|
||||
<hr/>
|
||||
<h2>Listen for variable changes <em>outside</em> of the GUI</h2>
|
||||
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
|
||||
<pre class="prettyprint">gui.add(obj, "changingProperty").listen();</pre>
|
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<hr/>
|
||||
<h2>Advanced listening</h2>
|
||||
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:
|
||||
<pre class="prettyprint">
|
||||
<ul id="desc">
|
||||
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br />
|
||||
(based on its initial value) and create the corresponding control.</li>
|
||||
|
||||
<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
|
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</ul>
|
||||
|
||||
<!--
|
||||
<h2 class="collapsed">Fire a function when someone uses a control</h2>
|
||||
<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
|
||||
alert("You changed me to " + n);
|
||||
});</pre>-->
|
||||
|
||||
<h2 class="collapsed">Saving your parameters</h2>
|
||||
<div class="collapsable">
|
||||
<p>The simplest way to save your parameters is via <code>GUI.saveURL()</code>. This method directs your browser to a URL containing the current GUI settings.</p>
|
||||
<pre class="prettyprint">
|
||||
// Make a button for the url function
|
||||
gui.add(GUI, "saveURL");
|
||||
</pre>
|
||||
|
||||
</div>
|
||||
<h2 class="collapsed">Advanced saving</h2>
|
||||
<div class="collapsable">
|
||||
<p>Let's say you'd like to share your settings with someone. Instead of sending a long link with lots of parameters stored in it, you can make your saved settings the defaults.</p>
|
||||
|
||||
<p>First, add the method <code>GUI.showSaveString()</code> to a gui object:</p>
|
||||
<pre class="prettyprint">
|
||||
var gui = new GUI();
|
||||
|
||||
// Add some stuff (and pretend I change their values);
|
||||
gui.add(someObject, "someProperty");
|
||||
gui.add(someObject, "someOtherProperty");
|
||||
|
||||
// Make a save button.
|
||||
gui.add(GUI, "showSaveString");
|
||||
</pre>
|
||||
|
||||
<p>Clicking the "showSaveString" button bring up an alert with a string. Copy and paste that string into the method <code>GUI.load()</code> before you instantiate any gui objects.</p>
|
||||
<pre class="prettyprint">
|
||||
// Replace COPIED STRING with the value you got from
|
||||
GUI.load("COPIED STRING");
|
||||
|
||||
var gui = new GUI();
|
||||
|
||||
// Now these properties will be set to the values you just saved.
|
||||
gui.add(someObject, "someProperty");
|
||||
gui.add(someObject, "someOtherProperty");
|
||||
</pre>
|
||||
|
||||
<p><strong>Save strings won't work if you change the order in which you've added properties to your gui objects</strong>. If you want to add more parameters to your gui and use an old save string, make sure they're added after the properties whose values you've saved.</p>
|
||||
</div>
|
||||
|
||||
|
||||
<h2 class="collapsed">Listen for variable changes <em>outside</em> of the GUI</h2>
|
||||
<div class="collapsable">
|
||||
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
|
||||
<pre class="prettyprint">
|
||||
gui.add(obj, "changingProperty").listen();
|
||||
</pre>
|
||||
|
||||
</div>
|
||||
<h2 class="collapsed">Advanced listening</h2>
|
||||
<div class="collapsable">
|
||||
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:</p>
|
||||
<pre class="prettyprint">
|
||||
gui.autoListen = false; // disables internal interval
|
||||
gui.add(obj, "changingProperty").listen();
|
||||
|
||||
// Make your own loop
|
||||
setInterval(function() {
|
||||
gui.listen(); // updates values you've marked with listen()
|
||||
gui.listen(); // updates values you've marked with listen()
|
||||
}, 1000 / 60);
|
||||
</pre>
|
||||
<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
|
||||
<pre class="prettyprint">
|
||||
|
||||
<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
|
||||
<pre class="prettyprint">
|
||||
gui.autoListen = false; // disables internal interval
|
||||
gui.add(obj, "add");
|
||||
gui.add(obj, "lotsa");
|
||||
@ -128,13 +203,16 @@ gui.add(obj, "properties");
|
||||
|
||||
// Make your own loop
|
||||
setInterval(function() {
|
||||
gui.listenAll(); // updates ALL values managed by this gui
|
||||
gui.listenAll(); // updates ALL values managed by this gui
|
||||
}, 1000 / 60);
|
||||
</pre>
|
||||
<hr/>
|
||||
<h2>Multiple panels and custom placement</h2>
|
||||
<p>You can instantiate multiple <code>GUI</code> objects and name them however you'd like.</p>
|
||||
<pre class="prettyprint">
|
||||
</div>
|
||||
|
||||
|
||||
<h2 class="collapsed">Multiple panels and custom placement</h2>
|
||||
<div class="collapsable">
|
||||
<p>You can instantiate multiple <code>GUI</code> objects and name them however you'd like.</p>
|
||||
<pre class="prettyprint">
|
||||
var gui1 = new GUI();
|
||||
var gui2 = new GUI();
|
||||
|
||||
@ -142,8 +220,10 @@ var gui2 = new GUI();
|
||||
gui1.name("Utilities");
|
||||
gui2.name("Camera Placement");
|
||||
</pre>
|
||||
<p>By default, <strong>gui-dat</strong> panels will be automatically added to the HTML document and fixed to the top of the screen. You can disable this behavior / styling and append the gui DOM element to a container of your choosing.</p>
|
||||
<pre class="prettyprint">// Notice this belongs to the GUI class (uppercase)
|
||||
|
||||
<p>By default, <strong>gui-dat</strong> panels will be automatically added to the HTML document and fixed to the top of the screen. You can disable this behavior / styling and append the gui DOM element to a container of your choosing.</p>
|
||||
<pre class="prettyprint">
|
||||
// Notice this belongs to the GUI class (uppercase)
|
||||
// and not an instance thereof.
|
||||
GUI.autoPlace = false;
|
||||
|
||||
@ -156,17 +236,19 @@ gui.domElement.style.left = "20px";
|
||||
|
||||
document.getElementById("my-gui-container").appendChild( gui.domElement );
|
||||
</pre>
|
||||
<!--
|
||||
<hr/>
|
||||
<h2>Secrets</h2>
|
||||
<ol id="secrets">
|
||||
<strong>gui-dat</strong> panels are resizeable. <br/>
|
||||
Press H to make panels invisible.
|
||||
</ol>
|
||||
-->
|
||||
<footer>
|
||||
Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.
|
||||
</footer>
|
||||
</div>
|
||||
</body>
|
||||
</div>
|
||||
|
||||
|
||||
<h2 class="collapsed">Pro tips.</h2>
|
||||
<div class="collapsable">
|
||||
<ol id="secrets">
|
||||
<li><strong>gui-dat</strong> panels are resizeable. Drag the toggle button.</li>
|
||||
|
||||
<li>Press <strong>H</strong> to make panels invisible. Then press <strong>H</strong> to show them again.</li>
|
||||
</ol>
|
||||
|
||||
<footer>Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.</footer>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
Reference in New Issue
Block a user