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README
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README
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# gui-dat
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**gui-dat** is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.
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## Basic Usage
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<script type="text/javascript" src="demo/demo.js"></script>
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<script type="text/javascript">
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window.onload = function() {
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var fizzyText = new FizzyText("gui-dat");
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GUI.start();
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// Text field
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GUI.add(fizzyText, "message");
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// Sliders with min and max
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GUI.add(fizzyText, "maxSize", 0.5, 7);
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GUI.add(fizzyText, "growthSpeed", 0.01, 1);
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GUI.add(fizzyText, "speed", 0.1, 2);
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// Sliders with min, max and increment
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GUI.add(fizzyText, "noiseStrength", 10, 100, 5);
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// Boolean checkbox
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GUI.add(fizzyText, "displayOutline");
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// Fires a function called "explode"
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GUI.add(fizzyText, "explode").setName("Explode!"); // Specify a custom name.
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};
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</script>
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+ ui-dat will infer the type of the property you're trying to add (based on its initial value) and create the corresponding control.
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+ The properties must be public, i.e. defined by `**this**.prop = value`.
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## Monitor variable changes <i>outside</i> of the GUI
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Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the listen() method
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GUI.add(obj, "propName").listen();
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## Fire a function when someone uses a control
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GUI.add(obj, "propName").onChange(function(n) {
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alert("You changed me to " + n);
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});
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Initiated by [George Michael Brower]:http://georgemichaelbrower.com/ and [Jono Brandel]:http://jonobr1.com/ of the Data Arts Team, Google Creative Lab.
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@ -5,12 +5,12 @@ var Controller = function() {
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this.parent = null;
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this.value = null;
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this.setName = function(n) {
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this.name = function(n) {
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this.propertyNameElement.innerHTML = n;
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return this;
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};
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this.setWatched = function() {
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this.listen = function() {
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this.parent.watchController(this);
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return this;
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};
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@ -58,7 +58,7 @@ var Controller = function() {
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this.propertyNameElement = document.createElement('span');
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this.propertyNameElement.setAttribute('class', 'guidat-propertyname');
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this.setName(this.propertyName);
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this.name(this.propertyName);
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this.domElement.appendChild(this.propertyNameElement);
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this.makeUnselectable(this.domElement);
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10
index.html
10
index.html
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gui.add(fizzyText, "displayOutline");
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// Watches a property
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gui.add(fizzyText, "framesRendered").setWatched();
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gui.add(fizzyText, "framesRendered").listen();
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").setName("Explode!"); // Specify a custom name.
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gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
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};
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@ -94,7 +94,7 @@ window.onload = function() {
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gui.add(fizzyText, "displayOutline");
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").setName("Explode!"); // Specify a custom name.
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gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
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};
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@ -105,7 +105,7 @@ window.onload = function() {
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<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
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</ul>
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<!-- <hr/>
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<hr/>
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<h2>Monitor variable changes <em>outside</em> of the GUI</h2>
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<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
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<pre class="prettyprint">GUI.add(obj, "propName").listen();</pre>
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@ -113,7 +113,7 @@ window.onload = function() {
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<h2>Fire a function when someone uses a control</h2>
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<pre class="prettyprint">GUI.add(obj, "propName").onChange(function(n) {
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alert("You changed me to " + n);
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});</pre> -->
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});</pre>
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<footer>
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Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.
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