mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
Added easing curves for numbers, about to break old saving methods for JSON
This commit is contained in:
parent
3b6827441c
commit
9a24286b3f
14
index.html
14
index.html
@ -24,8 +24,6 @@
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<script type="text/javascript" src="time/scrubber.js">
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</script>
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<script type="text/javascript" src="time/timer.js">
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</script>
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<script type="text/javascript" src="time/easing.js">
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</script>
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<script type="text/javascript" src="demo/improvedNoise.js">
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</script>
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@ -36,11 +34,12 @@
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<script type="text/javascript">
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//<![CDATA[
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var timer;
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this.blabla = "ldkjflkdjf";
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window.onload = function() {
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var fizzyText = new FizzyText("gui-dat");
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GUI.load('{"windowMin":-2500,"windowWidth":10000,"playhead":0,"snapIncrement":250,"scrubbers":[{"points":[{"value":"gui-dat","time":1},{"value":"is","time":1000},{"value":"getting","time":2000},{"value":"pretty","time":3000},{"value":"tight","time":4000}]},{"points":[]},{"points":[]},{"points":[]},{"points":[]},{"points":[]},{"points":[{"time":1000},{"time":2000},{"time":3000},{"time":4000}]}]}');
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var gui = new GUI();
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var gui2 = new GUI();
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@ -48,7 +47,6 @@
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var gui3 = new GUI();
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timer = new GUI.Timer(gui);
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// Text field
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gui.add(fizzyText, "message")
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.at(1, "gui-dat")
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@ -82,13 +80,9 @@
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gui2.add(timer, "useSnap");
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gui3.add(timer, "windowMin").listen();
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gui3.add(timer, "windowWidth",0, 20000).listen();
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gui3.add(timer, "windowWidth", 0, 20000).listen();
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gui3.add(this, "blabla");
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//gui.add(timer, "pause");
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console.log(JSON.stringify(timer.getSaveObject()));
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};
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135
time/scrubber.js
135
time/scrubber.js
@ -8,6 +8,12 @@ GUI.Controller.prototype.at = function(when, what, tween) {
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return this;
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}
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GUI.downloadText = function(text) {
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var url = 'data:application/plain;charset=utf-8,' + escape( text );
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console.log(url);
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window.open( url, '_blank' );
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}
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GUI.Scrubber = function(controller, timer) {
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var _this = this;
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@ -20,6 +26,7 @@ GUI.Scrubber = function(controller, timer) {
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this.playing = false;
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var previouslyHandled;
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this.position = null;
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this.getSaveObject = function() {
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@ -72,13 +79,12 @@ GUI.Scrubber = function(controller, timer) {
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this.domElement = document.createElement('div');
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this.domElement.setAttribute('class', 'guidat-scrubber');
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var canvas = document.createElement('canvas');
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this.domElement.appendChild(canvas);
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this.canvas = document.createElement('canvas');
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this.domElement.appendChild(this.canvas);
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this.g = canvas.getContext('2d');
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this.g = this.canvas.getContext('2d');
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var width;
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var position;
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var height;
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var mx, pmx;
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@ -109,6 +115,7 @@ GUI.Scrubber = function(controller, timer) {
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// Draw ticks
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if (_this.timer.useSnap) {
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_this.g.lineWidth = 1;
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// TODO: That's just a damned nasty for loop.
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for (var i = _this.timer.snap(_this.timer.windowMin); i < _this.timer.windowMin+_this.timer.windowWidth; i+= _this.timer.snapIncrement) {
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if (i == 0) continue;
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var x = Math.round(GUI.map(i, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth, 0, width))+0.5;
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@ -147,9 +154,9 @@ GUI.Scrubber = function(controller, timer) {
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this.render();
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var onResize = function() {
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canvas.width = width = _this.domElement.offsetWidth;
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canvas.height = height = _this.domElement.offsetHeight;
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position = GUI.getOffset(canvas);
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_this.canvas.width = width = _this.domElement.offsetWidth;
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_this.canvas.height = height = _this.domElement.offsetHeight;
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_this.position = GUI.getOffset(_this.canvas);
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_this.render();
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};
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@ -176,7 +183,7 @@ GUI.Scrubber = function(controller, timer) {
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}
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var scrub = function(e) {
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var t = GUI.map(e.pageX, position.left, position.left+width, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth);
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var t = GUI.map(e.pageX, _this.position.left, _this.position.left+width, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth);
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_this.timer.playhead = _this.timer.snap(t);
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scrubPan();
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}
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@ -188,16 +195,9 @@ GUI.Scrubber = function(controller, timer) {
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pmx = mx;
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}
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var dragActive = function(e) {
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var t = GUI.map(e.pageX, position.left, position.left+width, _this.timer.windowMin, _this.timer.windowMin+_this.timer.windowWidth);
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_this.timer.activePoint.time = _this.timer.snap(t);
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_this.timer.playhead = _this.timer.snap(t);
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pmx = mx;
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_this.sort();
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}
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canvas.addEventListener('mousedown', function(e) {
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this.canvas.addEventListener('mousedown', function(e) {
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// TODO: Detect right click and prevent that menu?
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if (false) {
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e.preventDefault();
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document.addEventListener('mousemove', pan, false);
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@ -207,38 +207,44 @@ GUI.Scrubber = function(controller, timer) {
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var thisDown = GUI.millis();
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// Double click creates a keyframe
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// TODO: You can double click to create a keyframe right on top of an existing keyframe.
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// TODO: Make 300 a constant of some sort.
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if (thisDown - lastDown < 300) {
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var val = _this.controller.getValue();
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if (_this.controller.type == 'boolean') {
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val = !val;
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}
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_this.timer.activePoint = new GUI.ScrubberPoint(_this, _this.timer.playhead, val);
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_this.timer.activePoint.update(); // Grab x and y
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_this.timer.activePoint.onSelect();
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_this.add(_this.timer.activePoint);
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_this.render();
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// A regular click COULD select a point ...
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} else if (_this.timer.hoverPoint != null) {
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if (_this.timer.activePoint != _this.timer.hoverPoint) {
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if (_this.timer.activePoint != null) _this.timer.activePoint.onBlur();
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_this.timer.activePoint = _this.timer.hoverPoint;
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_this.timer.activePoint.onSelect();
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}
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_this.timer.playhead = _this.timer.snap(_this.timer.activePoint.time);
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if (_this.controller.type == 'number') {
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var tweenSelectorLeft = (position.left + _this.timer.activePoint.x) - _this.timer.tweenSelector.offsetWidth/2;
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var tweenSelectorTop = GUI.getOffset(canvas, _this.timer.gui.domElement).top + _this.timer.activePoint.y - 25;
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console.log(position.top, GUI.getOffset(_this.timer.gui.domElement).top, tweenSelectorTop);
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_this.timer.tweenSelector.style.left = tweenSelectorLeft+'px';
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_this.timer.tweenSelector.style.top = tweenSelectorTop+'px';
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}
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pmx = mx = e.pageX;
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document.addEventListener('mousemove', dragActive, false);
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document.addEventListener('mousemove', _this.timer.activePoint.onDrag, false);
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// Or we could just be trying to place the playhead/scrub.
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} else {
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if (_this.timer.activePoint != null) {
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_this.timer.activePoint.onBlur();
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}
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_this.timer.activePoint = null;
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_this.timer.hoverPoint = null;
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scrub(e);
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@ -254,7 +260,7 @@ GUI.Scrubber = function(controller, timer) {
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}, false);
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canvas.addEventListener('mousewheel', function(e) {
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this.canvas.addEventListener('mousewheel', function(e) {
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e.preventDefault();
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var dx = e.wheelDeltaX*4;
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@ -267,11 +273,11 @@ GUI.Scrubber = function(controller, timer) {
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return false;
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}, false);
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canvas.addEventListener('mousemove', function(e) {
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this.canvas.addEventListener('mousemove', function(e) {
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_this.timer.hoverPoint = null;
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for (var i in _this.points) {
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var cur = _this.points[i];
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if (cur.isHovering(e.pageX-position.left)) {
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if (cur.isHovering(e.pageX-_this.position.left)) {
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_this.timer.hoverPoint = cur;
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}
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}
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@ -285,7 +291,9 @@ GUI.Scrubber = function(controller, timer) {
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document.addEventListener('mouseup', function() {
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document.body.style.cursor = 'auto';
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document.removeEventListener('mousemove', dragActive, false);
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if (_this.timer.activePoint != null) {
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document.removeEventListener('mousemove', _this.timer.activePoint.onDrag, false);
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}
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document.removeEventListener('mousemove', scrub, false);
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document.removeEventListener('mousemove', pan, false);
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}, false);
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@ -426,6 +434,39 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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var c1 = '#ffd800';
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var c2 = '#ff9000';
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var positionTweenSelector = function() {
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var tweenSelectorLeft = (scrubber.position.left + timer.activePoint.x) - timer.tweenSelector.offsetWidth/2;
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var tweenSelectorTop = GUI.getOffset(scrubber.canvas, timer.gui.domElement).top + timer.activePoint.y - 25;
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timer.tweenSelector.style.left = tweenSelectorLeft+'px';
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timer.tweenSelector.style.top = tweenSelectorTop+'px';
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}
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this.onSelect = function() {
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if (type == 'number') {
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timer.showTweenSelector();
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positionTweenSelector();
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}
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}
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this.onBlur = function() {
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if (type == 'number') {
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timer.hideTweenSelector();
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}
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}
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this.onDrag = function(e) {
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var t = GUI.map(e.pageX, scrubber.position.left, scrubber.position.left+scrubber.canvas.width, timer.windowMin, timer.windowMin+timer.windowWidth);
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_this.time = timer.snap(t);
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timer.playhead = timer.snap(t);
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scrubber.sort();
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_this.update();
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if (type == 'number') {
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positionTweenSelector();
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}
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}
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this.getSaveObject = function() {
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var obj = { 'value': _this.value, 'time': time };
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@ -435,9 +476,7 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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};
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this.tween = function(t) {
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return t;
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};
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this.tween = GUI.Easing.Linear;
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this.remove = function() {
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scrubber.points.splice(scrubber.points.indexOf(this), 1);
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@ -495,7 +534,6 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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// TODO: if hidden because of scroll top.
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if (scrubber.timer.activePoint == this) {
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g.fillStyle = '#ffd800'; //
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} else if (scrubber.timer.hoverPoint == this) {
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@ -509,7 +547,6 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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case 'boolean':
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g.save();
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g.translate(x, y-0.5);
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if (this.value) {
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@ -519,6 +556,7 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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g.beginPath();
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g.arc(0, 0, barSize, 0, Math.PI*2, false);
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g.stroke();
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} else {
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g.rotate(Math.PI/4);
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@ -538,12 +576,26 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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if (n != null) {
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g.lineWidth = rectSize/2;
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g.strokeStyle='#222';
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g.beginPath();
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g.moveTo(n.x, n.y);
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g.lineTo(x, y);
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g.moveTo(x, y);
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// TODO: Lines from points that may be outside of the window's scope.
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if (_this.tween == GUI.Easing.Linear) {
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g.lineTo(n.x, n.y);
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} else {
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for (var i = 0; i < 1; i+=0.01) {
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var tx = GUI.map(i, 0, 1, x, n.x);
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var ty = _this.tween(i);
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ty = GUI.map(ty, 0, 1, y, n.y);
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g.lineTo(tx, ty);
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}
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}
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g.stroke();
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}
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@ -557,6 +609,7 @@ GUI.ScrubberPoint = function(scrubber, time, value) {
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break;
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default:
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g.save();
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g.translate(x-barSize/2, 0);
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//g.fillStyle = c1;
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@ -772,7 +825,7 @@ GUI.Easing.BackEaseInOut = function( k ) {
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GUI.Easing.BounceEaseIn = function( k ) {
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return 1 - GUI.Easing.Bounce.EaseOut( 1 - k );
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return 1 - GUI.Easing.BounceEaseOut( 1 - k );
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};
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@ -800,8 +853,8 @@ GUI.Easing.BounceEaseOut = function( k ) {
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GUI.Easing.BounceEaseInOut = function( k ) {
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if ( k < 0.5 ) return GUI.Easing.Bounce.EaseIn( k * 2 ) * 0.5;
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return GUI.Easing.Bounce.EaseOut( k * 2 - 1 ) * 0.5 + 0.5;
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if ( k < 0.5 ) return GUI.Easing.BounceEaseIn( k * 2 ) * 0.5;
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return GUI.Easing.BounceEaseOut( k * 2 - 1 ) * 0.5 + 0.5;
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};
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@ -16,14 +16,12 @@ GUI.Timer = function(gui) {
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this.gui.domElement.setAttribute('class', 'guidat time');
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this.gui.domElement.style.width = '100%';
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// Put toggle button on top.
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var toggleButton = this.gui.domElement.lastChild;
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this.gui.domElement.removeChild(toggleButton);
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this.gui.domElement.insertBefore(toggleButton, this.gui.domElement.firstChild);
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// Create tween dropdown.
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this.tweenSelector = document.createElement('select');
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this.tweenSelector.setAttribute('class', 'guidat-tween-selector');
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@ -33,7 +31,6 @@ GUI.Timer = function(gui) {
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this.tweenSelector.appendChild(opt);
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}
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this.tweenSelector.addEventListener('change', function(e) {
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alert("CHANGE");
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if (_this.activePoint != null) {
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_this.activePoint.tween = GUI.Easing[this.value];
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}
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@ -41,6 +38,15 @@ GUI.Timer = function(gui) {
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this.gui.domElement.appendChild(this.tweenSelector);
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this.showTweenSelector = function() {
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_this.tweenSelector.style.display = 'block';
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}
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this.hideTweenSelector = function() {
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_this.tweenSelector.style.display = 'none';
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}
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this.hideTweenSelector();
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var playhead = 0;
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var lastPlayhead = 0;
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Block a user