diff --git a/.bowerrc b/.bowerrc
index 12c76c5..603834e 100644
--- a/.bowerrc
+++ b/.bowerrc
@@ -1,3 +1,3 @@
{
- "directory": "../components"
+ "directory": "../"
}
diff --git a/README.md b/README.md
index 44cb127..28fad05 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,8 @@
# dat-gui
-With very little code, dat gui creates an interface that you can use to modify variables.
+dat-gui creates an interface that you can use to modify variables with very little code.
-## Basic Usage
+### Basic Usage
Download the [minified library]( todo ) and include it in your html.
@@ -10,23 +10,17 @@ Download the [minified library]( todo ) and include it in your html.
```
-The following code makes a number box for the variable `object.someNumber`.
-
-```javascript
-var gui = new Gui();
-gui.add( object, 'someNumber' );
-```
-
-dat-gui decides what type of controller to use based on the variable's initial value.
+Create controllers by adding objects and their properties. dat-gui chooses a controller based on the variable's initial value.
```javascript
var gui = new Gui();
+gui.add( object, 'numberProperty', 0, 1 ); // Slider
gui.add( object, 'stringProperty' ); // Text box
gui.add( object, 'booleanProperty' ); // Check box
gui.add( object, 'functionProperty' ); // Button
```
-## Constraining Input
+### Limiting Input
You can specify limits on numbers. A number with a min and max value becomes a slider.
@@ -46,37 +40,27 @@ gui.add( text, 'message', [ 'pizza', 'chrome', 'hooray' ] );
gui.add( text, 'speed', { Stopped: 0, Slow: 0.1, Fast: 5 } );
```
-## Color Controllers
+### Color Controllers
dat-gui has a color selector and understands many different representations of color. The following creates color controllers for color variables of different formats.
```javascript
-var FizzyText = function() {
+text.color0 = "#ffae23"; // CSS string
+text.color1 = [ 0, 128, 255 ]; // RGB array
+text.color2 = [ 0, 128, 255, 0.3 ]; // RGB with alpha
+text.color3 = { h: 350, s: 0.9, v: 0.3 }; // Hue, saturation, value
- this.color0 = "#ffae23"; // CSS string
- this.color1 = [ 0, 128, 255 ]; // RGB array
- this.color2 = [ 0, 128, 255, 0.3 ]; // RGB with alpha
- this.color3 = { h: 350, s: 0.9, v: 0.3 }; // Hue, saturation, value
+var gui = new Gui();
- // Define render logic ...
+gui.addColor(text, 'color0');
+gui.addColor(text, 'color1');
+gui.addColor(text, 'color2');
+gui.addColor(text, 'color3');
-};
-
-window.onload = function() {
-
- var text = new FizzyText();
- var gui = new Gui();
-
- gui.addColor(text, 'color0');
- gui.addColor(text, 'color1');
- gui.addColor(text, 'color2');
- gui.addColor(text, 'color3');
-
-};
```
-## Events
+### Events
You can listen for events on individual controllers using an event listener syntax.
@@ -93,9 +77,9 @@ controller.onFinishChange(function(value) {
});
```
-## Folders
+### Folders & Comments
-You can nest as many Gui's as you want. Nested Gui's act as collapsible folders.
+You can nest as many dat-gui as you want. Nested dat-gui act as collapsible folders.
```javascript
var gui = new Gui();
@@ -107,13 +91,17 @@ f1.add(text, 'noiseStrength');
var f2 = gui.addFolder('Letters');
f2.add(text, 'growthSpeed');
f2.add(text, 'maxSize');
-f2.add(text, 'message');
f2.open();
```
+The comment method adds a tooltip to a controller.
-## Saving Values
+```javascript
+f2.add(text, 'message').comment( 'This is the comment.' );
+```
+
+### Saving Values
Add a save menu to the interface by calling `gui.remember` on all the objects you've added to the Gui.
@@ -126,20 +114,37 @@ gui.remember(fizzyText);
// Add controllers ...
```
-Click the gear icon to change your save settings. You can either save your Gui's values to localStorage, or by copying and pasting a JSON object into your source code as follows:
+Click the gear icon to change your save settings. You can either save your dat-gui values to localStorage, or by copying and pasting a JSON object into your source code as follows:
```javascript
var fizzyText = new FizzyText();
-var gui = new Gui({ load: JSON });
+var gui = new Gui( { load: JSON } );
-gui.remember(fizzyText);
+gui.remember( fizzyText );
// Add controllers ...
```
-## Save to disk
+### Presets
-dat-gui comes with a node server that listens for changes to your Gui and saves them to disk. This way you don't have to worry about losing your local storage or copying and pasting a JSON string.
+The save menu also allows you to save all of your settings as presets. Click Save to modify the current preset, or New to create a new preset from existing settings. Clicking Revert will clear all unsaved changes to the current preset.
+
+Switch between presets using the dropdown in the save menu. You can specify the default like this:
+
+```javascript
+var gui = new Gui({
+ load: JSON,
+ preset: 'Flow'
+});
+```
+
+A word of caution about localStorage:
+
+Paste the JSON save object into your source frequently. Using localStorage to save presets can make you faster, but its easy to lose your settings by clearing browsing data, changing browsers, or even by changing the URL of the page you're working on.
+
+### Save to Disk
+
+dat-gui comes with a node server that saves your settings to disk. This way you don't have to worry about losing your values to local storage or copying and pasting a JSON string.
First, run the node script:
@@ -147,20 +152,15 @@ First, run the node script:
$ node gui-server
```
-Next, instantiate your Gui with a path to a JSON file to store settings.
+Next, instantiate your Gui with a path to a JSON file to store settings. dat-gui will read from this file on load and write to this file on change.
```javascript
-var gui = new Gui( { save: 'path/to/file.json' } );
-gui.remember( fizzyText );
-
-// Add controllers ...
+var gui = new Gui( { load: 'path/to/file.json' } );
```
-## Custom Placement
+### Custom Placement
-By default, Gui panels are created with fixed position, and are automatically appended to the body.
-
-You can change this behavior by setting the `autoPlace` parameter to `false`.
+By default, Gui panels are created with fixed position, and are automatically appended to the body. You can change this behavior by setting the `autoPlace` parameter to `false`.
```javascript
var gui = new Gui( { autoPlace: false } );
@@ -169,18 +169,16 @@ var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
```
-## HTML Elements
-
-Since dat-gui is built using [Web Components]( todo ), you can use HTML syntax to add controllers to the page.
+Since dat-gui is built using [Web Components]( todo ), you can also use HTML syntax to add controllers to the page.
```html
You can specify limits on numbers. A number with a min and max value becomes a slider.
gui.add( text, 'growthSpeed', -5, 5 ); // Min and max
gui.add( text, 'noiseStrength' ).step( 5 ); // Increment amount
@@ -71,32 +40,21 @@ gui.add( text, 'message', [ 'pizza', 'chrome', 'hoor
// Choose from named values
gui.add( text, 'speed', { Stopped: 0, Slow: 0.1, Fast: 5 } );
-
Color Controllers
+
Color Controllers
dat-gui has a color selector and understands many different representations of color. The following creates color controllers for color variables of different formats.
You can listen for events on individual controllers using an event listener syntax.
var controller = gui.add(fizzyText, 'maxSize', 0, 10);
@@ -109,8 +67,8 @@ controller.onFinishChange(function(value) {
alert("The new value is " + value);
});
-
Folders
-
You can nest as many Gui's as you want. Nested Gui's act as collapsible folders.
+
Folders & Comments
+
You can nest as many dat-gui as you want. Nested dat-gui act as collapsible folders.
var gui = new Gui();
var f1 = gui.addFolder('Flow Field');
@@ -120,11 +78,13 @@ f1.add(text, 'noiseStrength');
var f2 = gui.addFolder('Letters');
f2.add(text, 'growthSpeed');
f2.add(text, 'maxSize');
-f2.add(text, 'message');
f2.open();
-
Saving Values
+
The comment method adds a tooltip to a controller.
+
f2.add(text, 'message').comment( 'This is the comment.' );
+
+
Saving Values
Add a save menu to the interface by calling gui.remember on all the objects you've added to the Gui.
var fizzyText = new FizzyText();
var gui = new Gui();
@@ -133,42 +93,47 @@ gui.remember(fizzyText);
// Add controllers ...
-
Click the gear icon to change your save settings. You can either save your Gui's values to localStorage, or by copying and pasting a JSON object into your source code as follows:
+
Click the gear icon to change your save settings. You can either save your dat-gui values to localStorage, or by copying and pasting a JSON object into your source code as follows:
var fizzyText = new FizzyText();
-var gui = new Gui({ load: JSON });
+var gui = new Gui( { load: JSON } );
-gui.remember(fizzyText);
-
-// Add controllers ...
-
-
Save to disk
-
dat-gui comes with a node server that listens for changes to your Gui and saves them to disk. This way you don't have to worry about losing your local storage or copying and pasting a JSON string.
-
First, run the node script:
-
$ node gui-server
-
-
Next, instantiate your Gui with a path to a JSON file to store settings.
-
var gui = new Gui( { save: 'path/to/file.json' } );
gui.remember( fizzyText );
// Add controllers ...
-
Custom Placement
-
By default, Gui panels are created with fixed position, and are automatically appended to the body.
-
You can change this behavior by setting the autoPlace parameter to false.
+
Presets
+
The save menu also allows you to save all of your settings as presets. Click Save to modify the current preset, or New to create a new preset from existing settings. Clicking Revert will clear all unsaved changes to the current preset.
+
Switch between presets using the dropdown in the save menu. You can specify the default like this:
+
var gui = new Gui({
+ load: JSON,
+ preset: 'Flow'
+});
+
+
A word of caution about localStorage:
+
Paste the JSON save object into your source frequently. Using localStorage to save presets can make you faster, but its easy to lose your settings by clearing browsing data, changing browsers, or even by changing the URL of the page you're working on.
+
Save to Disk
+
dat-gui comes with a node server that saves your settings to disk. This way you don't have to worry about losing your values to local storage or copying and pasting a JSON string.
+
First, run the node script:
+
$ node gui-server
+
+
Next, instantiate your Gui with a path to a JSON file to store settings. dat-gui will read from this file on load and write to this file on change.
+
var gui = new Gui( { load: 'path/to/file.json' } );
+
+
Custom Placement
+
By default, Gui panels are created with fixed position, and are automatically appended to the body. You can change this behavior by setting the autoPlace parameter to false.
var gui = new Gui( { autoPlace: false } );
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
-
HTML Elements
-
Since dat-gui is built using Web Components, you can use HTML syntax to add controllers to the page.
+
Since dat-gui is built using Web Components, you can also use HTML syntax to add controllers to the page.
Gui.register takes an element name and a test function. The call to Gui.register tells dat-gui to add a <controller-number> to the panel when the user adds a variable whose type is 'number'.
-
A test function takes a value added with gui.add and returns a boolean that determines if the controller is appropriate for the value. This example uses duck typing to register <vector-controller> for values that have properties x, y and z.
+
Gui.register takes an element name and a test function. The test function tells dat-gui to add a <controller-number> to the panel when the user adds a variable whose type is 'number'.
+
A test function determines if a controller is appropriate for a given value. This example registers <vector-controller> for values that have properties x, y and z.