From 64383925eb8e110fb8c5ce02cbd8ec2674b23233 Mon Sep 17 00:00:00 2001
From: jonobr1
Date: Wed, 26 Jan 2011 16:25:40 -0700
Subject: [PATCH 1/3] example is now officially awesome
---
demo/demo.css | 4 +-
demo/demo.js | 72 ++++++++++++-----
demo/improvedNoise.js | 181 ++++++++++++++++++++++++++++++++++++++++++
index.html | 30 +++----
4 files changed, 250 insertions(+), 37 deletions(-)
create mode 100644 demo/improvedNoise.js
diff --git a/demo/demo.css b/demo/demo.css
index 74d9b39..75978e9 100644
--- a/demo/demo.css
+++ b/demo/demo.css
@@ -4,8 +4,8 @@
}
body {
- padding: 0 20px 20px 20px;
font: 9.5px/13px Lucida Grande, sans-serif;
+ padding: 0 20px 20px 20px;
}
h1, h2, h3, h4, h5, h6 {
@@ -46,6 +46,8 @@ pre {
font: 10px Monaco, monospace;
}
+canvas { border: 1px solid #000; }
+
p { font-size: 125%; max-width: 530px; line-height: 18px; margin-bottom: 36px; }
a:link {
diff --git a/demo/demo.js b/demo/demo.js
index 97657aa..a669a7c 100644
--- a/demo/demo.js
+++ b/demo/demo.js
@@ -2,10 +2,16 @@ function DynamicText(message, width, height, textAscent) {
var _this = this;
- this.growthSpeed = 0.1;
+ this.growthSpeed = 0.5;
this.minSize = 0;
this.maxSize = 5;
+ this.noiseScale = 300;
+ this.noiseStrength = 10;
+ this.stepSize = 1;
+
+ this.displayOutline = false;
+
var message = message;
this.width = width;
@@ -13,6 +19,13 @@ function DynamicText(message, width, height, textAscent) {
this.textAscent = textAscent;
+ var colors = [
+ "#00aeff",
+ "#0fa954",
+ "#54396e",
+ "#e61d5f"
+ ]
+
var r = document.createElement('canvas');
var s = r.getContext('2d');
@@ -29,7 +42,7 @@ function DynamicText(message, width, height, textAscent) {
var pixels = [];
var particles = [];
- s.font = "800 "+textAscent+"px helvetica, arial, sans-serif";
+ s.font = g.font = "800 "+textAscent+"px helvetica, arial, sans-serif";
// Set reference onto particles
for (var i = 0; i < 1000; i++) {
@@ -53,10 +66,20 @@ function DynamicText(message, width, height, textAscent) {
g.clearRect(0, 0, width, height);
- for (var i = 0; i < particles.length; i++) {
- particles[i].update();
- particles[i].draw();
+ if(_this.displayOutline) {
+ g.globalCompositeOperation = "source-over";
+ g.strokeStyle = "#000";
+ g.lineWidth = .25;
+ g.strokeText(message, 0, textAscent);
}
+
+ g.globalCompositeOperation = "darker";
+
+ for (var i = 0; i < particles.length; i++) {
+ g.fillStyle = colors[i%colors.length];
+ particles[i].render();
+ }
+
};
var getPosition = function(i) {
@@ -83,23 +106,28 @@ function DynamicText(message, width, height, textAscent) {
setInterval(render, 30);
function Particle(x, y, c) {
- this.x = x;
- this.y = y;
- this.r = 0;
- this.update = function() {
- this.x += Math.random() - Math.random();
- this.y += Math.random() - Math.random();
- }
- this.draw = function() {
- var c = getColor(this.x, this.y);
- if (c == "rgb(255,255,255)") {
- this.r -= _this.growthSpeed;
- } else {
- this.r += _this.growthSpeed;
- }
- this.r = constrain(this.r, _this.minSize, _this.maxSize);
- g.beginPath();
- g.arc(this.x, this.y, this.r, 0, Math.PI*2, false);
+ this.p = { x: x, y: y };
+ this.r = 0;
+
+ this.render = function() {
+ var c = getColor(this.x, this.y);
+
+ var angle = noise(this.p.x/_this.noiseScale, this.p.y/_this.noiseScale) * _this.noiseStrength;
+ var c = getColor(this.p.x, this.p.y);
+ if (c == "rgb(255,255,255)") {
+ this.r -= _this.growthSpeed;
+ } else {
+ this.r += _this.growthSpeed;
+ }
+ this.p.x += Math.cos(angle) * _this.stepSize;
+ this.p.y += -Math.sin(angle) * _this.stepSize;
+ this.r = constrain(this.r, _this.minSize, _this.maxSize);
+ if(this.r <= _this.minSize) {
+ this.p.x = Math.random() * width;
+ this.p.y = Math.random() * height;
+ }
+ g.beginPath();
+ g.arc(this.p.x, this.p.y, this.r, 0, Math.PI*2, false);
g.fill();
}
}
diff --git a/demo/improvedNoise.js b/demo/improvedNoise.js
new file mode 100644
index 0000000..30e06a1
--- /dev/null
+++ b/demo/improvedNoise.js
@@ -0,0 +1,181 @@
+// http://mrl.nyu.edu/~perlin/noise/
+
+var ImprovedNoise = function () {
+
+ var p = [151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,
+ 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,
+ 174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,
+ 133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,
+ 89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,
+ 202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,
+ 248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
+ 178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,
+ 14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,
+ 93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
+
+ for ( var i = 0; i < 256 ; i++ ) {
+
+ p[ 256 + i ] = p[ i ];
+
+ }
+
+ function fade( t ) {
+
+ return t * t * t * ( t * ( t * 6 - 15 ) + 10 );
+
+ }
+
+ function lerp( t, a, b ) {
+
+ return a + t * ( b - a );
+
+ }
+
+ function grad( hash, x, y, z ) {
+
+ var h = hash & 15;
+ var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
+ return ( ( h & 1 ) == 0 ? u : -u ) + ( ( h & 2 ) == 0 ? v : -v );
+
+ }
+
+ return {
+
+ noise: function ( x, y, z ) {
+
+ var floorX = Math.floor( x ), floorY = Math.floor( y ), floorZ = Math.floor( z );
+
+ var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
+
+ x -= floorX;
+ y -= floorY;
+ z -= floorZ;
+
+ var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1;
+
+ var u = fade( x ), v = fade( y ), w = fade( z );
+
+ var A = p[ X ] + Y, AA = p[ A ] + Z, AB = p[ A + 1 ] + Z, B = p[ X + 1 ] + Y, BA = p[ B ] + Z, BB = p[ B + 1 ] + Z;
+
+ return lerp( w, lerp( v, lerp( u, grad( p[ AA ], x, y, z ),
+ grad( p[ BA ], xMinus1, y, z ) ),
+ lerp( u, grad( p[ AB ], x, yMinus1, z ),
+ grad( p[ BB ], xMinus1, yMinus1, z ) ) ),
+ lerp( v, lerp( u, grad( p[ AA + 1 ], x, y, zMinus1 ),
+ grad( p[ BA + 1 ], xMinus1, y, z - 1 ) ),
+ lerp( u, grad( p[ AB + 1 ], x, yMinus1, zMinus1 ),
+ grad( p[ BB + 1 ], xMinus1, yMinus1, zMinus1 ) ) ) );
+
+ }
+ }
+}
+
+var currentRandom = Math.random;
+
+// Pseudo-random generator
+function Marsaglia(i1, i2) {
+ // from http://www.math.uni-bielefeld.de/~sillke/ALGORITHMS/random/marsaglia-c
+ var z=i1 || 362436069, w= i2 || 521288629;
+ var nextInt = function() {
+ z=(36969*(z&65535)+(z>>>16)) & 0xFFFFFFFF;
+ w=(18000*(w&65535)+(w>>>16)) & 0xFFFFFFFF;
+ return (((z&0xFFFF)<<16) | (w&0xFFFF)) & 0xFFFFFFFF;
+ };
+
+ this.nextDouble = function() {
+ var i = nextInt() / 4294967296;
+ return i < 0 ? 1 + i : i;
+ };
+ this.nextInt = nextInt;
+}
+Marsaglia.createRandomized = function() {
+ var now = new Date();
+ return new Marsaglia((now / 60000) & 0xFFFFFFFF, now & 0xFFFFFFFF);
+};
+
+// Noise functions and helpers
+function PerlinNoise(seed) {
+ var rnd = seed !== undefined ? new Marsaglia(seed) : Marsaglia.createRandomized();
+ var i, j;
+ // http://www.noisemachine.com/talk1/17b.html
+ // http://mrl.nyu.edu/~perlin/noise/
+ // generate permutation
+ var p = new Array(512);
+ for(i=0;i<256;++i) { p[i] = i; }
+ for(i=0;i<256;++i) { var t = p[j = rnd.nextInt() & 0xFF]; p[j] = p[i]; p[i] = t; }
+ // copy to avoid taking mod in p[0];
+ for(i=0;i<256;++i) { p[i + 256] = p[i]; }
+
+ function grad3d(i,x,y,z) {
+ var h = i & 15; // convert into 12 gradient directions
+ var u = h<8 ? x : y,
+ v = h<4 ? y : h===12||h===14 ? x : z;
+ return ((h&1) === 0 ? u : -u) + ((h&2) === 0 ? v : -v);
+ }
+
+ function grad2d(i,x,y) {
+ var v = (i & 1) === 0 ? x : y;
+ return (i&2) === 0 ? -v : v;
+ }
+
+ function grad1d(i,x) {
+ return (i&1) === 0 ? -x : x;
+ }
+
+ function lerp(t,a,b) { return a + t * (b - a); }
+
+ this.noise3d = function(x, y, z) {
+ var X = Math.floor(x)&255, Y = Math.floor(y)&255, Z = Math.floor(z)&255;
+ x -= Math.floor(x); y -= Math.floor(y); z -= Math.floor(z);
+ var fx = (3-2*x)*x*x, fy = (3-2*y)*y*y, fz = (3-2*z)*z*z;
+ var p0 = p[X]+Y, p00 = p[p0] + Z, p01 = p[p0 + 1] + Z, p1 = p[X + 1] + Y, p10 = p[p1] + Z, p11 = p[p1 + 1] + Z;
+ return lerp(fz,
+ lerp(fy, lerp(fx, grad3d(p[p00], x, y, z), grad3d(p[p10], x-1, y, z)),
+ lerp(fx, grad3d(p[p01], x, y-1, z), grad3d(p[p11], x-1, y-1,z))),
+ lerp(fy, lerp(fx, grad3d(p[p00 + 1], x, y, z-1), grad3d(p[p10 + 1], x-1, y, z-1)),
+ lerp(fx, grad3d(p[p01 + 1], x, y-1, z-1), grad3d(p[p11 + 1], x-1, y-1,z-1))));
+ };
+
+ this.noise2d = function(x, y) {
+ var X = Math.floor(x)&255, Y = Math.floor(y)&255;
+ x -= Math.floor(x); y -= Math.floor(y);
+ var fx = (3-2*x)*x*x, fy = (3-2*y)*y*y;
+ var p0 = p[X]+Y, p1 = p[X + 1] + Y;
+ return lerp(fy,
+ lerp(fx, grad2d(p[p0], x, y), grad2d(p[p1], x-1, y)),
+ lerp(fx, grad2d(p[p0 + 1], x, y-1), grad2d(p[p1 + 1], x-1, y-1)));
+ };
+
+ this.noise1d = function(x) {
+ var X = Math.floor(x)&255;
+ x -= Math.floor(x);
+ var fx = (3-2*x)*x*x;
+ return lerp(fx, grad1d(p[X], x), grad1d(p[X+1], x-1));
+ };
+}
+
+// these are lifted from Processing.js
+// processing defaults
+var noiseProfile = { generator: undefined, octaves: 4, fallout: 0.5, seed: undefined};
+
+function noise(x, y, z) {
+ if(noiseProfile.generator === undefined) {
+ // caching
+ noiseProfile.generator = new PerlinNoise(noiseProfile.seed);
+ }
+ var generator = noiseProfile.generator;
+ var effect = 1, k = 1, sum = 0;
+ for(var i=0; i
-
+
@@ -15,6 +15,7 @@
+
-
-
-
-
-
-
-
-
+
-
+
+
gui-dat is a lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.
- • Download the minified source [2.3kb]
- • Contribute on GitHub!
+
+
Basic Usage
-
-
-<script type="text/javascript" src="gui.min.js"></script>
-<script type="text/javascript">
-
-var controllableObject =
- {
- numberProperty: 20,
- constrainedNum: 0,
- notchedNum: 240,
- textProperty: "a string",
- anotherTextProperty: "another string",
- booleanProperty: false,
- anotherBooleanProperty: false,
- functionProperty: function() {
- alert("I am a function!");
- }
- };
-
-window.onload = function() {
-
- GUI.start();
-
- // Creates a number box
- GUI.add(controllableObject, "numberProperty");
-
- // Creates a slider (min, max)
- GUI.add(controllableObject, "constrainedNum", -100, 100)
-
- // Creates a slider with notches
- GUI.add(controllableObject, "notchedNum", 0, 800, 100)
-
- // Creates a text field
- GUI.add(controllableObject, "textProperty");
-
- // Creates a checkbox
- GUI.add(controllableObject, "booleanProperty");
-
- // Creates a button
- GUI.add(controllableObject, "functionProperty")
- .setName("Fire a Function");
-
-};
-
-</script>
+ <script type="text/javascript" src="gui.min.js"></script>
<script type="text/javascript">
window.onload = function() {
var fizzyText = new FizzyText("gui-dat");
GUI.start();
// Adds a text field
GUI.add(fizzyText, "message");
// Adds sliders with min and max
GUI.add(fizzyText, "maxSize", 0.5, 7);
GUI.add(fizzyText, "growthSpeed", 0.01, 1);
GUI.add(fizzyText, "speed", 0.1, 2);
// Adds sliders with min, max and increment.
GUI.add(fizzyText, "noiseStrength", 10, 100, 5);
// Adds a boolean checkbox
GUI.add(fizzyText, "displayOutline");
// Adds a function button
GUI.add(fizzyText, "explode")
};
</script>
+
+
+ - gui-dat will infer the type of the property you're trying to add
(based on its initial value) and create the corresponding control.
+ - The properties must be public, i.e. defined by
this.prop = value
.
+