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Integrate ImageController into the build
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API.md
25
API.md
@ -42,6 +42,7 @@ manipulate variables and fire functions on the fly.
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* [.useLocalStorage](#GUI+useLocalStorage) : <code>Boolean</code>
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* [.useLocalStorage](#GUI+useLocalStorage) : <code>Boolean</code>
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* [.add(object, property, [min], [max], [step])](#GUI+add) ⇒ [<code>Controller</code>](#Controller)
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* [.add(object, property, [min], [max], [step])](#GUI+add) ⇒ [<code>Controller</code>](#Controller)
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* [.addColor(object, property)](#GUI+addColor) ⇒ [<code>Controller</code>](#Controller)
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* [.addColor(object, property)](#GUI+addColor) ⇒ [<code>Controller</code>](#Controller)
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* [.addImage(object, property)](#GUI+addImage) ⇒ [<code>Controller</code>](#Controller)
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* [.remove(controller)](#GUI+remove)
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* [.remove(controller)](#GUI+remove)
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* [.destroy()](#GUI+destroy)
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* [.destroy()](#GUI+destroy)
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* [.addFolder(name)](#GUI+addFolder) ⇒ <code>dat.gui.GUI</code>
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* [.addFolder(name)](#GUI+addFolder) ⇒ <code>dat.gui.GUI</code>
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@ -197,6 +198,24 @@ gui.addColor(palette, 'color2');
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gui.addColor(palette, 'color3');
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gui.addColor(palette, 'color3');
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gui.addColor(palette, 'color4');
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gui.addColor(palette, 'color4');
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```
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```
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<a name="GUI+addImage"></a>
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### gui.addImage(object, property) ⇒ [<code>Controller</code>](#Controller)
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Adds an image controller to the GUI.
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**Kind**: instance method of [<code>GUI</code>](#GUI)
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**Returns**: [<code>Controller</code>](#Controller) - The controller that was added to the GUI.
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| Param |
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| --- |
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| object |
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| property |
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**Example**
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```js
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var images = { path1: 'myImage.png'};
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gui.addImage(images, 'path1');
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```
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<a name="GUI+remove"></a>
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<a name="GUI+remove"></a>
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### gui.remove(controller)
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### gui.remove(controller)
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@ -299,7 +318,7 @@ An "abstract" class that represents a given property of an object.
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* [.setValue(newValue)](#Controller+setValue)
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* [.setValue(newValue)](#Controller+setValue)
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* [.getValue()](#Controller+getValue) ⇒ <code>Object</code>
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* [.getValue()](#Controller+getValue) ⇒ <code>Object</code>
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* [.updateDisplay()](#Controller+updateDisplay) ⇒ [<code>Controller</code>](#Controller)
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* [.updateDisplay()](#Controller+updateDisplay) ⇒ [<code>Controller</code>](#Controller)
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* [.isModified()](#Controller+isModified) ⇒ <code>Boolean</code>
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* [.isModified()](#Controller+isModified) ⇒ <code>boolean</code>
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<a name="new_Controller_new"></a>
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<a name="new_Controller_new"></a>
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@ -415,9 +434,9 @@ with the object's current value.
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**Returns**: [<code>Controller</code>](#Controller) - this
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**Returns**: [<code>Controller</code>](#Controller) - this
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<a name="Controller+isModified"></a>
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<a name="Controller+isModified"></a>
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### controller.isModified() ⇒ <code>Boolean</code>
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### controller.isModified() ⇒ <code>boolean</code>
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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**Kind**: instance method of [<code>Controller</code>](#Controller)
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**Returns**: <code>Boolean</code> - true if the value has deviated from initialValue
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**Returns**: <code>boolean</code> - true if the value has deviated from initialValue
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<a name="NumberController"></a>
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<a name="NumberController"></a>
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## NumberController ⇐ <code>dat.controllers.Controller</code>
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## NumberController ⇐ <code>dat.controllers.Controller</code>
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build/dat.gui.min.js
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