mirror of
https://github.com/dataarts/dat.gui.git
synced 2024-12-12 04:08:27 +00:00
Changed Controller class to prototype syntax, added a method updateDisplay() for Controller (used by listen()), implemented by each Controller subclass.
This commit is contained in:
parent
d14512b454
commit
dc814e0055
@ -20,6 +20,10 @@ var BooleanController = function() {
|
||||
this.propertyNameElement.style.cursor = "pointer";
|
||||
this.domElement.appendChild(input);
|
||||
|
||||
this.updateDisplay = function() {
|
||||
input.checked = _this.getValue();
|
||||
};
|
||||
|
||||
};
|
||||
BooleanController.prototype = new Controller();
|
||||
BooleanController.prototype.constructor = BooleanController;
|
@ -1,54 +1,48 @@
|
||||
var Controller = function() {
|
||||
|
||||
var onChange = null;
|
||||
|
||||
this.setName = function(n) {
|
||||
this.propertyNameElement.innerHTML = n;
|
||||
return this;
|
||||
}
|
||||
|
||||
this.setValue = function(n) {
|
||||
this.object[this.propertyName] = n;
|
||||
if (onChange != null) {
|
||||
onChange.call(this, n);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
this.getValue = function() {
|
||||
return this.object[this.propertyName];
|
||||
}
|
||||
|
||||
this.onChange = function(fnc) {
|
||||
onChange = fnc;
|
||||
return this;
|
||||
}
|
||||
|
||||
this.makeUnselectable = function(elem) {
|
||||
elem.onselectstart = function() { return false; };
|
||||
elem.style.MozUserSelect = "none";
|
||||
elem.style.KhtmlUserSelect = "none";
|
||||
elem.unselectable = "on";
|
||||
}
|
||||
|
||||
this.makeSelectable = function(elem) {
|
||||
elem.onselectstart = function() { };
|
||||
elem.style.MozUserSelect = "auto";
|
||||
elem.style.KhtmlUserSelect = "auto";
|
||||
elem.unselectable = "off";
|
||||
}
|
||||
this.parent = arguments[0];
|
||||
this.object = arguments[1];
|
||||
this.propertyName = arguments[2];
|
||||
|
||||
this.domElement = document.createElement('div');
|
||||
this.domElement.setAttribute('class', 'guidat-controller ' + this.type);
|
||||
|
||||
this.object = arguments[0];
|
||||
this.propertyName = arguments[1];
|
||||
|
||||
this.propertyNameElement = document.createElement('span');
|
||||
this.propertyNameElement.setAttribute('class', 'guidat-propertyname');
|
||||
this.setName(this.propertyName);
|
||||
this.name(this.propertyName);
|
||||
this.domElement.appendChild(this.propertyNameElement);
|
||||
|
||||
this.makeUnselectable(this.domElement);
|
||||
GUI.makeUnselectable(this.domElement);
|
||||
|
||||
};
|
||||
|
||||
Controller.prototype.changeFunction = null;
|
||||
|
||||
Controller.prototype.name = function(n) {
|
||||
this.propertyNameElement.innerHTML = n;
|
||||
return this;
|
||||
};
|
||||
|
||||
Controller.prototype.listen = function() {
|
||||
this.parent.listenTo(this);
|
||||
}
|
||||
|
||||
Controller.prototype.setValue = function(n) {
|
||||
this.object[this.propertyName] = n;
|
||||
if (this.changeFunction != null) {
|
||||
this.changeFunction.call(this, n);
|
||||
}
|
||||
this.updateDisplay();
|
||||
return this;
|
||||
}
|
||||
|
||||
Controller.prototype.getValue = function() {
|
||||
return this.object[this.propertyName];
|
||||
}
|
||||
|
||||
Controller.prototype.updateDisplay = function() {}
|
||||
|
||||
Controller.prototype.onChange = function(fnc) {
|
||||
this.changeFunction = fnc;
|
||||
return this;
|
||||
}
|
@ -1,4 +1,3 @@
|
||||
// TODO: Provide alternate controllers for non-html5 browsers?
|
||||
var NumberController = function() {
|
||||
|
||||
this.type = "number";
|
||||
@ -15,9 +14,9 @@ var NumberController = function() {
|
||||
|
||||
var y = py = 0;
|
||||
|
||||
var min = arguments[2];
|
||||
var max = arguments[3];
|
||||
var step = arguments[4];
|
||||
var min = arguments[3];
|
||||
var max = arguments[4];
|
||||
var step = arguments[5];
|
||||
|
||||
if (!step) {
|
||||
if (min != undefined && max != undefined) {
|
||||
@ -27,8 +26,6 @@ var NumberController = function() {
|
||||
}
|
||||
}
|
||||
|
||||
console.log("step " + step);
|
||||
|
||||
var numberField = document.createElement('input');
|
||||
numberField.setAttribute('id', this.propertyName);
|
||||
|
||||
@ -70,8 +67,8 @@ var NumberController = function() {
|
||||
|
||||
document.addEventListener('mouseup', function(e) {
|
||||
document.removeEventListener('mousemove', dragNumberField, false);
|
||||
_this.makeSelectable(GUI.domElement);
|
||||
_this.makeSelectable(numberField);
|
||||
GUI.makeSelectable(_this.parent.domElement);
|
||||
GUI.makeSelectable(numberField);
|
||||
if (clickedNumberField && !draggedNumberField) {
|
||||
numberField.focus();
|
||||
numberField.select();
|
||||
@ -80,12 +77,6 @@ var NumberController = function() {
|
||||
clickedNumberField = false;
|
||||
}, false);
|
||||
|
||||
// Kinda nast
|
||||
if (navigator.appVersion.indexOf('chrome') != -1) {
|
||||
document.addEventListener('mouseout', function(e) {
|
||||
document.removeEventListener('mousemove', dragNumberField, false);
|
||||
}, false);
|
||||
}
|
||||
|
||||
var dragNumberField = function(e) {
|
||||
draggedNumberField = true;
|
||||
@ -94,18 +85,24 @@ var NumberController = function() {
|
||||
// We don't want to be highlighting this field as we scroll.
|
||||
// Or any other fields in this gui for that matter ...
|
||||
// TODO: Make makeUselectable go through each element and child element.
|
||||
_this.makeUnselectable(GUI.domElement);
|
||||
_this.makeUnselectable(numberField);
|
||||
GUI.makeUnselectable(_this.parent.domElement);
|
||||
GUI.makeUnselectable(numberField);
|
||||
|
||||
py = y;
|
||||
y = e.pageY;
|
||||
var dy = py - y;
|
||||
var newVal = _this.getValue() + dy*step;
|
||||
_this.updateValue(newVal);
|
||||
_this.setValue(newVal);
|
||||
return false;
|
||||
}
|
||||
|
||||
this.updateValue = function(val) {
|
||||
var roundToDecimal = function(n, decimals) {
|
||||
var t = Math.pow(10, decimals);
|
||||
return Math.round(n*t)/t;
|
||||
}
|
||||
|
||||
|
||||
this.setValue = function(val) {
|
||||
|
||||
val = parseFloat(val);
|
||||
|
||||
@ -115,15 +112,13 @@ var NumberController = function() {
|
||||
val = max;
|
||||
}
|
||||
|
||||
_this.setValue(val);
|
||||
return Controller.prototype.setValue.call(this, val);
|
||||
|
||||
numberField.value = roundToDecimal(_this.getValue(), 4);
|
||||
if (slider) slider.value = _this.getValue();
|
||||
}
|
||||
|
||||
var roundToDecimal = function(n, decimals) {
|
||||
var t = Math.pow(10, decimals);
|
||||
return Math.round(n*t)/t;
|
||||
this.updateDisplay = function() {
|
||||
numberField.value = roundToDecimal(_this.getValue(), 4);
|
||||
if (slider) slider.value = _this.getValue();
|
||||
}
|
||||
|
||||
};
|
||||
|
@ -1,9 +1,7 @@
|
||||
var StringController = function() {
|
||||
|
||||
this.type = "string";
|
||||
|
||||
var _this = this;
|
||||
|
||||
Controller.apply(this, arguments);
|
||||
|
||||
var input = document.createElement('input');
|
||||
@ -21,6 +19,10 @@ var StringController = function() {
|
||||
_this.setValue(input.value);
|
||||
}, false);
|
||||
|
||||
this.updateDisplay = function() {
|
||||
input.value = _this.getValue();
|
||||
}
|
||||
|
||||
this.domElement.appendChild(input);
|
||||
};
|
||||
StringController.prototype = new Controller();
|
||||
|
@ -1,6 +1,3 @@
|
||||
// TODO: Leaving the window while dragging the slider and then removing the mouse
|
||||
// still leaves slider in focus.
|
||||
// TODO: Problem with multiple sliders.
|
||||
var Slider = function(numberController, min, max, step, initValue) {
|
||||
|
||||
var min = min;
|
||||
@ -20,13 +17,6 @@ var Slider = function(numberController, min, max, step, initValue) {
|
||||
|
||||
this.domElement.appendChild(this.fg);
|
||||
|
||||
var map = function(v, i1, i2, o1, o2) {
|
||||
var v = o1 + (o2 - o1) * ((v - i1) / (i2 - i1));
|
||||
if (v < o1) v = o1;
|
||||
else if (v > o2) v = o2;
|
||||
return v;
|
||||
}
|
||||
|
||||
var findPos = function(obj) {
|
||||
var curleft = curtop = 0;
|
||||
if (obj.offsetParent) {
|
||||
@ -39,16 +29,16 @@ var Slider = function(numberController, min, max, step, initValue) {
|
||||
}
|
||||
|
||||
this.__defineSetter__('value', function(e) {
|
||||
var pct = map(e, min, max, 0, 100);
|
||||
var pct = GUI.map(e, min, max, 0, 100);
|
||||
this.fg.style.width = pct+"%";
|
||||
});
|
||||
|
||||
var onDrag = function(e) {
|
||||
if (!clicked) return;
|
||||
var pos = findPos(_this.domElement);
|
||||
var val = map(e.pageX, pos[0], pos[0] + _this.domElement.offsetWidth, min, max);
|
||||
var val = GUI.map(e.pageX, pos[0], pos[0] + _this.domElement.offsetWidth, min, max);
|
||||
val = Math.round(val/step)*step;
|
||||
numberController.updateValue(val);
|
||||
numberController.setValue(val);
|
||||
}
|
||||
|
||||
this.domElement.addEventListener('mousedown', function(e) {
|
||||
|
83
gui.js
83
gui.js
@ -1,8 +1,59 @@
|
||||
var GUI = new function() {
|
||||
var GUI = function() {
|
||||
|
||||
var _this = this;
|
||||
|
||||
var controllers = [];
|
||||
var listening = [];
|
||||
|
||||
var autoListen = true;
|
||||
var listenInterval;
|
||||
this.autoListenIntervalTime = 1000/60;
|
||||
|
||||
var createListenInterval = function() {
|
||||
listenInterval = setInterval(function() {
|
||||
_this.listen();
|
||||
}, this.autoListenIntervalTime);
|
||||
}
|
||||
|
||||
|
||||
this.__defineSetter__("autoListen", function(v) {
|
||||
autoListen = v;
|
||||
if (!autoListen) {
|
||||
clearInterval(listenInterval);
|
||||
} else {
|
||||
if (listening.length > 0) createListenInterval();
|
||||
}
|
||||
});
|
||||
|
||||
this.__defineGetter__("autoListen", function(v) {
|
||||
return autoListen;
|
||||
});
|
||||
|
||||
this.listenTo = function(controller) {
|
||||
// TODO: check for duplicates
|
||||
if (listening.length == 0) {
|
||||
createListenInterval();
|
||||
}
|
||||
listening.push(controller);
|
||||
};
|
||||
|
||||
this.unlistenTo = function(controller) {
|
||||
// TODO
|
||||
};
|
||||
|
||||
this.listen = function(whoToListenTo) {
|
||||
|
||||
var arr = whoToListenTo || listening;
|
||||
for (var i in arr) {
|
||||
arr[i].updateDisplay();
|
||||
}
|
||||
};
|
||||
|
||||
this.listenAll = function() {
|
||||
this.listen(controllers);
|
||||
}
|
||||
|
||||
this.autoListen = true;
|
||||
|
||||
this.add = function() {
|
||||
|
||||
@ -38,7 +89,12 @@ var GUI = new function() {
|
||||
return;
|
||||
}
|
||||
|
||||
var controllerObject = construct(handler, arguments);
|
||||
var args = [_this];
|
||||
for (var j = 0; j < arguments.length; j++) {
|
||||
args.push(arguments[j]);
|
||||
}
|
||||
|
||||
var controllerObject = construct(handler, args);
|
||||
|
||||
// Were we able to make the controller?
|
||||
if (!controllerObject) {
|
||||
@ -148,3 +204,26 @@ var GUI = new function() {
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// Util functions
|
||||
|
||||
GUI.makeUnselectable = function(elem) {
|
||||
elem.onselectstart = function() { return false; };
|
||||
elem.style.MozUserSelect = "none";
|
||||
elem.style.KhtmlUserSelect = "none";
|
||||
elem.unselectable = "on";
|
||||
}
|
||||
|
||||
GUI.makeSelectable = function(elem) {
|
||||
elem.onselectstart = function() { };
|
||||
elem.style.MozUserSelect = "auto";
|
||||
elem.style.KhtmlUserSelect = "auto";
|
||||
elem.unselectable = "off";
|
||||
}
|
||||
|
||||
GUI.map = function(v, i1, i2, o1, o2) {
|
||||
var v = o1 + (o2 - o1) * ((v - i1) / (i2 - i1));
|
||||
if (v < o1) v = o1;
|
||||
else if (v > o2) v = o2;
|
||||
return v;
|
||||
}
|
||||
|
91
index.html
91
index.html
@ -4,36 +4,49 @@
|
||||
|
||||
<link rel="icon" type="image/png" href="demo/assets/favicon.png" />
|
||||
<link href="demo/demo.css" media="screen" rel="stylesheet" type="text/css" />
|
||||
<script type="text/javascript" src="http://google-code-prettify.googlecode.com/svn/trunk/src/prettify.js"></script>
|
||||
<script type="text/javascript" src="gui.min.js"></script>
|
||||
<link href="gui.css" media="screen" rel="stylesheet" type="text/css" />
|
||||
<!-- <script type="text/javascript" src="http://google-code-prettify.googlecode.com/svn/trunk/src/prettify.js"></script>-->
|
||||
<script type="text/javascript" src="gui.js"></script>
|
||||
<script type="text/javascript" src="controllers/slider.js"></script>
|
||||
<script type="text/javascript" src="controllers/controller.js"></script>
|
||||
<script type="text/javascript" src="controllers/controller.number.js"></script>
|
||||
<script type="text/javascript" src="controllers/controller.string.js"></script>
|
||||
<script type="text/javascript" src="controllers/controller.boolean.js"></script>
|
||||
<script type="text/javascript" src="controllers/controller.function.js"></script>
|
||||
|
||||
<script type="text/javascript" src="demo/improvedNoise.js"></script>
|
||||
<script type="text/javascript" src="demo/demo.js"></script>
|
||||
<script type="text/javascript">
|
||||
var fizzyText;
|
||||
var gui;
|
||||
window.onload = function() {
|
||||
|
||||
prettyPrint();
|
||||
// prettyPrint();
|
||||
|
||||
var fizzyText = new FizzyText("gui-dat");
|
||||
fizzyText = new FizzyText("gui-dat");
|
||||
|
||||
GUI.start();
|
||||
gui = new GUI();
|
||||
gui.start();
|
||||
|
||||
// Text field
|
||||
GUI.add(fizzyText, "message");
|
||||
gui.add(fizzyText, "message").listen();
|
||||
|
||||
// Sliders with min and max
|
||||
GUI.add(fizzyText, "maxSize", 0.5, 7);
|
||||
GUI.add(fizzyText, "growthSpeed", 0.01, 1);
|
||||
GUI.add(fizzyText, "speed", 0.1, 2);
|
||||
gui.add(fizzyText, "maxSize", 0.5, 7);
|
||||
gui.add(fizzyText, "growthSpeed", 0.01, 1);
|
||||
gui.add(fizzyText, "speed", 0.1, 2);
|
||||
|
||||
// Sliders with min, max and increment.
|
||||
GUI.add(fizzyText, "noiseStrength", 10, 100, 5);
|
||||
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
|
||||
|
||||
// Boolean checkbox
|
||||
GUI.add(fizzyText, "displayOutline");
|
||||
gui.add(fizzyText, "displayOutline").onChange(function(v) {
|
||||
alert(v);
|
||||
});
|
||||
|
||||
// Fires a function called "explode"
|
||||
GUI.add(fizzyText, "explode")
|
||||
.setName('Explode!'); // Specify a custom name.
|
||||
gui.add(fizzyText, "explode")
|
||||
.name('Explode!'); // Specify a custom name.
|
||||
|
||||
};
|
||||
|
||||
@ -70,24 +83,25 @@ window.onload = function() {
|
||||
|
||||
var fizzyText = new <a href="demo/demo.js">FizzyText</a>("gui-dat");
|
||||
|
||||
GUI.start();
|
||||
var gui = new GUI();
|
||||
gui.start();
|
||||
|
||||
// Text field
|
||||
GUI.add(fizzyText, "message");
|
||||
gui.add(fizzyText, "message");
|
||||
|
||||
// Sliders with min and max
|
||||
GUI.add(fizzyText, "maxSize", 0.5, 7);
|
||||
GUI.add(fizzyText, "growthSpeed", 0.01, 1);
|
||||
GUI.add(fizzyText, "speed", 0.1, 2);
|
||||
gui.add(fizzyText, "maxSize", 0.5, 7);
|
||||
gui.add(fizzyText, "growthSpeed", 0.01, 1);
|
||||
gui.add(fizzyText, "speed", 0.1, 2);
|
||||
|
||||
// Sliders with min, max and increment
|
||||
GUI.add(fizzyText, "noiseStrength", 10, 100, 5);
|
||||
gui.add(fizzyText, "noiseStrength", 10, 100, 5);
|
||||
|
||||
// Boolean checkbox
|
||||
GUI.add(fizzyText, "displayOutline");
|
||||
gui.add(fizzyText, "displayOutline");
|
||||
|
||||
// Fires a function called "explode"
|
||||
GUI.add(fizzyText, "explode").setName("Explode!"); // Specify a custom name.
|
||||
gui.add(fizzyText, "explode").name("Explode!"); // Specify a custom name.
|
||||
|
||||
};
|
||||
|
||||
@ -97,17 +111,40 @@ window.onload = function() {
|
||||
<li><strong>gui-dat</strong> will infer the type of the property you're trying to add<br/>(based on its initial value) and create the corresponding control.</li>
|
||||
<li>The properties must be public, i.e. defined by <code><strong>this</strong>.prop = value</code>.</li>
|
||||
</ul>
|
||||
<!--
|
||||
<hr/>
|
||||
<h2>Monitor variable changes <em>outside</em> of the GUI</h2>
|
||||
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
|
||||
<pre class="prettyprint">GUI.add(obj, "propName").listen();</pre>
|
||||
|
||||
<h2>Fire a function when someone uses a control</h2>
|
||||
<pre class="prettyprint">GUI.add(obj, "propName").onChange(function(n) {
|
||||
<pre class="prettyprint">gui.add(obj, "propName").onChange(function(n) {
|
||||
alert("You changed me to " + n);
|
||||
});</pre>
|
||||
-->
|
||||
<hr/>
|
||||
<h2>Listen for variable changes <em>outside</em> of the GUI</h2>
|
||||
<p>Let's say you have a variable that changes by itself from time to time. If you'd like the GUI to reflect those changes, use the <code>listen()</code> method.</p>
|
||||
<pre class="prettyprint">gui.add(obj, "propName").listen();</pre>
|
||||
<hr/>
|
||||
<h2>Advanced listening</h2>
|
||||
<p>By default, <strong>gui-dat</strong> will create an internal interval that checks for changes in the values you've marked with <code>listen()</code>. If you'd like to check for these changes in an interval of your own definition, use the following:
|
||||
<pre class="prettyprint">
|
||||
gui.autoListen = false; // disables internal interval
|
||||
gui.add(obj, "propName").listen();
|
||||
|
||||
// Make your own loop
|
||||
setInterval(function() {
|
||||
gui.listen(); // updates values you've marked with listen()
|
||||
}, 1000 / 60);
|
||||
</pre>
|
||||
<p>Alternatively, you can forego calling <code>listen()</code> on individual controllers, and instead choose to monitor changes in <em>all</em> values controlled by your gui.</p>
|
||||
<pre class="prettyprint">
|
||||
gui.autoListen = false; // disables internal interval
|
||||
gui.add(obj, "add");
|
||||
gui.add(obj, "lotsa");
|
||||
gui.add(obj, "properties");
|
||||
|
||||
// Make your own loop
|
||||
setInterval(function() {
|
||||
gui.listenAll(); // updates ALL values managed by this gui
|
||||
}, 1000 / 60);
|
||||
</pre>
|
||||
<footer>
|
||||
Initiated by <a href="http://georgemichaelbrower.com/">George Michael Brower</a> and <a href="http://jonobr1.com/">Jono Brandel</a> of the Data Arts Team, Google Creative Lab.
|
||||
</footer>
|
||||
|
Loading…
Reference in New Issue
Block a user