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https://github.com/dataarts/dat.gui.git
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Hacked in a Controllers Watcher.
It would be nice if the controllers had the last value cached so setValue will execute only if _value != value. Added a setWatched example in the demo.
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@ -9,6 +9,15 @@ var Controller = function() {
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return this;
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}
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this.setWatched = function() {
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this.parent.watchController(this);
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return this;
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}
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this.getValue = function() {
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return this.object[this.propertyName];
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}
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this.setValue = function(n) {
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this.object[this.propertyName] = n;
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if (onChange != null) {
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@ -17,8 +26,8 @@ var Controller = function() {
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return this;
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}
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this.getValue = function() {
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return this.object[this.propertyName];
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this.watchValue = function() {
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this.updateValue(this.object[this.propertyName]);
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}
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this.onChange = function(fnc) {
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@ -20,14 +20,8 @@ var NumberController = function() {
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var step = arguments[4];
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if (!step) {
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if (min != undefined && max != undefined) {
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step = (max-min)*0.01;
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} else {
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step = 1;
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step = min != undefined && max != undefined ? (max-min)*0.01: 1;
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}
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}
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console.log("step " + step);
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var numberField = document.createElement('input');
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numberField.setAttribute('id', this.propertyName);
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@ -94,7 +88,7 @@ var NumberController = function() {
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// We don't want to be highlighting this field as we scroll.
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// Or any other fields in this gui for that matter ...
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// TODO: Make makeUselectable go through each element and child element.
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_this.makeUnselectable(GUI.domElement);
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_this.makeUnselectable(_this.parent.domElement);
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_this.makeUnselectable(numberField);
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py = y;
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@ -1,5 +1,7 @@
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function FizzyText(message) {
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var that = this;
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// These are the variables that we manipulate with gui-dat.
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// Notice they're all defined with "this". That makes them public.
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// Otherwise, gui-dat can't see them.
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@ -9,6 +11,7 @@ function FizzyText(message) {
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this.noiseStrength = 10; // how turbulent is the flow?
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this.speed = 0.4; // how fast do particles move?
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this.displayOutline = false; // should we draw the message as a stroke?
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this.framesRendered = 0;
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// __defineGetter__ and __defineSetter__ makes JavaScript believe that
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// we've defined a variable 'this.message'. This way, whenever we
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@ -98,6 +101,8 @@ function FizzyText(message) {
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// Called once per frame, updates the animation.
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var render = function () {
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that.framesRendered ++;
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g.clearRect(0, 0, width, height);
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if (_this.displayOutline) {
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21
gui.js
21
gui.js
@ -22,6 +22,13 @@ var GUI = function () {
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this.domElement.appendChild(controllerContainer);
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this.domElement.appendChild(toggleButton);
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// Controllers Watcher
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setInterval( function() {
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for (var c in controllersWatched) {
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controllersWatched[c].watchValue();
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}
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}, 1000 / 60 );
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var handlerTypes = {
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"number": NumberController,
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"string": StringController,
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@ -96,16 +103,16 @@ var GUI = function () {
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return controllerObject;
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};
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this.watchController = function(c) {
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controllersWatched.push(c);
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}
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this.toggle = function() {
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if (open) {
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this.hide();
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} else {
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this.show();
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}
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open ? this.hide() : this.show();
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};
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this.show = function() {
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@ -21,6 +21,7 @@
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<script type="text/javascript" src="demo/prettify.js"></script>
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<script type="text/javascript" src="demo/demo.js"></script>
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<script type="text/javascript">
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window.onload = function() {
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prettyPrint();
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@ -44,10 +45,14 @@
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// Boolean checkbox
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gui.add(fizzyText, "displayOutline");
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// Watches a property
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gui.add(fizzyText, "framesRendered").setWatched();
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").setName('Explode!'); // Specify a custom name.
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gui.add(fizzyText, "explode").setName("Explode!"); // Specify a custom name.
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};
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</script>
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</head>
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<body>
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@ -89,7 +94,7 @@ window.onload = function() {
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gui.add(fizzyText, "displayOutline");
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// Fires a function called "explode"
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gui.add(fizzyText, "explode").setName('Explode!'); // Specify a custom name.
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gui.add(fizzyText, "explode").setName("Explode!"); // Specify a custom name.
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};
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