# dat.GUI API Details about the classes, methods, and properties provided by dat.GUI. For more hands-on examples, see the dat.GUI [tutorial](http://workshop.chromeexperiments.com/examples/gui). ## Classes
A lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.
An "abstract" class that represents a given property of an object.
dat.controllers.Controller
Represents a given property of an object that is a number.
DOMElement
* [.parent](#GUI+parent) : dat.gui.GUI
* [.autoPlace](#GUI+autoPlace) : Boolean
* [.closeOnTop](#GUI+closeOnTop) : Boolean
* [.preset](#GUI+preset) : String
* [.width](#GUI+width) : Number
* [.name](#GUI+name) : String
* [.closed](#GUI+closed) : Boolean
* [.load](#GUI+load) : Object
* [.useLocalStorage](#GUI+useLocalStorage) : Boolean
* [.add(object, property, [min], [max], [step])](#GUI+add) ⇒ [Controller
](#Controller)
* [.addColor(object, property)](#GUI+addColor) ⇒ [Controller
](#Controller)
* [.remove(controller)](#GUI+remove)
* [.destroy()](#GUI+destroy)
* [.addFolder(name)](#GUI+addFolder) ⇒ dat.gui.GUI
* [.open()](#GUI+open)
* [.close()](#GUI+close)
* [.getRoot()](#GUI+getRoot) ⇒ dat.gui.GUI
* [.getSaveObject()](#GUI+getSaveObject) ⇒ Object
### new GUI([params])
| Param | Type | Default | Description |
| --- | --- | --- | --- |
| [params] | Object
| | |
| [params.name] | String
| | The name of this GUI. |
| [params.load] | Object
| | JSON object representing the saved state of this GUI. |
| [params.auto] | Boolean
| true
| |
| [params.parent] | dat.gui.GUI
| | The GUI I'm nested in. |
| [params.closed] | Boolean
| | If true, starts closed |
| [params.closeOnTop] | Boolean
| | If true, close/open button shows on top of the GUI |
**Example**
```js
// Creating a GUI with options.
var gui = new dat.GUI({name: 'My GUI'});
```
**Example**
```js
// Creating a GUI and a subfolder.
var gui = new dat.GUI();
var folder1 = gui.addFolder('Flow Field');
```
### gui.domElement : DOMElement
Outermost DOM Element
**Kind**: instance property of [GUI
](#GUI)
### gui.parent : dat.gui.GUI
The parent GUI
**Kind**: instance property of [GUI
](#GUI)
### gui.autoPlace : Boolean
Handles GUI
's element placement for you
**Kind**: instance property of [GUI
](#GUI)
### gui.closeOnTop : Boolean
Handles GUI
's position of open/close button
**Kind**: instance property of [GUI
](#GUI)
### gui.preset : String
The identifier for a set of saved values
**Kind**: instance property of [GUI
](#GUI)
### gui.width : Number
The width of GUI
element
**Kind**: instance property of [GUI
](#GUI)
### gui.name : String
The name of GUI
. Used for folders. i.e
a folder's name
**Kind**: instance property of [GUI
](#GUI)
### gui.closed : Boolean
Whether the GUI
is collapsed or not
**Kind**: instance property of [GUI
](#GUI)
### gui.load : Object
Contains all presets
**Kind**: instance property of [GUI
](#GUI)
### gui.useLocalStorage : Boolean
Determines whether or not to use localStorage as the means for
remember
ing
**Kind**: instance property of [GUI
](#GUI)
### gui.add(object, property, [min], [max], [step]) ⇒ [Controller
](#Controller)
Adds a new [Controller](#Controller) to the GUI. The type of controller created
is inferred from the initial value of object[property]
. For
color properties, see [addColor](addColor).
**Kind**: instance method of [GUI
](#GUI)
**Returns**: [Controller
](#Controller) - The controller that was added to the GUI.
| Param | Type | Description |
| --- | --- | --- |
| object | Object
| The object to be manipulated |
| property | String
| The name of the property to be manipulated |
| [min] | Number
| Minimum allowed value |
| [max] | Number
| Maximum allowed value |
| [step] | Number
| Increment by which to change value |
**Example**
```js
// Add a string controller.
var person = {name: 'Sam'};
gui.add(person, 'name');
```
**Example**
```js
// Add a number controller slider.
var person = {age: 45};
gui.add(person, 'age', 0, 100);
```
### gui.addColor(object, property) ⇒ [Controller
](#Controller)
Adds a new color controller to the GUI.
**Kind**: instance method of [GUI
](#GUI)
**Returns**: [Controller
](#Controller) - The controller that was added to the GUI.
| Param |
| --- |
| object |
| property |
**Example**
```js
var palette = {
color1: '#FF0000', // CSS string
color2: [ 0, 128, 255 ], // RGB array
color3: [ 0, 128, 255, 0.3 ], // RGB with alpha
color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value
};
gui.addColor(palette, 'color1');
gui.addColor(palette, 'color2');
gui.addColor(palette, 'color3');
gui.addColor(palette, 'color4');
```
### gui.remove(controller)
Removes the given controller from the GUI.
**Kind**: instance method of [GUI
](#GUI)
| Param | Type |
| --- | --- |
| controller | [Controller
](#Controller) |
### gui.destroy()
Removes the GUI from the document and unbinds all event listeners.
**Kind**: instance method of [GUI
](#GUI)
### gui.addFolder(name) ⇒ dat.gui.GUI
Creates a new subfolder GUI instance.
**Kind**: instance method of [GUI
](#GUI)
**Returns**: dat.gui.GUI
- The new folder.
**Throws**:
- Error
if this GUI already has a folder by the specified
name
| Param |
| --- |
| name |
### gui.open()
Opens the GUI.
**Kind**: instance method of [GUI
](#GUI)
### gui.close()
Closes the GUI.
**Kind**: instance method of [GUI
](#GUI)
### gui.getRoot() ⇒ dat.gui.GUI
**Kind**: instance method of [GUI
](#GUI)
**Returns**: dat.gui.GUI
- the topmost parent GUI of a nested GUI.
### gui.getSaveObject() ⇒ Object
**Kind**: instance method of [GUI
](#GUI)
**Returns**: Object
- a JSON object representing the current state of
this GUI as well as its remembered properties.
## Controller
An "abstract" class that represents a given property of an object.
**Kind**: global class
* [Controller](#Controller)
* [new Controller(object, property)](#new_Controller_new)
* [.domElement](#Controller+domElement) : DOMElement
* [.object](#Controller+object) : Object
* [.property](#Controller+property) : String
* [.onChange(fnc)](#Controller+onChange) ⇒ [Controller
](#Controller)
* [.onFinishChange(fnc)](#Controller+onFinishChange) ⇒ [Controller
](#Controller)
* [.setValue(newValue)](#Controller+setValue)
* [.getValue()](#Controller+getValue) ⇒ Object
* [.updateDisplay()](#Controller+updateDisplay) ⇒ [Controller
](#Controller)
* [.isModified()](#Controller+isModified) ⇒ Boolean
### new Controller(object, property)
| Param | Type | Description |
| --- | --- | --- |
| object | Object
| The object to be manipulated |
| property | string
| The name of the property to be manipulated |
### controller.domElement : DOMElement
Those who extend this class will put their DOM elements in here.
**Kind**: instance property of [Controller
](#Controller)
### controller.object : Object
The object to manipulate
**Kind**: instance property of [Controller
](#Controller)
### controller.property : String
The name of the property to manipulate
**Kind**: instance property of [Controller
](#Controller)
### controller.onChange(fnc) ⇒ [Controller
](#Controller)
Specify that a function fire every time someone changes the value with
this Controller.
**Kind**: instance method of [Controller
](#Controller)
**Returns**: [Controller
](#Controller) - this
| Param | Type | Description |
| --- | --- | --- |
| fnc | function
| This function will be called whenever the value is modified via this Controller. |
### controller.onFinishChange(fnc) ⇒ [Controller
](#Controller)
Specify that a function fire every time someone "finishes" changing
the value wih this Controller. Useful for values that change
incrementally like numbers or strings.
**Kind**: instance method of [Controller
](#Controller)
**Returns**: [Controller
](#Controller) - this
| Param | Type | Description |
| --- | --- | --- |
| fnc | function
| This function will be called whenever someone "finishes" changing the value via this Controller. |
### controller.setValue(newValue)
Change the value of object[property]
**Kind**: instance method of [Controller
](#Controller)
| Param | Type | Description |
| --- | --- | --- |
| newValue | Object
| The new value of object[property]
|
### controller.getValue() ⇒ Object
Gets the value of object[property]
**Kind**: instance method of [Controller
](#Controller)
**Returns**: Object
- The current value of object[property]
### controller.updateDisplay() ⇒ [Controller
](#Controller)
Refreshes the visual display of a Controller in order to keep sync
with the object's current value.
**Kind**: instance method of [Controller
](#Controller)
**Returns**: [Controller
](#Controller) - this
### controller.isModified() ⇒ Boolean
**Kind**: instance method of [Controller
](#Controller)
**Returns**: Boolean
- true if the value has deviated from initialValue
## NumberController ⇐ dat.controllers.Controller
Represents a given property of an object that is a number.
**Kind**: global class
**Extends**: dat.controllers.Controller
* [NumberController](#NumberController) ⇐ dat.controllers.Controller
* [new NumberController(object, property, [params])](#new_NumberController_new)
* [.min(minValue)](#NumberController+min) ⇒ dat.controllers.NumberController
* [.max(maxValue)](#NumberController+max) ⇒ dat.controllers.NumberController
* [.step(stepValue)](#NumberController+step) ⇒ dat.controllers.NumberController
### new NumberController(object, property, [params])
| Param | Type | Description |
| --- | --- | --- |
| object | Object
| The object to be manipulated |
| property | string
| The name of the property to be manipulated |
| [params] | Object
| Optional parameters |
| [params.min] | Number
| Minimum allowed value |
| [params.max] | Number
| Maximum allowed value |
| [params.step] | Number
| Increment by which to change value |
### numberController.min(minValue) ⇒ dat.controllers.NumberController
Specify a minimum value for object[property]
.
**Kind**: instance method of [NumberController
](#NumberController)
**Returns**: dat.controllers.NumberController
- this
| Param | Type | Description |
| --- | --- | --- |
| minValue | Number
| The minimum value for object[property]
|
### numberController.max(maxValue) ⇒ dat.controllers.NumberController
Specify a maximum value for object[property]
.
**Kind**: instance method of [NumberController
](#NumberController)
**Returns**: dat.controllers.NumberController
- this
| Param | Type | Description |
| --- | --- | --- |
| maxValue | Number
| The maximum value for object[property]
|
### numberController.step(stepValue) ⇒ dat.controllers.NumberController
Specify a step value that dat.controllers.NumberController
increments by.
**Kind**: instance method of [NumberController
](#NumberController)
**Default**: if minimum and maximum specified increment is 1% of the
difference otherwise stepValue is 1
**Returns**: dat.controllers.NumberController
- this
| Param | Type | Description |
| --- | --- | --- |
| stepValue | Number
| The step value for dat.controllers.NumberController |