# dat-gui With very little code, dat gui creates an interface that you can use to modify variables. ## Basic Usage Download the [minified library]( todo ) and include it in your html. ```html ``` The following code makes a number box for the variable `object.someNumber`. ```javascript var gui = new Gui(); gui.add( object, 'someNumber' ); ``` dat-gui decides what type of controller to use based on the variable's initial value. ```javascript var gui = new Gui(); gui.add( object, 'stringProperty' ); // Text box gui.add( object, 'booleanProperty' ); // Check box gui.add( object, 'functionProperty' ); // Button ``` ## Constraining Input You can specify limits on numbers. A number with a min and max value becomes a slider. ```javascript gui.add( text, 'growthSpeed', -5, 5 ); // Min and max gui.add( text, 'noiseStrength' ).step( 5 ); // Increment amount gui.add( text, 'maxSize' ).min( 0 ).step( 0.25 ); // Mix and match ``` You can also provide a list of accepted values for a dropdown. ```javascript // Choose from accepted values gui.add( text, 'message', [ 'pizza', 'chrome', 'hooray' ] ); // Choose from named values gui.add( text, 'speed', { Stopped: 0, Slow: 0.1, Fast: 5 } ); ``` ## Color Controllers dat-gui has a color selector and understands many different representations of color. The following creates color controllers for color variables of different formats. ```javascript var FizzyText = function() { this.color0 = "#ffae23"; // CSS string this.color1 = [ 0, 128, 255 ]; // RGB array this.color2 = [ 0, 128, 255, 0.3 ]; // RGB with alpha this.color3 = { h: 350, s: 0.9, v: 0.3 }; // Hue, saturation, value // Define render logic ... }; window.onload = function() { var text = new FizzyText(); var gui = new Gui(); gui.addColor(text, 'color0'); gui.addColor(text, 'color1'); gui.addColor(text, 'color2'); gui.addColor(text, 'color3'); }; ``` ## Events You can listen for events on individual controllers using an event listener syntax. ```javascript var controller = gui.add(fizzyText, 'maxSize', 0, 10); controller.onChange(function(value) { // Fires on every change, drag, keypress, etc. }); controller.onFinishChange(function(value) { // Fires when a controller loses focus. alert("The new value is " + value); }); ``` ## Folders You can nest as many Gui's as you want. Nested Gui's act as collapsible folders. ```javascript var gui = new Gui(); var f1 = gui.addFolder('Flow Field'); f1.add(text, 'speed'); f1.add(text, 'noiseStrength'); var f2 = gui.addFolder('Letters'); f2.add(text, 'growthSpeed'); f2.add(text, 'maxSize'); f2.add(text, 'message'); f2.open(); ``` ## Saving Values Add a save menu to the interface by calling `gui.remember` on all the objects you've added to the Gui. ```javascript var fizzyText = new FizzyText(); var gui = new Gui(); gui.remember(fizzyText); // Add controllers ... ``` Click the gear icon to change your save settings. You can either save your Gui's values to localStorage, or by copying and pasting a JSON object into your source code as follows: ```javascript var fizzyText = new FizzyText(); var gui = new Gui({ load: JSON }); gui.remember(fizzyText); // Add controllers ... ``` ## Save to disk dat-gui comes with a node server that listens for changes to your Gui and saves them to disk. This way you don't have to worry about losing your local storage or copying and pasting a JSON string. First, run the node script: ```sh $ node gui-server ``` Next, instantiate your Gui with a path to a JSON file to store settings. ```javascript var gui = new Gui( { save: 'path/to/file.json' } ); gui.remember( fizzyText ); // Add controllers ... ``` ## Custom Placement By default, Gui panels are created with fixed position, and are automatically appended to the body. You can change this behavior by setting the `autoPlace` parameter to `false`. ```javascript var gui = new Gui( { autoPlace: false } ); var customContainer = document.getElementById('my-gui-container'); customContainer.appendChild(gui.domElement); ``` ## HTML Elements Since dat-gui is built using [Web Components]( todo ), you can use HTML syntax to add controllers to the page. ```html